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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
210
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Posted - 2013.11.24 21:46:00 -
[1] - Quote
Ideas on balancing the SCR without NERFING it to the Ground like most QQers want to:
People QQ a lot about the SCR because their butt hurt selves cannot win with their crappy AR or scouts that think the SCR kills too fast but they are ignoring the fact any weapon evaporates a scout suit in a second, not being precisely the SCR fault , but Under-powered scout suits that cannot even take a shot from a Light weapon and cant even dodge scanners effectively..
News for you, there are LOT, and i mean a FREAKN lot of SCR users that are utter crap at using it. They just get lucky now and then while mashing R1.A vague and less effective imitation of AR Spray and Pray (lack of)Technique. Me Myself being a SCR user , i NEVER get killed by another SCR.I always win vs SCR tourists and win a big deal of 1 v 1 SCR battles UNLESS im severely hurt, etc... What does this mean? Im better at it,because i use the charge shot, aim to the head ,and use follow-up shots with high precision.
NOw lots of people get lucky shots because of AA , great CQ Hipfire accuracy for a mid-Long weapon and high alpha damage. Most QQ i've seen around think that Alpha damage nerf will balance the SCR.But no, it will nerf it to the ground. Making the weapon useless. No one would use it.Me myself if the Imperial SCR does NOT Hit at LEAST 75 Base damage per shot i wouldt use it at all. The SCR already has lots of disadvantages that other weapons dont have: GÖªHigher CPU usage for a Light weapon GÖªHighest PG usage of any light weapon GÖªNot very appreciated OVERHEAT mechanic, making it a very good weapon for 1 v 1 engagements but a crappy one for engaging vs multiple opponents GÖªMore SP sink than some commonly used assault weapons, like the AR
People that use the SCR use it because they are willing to pay the price for the SCR.SPECIALLY people not using Amarr assault suits they are really fighting against the tides. Nerf the Alpha damage or charged shot , you make the weapon utterly useless....
now the problem and the REASON the SCR became popular was : wait for it... YES! thats it, when AA came into play. Now every scrub that couldn't hit sh*t with the SCR on release are magically transformed into Amarrian MArksmen! sometimes without even pressing L1 once!
SOLUTION: GÖª TONE DOWN AA at closer ranges or REMOVE IT. The SCR and the Laser rifle only need slight AA at longer ranges. GÖª INCREASE THE SIZE of the HIP FIRE CROSS. The SCR is NOT A CQ Weapon, same as when i use the Laser Rifle , i should consider changing into my SMG whenever an engagement becomes too CQ. Not be able to use the SCR with a Charged shot as a Shotgun without using L1,since AA will make the hit connect. The SCR should feel more like the Sniper Rifle while shooting without aiming than the SMG....
With this 2 Changes you are making it a SPECIALIST weapon, And the difference between skilled SCR users and ''tourist'' or EZ moders will be more noticeable.
DO IT CCP, im tired of the QQ vs the SCR...Like SRSLY.
TY, leave your hate below.
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Oswald Rehnquist
670
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Posted - 2013.11.24 21:49:00 -
[2] - Quote
Easy, make small uncharged shots cost a lot more heat and then reduce the heat built up by charge shots, boom no more spam.
As for the ASR, just reduce the overheat mechanic to trigger about 30% into the clip, leading to more controlled bursts.
Below 28 dB
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Flix Keptick
Red Star. EoN.
1335
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Posted - 2013.11.24 21:51:00 -
[3] - Quote
Why does it need to get nerfed? Look at the ration of ar kills and scr kills and tell me which one should realy get nerfed. One this is sure thought, both of them need a mage nerf to account for the massive buff that came with the 1.6 hit detection fix
"Please don't"
GÿåForum warrior lvl.1Gÿå
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
211
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Posted - 2013.11.24 21:54:00 -
[4] - Quote
Oswald Rehnquist wrote:1-Easy, make small uncharged shots cost a lot more heat and then reduce the heat built up by charge shots, boom no more spam.
2-As for the ASR, just reduce the overheat mechanic to trigger about 30% into the clip, leading to more controlled bursts.
1-This I like , its a good solution too.
2- LOL No. AR have 60 Bullets without Overheat, AND are more precise. the ASCR sucks and everyone with half a brain will choose an Ar if looking for Full auto fire capabilities. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
211
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Posted - 2013.11.24 21:55:00 -
[5] - Quote
Flix Keptick wrote:Why does it need to get nerfed? Look at the ration of ar kills and scr kills and tell me which one should realy get nerfed. One this is sure thought, both of them need a mage nerf to account for the massive buff that came with the 1.6 hit detection fix
Well im not saying the AR does NOT deserve a nerf. Im just saying the most sensible nerf for the SCR would be that IMO. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4249
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Posted - 2013.11.24 21:55:00 -
[6] - Quote
ACE OF JOKERS wrote:Ideas on balancing the SCR without NERFING it to the Ground like most QQers want to:
People QQ a lot about the SCR because their butt hurt selves cannot win with their crappy AR or scouts that think the SCR kills too fast but they are ignoring the fact any weapon evaporates a scout suit in a second, not being precisely the SCR fault , but Under-powered scout suits that cannot even take a shot from a Light weapon and cant even dodge scanners effectively..
News for you, there are LOT, and i mean a FREAKN lot of SCR users that are utter crap at using it. They just get lucky now and then while mashing R1.A vague and less effective imitation of AR Spray and Pray (lack of)Technique. Me Myself being a SCR user , i NEVER get killed by another SCR.I always win vs SCR tourists and win a big deal of 1 v 1 SCR battles UNLESS im severely hurt, etc... What does this mean? Im better at it,because i use the charge shot, aim to the head ,and use follow-up shots with high precision.
NOw lots of people get lucky shots because of AA , great CQ Hipfire accuracy for a mid-Long weapon and high alpha damage. Most QQ i've seen around think that Alpha damage nerf will balance the SCR.But no, it will nerf it to the ground. Making the weapon useless. No one would use it.Me myself if the Imperial SCR does NOT Hit at LEAST 75 Base damage per shot i wouldt use it at all. The SCR already has lots of disadvantages that other weapons dont have: GÖªHigher CPU usage for a Light weapon GÖªHighest PG usage of any light weapon GÖªNot very appreciated OVERHEAT mechanic, making it a very good weapon for 1 v 1 engagements but a crappy one for engaging vs multiple opponents GÖªMore SP sink than some commonly used assault weapons, like the AR
People that use the SCR use it because they are willing to pay the price for the SCR.SPECIALLY people not using Amarr assault suits they are really fighting against the tides. Nerf the Alpha damage or charged shot , you make the weapon utterly useless....
now the problem and the REASON the SCR became popular was : wait for it... YES! thats it, when AA came into play. Now every scrub that couldn't hit sh*t with the SCR on release are magically transformed into Amarrian MArksmen! sometimes without even pressing L1 once!
SOLUTION: GÖª TONE DOWN AA at closer ranges or REMOVE IT. The SCR and the Laser rifle only need slight AA at longer ranges. GÖª INCREASE THE SIZE of the HIP FIRE CROSS. The SCR is NOT A CQ Weapon, same as when i use the Laser Rifle , i should consider changing into my SMG whenever an engagement becomes too CQ. Not be able to use the SCR with a Charged shot as a Shotgun without using L1,since AA will make the hit connect. The SCR should feel more like the Sniper Rifle while shooting without aiming than the SMG....
With this 2 Changes you are making it a SPECIALIST weapon, And the difference between skilled SCR users and ''tourist'' or EZ moders will be more noticeable.
DO IT CCP, im tired of the QQ vs the SCR...Like SRSLY.
TY, leave your hate below.
NERF IT INTO THE GROUND. TEAM WORK SHOULD NEVER HAVE TO BE USED TO TAKE DOWN SCR USERS, I SHOULD....BLAH BLAH BLAH.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
212
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Posted - 2013.11.24 22:22:00 -
[7] - Quote
Whiners will whine...but yeah.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4250
|
Posted - 2013.11.24 22:24:00 -
[8] - Quote
ACE OF JOKERS wrote:Whiners will whine...but yeah....
No I'm serious. ScR needs nerfing into the ground to bring it in line with HAV's...eventually you infantrymen will be complaining your laser tech can't cut through tank hulls.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
212
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Posted - 2013.11.24 22:26:00 -
[9] - Quote
True Adamance wrote:ACE OF JOKERS wrote:Whiners will whine...but yeah.... No I'm serious. ScR needs nerfing into the ground to bring it in line with HAV's...eventually you infantrymen will be complaining your laser tech can't cut through tank hulls.
Not the hull,but i should be able to deplete aLL off you Shields with one charged shot...
<..<
>..>
XD |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4250
|
Posted - 2013.11.24 22:28:00 -
[10] - Quote
ACE OF JOKERS wrote:True Adamance wrote:ACE OF JOKERS wrote:Whiners will whine...but yeah.... No I'm serious. ScR needs nerfing into the ground to bring it in line with HAV's...eventually you infantrymen will be complaining your laser tech can't cut through tank hulls. Not the hull,but i should be able to deplete aLL off you Shields with one charged shot...
<..<
>..>
XD
Lol well played.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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TranquilBiscuit ofVaLoR
F.T.U.
682
|
Posted - 2013.11.24 22:31:00 -
[11] - Quote
i have no problem with scrambler rifles or assault rifles. assault rifle nerf is already confirmed and scrambler rifle is fine.
Tell me, how exactly DOES a biscuit gain Valor?
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Robocop Junior
Ostrakon Agency Gallente Federation
381
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Posted - 2013.11.24 22:32:00 -
[12] - Quote
Or give us a militia version so noobs can experience it and all its glory so they don't have to just pick .AR. Naaaah just nerf it into the ground......LIKE SRSLY BROSEPH |
Shotty GoBang
Pro Hic Immortalis
2450
|
Posted - 2013.11.24 22:35:00 -
[13] - Quote
ACE OF JOKERS wrote: SOLUTION: GÖª TONE DOWN AA at closer ranges or REMOVE IT. The SCR and the Laser rifle only need slight AA at longer ranges. GÖª INCREASE THE SIZE of the HIP FIRE CROSS. The SCR is NOT A CQ Weapon, same as when i use the Laser Rifle , i should consider changing into my SMG whenever an engagement becomes too CQ. Not be able to use the SCR with a Charged shot as a Shotgun without using L1,since AA will make the hit connect. The SCR should feel more like the Sniper Rifle while shooting without aiming than the SMG....
All of my +1's for you, good sir. |
Llast 326
An Arkhos
544
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Posted - 2013.11.24 22:48:00 -
[14] - Quote
Well thought out and explained, i would be happy with either your ideas or Oswald's. Though I am not sure the SCR needs a nerd, beyond a roll back of AA on rifles in generalGǪ AR needs to be addressed, though many say to wait until the new rifles are outGǪ the problems that exist with the AR now will still exist then. If the SCR is still viewed as needing a nerf (and I am not convinced it does, beyond the AA) after 1.8 I would be surprised.
I am apparently not the only fool
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Mortedeamor
WASTELAND JUNK REMOVAL
842
|
Posted - 2013.11.24 22:50:00 -
[15] - Quote
ccp doesnt think scr needs to be nerfed hell they are buffing the range of scr as of 1.7 by 30m |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5366
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Posted - 2013.11.24 23:03:00 -
[16] - Quote
Fix the SCR heat exploit. That is all.
It's in widespread usage now and I firmly believe that it is skewing the perception of this weapon - once you encounter a few people who can fire off entire SCR clips without worrying about the overheat, it does start to seem like a problem.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Atiim
Living Like Larry Schwag
1331
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Posted - 2013.11.24 23:05:00 -
[17] - Quote
True Adamance wrote:ACE OF JOKERS wrote:Whiners will whine...but yeah.... No I'm serious. ScR needs nerfing into the ground to bring it in line with HAV's...eventually you infantrymen will be complaining your laser tech can't cut through tank hulls. Oh god no. We need to buff the SCR Rifles.
We need to make it to where the other team either needs to have another SCR Rifle, or make it to where 3-6 people have to work together to take me out. Only then can we achieve balance.
Because forcing 3-6 people to take out one person is perfectly balanced
Check out my corp's new website here :D
-HAND
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4253
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Posted - 2013.11.24 23:09:00 -
[18] - Quote
Atiim wrote:True Adamance wrote:ACE OF JOKERS wrote:Whiners will whine...but yeah.... No I'm serious. ScR needs nerfing into the ground to bring it in line with HAV's...eventually you infantrymen will be complaining your laser tech can't cut through tank hulls. Oh god no. We need to buff the SCR Rifles. We need to make it to where the other team either needs to have another SCR Rifle, or make it to where 3-6 people have to work together to take me out. Only then can we achieve balance. Because forcing 3-6 people to take out one person is perfectly balanced
That's what I'm saying man.
We cant have team work in a tactical shooter.
We cant have weapons and equipment fulfilling specific roles that's too progressive.
Dude why the hell do we even bother making the distinction between AV and regular weapons. All guns need to be able to take down HAV and drop ships...and bro if we have to use intelligence or effort then something is wrong and they need a nerf. **** me I should be taking down dropships with my Scrambler pistol in a single shot....
Were on the same page buddy....Tanks need to be OHKOed with ease, and cost 32,000,000,000 ISK cause they are too powerful and require co-ordination to take down...eugh what a filthy word.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Keri Starlight
0uter.Heaven Proficiency V.
1517
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Posted - 2013.11.24 23:21:00 -
[19] - Quote
Aim Assist is fine.
The Scrambler is very powerful, I'm not sure what to say about it in it's current state...
But it's getting a 30m optimal range buff in 1.7... that will definitely break the weapon balance. Basically, it's going to be a sniper rifle but with much higher damage output and versatility.
Personally, I would go for a lower ROF Cap for the Scrambler... do you remember the 1.1 TAC AR? The TAC AR nerf was a hard one (maybe a bit too much), indeed, but a 450 RPM limit (instead of the 400 of the TAC AR) should be ok, in my honest opinion.
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
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Atiim
Living Like Larry Schwag
1331
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Posted - 2013.11.24 23:35:00 -
[20] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:
No I'm serious. ScR needs nerfing into the ground to bring it in line with HAV's...eventually you infantrymen will be complaining your laser tech can't cut through tank hulls.
Oh god no. We need to buff the SCR Rifles. We need to make it to where the other team either needs to have another SCR Rifle, or make it to where 3-6 people have to work together to take me out. Only then can we achieve balance. Because forcing 3-6 people to take out one person is perfectly balanced That's what I'm saying man. We cant have team work in a tactical shooter. We cant have weapons and equipment fulfilling specific roles that's too progressive. Dude why the hell do we even bother making the distinction between AV and regular weapons. All guns need to be able to take down HAV and drop ships...and bro if we have to use intelligence or effort then something is wrong and they need a nerf. **** me I should be taking down dropships with my Scrambler pistol in a single shot.... Were on the same page buddy....Tanks need to be OHKOed with ease, and cost 32,000,000,000 ISK cause they are too powerful and require co-ordination to take down...eugh what a filthy word. -_-
I though Void Echo was crazy, but you.... You take the cake... I mean "PIE".
I understand that using teamwork and tactics to take you down seems fun and interesting on paper, but at least try to think about the infantry and AV who will have to deal with 3-7 HAVs on the field at the same time. At least attempt to see things from the other class.
Why don't we just stop twisting my words and actually listen to what I'm saying here.
HAVs currently require so little to no teamwork that it's currently a game of who can move the joysticks and press R1 and glance down at the bottom left corner of the screen every 10 seconds. Also, whether or not you actually use teamwork is irrelevant here, because you aren't required to use teamwork
AV currently requires so little to no teamwork that it's currently a game of who can look about 150-100m in front of them with pressing and holding R1 until the the target goes pop. Again, whether or not you actually use teamwork is irrelevant here, because you aren't required to use teamwork as well
I personally believe that both classes should be forced to use teamwork. I don't see why everyone keeps twisting my words here. Or was I not being clear enough for you?
And on another note, why are we balancing PRO weapons against a STD hull? That makes no sense to me whatsoever.
Check out my corp's new website here :D
-HAND
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Meeko Fent
Commando Perkone Caldari State
1676
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Posted - 2013.11.24 23:40:00 -
[21] - Quote
Is nerfing core mechanics the only way people seem to be able to thin to fix something?
AA is fine.
Make the heat build up per shot instead of per second.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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stlcarlos989
SVER True Blood Public Disorder.
496
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Posted - 2013.11.24 23:43:00 -
[22] - Quote
Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which is currently vastly in the favor of armor. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
489
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Posted - 2013.11.24 23:48:00 -
[23] - Quote
As someone who doesn't use scrambler rifles, I don't see what all the fuss is about. Not once did I feel it's OP after dying to one.
Yes, as a scout you die to them quickly...but you already die to any other weapon that sneezes at you, so I don't see a difference.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
215
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Posted - 2013.11.24 23:52:00 -
[24] - Quote
stlcarlos989 wrote:Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which is currently vastly in the favor of armor.
The Problem is the SCR is NOT a TAC AR. They are supposed to be different. The RoF should not get tweaked,more like he penalty for Follow up shots.
If i shoot a charged shot i could fire 5 more i VERY rapid succession OR Shoot 10 with a -+ a sec delay..... Remember The SCR has higher RoF than the TAC but also has an OVERHEAT mechanic and Horrible Fitting requirements.... |
stlcarlos989
SVER True Blood Public Disorder.
498
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Posted - 2013.11.25 00:00:00 -
[25] - Quote
ACE OF JOKERS wrote:stlcarlos989 wrote:Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which is currently vastly in the favor of armor. The Problem is the SCR is NOT a TAC AR. They are supposed to be different. The RoF should not get tweaked,more like he penalty for Follow up shots.
If i shoot a charged shot i could fire 5 more i VERY rapid succession OR Shoot 10 with a -+ a sec delay..... Remember The SCR has higher RoF than the TAC but also has an OVERHEAT mechanic and Horrible Fitting requirements.... It also has zero recoil and is capable of 1300 DPS. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
215
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Posted - 2013.11.25 00:03:00 -
[26] - Quote
stlcarlos989 wrote:ACE OF JOKERS wrote:stlcarlos989 wrote:Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which is currently vastly in the favor of armor. The Problem is the SCR is NOT a TAC AR. They are supposed to be different. The RoF should not get tweaked,more like he penalty for Follow up shots.
If i shoot a charged shot i could fire 5 more i VERY rapid succession OR Shoot 10 with a -+ a sec delay..... Remember The SCR has higher RoF than the TAC but also has an OVERHEAT mechanic and Horrible Fitting requirements.... It also has zero recoil and is capable of 1300 DPS.
At a COST.It not like it has 1300DPs POTENTIAL damage for free like other light weapons. |
stlcarlos989
SVER True Blood Public Disorder.
498
|
Posted - 2013.11.25 00:09:00 -
[27] - Quote
ACE OF JOKERS wrote:stlcarlos989 wrote:ACE OF JOKERS wrote:stlcarlos989 wrote:Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which is currently vastly in the favor of armor. The Problem is the SCR is NOT a TAC AR. They are supposed to be different. The RoF should not get tweaked,more like he penalty for Follow up shots.
If i shoot a charged shot i could fire 5 more i VERY rapid succession OR Shoot 10 with a -+ a sec delay..... Remember The SCR has higher RoF than the TAC but also has an OVERHEAT mechanic and Horrible Fitting requirements.... It also has zero recoil and is capable of 1300 DPS. At a COST.It not like it has 1300DPs POTENTIAL damage for free like other light weapons. LMAO the cost doesn't offset the massive DPS benefit, its also 44k when the TAC AR is 77k. I obviously can't change your mind or any other SCR user, so continue to defend the SCR because you can't deny the inevitable nerf. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
215
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Posted - 2013.11.25 00:14:00 -
[28] - Quote
stlcarlos989 wrote:ACE OF JOKERS wrote:stlcarlos989 wrote:ACE OF JOKERS wrote:stlcarlos989 wrote:Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which is currently vastly in the favor of armor. The Problem is the SCR is NOT a TAC AR. They are supposed to be different. The RoF should not get tweaked,more like he penalty for Follow up shots.
If i shoot a charged shot i could fire 5 more i VERY rapid succession OR Shoot 10 with a -+ a sec delay..... Remember The SCR has higher RoF than the TAC but also has an OVERHEAT mechanic and Horrible Fitting requirements.... It also has zero recoil and is capable of 1300 DPS. At a COST.It not like it has 1300DPs POTENTIAL damage for free like other light weapons. LMAO the cost doesn't offset the massive DPS benefit, its also 44k when the TAC AR is 77k. I obviously can't change your mind or any other SCR user, so continue to defend the SCR because you can't deny the inevitable nerf.
Same as the ASCR is 77 and the Duvolle is 44k. I dont see your point. Plus the TAC needs a buff? yes, does not mean the SCR needs a damage nerf.
What? What inevitable nerf? 1st off, what i proposed in this post IS in a way a nerf. A huge one too. 2nd,CCP doesnt really feel the SCR needs a nerf, thy re actually BUFFING it.
They know, they have the numbers, they know the SCR is a very good weapon , but only in the hands of skilled players as it should be. I dont see any scrubs killing me by chance just because of the SCR alpha damage ,an i run a 580 HP amarr assault mostly SHIELD TANKED and i survive most SCR engagements if not all of them. So i;m guessing people are: 1-Doing it WRONG 2-Facing very skilled SCR users
Which in any case does not mean the SCR needs a damage nerf. |
Meeko Fent
Commando Perkone Caldari State
1677
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Posted - 2013.11.25 14:01:00 -
[29] - Quote
stlcarlos989 wrote:ACE OF JOKERS wrote:stlcarlos989 wrote:Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which is currently vastly in the favor of armor. The Problem is the SCR is NOT a TAC AR. They are supposed to be different. The RoF should not get tweaked,more like he penalty for Follow up shots.
If i shoot a charged shot i could fire 5 more i VERY rapid succession OR Shoot 10 with a -+ a sec delay..... Remember The SCR has higher RoF than the TAC but also has an OVERHEAT mechanic and Horrible Fitting requirements.... It also has zero recoil and is capable of 1300 DPS. Can you mash the button 11 times every second?
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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Korvin Lomont
United Pwnage Service RISE of LEGION
266
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Posted - 2013.11.25 14:23:00 -
[30] - Quote
Meeko Fent wrote:stlcarlos989 wrote:ACE OF JOKERS wrote:stlcarlos989 wrote:Drop the imperial scrambler rifle's RoF to 400 RPM which is the same as the TAC AR and I also agree with the removal of aim assist. This will balance the SCR and it will help even the balance between shields and armor which is currently vastly in the favor of armor. The Problem is the SCR is NOT a TAC AR. They are supposed to be different. The RoF should not get tweaked,more like he penalty for Follow up shots.
If i shoot a charged shot i could fire 5 more i VERY rapid succession OR Shoot 10 with a -+ a sec delay..... Remember The SCR has higher RoF than the TAC but also has an OVERHEAT mechanic and Horrible Fitting requirements.... It also has zero recoil and is capable of 1300 DPS. Can you mash the button 11 times every second?
This was one of the reasons for Tac Ar ROF nerf so either a majority was able to do this or everyone was using a modded controler with the Tac AR.
Both possibliities exists for the SCR as well. I know there is the overheat BUT if you are good (use modded controller) you still can get 18 shots out bevor overheating.
That is an entire Tac AR clip so if you compare both weapons.
The SCR is able to dish out nearly twice the DPS with the same amaount of bullets right now this is somehow balanced due to lesser range but that will change with 1.7.
And if you look to the next weapon where overheat is used to balance damage potential the LR, CCP feesl that the overheat is not enough so they gave the LR a small optimal range and a harsh damage fall off. The SCR has none of them and is still capable of doing more damage bevore the overheat.
You could of course argue that these weapons are UP but maybe the SCR is just OP compared to them... |
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