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61. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
hamual jackson wrote: Abby Invo wrote: richiesutie 2 wrote: Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison...
- by Abby Invo - at 2013.07.16 21:46:00
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62. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Cygnus Gogela wrote: Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to ...
- by Abby Invo - at 2013.07.16 21:42:00
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63. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
richiesutie 2 wrote: Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because tha...
- by Abby Invo - at 2013.07.16 21:38:00
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64. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in angu...
- by Abby Invo - at 2013.07.16 21:33:00
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65. When end-game players avoid items... - in General Discussions [original thread]
Am I the only one who finds MDs far more problematic than I do flaylocks?
- by Abby Invo - at 2013.07.16 15:22:00
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66. Could LAVs be working as intended? - in General Discussions [original thread]
Leave the LAVs untouched, but increase the **** out of their scan profile so they reliably appear on the minimap, then nerf the tank on LLAVs. If infantry can't GTFO of the way after a minimap warning, it's their own damn fault.
- by Abby Invo - at 2013.07.16 15:20:00
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67. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
ImpureMort wrote: 500k How in the hell do you afford that?
- by Abby Invo - at 2013.07.15 17:37:00
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68. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
I see a lot of people in pub games running around with advance and proto suits and weapons and I'm curious, how much do your go-to pub suits cost?
- by Abby Invo - at 2013.07.15 17:36:00
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69. Don't spec into Proto Gear !! - in General Discussions [original thread]
Queen of Uranus wrote: I'm sure this will make the players who cannot afford to run proto every game happy. I think it's safe to assume that the people who run proto in pubs are NOT looking for a fair fight. So this will probably **** them off.
- by Abby Invo - at 2013.07.15 15:45:00
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70. Tank Petition - in General Discussions [original thread]
+1 tanks need a major cost effectiveness boost
- by Abby Invo - at 2013.07.14 20:44:00
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71. Nerf nanite injectors! - in General Discussions [original thread]
Asher Night wrote: Doc Noah wrote: Stay dead >There's no defense against them. Clearly has the horrible comprehension skills that could only come from an American public education. This game isn't like B3 where you can accept the revi...
- by Abby Invo - at 2013.07.13 01:11:00
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72. This is why Scrambler Pistols are OMFG Super Awesome biscuits! - in General Discussions [original thread]
Dust Project 514 wrote: Also for those interested in the potential dmg per clip these things can dish out. Based on LV5 Stats (not including Dmg mods): Carthum Assault SP 88.0 HP + 15% Pro = 101.2 HP x 3.5% HDmg = 358 HP per head shot...
- by Abby Invo - at 2013.07.12 23:31:00
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73. Dust. What's the point? - in General Discussions [original thread]
More doom and gloom. If you don't like the game, then go play something else instead of trying to inspire misery. Some of us enjoy the game and your pointless wailing is unnecessary and unwanted.
- by Abby Invo - at 2013.07.10 15:23:00
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74. The LAV solution; jetbikes! - in General Discussions [original thread]
Bubba Brown wrote: jetbikes fund it
- by Abby Invo - at 2013.07.10 14:59:00
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75. A fix to MCC AFKers! - in General Discussions [original thread]
Carter Raynor wrote: Hey remember that great thing called Score Per Minute (SPM)? How about we add that to the leaderboards and more importantly End of Match screen. It basically corrects the total SP and ISK you make. >150 SPM = 200,000+ I...
- by Abby Invo - at 2013.07.10 14:33:00
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76. Pubstomping - in General Discussions [original thread]
pub stomping is most definitely a problem, but there is something to be said for relishing the challenge. I wound up in a proto pub stomp thread earlier today, upon seeing how bad it was I switched to militia gear and simply tried to get as many k...
- by Abby Invo - at 2013.07.10 03:41:00
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77. SP BONUS Remaining - in General Discussions [original thread]
I'm pretty sure it resets every Wednesday.
- by Abby Invo - at 2013.07.08 19:20:00
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78. over powered Flintlocks - in General Discussions [original thread]
Hammer00630 wrote: Is it me or are the flintlocks over powered i was in a game when i got pinned down at a drop uplink and just got blown to crap about 3 times just could not get out seems more powerful than a tank or is it me ? nerf blackpo...
- by Abby Invo - at 2013.07.08 19:18:00
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79. Jungian going 52-2 (No gaylock) - in General Discussions [original thread]
Ein Robot wrote: Prangstar RND wrote: Jin Robot wrote: You needed the homophobic title? Gaylock? Really? I kinda did yes, just so you guys understand from the title its not the stupidest op weapon in the game that did it So being g...
- by Abby Invo - at 2013.07.08 18:40:00
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