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81. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: ARF 1049 wrote: go check out my idea of a flame thrower.... since you can walk through the burning structures on here anyway why should heat do damage? instead acid... its a few posts above this or below I expl...
- by ARF 1049 - at 2013.04.14 05:14:00
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82. flame thrower.... that isn't fire - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Jason Pearson wrote: Ulysses Knapse wrote: 5. Acid is weak, and sometimes doesn't even affect certain materials. Heat affects all materials, especially you. Dear Sir. Please inform the acid vats I occasionally f...
- by ARF 1049 - at 2013.04.14 05:03:00
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83. Request: Nova Knives, Holding Charge While Sprinting. - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Nova knife should be activated by R3 but should take the slot of the secondary weapon - that makes intuitive sense: this has been done in just about every other FPS (the R3 part of it) and works great. I don't know why deve...
- by ARF 1049 - at 2013.04.14 04:59:00
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84. [FEEDBACK] Make heavies waddle like a sumo! - in Feedback/Requests [original thread]
how on earth do you tell the difference?!
- by ARF 1049 - at 2013.04.14 01:18:00
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85. flame thrower.... that isn't fire - in Feedback/Requests [original thread]
yeah, i guess it is just that i don't like the stereotypical weapons of combat games... that is one of the factors that drew me to dust and made me a keeper through closed beta so i guess this would be a better alternative to a flame thrower >_...
- by ARF 1049 - at 2013.04.14 01:14:00
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86. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
go check out my idea of a flame thrower.... since you can walk through the burning structures on here anyway why should heat do damage? instead acid... its a few posts above this or below
- by ARF 1049 - at 2013.04.13 23:03:00
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87. flame thrower.... that isn't fire - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ARF 1049 wrote: alright since our dropsuits are made to handle planets different heat and weather and whatnot flame throwers wouldn't do a whole lot correct? No. Heat burns, no matter where that heat comes from. no...
- by ARF 1049 - at 2013.04.13 22:59:00
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88. [Request] Play dead function - in Feedback/Requests [original thread]
Adelia Lafayette wrote: A prone function would be nice but the ability to fall down like your dead after a sniper shot wizzes by your head would be great for attempting to avoid sniper fire. Would make snipers have to decide whether they want t...
- by ARF 1049 - at 2013.04.13 22:56:00
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89. Request: Nova Knives, Holding Charge While Sprinting. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: What an original idea. yeah... >_> no joke i am sick of hitting melee every time i need to sprint with a charge it spends precious milliseconds
- by ARF 1049 - at 2013.04.13 22:45:00
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90. Request: Nova Knives, Holding Charge While Sprinting. - in Feedback/Requests [original thread]
the next update will support that but for know utilize the glitch where you hold R1 to charge hit the melee button still holding R1 and then you can sprint after that holding a charge if performed correctly i have been using that technique forever...
- by ARF 1049 - at 2013.04.13 22:41:00
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91. flame thrower.... that isn't fire - in Feedback/Requests [original thread]
alright since our dropsuits are made to handle planets different heat and weather and whatnot flame throwers wouldn't do a whole lot correct? but those cooling pools around the reactors that are that green stuff sure drop you but you can walk righ...
- by ARF 1049 - at 2013.04.13 22:36:00
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92. Weaponry: Lets get BioHazardous! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: The description of the toxin SMG says it causes nanites to eat away at whoever it shoots. Why can't it actually do that? umm... well i don't know about the 'toxin' style weapons doing extra damage or anything to pe...
- by ARF 1049 - at 2013.04.13 22:23:00
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93. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
no.... just no, unless its mounted >_>
- by ARF 1049 - at 2013.04.13 22:14:00
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94. you all secretly want a map like this - in Feedback/Requests [original thread]
umm yeah but it is not that exact map O_o here i will go and make one! i will make an extremely simple concept model off this place! just to show it does have room! alright?!
- by ARF 1049 - at 2013.04.11 04:08:00
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95. you all secretly want a map like this - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Where am I supposed to call in my dropship!? :-( well it is like the layout of this map just a lot flatter and larger it is a big map there isn't a pool under it just crater lands like i was saying so people c...
- by ARF 1049 - at 2013.04.11 03:14:00
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96. you all secretly want a map like this - in Feedback/Requests [original thread]
http://images2.wikia.nocookie.net/__cb20120829231857/starwars/images/e/e6/SidiousMustafarLab-CotF.png a map like this with more platforms and land to walk on there is CQC in the middle mid-short range on the thin long platforms and then long ra...
- by ARF 1049 - at 2013.04.11 02:56:00
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97. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
wonderful idea but... you should have to also add a module onto the suit like a fire retardant suit mod for heavies that protects them from the heat of there own flamethrower and also i think that there should be extinguisher grenades to put the f...
- by ARF 1049 - at 2013.04.08 19:53:00
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98. Add armor burn to dropsuits. - in Feedback/Requests [original thread]
Mithridates VI wrote: Some people don't like the armor burn mechanic at all. That's fine, that's their decision to make but my perspective Is that CCP need to be consistent with their game mechanics. If it's their feeling that Low armor should ...
- by ARF 1049 - at 2013.04.08 14:23:00
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99. Request: More Logistcal Information - in Feedback/Requests [original thread]
yes and different suits should have screen blind spots and different fields of view scout being able to hear see and sense enemies and have large FOV and no blind spots while heavies should be big brutes with maybe a very digital pixelized looking...
- by ARF 1049 - at 2013.04.08 02:11:00
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100. HMGs and Shotguns survey - in Feedback/Requests [original thread]
umm well this isn't exactly along the lines of a survey but i almost always run alone and flank putting the defend order on myself to get 10 extra WP but besides that my guerilla fighting style almost always can dominate these weapons because i am...
- by ARF 1049 - at 2013.04.08 01:46:00
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