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101. Every thing I can think of that would make this game better - in Feedback/Requests [original thread]
lasers less effective against armor, increase nova knife damage significantly add an active booster for visible and scanning stealth, make scouts move faster fight to the last man on ambush and increase the death animations >_> thats just me...
- by ARF 1049 - at 2013.04.07 20:14:00
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102. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
wonderful idea but... you should have to also add a module onto the suit like a fire retardant suit mod for heavies that protects them from the heat of there own flamethrower and also i think that there should be extinguisher grenades to put the f...
- by ARF 1049 - at 2013.04.07 00:19:00
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103. Add armor burn to dropsuits. - in Feedback/Requests [original thread]
hell naw! :P i don't want armor burn i run a dropsuit with protoknives and living life on the edge is my specialty! when i get to 30HP i don't want to be killed by burning! scouts already have crap for armor 6-10 bullets with a duvolle kills us! m...
- by ARF 1049 - at 2013.04.07 00:16:00
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104. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
scouts are backstabbing cowards :) you flank and get a weapon that will 1 hit kill thats why you see shotgun scouts quite a bit your never supposed to be seen your supposed to take out the lone blueberry not the group of heavies >_>
- by ARF 1049 - at 2013.04.04 18:03:00
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105. Increase first person fov - in Feedback/Requests [original thread]
the FOV is reasonably fine right now >_> good played on smaller screens and i think if you are encased in armor like that you shouldn't have a massive FOV maybe different FOV and scan presicion for different dropsuits? so heavys have limited...
- by ARF 1049 - at 2013.04.01 17:43:00
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106. Weapons and/or Equipment to Impair Enemy Movement - in Feedback/Requests [original thread]
electrical mine: a standard mine 3 seconds shock 35HP per second max carried 2, max deployed 3, HP 160HP, Range 3M 8,000 ISK pulse electrical mine: pulsed variant mine 4 Pulses, instant pulse damage 50HP a pulse, 2 second cool down max carried 2 ...
- by ARF 1049 - at 2013.03.26 21:12:00
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107. scouts current uselessness and a fix - in Feedback/Requests [original thread]
oh its fine i am just saying i want to see the world class runner sprint that fast with an assault rifle
- by ARF 1049 - at 2013.03.26 20:52:00
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108. scouts current uselessness and a fix - in Feedback/Requests [original thread]
yeah pretty much but i guess lets see the world class sprinter do that carrying grenades a pistol and an assault rifle XD
- by ARF 1049 - at 2013.03.26 20:40:00
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109. scouts current uselessness and a fix - in Feedback/Requests [original thread]
bacon blaster wrote: Scouts may not be able to take much damage, but they already move plenty fast. They can basically evade most enemy movements, if they are clever and run profile dampeners. That said, your idea isn't so good. Creative, but ...
- by ARF 1049 - at 2013.03.26 20:02:00
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110. [ Proposal ] Gunship - in Feedback/Requests [original thread]
just stick 2 light weapons and a heavy weapon on the bottom of an RDV then you can have a full squad in the ship 2 light 1 heavy and 1 pilot? 180* swivel for the large turret and the standard out the side swivel for the small ones?
- by ARF 1049 - at 2013.03.26 19:19:00
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111. scouts current uselessness and a fix - in Feedback/Requests [original thread]
Okay first off anyone who has ever run in a scout suit knows they are not bullet sponges whatsoever they actually tend to be very shot at because it doesn't take much to kill them but i had an idea when i was playing the other day trying to jump o...
- by ARF 1049 - at 2013.03.26 19:03:00
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112. [Request] Nova Sword - in Feedback/Requests [original thread]
I agree with the nova sword idea but it would make nova knives sorta redundant don't you think? i mean i love me some nova knife killing but it is sort of i dunno, really hard
- by ARF 1049 - at 2013.03.26 18:53:00
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113. Random weapon not reloading during some firefights - in Feedback/Requests [original thread]
just an animation bug in my perspective. i have something where when i run out of freakin rifle ammo i go to switch to my scrambler pistol and it switches back to my rifle! and at that point i am screwed
- by ARF 1049 - at 2013.03.26 18:11:00
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114. Feedback - LAV - in Feedback/Requests [original thread]
just drive the methana? i outfitted mine with 3511HP on it and a twin charger handles great and i have flipped my onikuma once going off the side of a manus peak rock spire and it wasn't that annoying, but i also run a BPO guristas saga and thats ...
- by ARF 1049 - at 2013.03.26 18:08:00
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115. Martial Arts in Dust - in Feedback/Requests [original thread]
okay how does this sound.... a little more of a magnetic melee box to hit them and nova knives can be used as a cinematic like if you are in a scout suit you jump on there back and stab them both through there head and neck? this way you wouldn't ...
- by ARF 1049 - at 2013.03.26 18:02:00
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116. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
Coleman Gray wrote: It's a good idea..but problem is theres good players with low K/D's and theres also baaad players who have high K/D's yeah and some players still need to make a full recovery from there days of noobism! not everyone came i...
- by ARF 1049 - at 2013.03.26 17:48:00
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117. crashed titan background - in Feedback/Requests [original thread]
O_O oh my gosh... scariest idea ever!!! so the mission timer is the time from when the titan gets shot down to the time it hits the battle area while pieces of crap are falling around you causing AoE damage while you are slowly watching this massi...
- by ARF 1049 - at 2013.03.26 04:30:00
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118. crashed titan background - in Feedback/Requests [original thread]
okay so i LOVE! the crashed titan background it looks epic its straight up amazing however... it is only linked to 2 maps >_> tabletop and manus peak and to start of with thos are my two least favorite maps in the first place so is there any...
- by ARF 1049 - at 2013.03.25 23:33:00
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119. [Request] - in Feedback/Requests [original thread]
yes i agree with both of these they would have just a simple charge bar for the SP cap and i mentioned this in a post earlier to have a lock on dropsuit fittings so they would automatically restock after you get back they would show you how much i...
- by ARF 1049 - at 2013.03.25 23:17:00
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120. [Request] Add an Annual Subscription like in Eve. - in Feedback/Requests [original thread]
meh... keep the merc packs and BPO's nothing more nothing less i really don't want tons of other inaccessable suits on the field for the cost of a yearly fee why would you want to pay?! >_>
- by ARF 1049 - at 2013.03.25 23:13:00
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