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1. NON SQUAD WARBARGE USE - in Feedback/Requests [original thread]
Just make personal squad and lock it. Problem solved.
- by ARF 1049 - at 2015.01.18 09:47:00
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2. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
I-Shayz-I wrote: Plasma Cannons are able to be effective at both killing infantry and vehicles, why not show some love for the Mass Driver? I should be able to at least scare away dropships with the thing, but when I'm only doing at most 40% o...
- by ARF 1049 - at 2015.01.18 09:42:00
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3. Don't know what you have.... - in Feedback/Requests [original thread]
Yup, the only reason I keep playing destiny is for the PvE... Gotta love them head shots.
- by ARF 1049 - at 2014.11.03 15:36:00
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4. client side color changes [GM take notice] - in Feedback/Requests [original thread]
So CCP can make client side color changes without an update, rattati get on it. Let's get a prototype red and black paint job on ion pistols. Let's get a prototype red and black paint job on nova knives (I know you can do that, Alloteks have the...
- by ARF 1049 - at 2014.10.02 20:06:00
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5. [Feedback] HF Delta Small Railgun Numbers - in Feedback/Requests [original thread]
MarasdF Loron wrote: ARF 1049 wrote: Well I understand what point they are coming from but they did go overboard, and as of right now the only effective anti infantry weapon is the missiles (on an ADS), I can sometimes use the railgun but if...
- by ARF 1049 - at 2014.09.08 14:26:00
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6. [Feedback] HF Delta Small Railgun Numbers - in Feedback/Requests [original thread]
Derpty Derp wrote: ARF 1049 wrote: Well I understand what point they are coming from but they did go overboard, and as of right now the only effective anti infantry weapon is the missiles (on an ADS), I can sometimes use the railgun but if w...
- by ARF 1049 - at 2014.09.08 14:24:00
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7. Cloak Duration & Recharge Balance in Echo - in Feedback/Requests [original thread]
All these people with there head shoved up there ass XD. Scouts are supposed to rely on speed stealth and awareness, meaning they are supposed to know where you are and get the drop on you to make up for there obvious lack of health, people *****...
- by ARF 1049 - at 2014.09.08 14:19:00
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8. [Feedback] HF Delta Small Railgun Numbers - in Feedback/Requests [original thread]
Well I understand what point they are coming from but they did go overboard, and as of right now the only effective anti infantry weapon is the missiles (on an ADS), I can sometimes use the railgun but if would rather them hit the damage over the ...
- by ARF 1049 - at 2014.09.08 14:00:00
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9. Hotfix Delta Ion Pistol - in Feedback/Requests [original thread]
Daddrobit wrote: So how do we fix it? The gun needs a few things. First and foremost, fix the stupid effective range bug. That's something that should have been fixed with the bolt pistol and will act as a massive buff in and of itself. Nex...
- by ARF 1049 - at 2014.09.03 15:50:00
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10. An idea on rail rifles - in Feedback/Requests [original thread]
Tectonic Fusion wrote: The Cal should get less recoil. Why should the combat rifle and scrambler rifle be op on their respective suits assault suits when the rifle and assault rifle can't? The gal assault needs a RoF skill. 5% reduction to k...
- by ARF 1049 - at 2014.09.03 00:24:00
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11. Assault bonuses (again) - in Feedback/Requests [original thread]
zzZaXxx wrote: ARF 1049 wrote: Gallente are fine with reduction to kick and dispersion to plasma. caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives) The whole reload thing is stupid... Co...
- by ARF 1049 - at 2014.09.03 00:12:00
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12. Assault bonuses (again) - in Feedback/Requests [original thread]
Gallente are fine with reduction to kick and dispersion to plasma. caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives) The whole reload thing is stupid... Commandos get that bonus...
- by ARF 1049 - at 2014.09.03 00:04:00
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13. [Idea] Kinetic Amp Servos module - in Feedback/Requests [original thread]
Cat Merc wrote: MINA Longstrike wrote: sprinting getting too fast literally breaks the ****ing game. it cannot handle it so the player teleports instead of 'moving'. How much is too fast though? I doubt we're at the speed ceiling that the ...
- by ARF 1049 - at 2014.09.02 15:44:00
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14. Dev team wait! The IoP is an easy fix! - in Feedback/Requests [original thread]
Fizzer XCIV wrote: 70 damage 450 RoF 525 DPS 12rd mag 600% Charge shot damage Charge shot drains magazine, forcing reload, doesn't sieze weapon. Slightly wider hipfire than the ScP, like 10-15% wider. I really wish we had a solid stat for stuff...
- by ARF 1049 - at 2014.09.02 15:42:00
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15. Dev team wait! The IoP is an easy fix! - in Feedback/Requests [original thread]
First off the IoP works fine in CQC accept the obvious problem off accidentally seizing and purposefully seizing... The shots do more than just 50 because of a partial charge which works in the favor of over all effectiveness First off for the la...
- by ARF 1049 - at 2014.09.02 06:47:00
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16. bring on the hate im a scrubtrollanoob. scouts...... - in Feedback/Requests [original thread]
What? I don't get a thing you just said... Of course scouts are supposed to be fast...
- by ARF 1049 - at 2014.05.27 20:46:00
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17. [feedback] Hotfix Alpha - in Feedback/Requests [original thread]
I understand modules on some medium frames but the heavy is exactly amarr, it is heavy and is 3% resistive to PROJECTILE which is minmitar which is armor! Then 2% resistive to RAIL (HYBRID) which is caldari which is also armor and the HMG is pro...
- by ARF 1049 - at 2014.05.27 20:44:00
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18. Would "Critical stat limits" work? - in Feedback/Requests [original thread]
I see where your going but that is thin ice... The game is kinda for custom suits... I think there should more penalties to stacking stuff but it's thin thin ice... You can tick off every class and race at once if you start saying stuff like thi...
- by ARF 1049 - at 2014.05.27 20:34:00
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19. Scout rebalancing and peoples favoriting... - in Feedback/Requests [original thread]
Yeah, baseline caldari has an advantage, but what gal would Ewar more than 1 complex damp? I run a damp and some bio and a ferroscale. Caldari don't ewar like that either though they might run 1 maybe 2 enhances on a hunter. But baseline caldari h...
- by ARF 1049 - at 2014.05.27 20:26:00
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20. Scout rebalancing and peoples favoriting... - in Feedback/Requests [original thread]
Those that ran scouts since the beginning won't leave it, but you were either a shield scout or an armor scout, since the begginging that's how it always was so each side belittles the other, I have run a half and a half gal scout so I will try no...
- by ARF 1049 - at 2014.05.27 11:54:00
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