Pages: [1] 2 3 4 |
1. [Feedback] Commandos - in Feedback/Requests [original thread]
CCP Rattati wrote: In short, Minmatar Commandos are by far the most commonly used currently. Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three) The C...
- by Absoliav - at 2014.05.18 09:42:00
|
2. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
CCP Rattati wrote: Can we get more feedback on the cloak? And maybe specifically on the racial roles. Right now the meta is bricktanked or undetectable Gallente Scouts which is a little concerning. Since mostly everyone seems more interested...
- by Absoliav - at 2014.05.18 09:10:00
|
3. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Cloak needs to lose the profile damp when activated. The extra damp essentially frees up a low slot so it's easy to be damped out, cloaked as well as have free slots for tanking. Aside from that, the fact that +hp modu...
- by Absoliav - at 2014.05.18 07:07:00
|
4. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Adipem Nothi wrote: Require users to manually deactivate; solve the "fire-from-cloak" problem. * Addresses the biggest issue with cloak * Discourages "surprise" frontal assaults * Encourages old-school scoutly tactics Alternative: Accelerat...
- by Absoliav - at 2014.05.18 06:51:00
|
5. shotgun discussion - in Feedback/Requests [original thread]
A small ROF nerf would help, SG is pretty fast for the amount of damage it can do, and when I say small I mean "small" to make every shot count, the current ROF is a little too lenient.
- by Absoliav - at 2014.04.08 21:07:00
|
6. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Shouldn't be just flux......decloaking should happen if you tske damage period. Flux grenades should be a given...yet guys are still pushing for it to not decloak from a flux grenade or emp strike. At the very least....onc...
- by Absoliav - at 2014.03.27 17:42:00
|
7. Coloring of proto commando suits - in Feedback/Requests [original thread]
This was an issue when the first Commando came out, he looked just like the regular heavy, give it time and the'll get their proper skin.
- by Absoliav - at 2014.03.27 17:25:00
|
8. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
I strongly agree with them decloaking from a Flux, it just makes sense since it's designed to break small electronics and damage stronger ones.
- by Absoliav - at 2014.03.27 17:20:00
|
9. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
Maximillian Marquis wrote: I can sympathize with you want to keep things faction flavored, as is the case most of the time, so do I. However you also have to understand that Sniper Rifles are kind of a one trick pony, Yes they have obese damag...
- by Absoliav - at 2014.03.10 16:52:00
|
10. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
General12912 wrote: it carries all the traits of the caldari weaponry but one: the charge (not counting the charge sniper rifle variant). it has the longest range in the game, anda fire mode thats slow but high damage like a breach gun. and if...
- by Absoliav - at 2014.03.09 23:07:00
|
11. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
TheEnd762 wrote: Absoliav wrote: TheEnd762 wrote: Leave the sniper rifles alone. Correction, there is only one, and if it's not changed, it might remain the only one for a long time, and when other long-range rifles come out, it will b...
- by Absoliav - at 2014.03.04 00:38:00
|
12. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
TheEnd762 wrote: Leave the sniper rifles alone. Correction, there is only one, and if it's not changed, it might remain the only one for a long time, and when other long-range rifles come out, it will be the best one there is unless the othe...
- by Absoliav - at 2014.03.03 23:32:00
|
13. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
General12912 wrote: Absoliav wrote: I understand your frustration but as I said, this isn't intended to be a redline fix, which is why I pointed out, this isn't going to fix a balance issue that isn't actually the weapon's fault. Pleas st...
- by Absoliav - at 2014.03.03 23:29:00
|
14. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Actually, the current sniper is a placeholder for the racial snipers they're planning. The caldari sniper will be the charge variant and I believe the Tac sniper will be similar to the Minmatar Precision rifle. I cer...
- by Absoliav - at 2014.03.03 17:05:00
|
15. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
General12912 wrote: seriously? when will people realise that redlining is easy to combat. most of the the redliners hiding spots are obvious and overused. and if one camps in a spot for too long, they will get spotted and counter-sniped 99% of ...
- by Absoliav - at 2014.03.03 17:03:00
|
16. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
The current SR doesn't fit the Caldari combat theme, FGs charge, RRs charge, Turret rails charge, the SR doesn't. I propose a few changes. 1. Give a charge time to all basic variants, similar to the RR but just slightly longer but still under the...
- by Absoliav - at 2014.03.03 07:59:00
|
17. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Awry Barux wrote: Absoliav wrote: Awry Barux wrote: Amazing! CCP's HUD designers should feel bad for being worse than some guy on the internets. Seriously, just have them ditch their design and get working on implementing this one ASAP. ...
- by Absoliav - at 2014.02.26 05:18:00
|
18. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Awry Barux wrote: Amazing! CCP's HUD designers should feel bad for being worse than some guy on the internets. Seriously, just have them ditch their design and get working on implementing this one ASAP. Edit: My only request would be that the ...
- by Absoliav - at 2014.02.25 05:30:00
|
19. [Proposal] Redesigned HUD (Visuals included) - in Feedback/Requests [original thread]
Agreed, the HUD needs to be revised to more accurately shows what is happening on the battlefield, while also remaining user friendly. I don't see us getting anything like this anytime soon, but Fanfest is around the corner, so we might hear/see ...
- by Absoliav - at 2014.02.25 05:27:00
|
20. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
I've piloted dozens of different ships with all sorts of different control schemes from a large assortment of games and I can easily say that dropships have one of the worst learning curves I've ever experienced, with horrid controls to match it. ...
- by Absoliav - at 2014.02.16 06:56:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |