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21. [Suggestion] Reactive/Ferroscale armor plates CPU/PG is TOO DAMN HIGH - Lower it - in Feedback/Requests [original thread]
I would prefer that they have higher stats make them more useful/appealing, but if their stats stood the same I can agree with them having lower fitting requirements, but if their fitting stats remain the same they "need" a performance buff, espec...
- by Absoliav - at 2014.01.26 17:27:00
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22. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Laser shots are easy to recognize. RR let some "trail" of smoke behind. CR lets some dozen of dead ennemies per shot. AR has a long yellow bullet trail. They are all easy to recognize in fact. Ps : Charged shots of ...
- by Absoliav - at 2014.01.25 22:34:00
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23. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
Fizzer94 wrote: RRs sound like electric Softair Guns, but a bit louder. They do, but with an RC car engine running it.
- by Absoliav - at 2014.01.25 20:35:00
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24. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
With the release of the new rifles and a greater emphasize on longed ranged combat and the coming of new racial weapons I feel weapon types should receive distinct bullet trails. Currently, only the Laser weapons have their own definitive weapon ...
- by Absoliav - at 2014.01.25 20:24:00
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25. Blood on the screen? - in Feedback/Requests [original thread]
It's to let you know your shields are down, we have a HUD indication for when you take shield damage, all they did was add a way for you to know that you're taking armor damage, if it's a bit distracting, than that's a good thing, it's suppose to ...
- by Absoliav - at 2013.12.11 17:21:00
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26. [Request] R2 Menu Hotkeys - in Feedback/Requests [original thread]
Mobius Wyvern wrote: When you're in the Equipment/Module selection menu activated by R2, the face buttons aren't used at all. What I suggest is that a player be able to assign Equipment/Modules to the face buttons while R2 is held down to allo...
- by Absoliav - at 2013.12.10 06:26:00
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27. Suit active modules brainstorm. - in Feedback/Requests [original thread]
General Erick wrote: Absoliav wrote: General Erick wrote: Siege Module for heavies I'm not sure what that is, would you mind explaining? In EvE there is a certain kind of ship that can fit a Siege Module. A Siege Module, when activat...
- by Absoliav - at 2013.11.27 14:28:00
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28. Suit active modules brainstorm. - in Feedback/Requests [original thread]
General Erick wrote: Siege Module for heavies I'm not sure what that is, would you mind explaining?
- by Absoliav - at 2013.11.27 01:14:00
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29. Suit active modules brainstorm. - in Feedback/Requests [original thread]
Krom Ganesh wrote: Absoliav wrote: I believe CCP has said they won't make anything that makes dropsuits any faster cause of the speeds we can already reach, I like the idea of the Disruptor, but I think it should only affect enemies within a...
- by Absoliav - at 2013.11.26 14:54:00
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30. Suit active modules brainstorm. - in Feedback/Requests [original thread]
TechMechMeds wrote: This is some of the stuff I think would make the game a bit more interesting, anyone else want to add? Very nice, there is no right or wrong answer here. [/quote] Thanks, if they do ever add active to dropsuits, I stron...
- by Absoliav - at 2013.11.25 18:37:00
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31. Suit active modules brainstorm. - in Feedback/Requests [original thread]
Krom Ganesh wrote: Aside from the obvious ones (increase gun damage, decrease damage taken, etc) Kinetic Overclock: Greatly increases movement speed, sprint speed, and a stamina for a set duration. If a setback is needed, the user could have r...
- by Absoliav - at 2013.11.25 18:25:00
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32. Suit active modules brainstorm. - in Feedback/Requests [original thread]
I've got a few. Hardeners for armor and shields- Offers a fixed % across all tiers, and each tier has lower recovery cooldown times per tier, skills would reduce the cooldown by X% per level. The armor variant would slow the user down by X% as i...
- by Absoliav - at 2013.11.25 18:17:00
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33. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Awry Barux wrote: Absoliav wrote: Awry Barux wrote: Uhh, it has at least some defensive play. Ever tried storming a building full of Gal Logis and Wiyrkomi triage hives? I assume that's like driving a LAV full speed into a Madruger! ...
- by Absoliav - at 2013.11.07 07:09:00
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34. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Meeko Fent wrote: Ehh. A cover system would work if we died in 3 shots. But since people would just get hit once or twice and duck back into cover, it would make stalemates. Improve crouching speed. It is in desperate need for love. ...
- by Absoliav - at 2013.11.07 06:20:00
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35. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Awry Barux wrote: Uhh, it has at least some defensive play. Ever tried storming a building full of Gal Logis and Wiyrkomi triage hives? I assume that's like driving a LAV full speed into a Madruger! Player innovation in Dust is quite admi...
- by Absoliav - at 2013.11.07 06:14:00
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36. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
I know this topic has been brought up before, and I know some might not like the idea, but here I go. Dust in it's current state lacks any means of actual defense, many FPSs have some sort of defensive idea that supports the games playstyle, the b...
- by Absoliav - at 2013.11.07 05:54:00
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37. Sometimes it's the little things. - in Feedback/Requests [original thread]
Artificer Ghost wrote: When I started up my Dropship character, I spent the entirety of Academy (Pretty much one battle, given my skill and the fact that they're new to the game) outside my ship and on the ground, doing my free-fit thing. The ...
- by Absoliav - at 2013.10.13 20:33:00
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38. Sometimes it's the little things. - in Feedback/Requests [original thread]
Baltazar Pontain wrote: I like the changes that CCP made so that it is not so easy for snipers. Come on, in the beginning you just sit there starring on the victory point and if someone was hacking PIFF he was dead. That is too easy. Even sni...
- by Absoliav - at 2013.10.13 18:54:00
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39. Sometimes it's the little things. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Absoliav wrote: Sad part about being sniper is that nothing in the game supports you, none of the maps have any conventional sniper points, and no I don't mean those tiny little watch towers at your ...
- by Absoliav - at 2013.10.13 17:52:00
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40. Sometimes it's the little things. - in Feedback/Requests [original thread]
Sad part about being sniper is that nothing in the game supports you, none of the maps have any conventional sniper points, and no I don't mean those tiny little watch towers at your base (Nobody uses those.), most snipers use DS to get them to th...
- by Absoliav - at 2013.10.13 08:06:00
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