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21. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
TheEnd762 wrote: Absoliav wrote: TheEnd762 wrote: Leave the sniper rifles alone. Correction, there is only one, and if it's not changed, it might remain the only one for a long time, and when other long-range rifles come out, it will b...
- by Absoliav - at 2014.03.04 00:38:00
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22. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
TheEnd762 wrote: Leave the sniper rifles alone. Correction, there is only one, and if it's not changed, it might remain the only one for a long time, and when other long-range rifles come out, it will be the best one there is unless the othe...
- by Absoliav - at 2014.03.03 23:32:00
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23. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
General12912 wrote: Absoliav wrote: I understand your frustration but as I said, this isn't intended to be a redline fix, which is why I pointed out, this isn't going to fix a balance issue that isn't actually the weapon's fault. Pleas st...
- by Absoliav - at 2014.03.03 23:29:00
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24. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Actually, the current sniper is a placeholder for the racial snipers they're planning. The caldari sniper will be the charge variant and I believe the Tac sniper will be similar to the Minmatar Precision rifle. I cer...
- by Absoliav - at 2014.03.03 17:05:00
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25. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
General12912 wrote: seriously? when will people realise that redlining is easy to combat. most of the the redliners hiding spots are obvious and overused. and if one camps in a spot for too long, they will get spotted and counter-sniped 99% of ...
- by Absoliav - at 2014.03.03 17:03:00
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26. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
The current SR doesn't fit the Caldari combat theme, FGs charge, RRs charge, Turret rails charge, the SR doesn't. I propose a few changes. 1. Give a charge time to all basic variants, similar to the RR but just slightly longer but still under the...
- by Absoliav - at 2014.03.03 07:59:00
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27. CCP Falcon, other CCPs, and lore gurus: some clone questions - in General Discussions [original thread]
Aero Yassavi wrote: Are our clones personalized to our original DNA or do we use stock clones? If we use stock clones then why do we have male and female clones? If the clones are personalized than how do you explain how CRUs work? How much doe...
- by Absoliav - at 2014.03.01 06:49:00
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28. Laser Rifles Nerfed all to hell? - in General Discussions [original thread]
CCP Logibro wrote: * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. - Improved zoom FOV. (effectively more zoom) A straight answer, a rare sight from CCP Shanghai, sh...
- by Absoliav - at 2014.02.26 22:41:00
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29. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Awry Barux wrote: Absoliav wrote: Awry Barux wrote: Amazing! CCP's HUD designers should feel bad for being worse than some guy on the internets. Seriously, just have them ditch their design and get working on implementing this one ASAP. ...
- by Absoliav - at 2014.02.26 05:18:00
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30. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Awry Barux wrote: Amazing! CCP's HUD designers should feel bad for being worse than some guy on the internets. Seriously, just have them ditch their design and get working on implementing this one ASAP. Edit: My only request would be that the ...
- by Absoliav - at 2014.02.25 05:30:00
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31. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Agreed, the HUD needs to be revised to more accurately shows what is happening on the battlefield, while also remaining user friendly. I don't see us getting anything like this anytime soon, but Fanfest is around the corner, so we might hear/see ...
- by Absoliav - at 2014.02.25 05:27:00
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32. Is anybody else not able to play as a new class...when drunk? - in General Discussions [original thread]
Finally decided to return to Dust after a break, at the time for reasons unknown to me, I felt doing the event drunk was a good idea, ended up on a long range map, and died each time I tried to change position, I eventually started to think I'm to...
- by Absoliav - at 2014.02.24 19:27:00
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33. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
I've piloted dozens of different ships with all sorts of different control schemes from a large assortment of games and I can easily say that dropships have one of the worst learning curves I've ever experienced, with horrid controls to match it. ...
- by Absoliav - at 2014.02.16 06:56:00
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34. Missile Damage Drop-Off - Get Rid of it. - in General Discussions [original thread]
CaoticFox wrote: when a missile explodes, it explodes its remaining (excess) fuel as well, ie: bigger boom, more excellerant... and visa-versa if it detonates at its max range, ie: less fuel remaining, smaller boom its only rocket science 101....
- by Absoliav - at 2014.02.03 19:56:00
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35. [Suggestion] Reactive/Ferroscale armor plates CPU/PG is TOO DAMN HIGH - Lower it - in Feedback/Requests [original thread]
I would prefer that they have higher stats make them more useful/appealing, but if their stats stood the same I can agree with them having lower fitting requirements, but if their fitting stats remain the same they "need" a performance buff, espec...
- by Absoliav - at 2014.01.26 17:27:00
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36. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Laser shots are easy to recognize. RR let some "trail" of smoke behind. CR lets some dozen of dead ennemies per shot. AR has a long yellow bullet trail. They are all easy to recognize in fact. Ps : Charged shots of ...
- by Absoliav - at 2014.01.25 22:34:00
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37. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
Fizzer94 wrote: RRs sound like electric Softair Guns, but a bit louder. They do, but with an RC car engine running it.
- by Absoliav - at 2014.01.25 20:35:00
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38. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
With the release of the new rifles and a greater emphasize on longed ranged combat and the coming of new racial weapons I feel weapon types should receive distinct bullet trails. Currently, only the Laser weapons have their own definitive weapon ...
- by Absoliav - at 2014.01.25 20:24:00
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39. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Zeylon Rho wrote: Iron Wolf Saber wrote: You also have to account there is a TTK adjustment in 1.8 It is difficult to account for that, the cost of a cloak, or make comparisons to assaults/logis (likely to have stat changes it would seem...
- by Absoliav - at 2014.01.21 22:16:00
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40. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
True Adamance wrote: Absoliav wrote: Marad''er wrote: I have been a scout since uprising came out. I have probably the most PC experience as a scout in the game. I'm here to say speed > stamina. Especially in PC. That's right I sai...
- by Absoliav - at 2014.01.21 21:29:00
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