Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. CCP , BAN HIM - in General Discussions [original thread]
Hellsatano wrote: Dengru wrote: I knew hellsatano before he was famous autographs are heard on Mondays Tuesdays and Fridays after DT A.Inferno is sad.
- by ACE OF JOKERS - at 2013.11.22 03:03:00
|
102. Forge Guns in 1.7... - in General Discussions [original thread]
Vulpes Dolosus wrote: ACE OF JOKERS wrote: Vulpes Dolosus wrote: The only thing that need changed with forges, honestly, is a range nerf. 400m can literally deny vehicles whole maps if positioned with any thought. Something like 200-250m....
- by ACE OF JOKERS - at 2013.11.22 03:02:00
|
103. How Many People Will Be Taking A Break If There's No FULL Respec In 1.7? - in General Discussions [original thread]
Himiko Kuronaga wrote: TranquilBiscuit ofVaLoR wrote: just wondering. i know alot of us have been talking about this, but i want to get it all in one thread. if 1.7 sucks, and they stick with this Vehicle Respec only bullshit, then how many ...
- by ACE OF JOKERS - at 2013.11.22 02:59:00
|
104. Amarr weapons are all OP - in General Discussions [original thread]
Sgt Kirk wrote: GAL LOGI and AR. all you need. Fixed*
- by ACE OF JOKERS - at 2013.11.22 02:57:00
|
105. Amarr weapons are all OP - in General Discussions [original thread]
Sinboto Simmons wrote: They kill us too quickly so they must be OP. - Matari and Caldari units. QQ MOAR.
- by ACE OF JOKERS - at 2013.11.22 02:56:00
|
106. How Many People Will Be Taking A Break If There's No FULL Respec In 1.7? - in General Discussions [original thread]
Zero Harpuia wrote: That's the thing. A good number of people researched and planned and specced into what they knew they want. All they'd get out of a respec is having to re-apply their points in the same places. They don't GET ANYTHING. THA...
- by ACE OF JOKERS - at 2013.11.22 02:54:00
|
107. How Many People Will Be Taking A Break If There's No FULL Respec In 1.7? - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: I'm already "taking a break". My character hibernates and I remember it two or three months later, use the SP, play for a week or two, and it repeats. Agreed on your procedure. Your signature is stupid ...
- by ACE OF JOKERS - at 2013.11.22 02:54:00
|
108. Should I start all over? - in General Discussions [original thread]
True Adamance wrote: I'm going rail sniping. That's a great way for me to earn my ISK back! Thanks Checkmate, I now have a reason to play again! You are welcome old friend....
- by ACE OF JOKERS - at 2013.11.22 02:48:00
|
109. How Many People Will Be Taking A Break If There's No FULL Respec In 1.7? - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: just wondering. i know alot of us have been talking about this, but i want to get it all in one thread. if 1.7 sucks, and they stick with this Vehicle Respec only bullshit, then how many people will say, "enough i...
- by ACE OF JOKERS - at 2013.11.22 02:47:00
|
110. Should I start all over? - in General Discussions [original thread]
Cinelgi wrote: My KDR is: 1.23 W/L: 2.67 Don't know if I should or not. NO, K-D ratio is easily padded. (There are lots , LOTS of players with 5+ K-D ratio taht have it just because they are always proto stomping, sniping with thales, usin...
- by ACE OF JOKERS - at 2013.11.22 02:40:00
|
111. 1.7 - The Two Things that Matter Most - in General Discussions [original thread]
Shotty GoBang wrote: CAMille DANIELz wrote: Shotguns - The close-quarters weapons of choice. I do think that it is BS that you have to have LW lv4 to even spec into, but otherwise this weapon is probably the best designed in Dust right now,...
- by ACE OF JOKERS - at 2013.11.22 02:30:00
|
112. Forge Guns in 1.7... - in General Discussions [original thread]
Vulpes Dolosus wrote: The only thing that need changed with forges, honestly, is a range nerf. 400m can literally deny vehicles whole maps if positioned with any thought. Something like 200-250m. I would agree if this range is not applied t...
- by ACE OF JOKERS - at 2013.11.22 01:29:00
|
113. Forge Guns in 1.7... - in General Discussions [original thread]
Rusty Shallows wrote: Why is it we have some people who badly want boosting of their own stuff and nerfing of other people's things? Tankers will be tankers
- by ACE OF JOKERS - at 2013.11.22 01:27:00
|
114. Forge Guns in 1.7... - in General Discussions [original thread]
Harpyja wrote: I read from this thread that forge guns are not being changed in 1.7 Is this really true? I sure hope not; what does everyone else think? I at least hope that forge guns aren't being changed with the catch that ADV and PRO f...
- by ACE OF JOKERS - at 2013.11.22 01:14:00
|
115. LOL, about those supply depots in 1.7 - in General Discussions [original thread]
CharCharOdell wrote: ACE OF JOKERS wrote: PLUS YOU PEOPLE MUST ADMIT ,it will be fun playing with supply depos for once. Im tired of Tanks always destroying them to deny enemy players to take out their AV stuff and fight on an equal ground...
- by ACE OF JOKERS - at 2013.11.22 01:06:00
|
116. Yup these maps are way too big -_- - in General Discussions [original thread]
VAHZZ wrote: ACE OF JOKERS wrote: VAHZZ wrote: I actually think the maps are way too small...I am a man that likes wide open maps, like free-roam open maps games - RPG brah. Well i am a man that likes URBAN battle enviroments, and the...
- by ACE OF JOKERS - at 2013.11.22 00:55:00
|
117. Yup these maps are way too big -_- - in General Discussions [original thread]
Pr0phetzReck0ning wrote: VAHZZ wrote: ACE OF JOKERS wrote: VAHZZ wrote: I actually think the maps are way too small...I am a man that likes wide open maps, like free-roam open maps games - RPG brah. Well i am a man that likes URBAN...
- by ACE OF JOKERS - at 2013.11.22 00:55:00
|
118. 1.7 - The Two Things that Matter Most - in General Discussions [original thread]
LUGMOS wrote: Seems ok. But I still want to encourage people to use the charge shots. Like I said before, decrease heat cost of the charge shot, and increase the charge max damage. People that dont use the charged shots Never win vs people ...
- by ACE OF JOKERS - at 2013.11.22 00:51:00
|
119. 1.7 - The Two Things that Matter Most - in General Discussions [original thread]
LUGMOS wrote: I belive the alpha damage should be reduced on the TacScram. Two reasons: 1. Reducing it will encourage the use of the Charge Abilty 2. It will discourage people from spamming hip fire. Also, decrease the heat cost of the charg...
- by ACE OF JOKERS - at 2013.11.22 00:36:00
|
120. 1.7 - The Two Things that Matter Most - in General Discussions [original thread]
Shotty GoBang wrote: ACE OF JOKERS wrote: I respect you shotty,so i wont be too harsh. HTFU with nerf the SCR. Stop being a puss if a SCR user connects a CHARGED SCR shot on you you were doing it wrong. No problem with charged shots. ...
- by ACE OF JOKERS - at 2013.11.22 00:15:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |