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121. Suit active modules brainstorm. - in Feedback/Requests [original thread]
General Erick wrote: Absoliav wrote: General Erick wrote: Siege Module for heavies I'm not sure what that is, would you mind explaining? In EvE there is a certain kind of ship that can fit a Siege Module. A Siege Module, when activat...
- by Absoliav - at 2013.11.27 14:28:00
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122. Suit active modules brainstorm. - in Feedback/Requests [original thread]
General Erick wrote: Siege Module for heavies I'm not sure what that is, would you mind explaining?
- by Absoliav - at 2013.11.27 01:14:00
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123. Suit active modules brainstorm. - in Feedback/Requests [original thread]
Krom Ganesh wrote: Absoliav wrote: I believe CCP has said they won't make anything that makes dropsuits any faster cause of the speeds we can already reach, I like the idea of the Disruptor, but I think it should only affect enemies within a...
- by Absoliav - at 2013.11.26 14:54:00
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124. Suit active modules brainstorm. - in Feedback/Requests [original thread]
TechMechMeds wrote: This is some of the stuff I think would make the game a bit more interesting, anyone else want to add? Very nice, there is no right or wrong answer here. [/quote] Thanks, if they do ever add active to dropsuits, I stron...
- by Absoliav - at 2013.11.25 18:37:00
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125. Suit active modules brainstorm. - in Feedback/Requests [original thread]
Krom Ganesh wrote: Aside from the obvious ones (increase gun damage, decrease damage taken, etc) Kinetic Overclock: Greatly increases movement speed, sprint speed, and a stamina for a set duration. If a setback is needed, the user could have r...
- by Absoliav - at 2013.11.25 18:25:00
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126. Suit active modules brainstorm. - in Feedback/Requests [original thread]
I've got a few. Hardeners for armor and shields- Offers a fixed % across all tiers, and each tier has lower recovery cooldown times per tier, skills would reduce the cooldown by X% per level. The armor variant would slow the user down by X% as i...
- by Absoliav - at 2013.11.25 18:17:00
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127. Class Role Bonuses Discussion - in General Discussions [original thread]
The Robot Devil wrote: Nirwanda Vaughns wrote: CCP have already said that suit bonus will get sorted but currently they cant make the suit bonus different due to the way the item table works (lazy coding basically) thats why all assaults hav...
- by Absoliav - at 2013.11.24 06:00:00
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128. Class Role Bonuses Discussion - in General Discussions [original thread]
Nirwanda Vaughns wrote: CCP have already said that suit bonus will get sorted but currently they cant make the suit bonus different due to the way the item table works (lazy coding basically) thats why all assaults have shield regen and all log...
- by Absoliav - at 2013.11.24 05:50:00
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129. Class Role Bonuses Discussion - in General Discussions [original thread]
The Robot Devil wrote: Standard suits each need a level based bonus, advanced need two level based bonuses and proto would get two level based and a static. Standard assault bonuses could be based on racial defense with advanced being racial de...
- by Absoliav - at 2013.11.23 15:03:00
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130. Class Role Bonuses Discussion - in General Discussions [original thread]
I've started this thread to talk about the role bonuses, primarily the ones that are preforming poorlyl. I'd like to come up with more ways to diversify suit roles by giving them more role bonuses to match their suit's intended class role, withou...
- by Absoliav - at 2013.11.23 06:53:00
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131. No AUR for BPO removal! - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: Scheherazade VII wrote: It makes some sense from both sides. You bought currency, or bought a pack which contained the BPOs, you didn't spend money on the items, you spent money on AUR. On the other side of the fen...
- by Absoliav - at 2013.11.23 01:21:00
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132. No AUR for BPO removal! - in General Discussions [original thread]
To be fair, you spent money on PSN credit to buy Aurum, to buy BPOs, by that logic, if you spent aur on something that is now being changed you should get your aurum back, not your cash, if you want your money back Sony is the one you have to talk...
- by Absoliav - at 2013.11.23 00:49:00
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133. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Awry Barux wrote: Absoliav wrote: Awry Barux wrote: Uhh, it has at least some defensive play. Ever tried storming a building full of Gal Logis and Wiyrkomi triage hives? I assume that's like driving a LAV full speed into a Madruger! ...
- by Absoliav - at 2013.11.07 07:09:00
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134. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Meeko Fent wrote: Ehh. A cover system would work if we died in 3 shots. But since people would just get hit once or twice and duck back into cover, it would make stalemates. Improve crouching speed. It is in desperate need for love. ...
- by Absoliav - at 2013.11.07 06:20:00
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135. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Awry Barux wrote: Uhh, it has at least some defensive play. Ever tried storming a building full of Gal Logis and Wiyrkomi triage hives? I assume that's like driving a LAV full speed into a Madruger! Player innovation in Dust is quite admi...
- by Absoliav - at 2013.11.07 06:14:00
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136. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
I know this topic has been brought up before, and I know some might not like the idea, but here I go. Dust in it's current state lacks any means of actual defense, many FPSs have some sort of defensive idea that supports the games playstyle, the b...
- by Absoliav - at 2013.11.07 05:54:00
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137. What good is 16m in PC? - in General Discussions [original thread]
Protected Void wrote: Absoliav wrote: Knight Soiaire wrote: Absoliav wrote: Quote: Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and th...
- by Absoliav - at 2013.10.31 20:10:00
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138. What good is 16m in PC? - in General Discussions [original thread]
Bendtner92 wrote: Absoliav wrote: Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notificati...
- by Absoliav - at 2013.10.31 13:25:00
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139. What good is 16m in PC? - in General Discussions [original thread]
Knight Soiaire wrote: Absoliav wrote: Quote: Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and they don't broadcast you're scanning your enem...
- by Absoliav - at 2013.10.31 13:20:00
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140. What good is 16m in PC? - in General Discussions [original thread]
Quote: Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we bec...
- by Absoliav - at 2013.10.31 13:14:00
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