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Seymor Krelborn
DUST University Ivy League
136
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Posted - 2013.07.12 22:05:00 -
[31] - Quote
Xocoyol Zaraoul wrote:Jin Robot wrote:With that attitude I am amazed a real corp hasnt snatched you up. Honestly not interested in running with any "real corp," even with invitations. I already have a pool of people from another game and RL who I squad up with. I'll be interested in "Real corps" if matchmaking starts enforcing it or when PC starts becoming entertaining enough on a personal level for me to ever bother with it. In EVE corps have a purpose and have tangible benefits, in DUST they are more a social aspect with no tangible benefits outside of PC or making it easy to "squad up," something I wish they'd fix. Additonally, if you want people to start playing modes properly and start caring outside of personal/squad gain, then there needs to be an extra reward for winning a match. Currently with a cut-throat "Our squad first" mentality there is no incentive to win a match in pub matches, and the main concern is simply scoring WPs getting kills and not dying, to hell with your random team mates. Winning/losing changes nothing at the moment in pub matches.
awwww you sound incredibly lonely... *pats head* |
Logi Stician
The Vanguardians
20
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Posted - 2013.07.12 22:18:00 -
[32] - Quote
Seymor Krelborn wrote:Logi Stician wrote:Maken Tosch wrote:The nanite injectors should only work if the person who is bleeding out asks for it. And asks for it with a written in game correspondence, that the rezzer must stop, read said request, and send a courteous reply letting the recipient know that the request was received and will be administered just as soon as the medic has single handedly removed every possible threat that might present itself to the soon to be revived. Or, I stick you with my 50 or 80% NI and rep you as soon as you stand and start running for cover, so you can go on murdering raspberries for great justice. Need ammo? Logi Stician logistics solutions comes fully equipped with all the sweet, tasty bullets, grenades, rockets and potatoes a depleted ally could possibly want. Did you want to change suits? Sorry, can't help you. I'm not a mind reader and I'm not going to lose sleep over whether or not i should've rezzed sgt murderface when he went down in my AO. If yer dead and I can safely stick ya, I'm gonna stick ya. I liked the 1st paragraph.... you lost me on the 2nd....
Some don't like to be rezzed due to low health rezz. Some cause of "out of ammo" some don't want rezzed because they want to change suits. I have the answer to the first one with high level injectors, immediate reps, the second with powerful hives and the third with oops, oh well, they haven't implemented nanite wardrobes for rezz suit changes. I was a little fired up earlier, does that make better sense?
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Spec Ops Cipher
Seraphim Initiative. CRONOS.
243
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Posted - 2013.07.12 23:07:00 -
[33] - Quote
TITANIC Xangore wrote:Spec Ops Cipher wrote:Hit by LLAV Picked up Hit by same LLAV Picked up, started to run Shot down Picked up, made it to cover Killed by a flux Picked up Shot to death (again) Picked up Orbitalled
Sounds like someone had a bad day... 'Twas all in 25 seconds... ;( |
Mini-Para
Seraphim Initiative. CRONOS.
1
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Posted - 2013.07.12 23:12:00 -
[34] - Quote
Yeah, it seems if a logi is fitted out for logiing and not combat logis (I've seen far too many of these) then they will have difficulty clearing the area. A good tactic that works for me is timing and bullet sponging for them. If you see the direction they're hit from then put yourself in the way! Other suits are made for fighting and so should (in theory) be better at it. You save them, they save you. Also, logis should prioritise- if you see a dead heavy and a dead scout which do you think has the most chance of survival? They could also help you rez the other. Logis need to think tactically and squad comms help a lot. That's why I put my squad first.
A relatively simple solution to this problem. Oh, and dead people: BE PATIENT while we work. |
Nix Vulken
Psygod9 RISE of LEGION
36
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Posted - 2013.07.12 23:13:00 -
[35] - Quote
Seymor Krelborn wrote:nanite injectors are without equal the worst item in the game. most people don't use them correctly i.e. not clearing the area before rezzing you or rezzing you right in front of the sniper that just popped you in the first place. and the other half the time I welcome the death cause im either out of ammo or want to change fits... I say remove them all together or give us the option to confirm before being revived
The only problem with nanite injectors is blurpleberries using them, if you aren't a logi then put the damn injectors down and get a nanohive, if you're not going to rep someone, don't inject someone. |
Sloth9230
Deepspace Digital
2300
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Posted - 2013.07.12 23:14:00 -
[36] - Quote
Jin Robot wrote:well, I agree some logis are doing it recklessly but come on. Heaven forbid someone try and be useful to the team at the risk of your precious KD/R. This. |
Sloth9230
Deepspace Digital
2300
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Posted - 2013.07.12 23:16:00 -
[37] - Quote
Mini-Para wrote:if a logi is fitted out for logiing and not combat logisthen they will have difficulty clearing the area And yet people still think removing their light weapon slot is a good idea |
Masshole Joe
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.07.12 23:16:00 -
[38] - Quote
But.. The most awesome thing in the game is to snipe someone, watch him rez, snipe, rez, snipe, rez, snipe, rez.. (Goes on until I run out of ammo..)
Here's a tip for those who don't like Nanite Injectors. Hold L3 and a direction and you'll POWERSLIDE when you come back up. If you're situationally aware, you'll get out of the line of fire. |
Promethius Franklin
DUST University Ivy League
51
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Posted - 2013.07.12 23:38:00 -
[39] - Quote
Masshole Joe wrote:But.. The most awesome thing in the game is to snipe someone, watch him rez, snipe, rez, snipe, rez, snipe, rez.. (Goes on until I run out of ammo..)
Here's a tip for those who don't like Nanite Injectors. Hold L3 and a direction and you'll POWERSLIDE when you come back up. If you're situationally aware, you'll get out of the line of fire. I did not know that, will try it in the future. Thanks. |
Vyzion Eyri
The Southern Legion RISE of LEGION
926
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Posted - 2013.07.12 23:53:00 -
[40] - Quote
In risky revives, I place myself between the main source of danger (such as a sniper, if I see where he's shooting from) and the person I revive. Generally, I run a suit with 300-350 eHP, so unless the person I'm reviving has 700 armour or more, I'll tank any hits incoming better than him when I revive him with my KIN-012.
Simply by doing this, I can say I've saved a person from being camped when dead multiple times, but its mostly people who use that obscure power slide mechanic (seriously, we need some kind of training facility for this) that save themselves.
If the person I revive is taken out again, I'll only attempt another revive if he calls for help.
Thing is, the revival system is working amazingly right now, and I worry that any changes will simply stuff with the actual logibros who want to do their job.
But if people want an option to bleed out, or if it should be like Chromosome where you bleed out when you choose to respawn, so be it. I find having the overview map open whilst I'm waiting for someone to revive me a great way to plan my next moves.
Although I do like RKs idea about only getting WP if the victim lives after your revive. This time requirement could also be used for dropship WP, where people to deploy have to do something a minute after you drop them for the pilot to get WP. |
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Schalac 17
Dedicated Individuals Committed to Killing
299
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Posted - 2013.07.12 23:53:00 -
[41] - Quote
LOL at K/DR babies. |
Mini-Para
Seraphim Initiative. CRONOS.
3
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Posted - 2013.07.13 00:29:00 -
[42] - Quote
Vyzion Eyri wrote:In risky revives, I place myself between the main source of danger (such as a sniper, if I see where he's shooting from) and the person I revive. Generally, I run a suit with 300-350 eHP, so unless the person I'm reviving has 700 armour or more, I'll tank any hits incoming better than him when I revive him with my KIN-012. You're a good example of a good logi. I tend to use proto gallente suits with full support equipment and 800 ish health overall so I can be the most efficient logi I can. It really annoys me to see proto logi suits with militia equipment because they've just stacked on tons of health. I think logis should have 2 types of fitting: weaponry and health for one type and equipment for another. This should end the plague of 'combat logis' and increase the amount of proper logis and give assault suits a better role.
I guess my point is: don't nerf nanite injectors; buff the brains of some of the people that use them. Seriously,they may as well be using manure injectors with how **** they are. |
Abby Invo
muse.and.fury
2
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Posted - 2013.07.13 01:11:00 -
[43] - Quote
Asher Night wrote:>There's no defense against them. Clearly has the horrible comprehension skills that could only come from an American public education. This game isn't like B3 where you can accept the revive or not. I can't tell you how many people I have pro ressed who sent me hatemail afterward, lol. Its basically like killing your own team except you get 60 points instead of 50. Some states have very good public education, please don't judge individual district implementation through a federal average. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
149
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Posted - 2013.07.13 01:45:00 -
[44] - Quote
I really like the fact that everyone is using them.
Kill Merc.
Kill Revived Merc.
Kill Merc. that revived him.
It's all good. |
Grims Detair
Short N' Far
3
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Posted - 2013.07.13 02:02:00 -
[45] - Quote
so running the caldari logi suit which is most common for combat logis fitting the suit to be a true logi bro makes it incredibly difficult to "clear the area" one heavy and i'm done for and anymore than two guys im in serious trouble as well. For all of you who want good logi bros remember we need a good squad. Logi bros are not meant to run alone please don't force us to. |
Akin69
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.07.13 02:08:00 -
[46] - Quote
Buff dont nerf. That kills online games.
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DUST Fiend
OSG Planetary Operations Covert Intervention
4990
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Posted - 2013.07.13 02:09:00 -
[47] - Quote
Just gonna leave this here |
DJINN leukoplast
Hellstorm Inc League of Infamy
683
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Posted - 2013.07.13 02:30:00 -
[48] - Quote
Yeah, we definitely need the bleedout option back from closed beta. I'm tired of being revived by turkeys while I am looking at the stats of the person who killed me, or looking for a spawn point, only to be shot down instantly again before I even realize what has just happened.
I've already got the death on my record, I might as well come back with a fresh batch of tools.
Best solutions to stop nanite noobs from performing a death-revive-death ritual on you:
- Bleedout option, preferably available ASAP upon death. Perhaps it could be mapped to triangle or something.
- If you get revived then killed again 10 seconds after the revive, the one who revived gets -120 WP. So not only do they lose their 60 from reviving you, but they also get punished with another -60 to teach them a lesson.
- Opposite of a bleedout option is a call for help option, medics can only revive after you have called for help (Best solution)
- Other option would be that you get no additional deaths if you get shot down again. I mean it's the same damn clone... so why am I getting another death? Might make the nanite injector something other than useless if it takes the kill away from whoever killed you in the first place.
Get on it CCP, stick it in 1.4 before it goes to Sony! |
Lowkiie
KILL-EM-QUICK RISE of LEGION
39
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Posted - 2013.07.13 03:19:00 -
[49] - Quote
Obviously the logi who rev'ed you sucks outloud. I always make sure im in front of those that I rev. And my rep tool is out automatically after I rev them. Some of the people in this game are real pieces of crap who only care about points rather than helping the team. If you are gonna rev someone, make sure you clear the area and protect that rev'd guy. That's your JOB if you aren't going to do it right, than spec into something else. |
RKKR
The Southern Legion RISE of LEGION
209
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Posted - 2013.07.13 08:16:00 -
[50] - Quote
DJINN leukoplast wrote:Yeah, we definitely need the bleedout option back from closed beta. I'm tired of being revived by turkeys while I am looking at the stats of the person who killed me, or looking for a spawn point, only to be shot down instantly again before I even realize what has just happened. I've already got the death on my record, I might as well come back with a fresh batch of tools. Best solutions to stop nanite noobs from performing a death-revive-death ritual on you:
- Bleedout option, preferably available ASAP upon death. Perhaps it could be mapped to triangle or something.
- If you get revived then killed again 10 seconds after the revive, the one who revived gets -120 WP. So not only do they lose their 60 from reviving you, but they also get punished with another -60 to teach them a lesson.t over it,
- Opposite of a bleedout option is a call for help option, medics can only revive after you have called for help (Best solution)
- Other option would be that you get no additional deaths if you get shot down again. I mean it's the same damn clone... so why am I getting another death? Might make the nanite injector something other than useless if it takes the kill away from whoever killed you in the first place.
Get on it CCP, stick it in 1.4 before it goes to Sony! Only if you lose 25WP for everytime you hit your teammate.
What if I had a good chance to revive you and you pressed that button that allows me to revive one second to late? OMGZ LOGIS ARE USELESS threads anyone? You're punishing the good logis and you can't be sure some dickhead is waiting anyway...
I couldn't care about your KDR, get over it, the best solution is to remove the KDR stat. Read my previous post there is an idea that's good for both parties (yes, it protects your KDR). We are clones and have experienced dead a many times, we're indifferent to it. ISK! That's what we should care about.
Here is another idea: make it so that the nanites that were injected gives you immunity to damage for a few sec so you can get in cover or something like that. |
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Nack Jicholson
DUST University Ivy League
4
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Posted - 2013.07.13 08:23:00 -
[51] - Quote
Does it count as a death when you get revived and then die? |
Gigatron Prime
The.Primes
213
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Posted - 2013.07.13 08:35:00 -
[52] - Quote
Soldier: Sir, there's too many of them! They won't stay down; it's like we're fighting the undead!!
Captain: Shoot them in the head soldier- the HEAD!! |
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