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101. What else did you really expect on patch day, people? - in General Discussions [original thread]
ThePrinceOfNigeria wrote: Umm I kind of expected the game to work as advertised(like just about every other developer and producer is able to do except CCP). I think the hamsters they have doing QA must have died in their wheels and no one repl...
- by Absoliav - at 2013.12.10 17:55:00
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102. So heavies and scosts next? - in General Discussions [original thread]
Relax, the Q&A said that the next big thing for Dust is the release of the rest of the racial suits and weapons and the revision of the skills related to them, they said once this is done the'll start looking at new thing like cloaking. Some ...
- by Absoliav - at 2013.12.10 17:50:00
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103. [Request] R2 Menu Hotkeys - in Feedback/Requests [original thread]
Mobius Wyvern wrote: When you're in the Equipment/Module selection menu activated by R2, the face buttons aren't used at all. What I suggest is that a player be able to assign Equipment/Modules to the face buttons while R2 is held down to allo...
- by Absoliav - at 2013.12.10 06:26:00
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104. Stuff I'm waiting on (pictures/videos) - in General Discussions [original thread]
The dream......
- by Absoliav - at 2013.12.07 02:46:00
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105. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Quil Evrything wrote: Absoliav wrote: KA24DERT wrote: Still needs a random trajectory deviation to make sniping infantry a little harder. That's not a bad idea, it is a pretty big gun, I think if they increased the amount of sway the g...
- by Absoliav - at 2013.12.06 07:31:00
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106. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
KA24DERT wrote: Still needs a random trajectory deviation to make sniping infantry a little harder. That's not a bad idea, it is a pretty big gun, I think if they increased the amount of sway the gun produces while charging it would help bal...
- by Absoliav - at 2013.12.05 17:47:00
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107. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Son-Of A-Gun wrote: Problem = fix dificulty = FG fix < rendering fix If "IF" and when rendering EVER gets fixed then the FG can be easily rebalanced. Sounds to me like you're just trying to defend your unfair advantage here The distances ...
- by Absoliav - at 2013.12.05 15:39:00
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108. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Crimson Cerberes wrote: Justify the swarm launcher range nerf in the light of your last statement. I never agreed with it, and I still don't, it shouldn't have happened and it was a poor way of dealing with a serious problem, and I don't ...
- by Absoliav - at 2013.12.05 04:30:00
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109. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: I'm glad that you mentioned snipers as it illustrates my point pretty succinctly. It takes a considerable amount of skill for a sniper to 1 shot a proto with anything short of a headshot (or multiple given the HP val...
- by Absoliav - at 2013.12.05 04:20:00
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110. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Disturbingly Bored wrote: Absoliav wrote: Crimson Cerberes wrote: Not horrible... a 25% nerf to DPS (IAFG = 1215DPS now, 925DPS after patch). Still might be a bit much but i prefer the nerf stick over the nerf bat. Sadly the Breach got...
- by Absoliav - at 2013.12.05 04:09:00
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111. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: It's one issue but certainly not the only one, I'd still argue that, thanks to their range not having changed, the Forge is still in a position where its got a HUGE advantage over anything flying in the air. With Swarm...
- by Absoliav - at 2013.12.05 03:26:00
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112. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Crimson Cerberes wrote: Not horrible... a 25% nerf to DPS (IAFG = 1215DPS now, 925DPS after patch). Still might be a bit much but i prefer the nerf stick over the nerf bat. Sadly the Breach got the nerf sledgehammer.
- by Absoliav - at 2013.12.05 03:03:00
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113. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
DUST Fiend wrote: Absoliav wrote: Vitharr Foebane wrote: Himiko Kuronaga wrote: DUST Fiend wrote: Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll hav...
- by Absoliav - at 2013.12.05 02:59:00
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114. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: Justin Tymes wrote: Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge. Of c...
- by Absoliav - at 2013.12.05 02:42:00
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115. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Vitharr Foebane wrote: Himiko Kuronaga wrote: DUST Fiend wrote: Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll have to see how it works out, but this look...
- by Absoliav - at 2013.12.05 02:30:00
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116. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
I really don't like the number change done to the Breach, the Assault is now more superior than the Breach in every way, with these new numbers why should we even use the Breach when the Assault can do 900 more damage in the same amount of time as...
- by Absoliav - at 2013.12.05 02:23:00
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117. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
Sinboto Simmons wrote: Absoliav wrote: How will you kill anything if you're using MLT/STD BPOs while your enemies are using Proto, yeah you would save ISK, but you'd also get killed by just about everyone, I get it, save money, but why would...
- by Absoliav - at 2013.12.03 20:03:00
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118. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
How will you kill anything if you're using MLT/STD BPOs while your enemies are using Proto, yeah you would save ISK, but you'd also get killed by just about everyone, I get it, save money, but why would you gimp yourself to such an extreme just to...
- by Absoliav - at 2013.12.03 19:49:00
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119. Choose the Cat Merc for CPM1! - in General Discussions [original thread]
I would vote for you, but sometimes you can be a little irrational, and then I start to debate with myself whether that's a good thing or a bad thing.
- by Absoliav - at 2013.11.30 16:39:00
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120. DUST 514: What Are You Grateful For? - in General Discussions [original thread]
Despite all the negative things that go on in Dust and it's forums, I'm thankful for having such an active and passionate community, as awful as this holiday is, have a happy Thanksgiving everyone!
- by Absoliav - at 2013.11.28 17:45:00
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