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41. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Marad''er wrote: I have been a scout since uprising came out. I have probably the most PC experience as a scout in the game. I'm here to say speed > stamina. Especially in PC. That's right I said it. Note : for combat purposes. Also wi...
- by Absoliav - at 2014.01.21 20:49:00
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42. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Zeylon Rho wrote: Kelrie Nae'bre wrote: Max speed can't be changed for technical reasons...
- So, this speed discrepancy between the Amarr as a "scout" and the assaults can't be rectified? That... seems to present some balance issues, b...
- by Absoliav - at 2014.01.21 20:21:00
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43. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: If the Amarr scout bonus is only 5% per level, it gets 28.1 seconds of sprint. Now say it adds a complex codebreaker to get the same hacking speed as a Minmatar scout. Since the Minmatar scout doesn't need to use a module t...
- by Absoliav - at 2014.01.21 20:19:00
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44. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Ghost Kaisar wrote: Absoliav wrote: The M-Scout forsakes defense for the sake of offense with speed, the A-Scout will be it's opposite, durability will be it's strong point, the just like it always has for Amarr. Yep. M-Scout: "To he...
- by Absoliav - at 2014.01.21 08:25:00
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45. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: The Cal scout has no native bonus to dampening, you are thinking th Gal scout? And a couple things, 1) I am not too sure the A-Scout is built to last longer. It only has 30 more HP, but at total HP values as low as scouts ...
- by Absoliav - at 2014.01.21 08:23:00
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46. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: Absoliav wrote: I notice in your math you for the a-scout you had the x2 multiplier for it while the others got a x2.1, why would you exclude the 10% efficiency skill bonus for c-regs on Amarr but add it to the others? ...
- by Absoliav - at 2014.01.21 07:38:00
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47. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Looking at the a-scout's stats, it looks to me that is is going to be the most durable of the scouts and judging from it's race bonus and slot layout, it's leaning more towards a battle scout making it the hardest scout to put down if you put a co...
- by Absoliav - at 2014.01.21 07:23:00
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48. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
I notice in your math you for the a-scout you had the x2 multiplier for it while the others got a x2.1, why would you exclude the 10% efficiency skill bonus for c-regs on Amarr but add it to the others? If they are all using complex to get that...
- by Absoliav - at 2014.01.21 07:09:00
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49. Cloak Balance Discussion - in General Discussions [original thread]
The Robot Devil wrote: You are 100% correct, cloaky heavies are ugly and probably useless but we shouldn't tell them no. If it works one time out of 100 and that merc QQs on the forum about that cloaky heavy then it was totally worth it. You a...
- by Absoliav - at 2014.01.15 07:52:00
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50. Cloak Balance Discussion - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Agree with points of the OP and other posts. Want to leave this here. It looks like Scouts will be filling a role comparable to EVE's CovOps ships. The Cloak looks like it will be comparable to a CovOps cloak. Only ...
- by Absoliav - at 2014.01.15 01:32:00
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51. Dont Break Scouts!!!! - in General Discussions [original thread]
TheD1CK wrote: All that needs to be done is that every race gets a regular scout.. 5 modules at pro level, High/Low depending on race 1 light weapon 1 sidearm 1 grenade 1 equipment done..... And every race gets a 'cloaking scout' Same modu...
- by Absoliav - at 2014.01.14 19:52:00
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52. Cloak Balance Discussion - in General Discussions [original thread]
The Robot Devil wrote: Maken Tosch wrote: Scouts need plenty of love anyways and those proto scouts definitely need something that's worth the investment. They need love but they shouldn't be the only thing a cloak works on. If a cloaky...
- by Absoliav - at 2014.01.14 19:37:00
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53. Cloak Balance Discussion - in General Discussions [original thread]
Joseph Ridgeson wrote: I seem to remember almost all of the "this is going to be so awesome/overpowered/underpowered" chatter before a release be wrong. ADS were going to be super OP, 1.7 was going to be completely terrible for Tanks, Plasma Ca...
- by Absoliav - at 2014.01.14 19:28:00
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54. Cloak Balance Discussion - in General Discussions [original thread]
Maken Tosch wrote: The Black Eagle scout suits are literally light-frame commandos wielding two light weapons. A shotgun and an assault rifle. Despite the lack of available modules, those suits rocked according to a lot of scout users. The maj...
- by Absoliav - at 2014.01.14 18:13:00
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55. Cloak Balance Discussion - in General Discussions [original thread]
Maken Tosch wrote: After having so much debate with this, I have decided to just wait and see how CCP implements it. Besides, we have no clue how much of an overhaul the dropsuits will undergo in the next patch and we don't know the base stats ...
- by Absoliav - at 2014.01.14 17:10:00
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56. What personal code do you live by? - in General Discussions [original thread]
Have fun, play fair, and teamwork.
- by Absoliav - at 2014.01.14 05:42:00
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57. Cloak Balance Discussion - in General Discussions [original thread]
The Community is currently in an uproar over the topic of cloaks in the subject of "Game Balance", so I've made this thread to discuss how we can balance such a thing to make it fair/fun in terms of gameplay. There is no consensus for how cloaks ...
- by Absoliav - at 2014.01.14 05:38:00
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58. Please tell me you're joking. - in General Discussions [original thread]
Bojo The Mighty wrote: Secondly why do we need more cloak threads Because not everyone knows about the test server stuff, some people are still in shock, others are in disbelief/just aren't aware.
- by Absoliav - at 2014.01.09 06:22:00
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59. Please tell me you're joking. - in General Discussions [original thread]
Sinboto Simmons wrote: You can fire your weapon while cloaked? I don't want scout to become FOTM! Relax, from what's been going around, shooting lowers the amount of time you have to stay cloaked, and the cloak also has a cooldown after b...
- by Absoliav - at 2014.01.09 06:05:00
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60. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Thats a very logical argument, but i disagree. With this bonus, I feel that the two different sniper niches used in the game would be more pronounced. With the commando, the large health bonus makes it difficult to be co...
- by Absoliav - at 2014.01.09 05:48:00
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