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21. OR Hallucinating bombs - in Feedback/Requests [original thread]
Wouldn't get into are suits. Stop talking out your ass and come up with specs and an actual idea for something "useful" grenade wise.
- by ARF 1049 - at 2014.05.01 18:25:00
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22. When Pilot suits are released... - in Feedback/Requests [original thread]
They were kind of totally scrapped... There is no significant benefit. It would make vehicles more of a skill thing but still...
- by ARF 1049 - at 2014.05.01 18:18:00
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23. GRENADES - in Feedback/Requests [original thread]
Talos Alomar wrote: Zetsumi Ravencroft wrote: D34NOS MAZDA wrote: Dont forget the poison gas grenades, Does damage over time while in the affected area. That wouldn't work considering the dropsuits are enviromentally sealed, and the sh...
- by ARF 1049 - at 2014.05.01 18:13:00
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24. change to flux - in Feedback/Requests [original thread]
I believe in flux decloaking scouts... Not keeping them off for 30 seconds or disabling equipment on you, flux work fine as is, and AV grenades are not meant for shields... Do your research... They do -20 to shield +20 armor... they flux cal tan...
- by ARF 1049 - at 2014.04.25 21:05:00
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25. change to flux - in Feedback/Requests [original thread]
Kelbec Illidarie wrote: ARF 1049 wrote: Flux is not specifically an EMP, they are nanites that destroy LOW LEVEL electronics and interfere with shield by overriding it with contact points and shorting it out. they also destroy equipment th...
- by ARF 1049 - at 2014.04.25 20:44:00
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26. change to flux - in Feedback/Requests [original thread]
Flux is not specifically an EMP, they are nanites that destroy LOW LEVEL electronics and interfere with shield by overriding it with contact points and shorting it out. they also destroy equipment through walls. Plus higher level tech is easily ...
- by ARF 1049 - at 2014.04.25 20:34:00
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27. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
Nahh... They just need to remove the insta switch to weapon make it so they have to hit the button first en switch... Simple as that
- by ARF 1049 - at 2014.04.25 20:24:00
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28. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
Korvin Lomont wrote: ARF 1049 wrote: Since everyone complains about scouts tanking it just pisses me off but if they are gonna complain so much buff ferroscale a bit and make the CPU and PG the same as there normal counterparts. then make sc...
- by ARF 1049 - at 2014.04.25 20:19:00
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29. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
Since everyone complains about scouts tanking it just pisses me off but if they are gonna complain so much buff ferroscale a bit and make the CPU and PG the same as there normal counterparts. then make scouts only able to run ferroscale and make t...
- by ARF 1049 - at 2014.04.25 06:25:00
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30. Color Dropsuits, Weapons, and other assets based on manufacturer - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Thukker Mix: http://imgur.com/YT4dxaF Boundless Creation: http://imgur.com/yJktzw9 Core Complexion: http://imgur.com/yqEJxNu These are three of the Minmatar manufacturers, and you can see how the ships look with thos...
- by ARF 1049 - at 2014.04.25 06:19:00
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31. Make pistols better. - in Feedback/Requests [original thread]
They are sidearms, not an excuse to instakill someone and require personal and in game skill to be good at. ScP is a tactics pistol for shield stripping (or sharpshooting) so you can finish them with a light weapon effective against armor. Use w...
- by ARF 1049 - at 2014.04.25 06:03:00
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32. Altering the Already Out there BPOs. - in Feedback/Requests [original thread]
hackerzilla wrote: Before the BPOs were removed from the market I always thought that CCP was going to eventually give out STD BPOs for ALL races and weapons. Now obviously the discontinued the BPOs, but we all still have our current ones. Many...
- by ARF 1049 - at 2014.04.25 05:47:00
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33. [Request] Heavy Machine Guns lower damage at medium-long distances - in Feedback/Requests [original thread]
The HMG needs a steeper drop off and less effective but after they add new heavy weapons, I understand the heavies case but when they are lighting me up at 55+m there is something wrong. Give them a 25m effective and a steep drop off after 40 then...
- by ARF 1049 - at 2014.04.20 08:39:00
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34. New Heavy Weapons - in Feedback/Requests [original thread]
Plasma thrower isn't really gallente umm, ideals? Torching people is not very humane and gallente are all about human life. I can picture the gallente heavy weapon now, loads from a large box magazine on top, has the cyclotron look on the sides ...
- by ARF 1049 - at 2014.04.15 21:04:00
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35. Minmitar 9mm? - in Feedback/Requests [original thread]
Godin Thekiller wrote: 9mm is way too small, but okay, just make it do something neat. 9mm compensates for the low damage high RoF trade off I mean I know it's really low damage but still, finisher pistol, maybe more damage less rounds I dunno.
- by ARF 1049 - at 2014.04.13 05:13:00
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36. Minmitar 9mm? - in Feedback/Requests [original thread]
Since minmatar have 2 damage types explosive -20S/+20A and projectile -5S/+10A and since they are planning racial alignment for pistols and SMG's it might be taken into consideration to make a Minmitar projectile pistol, low damage high RoF? Possi...
- by ARF 1049 - at 2014.04.12 16:56:00
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37. [Feature] Change the arbitrary mouse sensitivity scale intoGǪ - in Feedback/Requests [original thread]
Or ya know remove kb/m and play like a console gamer should...
- by ARF 1049 - at 2014.04.12 16:18:00
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38. CCP, will starter fits align racially? - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Nah, starter fits are cheap junk suits and gear. You are advised to get into almost anything else as soon as possible. Why would they change that? Many players use starter gear, I do as well. Actually I use a BPO, whenever ...
- by ARF 1049 - at 2014.04.12 16:14:00
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39. CCP, will starter fits align racially? - in Feedback/Requests [original thread]
Will the starter fits of races ever racially align such as how every class gets there rifle and pistol, I am not saying add militia everything to the market but make a militia variant only for that suit, Gallente gets the AR and ion pistol Caldar...
- by ARF 1049 - at 2014.04.12 00:15:00
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40. Weapon Suggestion - Gallente Light Machine Gun/Gallente DMR - in Feedback/Requests [original thread]
Does no one remember the tac AR?!?! XD read plasma weaponry description, if you want gallente range, you get in a tank with a blaster or get good at a PLC. Gallente is not range, amar and caldari are, if you want to be good at plasma, use tacti...
- by ARF 1049 - at 2014.04.11 03:14:00
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