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41. The reason everyone wants a respec - in General Discussions [original thread]
MlDDLE MANGEMENT wrote: I love when EVE nerds shout mathematics like the numbers are the be all end all of the weapons level of power DPS is a garbage statistic right up there with KDR. Especially when you factor in that AIMING IS NOT 100%. Th...
- by Abby Invo - at 2013.07.26 22:37:00
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42. Too the Snipers on the Skirmish losing team! - in General Discussions [original thread]
All of the people who dislike redline play and suggest solutions to it seem to forget the whole point of the redline. The redline is there to prevent spawn camping and base-****ing. If you remove the redline or de-incentivize redline play, then th...
- by Abby Invo - at 2013.07.26 22:11:00
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43. Molon Labe - in General Discussions [original thread]
Ruff Dander wrote: Just found out it's a redneck battle cry... Hmm- Interesting. Keep your politics out my leisure activities. Go on now, back to facebook with you.
- by Abby Invo - at 2013.07.25 15:37:00
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44. DUST will never have BF's numbers. - in General Discussions [original thread]
kiro of justice wrote: And that's okay, it's supposed to fit into a niche, not everyone will like this type of gameplay, they aren't meant to. Some will rage and leave, and the game will get better, and the people who are here will enjoy that, ...
- by Abby Invo - at 2013.07.22 06:39:00
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45. Free LAV's are no more! - in General Discussions [original thread]
Osiris Ausare wrote: CCP should just remove Lav's all together, it's ruining the game (well the game was already ruined, this just pushed it even further into the **** hole). Please close your browser, uninstall dust, and don't ever look back.
- by Abby Invo - at 2013.07.18 20:17:00
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46. Can this game live with this player count? - in General Discussions [original thread]
The better question is: can my stomach lining stay ulcer free while being constantly inundated with people over-analyzing situations they don't understand and trying to preach the doom and downfall of a game they obviously no longer care about?
- by Abby Invo - at 2013.07.17 20:52:00
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47. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Pombe Geek wrote: Murder Taxi wasn't a huge issue before they buffed the LAV health by 70%. Pre-buff the mechanics were similar to other shooters that it wasn't an issue - 1-2 standard AV nades took out a standard or militia LAV. Higher tier LA...
- by Abby Invo - at 2013.07.17 19:30:00
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48. Player Trade - in General Discussions [original thread]
Calroon DeVil wrote: CCP Nullarbor wrote: It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done. Trade is on our...
- by Abby Invo - at 2013.07.17 15:19:00
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49. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Noc Tempre wrote: Abby Invo wrote: Noc Tempre wrote: Abby Invo wrote: One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS ...
- by Abby Invo - at 2013.07.17 15:12:00
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50. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Jake Diesel wrote: Abby Invo wrote: Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlef...
- by Abby Invo - at 2013.07.16 23:29:00
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51. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Noc Tempre wrote: Abby Invo wrote: One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards.
- by Abby Invo - at 2013.07.16 23:12:00
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52. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Noc Tempre wrote: Abby Invo wrote: Noc Tempre wrote: Abby Invo wrote: richiesutie 2 wrote: Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claim...
- by Abby Invo - at 2013.07.16 22:44:00
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53. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Noc Tempre wrote: Abby Invo wrote: richiesutie 2 wrote: Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to ...
- by Abby Invo - at 2013.07.16 22:35:00
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54. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Cody Sietz wrote: To be fair, you could blow up a warthog with 1 or 2 plasma grenades iirc. Also you could disable them with a pistol. And I've lost Methanas and Sagas to a single advanced AV grenade.
- by Abby Invo - at 2013.07.16 22:28:00
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55. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Anarchide wrote: I would like to mount blades and flaylock pistols on my LAV. Anyone knows a good custom shop? Throw in some contact grenades and you'd need a propeller to traverse the ocean of tears.
- by Abby Invo - at 2013.07.16 22:06:00
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56. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Cenex Langly wrote: Abby Invo wrote: Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battle...
- by Abby Invo - at 2013.07.16 22:01:00
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57. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
R F Gyro wrote: And why does a dropsuit let me survive a 1000m fall, but can't protect me when a jeep hits me? Inertial dampeners, and even if CCP let you use them against vehicles it won't do you any good if you're not even quick enough to s...
- by Abby Invo - at 2013.07.16 21:58:00
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58. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Denak Kalamari wrote: The main problem is that LLAVs are crazy strong in shields and needs several hits from forge guns to actually take one down, not to mention that you are completely vulnerable for the driver to just run you over while you'r...
- by Abby Invo - at 2013.07.16 21:55:00
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59. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Mike Poole wrote: How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you wou...
- by Abby Invo - at 2013.07.16 21:53:00
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60. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Cygnus Gogela wrote: Abby Invo wrote: Cygnus Gogela wrote: Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other gam...
- by Abby Invo - at 2013.07.16 21:51:00
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