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901. accept or decline revive - in Feedback/Requests [original thread]
low genius wrote: wouldn't communicating with your squad solve this problem? You are aware that not all players have that option, right?
- by ALPHA DECRIPTER - at 2013.07.20 16:40:00
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902. [Request] Taking Damage Indicator - in Feedback/Requests [original thread]
Beren Hurin wrote: Or an even better idea. The damage indicator could show a little more intel, maybe in terms of size or shade, how far the damage was away, or the intensity of the damage. Or it could indicate some how what kind of damage it w...
- by ALPHA DECRIPTER - at 2013.07.20 16:37:00
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903. [Request] Taking Damage Indicator - in Feedback/Requests [original thread]
Doesn't seem like it would be too hard. And to bring up another thread that I read, CCP should color-code the damage indicator when you are hit. (red/blue/green respectively) > <
- by ALPHA DECRIPTER - at 2013.07.20 16:11:00
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904. [Feedback] Logistics LAV Drivers Penalized For Fulfilling Their Role - in Feedback/Requests [original thread]
Gain WP for repping and for having players spawn on you. How is this not in-game yet? Your just performing the task of the drop uplink and repair tool but it's costing you a BUTT-LOAD more. Even if the WP was less then the equipment items you shou...
- by ALPHA DECRIPTER - at 2013.07.20 16:06:00
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905. [UNOFFICIAL POLL] RE-SPECIALIZATION - in Feedback/Requests [original thread]
hmm I'd like to see more votes. This is actually a good question. And to give this poll a second chance I hereby give this thread a BUMP
- by ALPHA DECRIPTER - at 2013.07.20 15:58:00
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906. [Request] Allow use Neocom when not spawned on battlefied - in Feedback/Requests [original thread]
Dale Templar wrote: All RUST 514 use is Mass Drivers anyway, or do you need to be able to change between dual flaylocks or mass driver/flaylock? Didn't really have anything to do with the topic there, did it
- by ALPHA DECRIPTER - at 2013.07.20 15:49:00
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907. accept or decline revive - in Feedback/Requests [original thread]
Raist Soulforge wrote: Interesting how when I put forth the same ideas a week ago (people were exploiting the hound of it for the events), the thread got flamed heavily. https://forums.dust514.com/default.aspx?g=posts&t=94500&find=unr...
- by ALPHA DECRIPTER - at 2013.07.20 15:47:00
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908. Why can't we go prone ? - in Feedback/Requests [original thread]
Spirit Charm wrote: +1 for Prone - makes sense that a soldier would have enough brains to not only reduce the risk of shot but allow him to gain an advantage in battle. +1 for Vaulting - makes sense that a soldier would take a 1 foot step ove...
- by ALPHA DECRIPTER - at 2013.07.20 15:44:00
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909. Destroyed Remote Explosives shouldnt cause damage - in Feedback/Requests [original thread]
Zeylon Rho wrote: Aero Yassavi wrote: People who are saying use flux or stand far away 1. Grenades have crazy bounce patterns especially within the hacking terminals, it's more trouble than it's worth. 2. These things have a very large blas...
- by ALPHA DECRIPTER - at 2013.07.20 15:30:00
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910. Griefing - in Feedback/Requests [original thread]
crychon wrote: some of the blues that do this are new peeps that dont know not to shoot everyone they see i have messaged them before and they stop. i have accidently shot peeps when i have spawned and they were in my face and i couldnt tell wh...
- by ALPHA DECRIPTER - at 2013.07.20 15:27:00
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911. Destroyed Remote Explosives shouldnt cause damage - in Feedback/Requests [original thread]
RKKR wrote: Aero Yassavi wrote: People who are saying use flux or stand far away 1. Grenades have crazy bounce patterns especially within the hacking terminals, it's more trouble than it's worth. 2. These things have a very large blast radi...
- by ALPHA DECRIPTER - at 2013.07.20 15:23:00
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912. accept or decline revive - in Feedback/Requests [original thread]
Aero Yassavi wrote: Eh, you're not losing an extra suit and all it affects is your KDR which is meaningless anyways. Sure why not add this feature, but it's not really a priority IMO. For me the biggest problem is that the enemy is still get...
- by ALPHA DECRIPTER - at 2013.07.20 15:20:00
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913. [Feedback] AFKing, Pubstomping, and games in progress - in Feedback/Requests [original thread]
Not much room for me to comment as you kinda said everything lol
- by ALPHA DECRIPTER - at 2013.07.20 15:18:00
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914. Quick Fix for Death Taxis: Remove or limit wp and kill count gain when running p... - in Feedback/Requests [original thread]
Why female?
Getting only 5WP for a "Roadkill" kill is a good idea actually (gunner will still get full credit for shooting enemies of course)
All players in LLAVs racing around the map seems fun (there is a YouTube vid of players doing ...
- by ALPHA DECRIPTER - at 2013.07.20 15:13:00
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915. Destroyed Remote Explosives shouldnt cause damage - in Feedback/Requests [original thread]
Doc Noah wrote: Niuvo wrote: Get a demolition skill where you can de-activate it. Other then that, throw a flux or shoot at it. I shoot them from a safe distance. I do that too but thats only if they're at a good distance. Using a grenad...
- by ALPHA DECRIPTER - at 2013.07.20 15:08:00
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916. accept or decline revive - in Feedback/Requests [original thread]
"Your assets will not be returned to you if you are rendered unconscious or killed in battle" Lol b**** lied to us. But yea they're right, you keep your stuff if revived.
- by ALPHA DECRIPTER - at 2013.07.20 15:05:00
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917. [Request] Resistance Plating - in Feedback/Requests [original thread]
There is a similar thread about this but yea I agree.
- by ALPHA DECRIPTER - at 2013.07.20 15:01:00
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918. [request] Mercenary Ambush mode - in Feedback/Requests [original thread]
Bringing mercenary TDM to DUST? I don't see why not if it's only for Pub matches. @RINON114: This is kinda true but until DUST gets at least half way to were it's going, I don't think it really matters.
- by ALPHA DECRIPTER - at 2013.07.20 14:59:00
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919. accept or decline revive - in Feedback/Requests [original thread]
Draco Cerberus wrote: I understand the problem but fail to see the need to actually program something in for this. It's easy enough to just spam X on another spawn point to eliminate the option of being picked up. Do you lay there and say ok I'...
- by ALPHA DECRIPTER - at 2013.07.20 14:51:00
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920. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
Put one in the drivers seat of a cheap LAV, drive to a good spot and abandon it. Victim: OOOW a free ride *Hacks and gets in* Sniper: Yes get in my ride *Detonates* (Kill AND destruction WPs)
- by ALPHA DECRIPTER - at 2013.07.20 14:42:00
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