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41. Another CPM Question; What first inspired you to play this game? - in General Discussions [original thread]
jenza aranda wrote: i.e. for me it was the potential of the future connection to eve. the idea that they would be manufacturing our equipment and that each game had some kind of meaning. I also loved the idea that some day i may be inside the ...
- by ACE OF JOKERS - at 2013.11.25 01:04:00
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42. why do players skill into FOTMs? - in General Discussions [original thread]
Flix Keptick wrote: I have been wondering lately. Why do people skill into fotms? Stat Padding E-p33n stroking Forum bragging. Like those douches that have something in their comments like : KDR > All? Seen them? Those are FOTM cha...
- by ACE OF JOKERS - at 2013.11.25 01:02:00
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43. AVers, how to kill a tank. - in General Discussions [original thread]
Spkr4theDead wrote: ACE OF JOKERS wrote: Benjamin Ciscko wrote: Spkr4theDead wrote: ZeHealingHurts HurtingHeals wrote: So make AV obsolete? K. I'll never understand the problem you all have with a tank being its own best counter....
- by ACE OF JOKERS - at 2013.11.25 00:50:00
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44. Heavies and the AR >Question for my Fat Cousins< - in General Discussions [original thread]
Llast 326 wrote: So, i lurk around, I sneak, and I see thingsGǪ oh the things I have seenGǪ I have seen more and more Heavies packing the AR, and this has me wondering a few things. Are these AR toting Heavies just med frames stepping up for...
- by ACE OF JOKERS - at 2013.11.25 00:45:00
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45. You know what I find funny? - in General Discussions [original thread]
Iron Wolf Saber wrote: BPO whiners are extremely obsessively selective of 'violated terms.' By their logic: SP Refunds are against Consumer laws as well especially if any of them have been boosted and spent into vehicles or previously before ...
- by ACE OF JOKERS - at 2013.11.25 00:41:00
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46. AVers, how to kill a tank. - in General Discussions [original thread]
Benjamin Ciscko wrote: Spkr4theDead wrote: ZeHealingHurts HurtingHeals wrote: So make AV obsolete? K. I'll never understand the problem you all have with a tank being its own best counter. Nobody has a problem with a sniper being it'...
- by ACE OF JOKERS - at 2013.11.25 00:37:00
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47. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Doc Noah wrote: ACE OF JOKERS wrote: Auld Syne wrote: ACE OF JOKERS wrote: What good is shield regen if you are DEAD. What good is shield regen if you suck? Well i dont know you, but i do pretty fine thank you. But if you suc...
- by ACE OF JOKERS - at 2013.11.25 00:34:00
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48. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Auld Syne wrote: ACE OF JOKERS wrote: What good is shield regen if you are DEAD. What good is shield regen if you suck? Well i dont know you, but i do pretty fine thank you. But if you suck i might be able to give you some pointers...
- by ACE OF JOKERS - at 2013.11.25 00:26:00
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49. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Sgt Kirk wrote: Also The Amarr suits are always the slowest suits out there on top of that heavy suits are the slowest suits in the game, I'm pretty sure a Gallente Heavy with 600 armor (basically what a Gallente Heavy would be right at the sta...
- by ACE OF JOKERS - at 2013.11.25 00:24:00
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50. AVers, how to kill a tank. - in General Discussions [original thread]
Atiim wrote: knight of 6 wrote: How to kill a tank 1) wait for reps to cycle 2) shoot did I miss anything? Because the aura definitely renders perfectly around the HAV to indicate that it's reps and hardners are down. As if anything re...
- by ACE OF JOKERS - at 2013.11.25 00:23:00
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51. AVers, how to kill a tank. - in General Discussions [original thread]
Jason Pearson wrote: Step 1, Get a HAV Step 2, Get a Railgun Step 3, Damage mods Step 4, Kill Tanks Step 5, ???? Step 6, Profit! AVers are supposed to use AV weaponry. Using a tank would make me a TANKER. You ok in the head bro? Option...
- by ACE OF JOKERS - at 2013.11.25 00:19:00
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52. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Medic 1879 wrote: Jacques Cayton II wrote: I can't wait for my Caldari heavy with 900 shields and 300 armor ^o^ I cant wait for that either 1 flux grenade and 1-2 MD rounds and bingo easiest heavy kill ever lol. On a serious not armour t...
- by ACE OF JOKERS - at 2013.11.25 00:18:00
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53. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Iron Wolf Saber wrote: I think its because of the scrambler rifles becoming a thing again. And while speed may not do much for combat it greatly helps for prepositioning and countering to get the opening fire to end a squad quickly. No , ...
- by ACE OF JOKERS - at 2013.11.25 00:17:00
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54. Ideas on balancing the SCR without NERFING it to the Ground - in General Discussions [original thread]
stlcarlos989 wrote: ACE OF JOKERS wrote: stlcarlos989 wrote: ACE OF JOKERS wrote: stlcarlos989 wrote: Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist...
- by ACE OF JOKERS - at 2013.11.25 00:14:00
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55. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Sgt Kirk wrote: This person is a scrub that doesn't realize the difference between shield and armor. Armor is supposed to have a lot more HP than shields due to it's nature and characteristics. . So is speed loss. A 700 Armor Gal Logi HO...
- by ACE OF JOKERS - at 2013.11.25 00:08:00
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56. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Cat Merc wrote: The difference between armor and shields at the STD level is pretty noticable. Armor has much more HP, but much slower regeneration, while shields are the opposite. At the proto level they become equal, blurring the difference ...
- by ACE OF JOKERS - at 2013.11.25 00:04:00
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57. Ideas on balancing the SCR without NERFING it to the Ground - in General Discussions [original thread]
stlcarlos989 wrote: ACE OF JOKERS wrote: stlcarlos989 wrote: Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help ev...
- by ACE OF JOKERS - at 2013.11.25 00:03:00
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58. Ideas on balancing the SCR without NERFING it to the Ground - in General Discussions [original thread]
stlcarlos989 wrote: Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which ...
- by ACE OF JOKERS - at 2013.11.24 23:52:00
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59. Ideas on balancing the SCR without NERFING it to the Ground - in General Discussions [original thread]
True Adamance wrote: ACE OF JOKERS wrote: Whiners will whine...but yeah.... No I'm serious. ScR needs nerfing into the ground to bring it in line with HAV's...eventually you infantrymen will be complaining your laser tech can't cut throug...
- by ACE OF JOKERS - at 2013.11.24 22:26:00
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60. Ideas on balancing the SCR without NERFING it to the Ground - in General Discussions [original thread]
Whiners will whine...but yeah....
- by ACE OF JOKERS - at 2013.11.24 22:22:00
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