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281. sliding scale of vehicle/infantry balance - in General Discussions [original thread]
how i would like to see vehicles and dropsuit/weapons balanced which i think will work and add a lot of depth to combined combat i believe it should be on a sliding scale between the 2 sides with scout/sidearm at 1 end moving through all the suit...
- by ADAM-OF-EVE - at 2014.10.09 22:41:00
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282. heavy weapons for legion - in General Discussions [original thread]
seeing as we wont get anything new for dust how about some of these for legion https://forums.dust514.com/default.aspx?g=posts&t=137177&find=unread
- by ADAM-OF-EVE - at 2014.10.09 21:05:00
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283. lighting - day and night maps - in General Discussions [original thread]
i know you are working on ambient lighting and making maps a bit darker or a bit brighter depending on the time of day etc but this wont really have any dramatic effect on gameplay. what i would like to see in legion is the use of extreme brightn...
- by ADAM-OF-EVE - at 2014.10.09 21:00:00
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284. Comms in Legion - in General Discussions [original thread]
people will use third party comms. as with eve and dust there will likely be an ingame comms but like eve comms no one will use it so if you choose to use it its unlikely you will get to speak to many other people. third party comms is just safer...
- by ADAM-OF-EVE - at 2014.10.09 20:47:00
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285. new engineering equipment : Dragons Teeth - in General Discussions [original thread]
original thread https://forums.dust514.com/default.aspx?g=posts&t=102666&find=unread i would really like to see items like these in legion as it would essentially allow us to alter the terrain to our own benefit without altering the map...
- by ADAM-OF-EVE - at 2014.10.09 20:22:00
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286. Blackops Scout - in General Discussions [original thread]
original thread https://forums.dust514.com/default.aspx?g=posts&t=139547&find=unread wouldn't work with dust but maybe it would with legion
- by ADAM-OF-EVE - at 2014.10.09 20:13:00
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287. multi screen support - in General Discussions [original thread]
will we get this for legion. want to put my triple screen setup to work... maybe 4+ so i can have some looking upwards :)
- by ADAM-OF-EVE - at 2014.10.09 20:08:00
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288. You should be rewarded based on K/D - in General Discussions [original thread]
Pushing Charlie wrote: Our K/D is the single most important stat in this game, so CCP should prioritize rewarding high K/D players. A player that tops the board with a negative K/D is still a bad player, and should not receive more rewards than...
- by ADAM-OF-EVE - at 2014.10.05 00:20:00
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289. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: ADAM-OF-EVE wrote: maybe ccp should consider a twist on other games resupply and repair mechanics which do work and do not suffer the same problems as what dust equipment does but with a dust twist. take hives. why can't it...
- by ADAM-OF-EVE - at 2014.09.30 18:56:00
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290. new game mode - Militia Warfare - in Feedback/Requests [original thread]
bump
- by ADAM-OF-EVE - at 2014.09.30 18:34:00
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291. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
maybe ccp should consider a twist on other games resupply and repair mechanics which do work and do not suffer the same problems as what dust equipment does but with a dust twist. take hives. why can't it be a simple throw a box of ammo down or m...
- by ADAM-OF-EVE - at 2014.09.30 18:22:00
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292. [Hotfix Echo] Logistic class - in Feedback/Requests [original thread]
i find most of the fix logi/don't fix logi arguments completely stupid. i rarely ever see anyone asking the right questions when it comes to logi's to even warrant ideas on their proposed fix. its quite ridiculous to even consider balancing a su...
- by ADAM-OF-EVE - at 2014.09.30 00:51:00
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293. Is this game worth a comeback? - in General Discussions [original thread]
depends what you play.... if its logibro then don't bother. they have only gotten worse with every patch either direct or indirect. im still holding out hope that one day i will be able to return to dust myself
- by ADAM-OF-EVE - at 2014.09.29 23:53:00
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294. remove light/medium/heavy suit clasifications - in Feedback/Requests [original thread]
remove light/medium/heavy suit classifications and instead have only the specific role suits. add the remaining suits with no specific role to a basic suits tree. basic, scout, assault, logistics, commando, heavy. basic would be a combined skil...
- by ADAM-OF-EVE - at 2014.09.26 19:27:00
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295. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
normal dropship should be very slow but with insane ehp and bonus to resists so it can drop off and pick up players during combat they should remove the turret from the ADS and increase its speed dramatically but at the expense of ehp. dropship...
- by ADAM-OF-EVE - at 2014.09.24 21:33:00
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296. Simulated Market - in Feedback/Requests [original thread]
Alaika Arbosa wrote: ADAM-OF-EVE wrote: all this will do is get people buying in bulk on the cheap weeks and then using them on the expensive weeks to bring the costs back down. i think it will actually increase FOTM use as the cheap weeks...
- by ADAM-OF-EVE - at 2014.09.09 22:45:00
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297. Simulated Market - in Feedback/Requests [original thread]
all this will do is get people buying in bulk on the cheap weeks and then using them on the expensive weeks to bring the costs back down. i think it will actually increase FOTM use as the cheap weeks allow for people to buy more in preparation f...
- by ADAM-OF-EVE - at 2014.09.09 22:31:00
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298. logi are near non existant - in General Discussions [original thread]
logis doing their role are in my opinion currently the weakest survivability with the most expensive fittings costs. this is why i have been sat out here in the real world on the sidelines waiting for something to be done about it. my main focus i...
- by ADAM-OF-EVE - at 2014.09.08 19:39:00
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299. create a benefit to using crew with controls to manage them - in Feedback/Requests [original thread]
my suggestion is (all numbers are just an example so dont quote me on them) Dropships: +10% bonus the shield and arm ehp and -2% to speed per seat filled. +5% speed per empty seat for 10 secs after a player exits the vehicle. this give...
- by ADAM-OF-EVE - at 2014.09.07 18:40:00
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300. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
create a set of skills for small turret use in vehicles which don't require the crew to pay sp into turret fitting which they have no use for. in the old days you could do your fitting and operation skills seperate allowing for crew to train in we...
- by ADAM-OF-EVE - at 2014.09.07 17:24:00
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