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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
STABBEY
WarRavens League of Infamy
65
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Posted - 2013.07.10 02:12:00 -
[91] - Quote
WOW lol im done your ignorance is insane.
Every corp worth a **** has hundreds of millions mainly because the loyal players put it there. What your not understanding is the districts have not replaced the isk initialy spent. When your being attacked or attacking the districts yield no pay out.
If you dont understand what ive been trying to tell you get the **** off the forums, you just made yourself sound completely stupid. |
Clone Sixty
Isuuaya Tactical Caldari State
3
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Posted - 2013.07.10 02:15:00 -
[92] - Quote
STABBEY wrote:WOW lol im done your ignorance is insane.
Every corp worth a **** has hundreds of millions mainly because the loyal players put it there. What your not understanding is the districts have not replaced the isk initialy spent. When your being attacked or attacking the districts yield no pay out.
If you dont understand what ive been trying to tell you get the **** off the forums, you just made yourself sound completely stupid.
Says the gamer near foaming at the most in desperation to defend his greed, impotence and inability to reply without cursing. Only one idiot here good chump and his name is STABBEY. (All in caps no less. Bravo good sir, you are true class). |
AnALogginS
S.e.V.e.N. Top Men.
21
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Posted - 2013.07.10 02:15:00 -
[93] - Quote
STABBEY wrote:AnALogginS wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about... I didnt say they cant leave the wallet I said they dont leave the wallet moron. Why dont you figure out how things work before you make stupid comments on things you know NOTHING about.
Wow missed the point by a mile. The money can go wherever they want it to once they have earned it.THEREFOR It DOES AFFECT PUB MATCHES. I dont have to stoop to petty insults to get my point across and see that you did not clealey think or read the whole nature of the posts here as well to be talkinging down to anyone. The Money you earn Can go to individual players as anyone who can use a corp wallet can transfer it to them. Or that person can simpley draw it out and distribute it as he sees fit person to person because there are personal transfers now. I know how things work. It appers you dont. |
AnALogginS
S.e.V.e.N. Top Men.
21
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Posted - 2013.07.10 02:16:00 -
[94] - Quote
STABBEY wrote:Clone Sixty wrote:AnALogginS wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about... Glad someone else saw that one. What's the point in just saving all that ISK? You don't need that much for PC. Less with the coming changes. Sounds like your either full of it or fleecing your corp mates. I really dont think you noobs understand how much isk was p*ssed away when PC started, hence what I mean by you know nothing and you just sound idiotic. When PC started hundreds of millions were spent on attacks, some cases Billions. considering a districts pay out was only 8mill a day... WE LOST MORE THEN WE MADE DUMB ASSES. Understand now? And i dont beleave anyone was talking about your corp. How about the 3 or 4 main powers left that have been holding the whole time? And expanding |
STABBEY
WarRavens League of Infamy
65
|
Posted - 2013.07.10 02:31:00 -
[95] - Quote
You 2 need to go read up on things in the war room i'm done trying to explain to 2 idiots how PC works.
Quit blameing PC and the players in it for your lack of skill. K? k. Instead of running your mouth why dont you start attacking districts and see how much money you lose and dont get back. Until then, I'm done with you.
Umm 1 of those 3 main powers is my alliance, pretty sure i know what im talking about. |
Clone Sixty
Isuuaya Tactical Caldari State
4
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Posted - 2013.07.10 02:39:00 -
[96] - Quote
STABBEY wrote:You 2 need to go read up on things in the war room i'm done trying to explain to 2 idiots how PC works.
Quit blameing PC and the players in it for your lack of skill. K? k. Instead of running your mouth why dont you start attacking districts and see how much money you lose and dont get back. Until then, I'm done with you.
Umm 1 of those 3 main powers is my alliance, pretty sure i know what im talking about.
Just "lol".
Nice way to change the subject but none of it was about how PC worked. Not even this thread was about how PC worked. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
15
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Posted - 2013.07.10 03:29:00 -
[97] - Quote
DJINN leukoplast wrote:Just another reason to have squadless options for pubmatches.
This is the stupidest idea... Ever. This is a team based game. This, in my opinion, is what makes the game truly enjoyable, working with a squad to smash your foes. If you want to run solo then play a role where that works or find a squad and stick with them. Otherwise don't get frustrated when a better organized group kicks your ass and cry foul. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
15
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Posted - 2013.07.10 03:33:00 -
[98] - Quote
Rogatien Merc wrote:Disturbingly Bored wrote:CAPN' OBVIOUS wrote:Poplo Furuya wrote:Is this really a thing? . 3 seperate occasions this happened, all within a 2 hour window. I see it a fair bit, too. Sadly, most often it's a name I recognize as a "good player" before the "left the battle" text. People cherry-picking fights to stomp, it seems. I've backed out of exactly four matches since I began playing DUST. Two because the rest of the corp mates in my squad left the game (even though I urged them to suck it up and stick it out), two because I was too damn frustrated with the Dukes of Hazard LAV fest to continue. It's cowardice to leave a match because the other team has players that can stomp you. In my experience, almost never the case. 80% of the time when you see a "good" squad leave a battle it is because a squad member disconnected or someone just Xed up and they backed out to pick them up. 19.99999% of the time they got called to a PC or had some other better **** to do. the other .000001% of the time may be them being pussies, but... TBH if they backed out because they were afraid of the other squad, they wouldn't have helped you win anyway.
I agree. I have been in squads crushing the other side and only once in a while does a good corps squad leave (at which point I do apply the correct label to them). Much more often the other side just gives up and hangs back, pulling out their snipper fits etc...
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Abby Invo
muse.and.fury
1
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Posted - 2013.07.10 03:41:00 -
[99] - Quote
pub stomping is most definitely a problem, but there is something to be said for relishing the challenge. I wound up in a proto pub stomp thread earlier today, upon seeing how bad it was I switched to militia gear and simply tried to get as many kills as possible. I got great enjoyment out of the 8 proto's I was able to take down and it cost me nothing. with that being said though, matchmaking needs implementation sooner rather than later as not everyone shares my viewpoint. |
Meeko Fent
Seituoda Taskforce Command Caldari State
228
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Posted - 2013.07.10 03:43:00 -
[100] - Quote
Clone Sixty wrote:STABBEY wrote:You 2 need to go read up on things in the war room i'm done trying to explain to 2 idiots how PC works.
Quit blameing PC and the players in it for your lack of skill. K? k. Instead of running your mouth why dont you start attacking districts and see how much money you lose and dont get back. Until then, I'm done with you.
Umm 1 of those 3 main powers is my alliance, pretty sure i know what im talking about. Just "lol". Nice way to change the subject but none of it was about how PC worked. Not even this thread was about how PC worked. STFU and get back on topic.
That topic being protostomping.
While the iskies that corps get from holding districts does contribute to the prevalence of proto gear, it is needed in order to have any continual usage of proto in PC. |
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Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
22
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Posted - 2013.07.10 05:38:00 -
[101] - Quote
Yep, this is what you get when the game is based on gear and even worse having to skill up to that gear.
Note: playing people better than you doesn't mean they are better because the game mechanics reward them for grinding. Better means you actually put a good group together to win via strat.
This game rarely displays that.
Guaranteed the premade squad of known proto geared corpmates will win the game. Everyone else truly ends up being carried. I've been on the winning side and it is every bit as boring as being on the losing side.
Grind, grind, grind to the top or the game means nothing until then and then you have to find others who are also already ground to the top of the gear list.
I love tactics and strat but they noticeably mean nothing in this game where otherwise you might argue over what wins the game. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
15
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Posted - 2013.07.10 06:07:00 -
[102] - Quote
Zekain K wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. What about just matching squads with other squads, and lone players with other lone players. How hard could THAT be?
Not hard, just stupid. Enough with the dumb ideas about matches for solo players. It's a team based game, I hope CCP doesn't listen to ideas like this. |
I-Shayz-I
ZionTCD
383
|
Posted - 2013.07.10 06:21:00 -
[103] - Quote
Sometimes a group of 5 of us backs out so we can pick up another guy that was lfs-ing
Don't just assume we're leaving because we're afraid of losing. If we know we're up against some good players, we just use less expensive suits during the match because we're tired of losing out suits to flaylocks, stacked damage mods, or LAVs when we're in the middle of a gunfight.
It's hard enough to fight a good corp with 6 members in their squad. It's even harder when they have random blueberries, or members in that corp that all decide to use the cheapest weapons and methods in the game. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
130
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Posted - 2013.07.10 06:27:00 -
[104] - Quote
CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y The other reason could be merc battles an their might be two squads an one doesn't get in so they back out to get in with more team |
The Cobra Commander
Bojo's School of the Trades
72
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Posted - 2013.07.10 07:42:00 -
[105] - Quote
Operative 1174 Uuali wrote:Yep, this is what you get when the game is based on gear and even worse having to skill up to that gear.
Note: playing people better than you doesn't mean they are better because the game mechanics reward them for grinding. Better means you actually put a good group together to win via strat.
This game rarely displays that.
Guaranteed the premade squad of known proto geared corpmates will win the game. Everyone else truly ends up being carried. I've been on the winning side and it is every bit as boring as being on the losing side.
Grind, grind, grind to the top or the game means nothing until then and then you have to find others who are also already ground to the top of the gear list.
I love tactics and strat but they noticeably mean nothing in this game where otherwise you might argue over what wins the game.
Pubstomping is a huge issue in this game right now and many here don't even see what is going on. The new player retention has to be a serious issue right now. Even more look at the numbers...can barely keep 5k people online.
I just got out of a squad tonight with some guys straight out of the academy. They are running basic gear and have just joined a corp. Match after match it was proto this and proto that. I died a crap load of times just trying to show them how to play and explain what did what. They were out of the academy but still had no idea how to really fit their suits.
These guys all had mics and were trying their best and keeping with the squad...but this does not mean anything for the most part when the guys in the other squad have more firepower, shields, armor, etc... I hope that these guys stay but based on what I heard tonight and what I saw who the hell knows.
We can all sit here and ***** and moan about squad vs. non-squad games or gear based matches etc...but something better get figured out or that 5k will soon be 4k which will be 3k etc...
But hey maybe it does not matter when we are all playing the same 12 people over and over...as long as I can wear my proto gear. |
BOUNTYHUNTER187
Mcalpines Fusiliers
8
|
Posted - 2013.07.10 10:27:00 -
[106] - Quote
Malkai Inos wrote:BOUNTYHUNTER187 wrote:*snip for getting too long you don't get that much passive SP so it wouldn't be that bad at all you stay off the game for 2 weeks you get 168,000 passive SP and fixed me first post forgot to add ACADEMY True, but what about 2 months, 6months, a year? You could try the game, decide you don't like it and forget about it for several months. Once you get back in you will have forgotten whatever you learned about the game, spend your SP for useless stuff and get utterly destroyed by people who know what they're doing without even a slight chance of catching up to the way too high level of play anytime soon.
true, you could be off for a set amount of months you leave with 1,000,000 SP don,t play for 3 months you get 1,080,000 you'l be still in the academy. you leave for 6 months you'l get 2,160,000 you'd be in the range of players that are between 3,000,000 to 6,000,000 not coming back after 6 months and getting stomped by players that are on 7,000,000 8,000,000 9,000,000 15,000,000 20,000,000 etc. do you get what im saying
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
8
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Posted - 2013.07.10 11:38:00 -
[107] - Quote
A lot of ideas here which is good. I think there is a problem, I've been on both sides of the pub stomp but they both share the same characteristics: Match ends quickly Everyone in the match has low kill counts Clone counts of each team stays above 100 For the losing side -> a lot of people are in the MCC afk or on the redline For the winning side -> you're running around with nothing to do, making runs into the redline for a kill.
Both sides of these matches in my opinion are not fun.
A few issues need to be dealt with before this phenomenon becomes less of a problem: - AFK. A lot of people just go AFK after the initial wave of deaths in the MCC (on the losing side in any case). Last week I saw 8 people in the MCC AFK.... - Rewards for winning - Unless I'm mistaken, you don't get any particular reward for winning a match? This would incentivise people to fight more.
Main issue is, if you have a six man organised squad with voice comms in a pub match, they move, fight and deal with setbacks a lot faster than a bunch of randoms who can't communicate. Having said that, the most fun, the most fulfilling DUST fights I've had are when there are no squads on either team. Kill counts were high, clones were close to zero, and the matches ended very close! This are the fights I long for but sadly seem to be rarer and rarer nowadays.
You could just have squadless matches, and this would taper the proto-effect but wouldn't solve it completely. It's a hard issue to solve. On a side note - a pure deathmatch mode would be fun too , each man for himself. :)
Keep the debate rolling... |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.07.10 21:45:00 -
[108] - Quote
DJINN leukoplast wrote:Come on CCP, why not test out squadless options for the modes for a few weeks? I guarantee you aren't going to make matchmaking work like it should anytime soon, I don't think any developer has cracked it yet. So while we wait for you to roll out whatever it is you have planned, just implement no-squad options for each mode and see how it works. - Limited segregation - No more team-stacking pubstomps against those not in squads - Consistent battles match after match; Squads know they will face squads, solo know they will only face solo. - Easing academy players into standard matches is not as traumatic - Gameplay balance is significantly increased - Players in squads have more fun fighting others in squads - Player enjoyment factor skyrockets which = more profit. I really miss the days of the closed beta when team stacking pubstomps were somewhat rare. I remember having fun rivalries with certain players that I would come across from time to time. It felt more like a small community and I looked forward to running into these players again. Plus back then there was no blob spawning, so there was a lot more personal 1v1 fights going on, rather than the 1v10 we have now and almost a guaranteed suicide if you stray from the pack. For the most part, extreme team-stacking pubstomps didn't start happening until near the end of Chromosome, when corps were starting to get ready for PC. And it hasn't slowed down one bit since (significantly worse now due to 6 player squads). It's great you are concerned and working on matchmaking CCP, but for the time being we need a quick and dirty solution that will have a positive impact on MM balance, and no-squad options is that solution.
Can't handle playing a good team? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.07.10 21:51:00 -
[109] - Quote
CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y
You pretty much hit the nail on the head. What we've noticed is either our side decides to sit in the red zone and we have 10 snipers on our team, or they are just chilling in the mcc because there is a good/ranked corp on the other side.
Just so it's out there, D.A.R.K L.E.G.I.O.N has a policy: -Absolutely no MCC AFK -Do your best every round (or try really hard)
With that said, we also advise to "NOT" use proto-gear in pub matches. No reason to lose 500k in suits when you only make an average of 200k per match. So we've been advising using blueprint suits and advanced suits. Something like 50-100k on average, and even as low as 15k (my blueprint suit for example).
I would recommend most players to run blue print suits with their good weapon. The games can be really fun just trying to survive and you can make 80-100% profit every match! 200+k every match is really nice! |
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