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341. Weekly Updates, where are you? - in Feedback/Requests [original thread]
I hope I don't see one of these threads everytime the dang weekly update is a little late... then again... WHERE IS MY DAM UPDATE!? You need to be more (*checks google for updates*) patient, like me `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.30 10:34:00
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342. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: OP-ness of infantry weapons gunning out of vehicles could be reduced by the recoil influencing flight path/speed or penalty to overheating or penalty to lock-on timer or penalty to aim angle and range. Plenty of o...
- by ALPHA DECRIPTER - at 2013.08.30 10:31:00
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343. Having trouble understanding why murder taxis haven't been simply destroyed ... - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: i know how rediclous they can b, but i think its more of an issue of peole not trying to kill them. almst every time i use mine it gest destroyed and when it dosnt get blown up ive noticed in those games peop...
- by ALPHA DECRIPTER - at 2013.08.30 10:29:00
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344. My Idea to Help Scouts - in Feedback/Requests [original thread]
@^ I've been testing out the active scanner in preparation for 1.4 and I gotta say, they are quit effective! Unfortunately scouts tend to lean more towards uplinks and given the fact that we are limited to only one equipment item, we are forced to...
- by ALPHA DECRIPTER - at 2013.08.30 10:25:00
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345. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: i like this idea, how bout u do it to lavs also and let us shoou out of the pasenger sea there too, dropships are prety much worthless for the risk involved currently and a change like this could definatly ba...
- by ALPHA DECRIPTER - at 2013.08.30 10:20:00
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346. My Idea to Help Scouts - in Feedback/Requests [original thread]
Well all scouts get a passive profile reduction and the G-scout also gets a passive scan range boost. These new slots are interesting though. Unfortunately this would probably mean reducing the number of high and/or low slots that the individual ...
- by ALPHA DECRIPTER - at 2013.08.30 10:15:00
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347. [Request] Item contracting system - in Feedback/Requests [original thread]
Another word would be "gifting". I think the "Player-to-player trading" people are talking about would include this (honestly, I could be wrong). But yea, I would love to send the 6 officer weapons that I got on my alt (very first out-of-academy ...
- by ALPHA DECRIPTER - at 2013.08.30 10:10:00
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348. Creation of custom gear by users - in Feedback/Requests [original thread]
excillon wrote: Exactly. But I say let the creators set their own price on the marketplace. If they intend to keep it, make them spend, as you said, a ton of ISK. As for BPO, I could handle seeing Adv. BPO gear, and I think we will eventually...
- by ALPHA DECRIPTER - at 2013.08.30 10:05:00
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349. Creation of custom gear by users - in Feedback/Requests [original thread]
excillon wrote: That's what I meant, existing suits. Like if you could make BPC's, you could take an existing one and make it better. Or make them advance one tier. So adv. suits would become equal to protos, etc. And the only way you could ma...
- by ALPHA DECRIPTER - at 2013.08.30 09:43:00
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350. Creation of custom gear by users - in Feedback/Requests [original thread]
That sentinel thought made me realize that this could be game breaking so the suits would need another restriction based on specialization. Sentinel = 0 Equip slots, Commando = 0 grenades, no weapon higher then "Light", Cannot use "Sidearm" slots...
- by ALPHA DECRIPTER - at 2013.08.30 09:41:00
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351. Creation of custom gear by users - in Feedback/Requests [original thread]
Very interesting. In order to not over complicate things with the skill tree, you should have to take an existing suit to customize. You would then get max socket, max capacity, and max eHP based on the model used. Example: (Scout G-1) PG = 30 an...
- by ALPHA DECRIPTER - at 2013.08.30 09:23:00
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352. Ideas to get new users, and others to return - in Feedback/Requests [original thread]
[quote=excillon You earn 500K SP, you get an extra 50K SP. You earn a million, you get 100K SP, up to 5 million, where you'd earn an extra 500K. After that, it resets again, so at 5,500,000, you'd only get 50K, and at 6 Mil, 100K etc. It resets ev...
- by ALPHA DECRIPTER - at 2013.08.30 08:55:00
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353. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
The World isMine wrote: Man I know CCP wants to do their own thing but there are so many games out there that have such good mechanics like this. When I saw this I just thought of bf3. They do it but look a dropship full of MDs or swarms won't ...
- by ALPHA DECRIPTER - at 2013.08.30 08:49:00
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354. Ideas to get new users, and others to return - in Feedback/Requests [original thread]
You lost me on 1. Please clarify. 2,3,4 are all sweeeeet. +1 `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.30 08:36:00
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355. i played 1 match after a month.... - in Feedback/Requests [original thread]
Join a real corp, squad up, and get better gear. Doesn't matter how good you are or your team, you WILL get proto stomped from time to time. Just take the loss like a man and move on. Soon you will get to proto (TM if you always quit) and YOU wil...
- by ALPHA DECRIPTER - at 2013.08.30 08:30:00
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356. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Void Echo wrote: CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? swarm launchers.... just refund my tank SP then and wel...
- by ALPHA DECRIPTER - at 2013.08.30 08:23:00
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357. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
sly Bandit wrote: here's the thread about the changes: https://forums.dust514.com/default.aspx?g=posts&t=104985&find=unread LOL I skimmed through and found it quit quick. Odd that I didn't see that the first 2 times I looked over i...
- by ALPHA DECRIPTER - at 2013.08.29 22:57:00
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358. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
Ferindar wrote: I'd like confirmation about this as well. A friend of mine is heavily invested into dropships and when we gun for him, we often turn the tide of the battle by raining down suppressing fire on objectives. It's one of the few ways...
- by ALPHA DECRIPTER - at 2013.08.29 22:50:00
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359. [Request] Spawn denial installations - in Feedback/Requests [original thread]
In section 8 I have a suit designed for "redzone spawning". I get hit some but I always touch down with full hp. The suite is designed for spawning in un-expecting locations, and quickly getting to and hacking the objective. This will immediately ...
- by ALPHA DECRIPTER - at 2013.08.29 22:48:00
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360. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
Dropships are primarily meant as transport any way so it's not that big a deal to fly back to your redline and ammo up. I would say, increase the vertical distance the dropship is allowed to be to the depot in order to receive ammo. If hives supp...
- by ALPHA DECRIPTER - at 2013.08.29 22:38:00
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