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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
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Posted - 2013.04.07 23:22:00 -
[31] - Quote
Vermaak Doe wrote:Panther Alpha wrote:HMG
- I'm ok with the shotgun destroying armor in one shoot, but it should NOT eat through your shields in one shoot too. The damage to the shields should be allot least, than the damage to the armor. You really don't know what you're talking about newberry.
Brilliant argument! Simply brilliant. |
Ulysses Knapse
Nuevo Atlas Corporation
203
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Posted - 2013.04.07 23:29:00 -
[32] - Quote
Panther Alpha wrote:- A HMG shouldn't have the same range as an AR, that is ridiculous. You're right! It should have more range, since it is a projectile weapon not a hybrid weapon.
Panther Alpha wrote:- No bullet spread what so ever ? in such a powerful gun ? What are you talking about? It has massive spread, which makes it horrible at range. |
Ulysses Knapse
Nuevo Atlas Corporation
203
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Posted - 2013.04.07 23:33:00 -
[33] - Quote
Ludvig Enraga wrote:Bendtner92 wrote:Fact is the Heavy HMG is meant to be an infantry killer and the Heavy Forge Gun a vehicle killer. If you nerf the range on the HMG it won't be an infantry killer. The Heavy can do no support due to both having no equipment slots as well as having low speed. HUGO SHTIGLETZ wrote: #1 because its extremely effective up to 60m and is still quite effective outside of that probably up to 90m most engagements occur within 45m so they dominate everything they encounter.
Wrong. Max range is 60 meters and it does little more than no damage at 50-60 meters. Not to mention you'll be missing a lot of shots with the HMG at 50+ meters. What's supposed to be a heavy killer then? Tanks and orbital strikes? Oh wait. It can't be tanks because heavys were meant to be vehicle killers. If you take your post for its face value, then heavies are supposed to be all around killers in one incarnation or another. This does not make for a balanced, fun gameplay, does it? You're insane. Heavies are not supposed to be infantry or vehicle killers any more than Assault dropsuits are, because they are just dropsuits. It is the weapon that makes the difference. Use HAVs against HMG users, use Infantry against Forge Gun users. It's simple. Now, stop thinking that Heavies are somehow supposed to be specialized, because that's what weapons are specialized for. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
137
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Posted - 2013.04.08 00:00:00 -
[34] - Quote
Ulysses Knapse wrote:Ludvig Enraga wrote:Bendtner92 wrote:Fact is the Heavy HMG is meant to be an infantry killer and the Heavy Forge Gun a vehicle killer. If you nerf the range on the HMG it won't be an infantry killer. The Heavy can do no support due to both having no equipment slots as well as having low speed. HUGO SHTIGLETZ wrote: #1 because its extremely effective up to 60m and is still quite effective outside of that probably up to 90m most engagements occur within 45m so they dominate everything they encounter.
Wrong. Max range is 60 meters and it does little more than no damage at 50-60 meters. Not to mention you'll be missing a lot of shots with the HMG at 50+ meters. What's supposed to be a heavy killer then? Tanks and orbital strikes? Oh wait. It can't be tanks because heavys were meant to be vehicle killers. If you take your post for its face value, then heavies are supposed to be all around killers in one incarnation or another. This does not make for a balanced, fun gameplay, does it? You're insane. Heavies are not supposed to be infantry or vehicle killers any more than Assault dropsuits are, because they are just dropsuits. It is the weapon that makes the difference. Use HAVs against HMG users, use Infantry against Forge Gun users. It's simple. Now, stop thinking that Heavies are somehow supposed to be specialized, because that's what weapons are specialized for.
Lol it's not what I said at all. I just pointed out that some people think that heavies are flat out killers of this or that. This kind of logic completely undermines the game making it so that are no situational advantages. It should not be 'HMG is an infantry killer weapon' - it should be more like: HMG is great for infantry killing under condition 'A' but loses out under condition 'B". And unfortunately a lot of ppl out there don't believe that the latter should be the case. |
ARF 1049
The Phoenix Federation
9
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Posted - 2013.04.08 01:46:00 -
[35] - Quote
umm well this isn't exactly along the lines of a survey but i almost always run alone and flank putting the defend order on myself to get 10 extra WP but besides that my guerilla fighting style almost always can dominate these weapons because i am a hardcore scout CQC so i am normally behind them the heavy suit doesn't turn nearly fast enough to counter me, and i used to run shotgun and still occasionally do so i know what its blind spots, hard shots, weakness and range are and i can generally avoid it. so umm i don't think either of these weapons are over powered or underpowered they are just about fine the weakness with heavies is that the longer they fire the more accurate they are so less weapon spread so they end up having a hard time to hit a jumping sprinting slashing and shooting scout. another thing with the shotgun is people tend to over steer it and shoot to the side you were moving jumping and zigzagging helps in these situations but it is normally better to run from a shotgun if you have greater or equal sprinting abilities but over all these weapons are fine as is and in this game i seriously think some people have overrated the versatility of these weapons because they are going to be screwed if you have any type of range on them if you hear either one coming from inside a building you probably shouldn't go in :) happy hunting |
ladwar
Dead Six Initiative
96
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Posted - 2013.04.08 07:09:00 -
[36] - Quote
Aeon Amadi wrote:
A.) Is the HMG overpowered? B.) Why or Why Not? C.) Are you aware of the weapon's flaws? D.) Can your play-style act on those flaws efficiently? E.) In your opinion, what is a good weapon to compare the HMG to in terms of usability? F.) In your opinion, what is a good weapon that competes with the HMG? G.) What are YOUR proposed solutions, if any?
A.) Is the Shotgun overpowered? B.) Why or Why Not? C.) Are you aware of the weapon's flaws? D.) Can your play-style act on those flaws efficiently? E.) In your opinion, what is a good weapon to compare the Shotgun to in terms of usability? F.) In your opinion, what is a good weapon that competes with the Shotgun? G.) What are YOUR proposed solutions, if any?
A1. nope, could do with slightly less range but w/e B1. range and spread C1. yup D1. all the time*beep beep* LAV coming E1.breach AR with more spread F1. shotgun for close and laser, AR, sniper rifles for range G1. slightly less range
A2. nope B2. not enought damge plus short range C2. yup D2. yup *beep beep* LAV coming E2. nova knifes, smg, pistol F2. every weapon that has more range to all not above. G2.change in aim sight to help with aiming.
just kidding bout the LAV but it does work on you foolish heavies trying to cross roads. |
2-Ton Twenty-One
Imperfects Negative-Feedback
468
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Posted - 2013.04.08 11:05:00 -
[37] - Quote
HMG's and shotguns are fine, not op in the slightest. stupidity now thats op and players have it in spades with the run straight at HAV mentality. |
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