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Noc Tempre
Internal Error. Negative-Feedback
2321
|
Posted - 2013.08.03 03:25:00 -
[1] - Quote
CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
I know what you're thinking.
Hear me out though:
Planetside 2 is a robust mixed arms game. It can handle linked facilities, shields, walls, gates, defenses, canyons, tunnels, open fields, air combat, vegetation... It has a lot of the pieces we all were expecting of DUST 514. Features in development include constructable defenses, orbital bombardments, continental conquest and a revamped resource system that makes wars of attrition meaningful. Those features are expected by the end of the year.
DUST 514 could be a fantastic high health, 4 (or even more!) faction mod of PS2 with tighter resources for special equipment and greater faction diversity. Without worrying about how to make aiming work or even how to design the netcode, they can just focus on their strengths - art and asymmetrical balancing (well, assuming the EVE devs do it, not wolfman's team).
Using the resources already in place, DUST can translate a lot of their themes using PS2 mechanics.
The "Forever War"
Faction Warfare takes place on 4 main planets at launch, 1 for each faction. These can be as large or small as CCP likes but I recommend at least PS2 continent sized. The alert code can be changed to trigger access to special areas such as asteroids, pirate bases or space stations and even maybe titans. I'm sure with just a little arm twisting these can actually be coded to trigger based on events in EVE, since SOE already has api code for exporting the results.
Interplanetary Travel Network
Instead of warping around the maps with the gates, you warp to warbarges. These act as VR rooms in space. If you want to travel to a new planet, you have to wait in the VR room to simulate "travel time". Use the code for crowded servers in a new way to make space travel feel meaningful. Fight clubs (with EVE betting possible with integrated twitch streaming in PS2) could also take place aboard the barges.
Veni, vidi, vici
SOE is delivering outfit capturing and continent conquest soon. Complete with redecoration and resource perks. This could very easily be small isolated areas outside of the "big 4", say around the size of the upcoming battle islands. To make the game less of a punch clock, they would only be accessible for small windows, not 24/7. So while there may be hundreds of planets to conquer, there are only a few hot spots at any given time. You can plan on sneak attacks, joint operations, backstabs to your heart's content but you have to fight to take it and win. It's likely you'll need to form coalitions since anyone can show up looking to snag your prize.
I would just copy PS2's progression, fitting, cosmetics, and monitization scheme wholesale; they are solid for a F2P fps. It would honestly take an essay to fully flesh out the translation, but I know it would be a better format for portraying the struggle of all out warfare, logistics, and tactics that meaningful gameplay can emerge from. Of course it's a pipe dream, but CCP should think long and hard about it. Instant simultaneous access to PS4 and PC simultaneously, continual updates to the client provided by SOE, freedom to update their balance quickly and painlessly, and still maintain the freedom of creating a living universe and a decidedly "DUST 514" gameplay. Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered. |
MlDDLE MANGEMENT
lMPurity
301
|
Posted - 2013.08.03 03:27:00 -
[2] - Quote
No, Dust is not worthy, and SOE would be braindead to let CCP and Dust even have the remotest relationship with them. Give it up Noc, Dust is **** let it wither and die. |
Noc Tempre
Internal Error. Negative-Feedback
2321
|
Posted - 2013.08.03 04:01:00 -
[3] - Quote
Heck, let's try things like rare loot:
Weapon Caches
Of the available conquest facilities on rotations, some of them could be faction armories. So if you capture a sanshan territory, you gain the ability to cert into their modded scrambler rifles and pistols. PS2 supports this type of feature with heavy tanks and tech facilities already, CCP can just make the system more intricate. If you lose the facility, you lose access to those weapons too. Since those weapons cost certs (XP) that means it is a long term commitment to an area and a strong reason not to simply abandon when confronted with conflict. |
Killar-12
Molon Labe. League of Infamy
400
|
Posted - 2013.08.03 04:09:00 -
[4] - Quote
I say CCP could learn from sony but don't copy this closely, General ideas, Good Copy and Paste from PS2, bad |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
321
|
Posted - 2013.08.03 04:38:00 -
[5] - Quote
hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. |
MlDDLE MANGEMENT
lMPurity
301
|
Posted - 2013.08.03 04:39:00 -
[6] - Quote
Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6.
Delusional EVEtard alert. |
Mavado V Noriega
SyNergy Gaming EoN.
3984
|
Posted - 2013.08.03 04:42:00 -
[7] - Quote
Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server. I know what you're thinking.Hear me out though: Planetside 2 is a robust mixed arms game. It can handle linked facilities, shields, walls, gates, defenses, canyons, tunnels, open fields, air combat, vegetation... It has a lot of the pieces we all were expecting of DUST 514. Features in development include constructable defenses, orbital bombardments, continental conquest and a revamped resource system that makes wars of attrition meaningful. Those features are expected by the end of the year.DUST 514 could be a fantastic high health, 4 (or even more!) faction mod of PS2 with tighter resources for special equipment and greater faction diversity. Without worrying about how to make aiming work or even how to design the netcode, they can just focus on their strengths - art and asymmetrical balancing. Using the resources already in place, DUST can translate a lot of their themes using PS2 mechanics. The "Forever War"
Faction Warfare takes place on 4 main planets at launch, 1 for each faction. These can be as large or small as CCP likes but I recommend at least PS2 continent sized. The alert code can be changed to trigger access to special areas such as asteroids, pirate bases or space stations and even maybe titans. I'm sure with just a little arm twisting these can actually be coded to trigger based on events in EVE, since SOE already has api code for exporting the results. Interplanetary Travel Network
Instead of warping around the maps with the gates, you warp to warbarges. These act as VR rooms in space. If you want to travel to a new planet, you have to wait in the VR room to simulate "travel time". Use the code for crowded servers in a new way to make space travel feel meaningful. Fight clubs (with EVE betting possible with integrated twitch streaming in PS2) could also take place aboard the barges. Veni, vidi, vici
SOE is delivering outfit capturing and continent conquest soon. Complete with redecoration and resource perks. This could very easily be small isolated areas outside of the "big 4", say around the size of the upcoming battle islands. To make the game less of a punch clock, they would only be accessible for small windows, not 24/7. So while there may be hundreds of planets to conquer, there are only a few hot spots at any given time. You can plan on sneak attacks, joint operations, backstabs to your heart's content but you have to fight to take it and win. It's likely you'll need to form coalitions since anyone can show up looking to snag your prize. I would just copy PS2's progression, fitting, cosmetics, and monitization scheme wholesale; they are solid for a F2P fps. It would honestly take an essay to fully flesh out the translation, but I know it would be a better format for portraying the struggle of all out warfare, logistics, and tactics that meaningful gameplay can emerge from. Of course it's a pipe dream, but CCP should think long and hard about it. Instant simultaneous access to PS4 and PC, continual updates to the client provided by SOE, freedom to update their balance quickly and painlessly, and still maintain the freedom of creating a living universe and a decidedly "DUST 514" gameplay. Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered.
+1 Noc but alas a pipe dream imo Bolded is what has me keeping an eye on PS2 on PS4 tbh The new updates in place (lattice system) and the bolded ones coming later this year really is how FW should of been on DUST.......a persistant ever ongoin war
new resource gathering system is gonna change how its played strategically as well. |
The Robot Devil
BetaMax.
798
|
Posted - 2013.08.03 04:44:00 -
[8] - Quote
MlDDLE MANGEMENT wrote:No, Dust is not worthy, and SOE would be braindead to let CCP and Dust even have the remotest relationship with them. Give it up Noc, Dust is **** let it wither and die.
Why are you still here if you hate this game so much that every post is about DUST being dead? I thought people who played too much didn't have lives, now I know it is really forum trolls that need one. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
321
|
Posted - 2013.08.03 04:47:00 -
[9] - Quote
MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert.
***** please, have you seen what kind of pretty **** you can make on the Carbon engine? |
Kane Fyea
DUST University Ivy League
1559
|
Posted - 2013.08.03 04:51:00 -
[10] - Quote
Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine? You can make cool **** on the unreal engine.... So your point is? |
|
The Robot Devil
BetaMax.
798
|
Posted - 2013.08.03 04:52:00 -
[11] - Quote
Killar-12 wrote:I say CCP could learn from sony but don't copy this closely, General ideas, Good Copy and Paste from PS2, bad
CCP should learn from Naughty Dog or Quantic Dream for the PS3. These two developers push the PS3 the hardest and I think CCP would be wise to try and learn anything they can from them.
https://www.youtube.com/watch?v=RopEHHgCIv0&feature=youtube_gdata_player
Looks pretty good for a PS3 |
Telcontar Dunedain
Imperfects Negative-Feedback
536
|
Posted - 2013.08.03 04:56:00 -
[12] - Quote
Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
....
Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered.
CCP lacked Sony's original ambitious vision of Planetside2.
For all the great talk from CCP what they -attempted- was very incomplete clone of BF2142 that they would then figure out how to duct tape to Eve Online while we all waited around (the five year plan).
After playing both Planetside2 and Dust514 I see zero benefit to most players spending time in the Eve universe.
Sony plans on making a space game as part of Planetside2.
That will be much more interesting then Eve Online.
I don't really care about space nerds and I want a real game that requires aim and flying. Sony will deliver that, Eve Online is stuck in 2002 MMO control schemes.
No benefit to actual game players to continue paying attention to Dust514. Come back in 18 months and compare it again to where Planetside2 got in the same period. I have a guess which will come out ahead.
I'll pay attention to what CCP does with Eve VR but if they are as vanilla as they were with Dust514 it will not be worth any attention. |
Mobius Wyvern
BetaMax.
2837
|
Posted - 2013.08.03 06:15:00 -
[13] - Quote
Telcontar Dunedain wrote:Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
....
Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered. CCP lacked Sony's original ambitious vision of Planetside2. For all the great talk from CCP what they -attempted- was very incomplete clone of BF2142 that they would then figure out how to duct tape to Eve Online while we all waited around (the five year plan). After playing both Planetside2 and Dust514 I see zero benefit to most players spending time in the Eve universe. Sony plans on making a space game as part of Planetside2. That will be much more interesting then Eve Online. I don't really care about space nerds and I want a real game that requires aim and flying. Sony will deliver that, Eve Online is stuck in 2002 MMO control schemes. No benefit to actual game players to continue paying attention to Dust514. Come back in 18 months and compare it again to where Planetside2 got in the same period. I have a guess which will come out ahead. I'll pay attention to what CCP does with Eve VR but if they are as vanilla as they were with Dust514 it will not be worth any attention. Wow, Telc, you've really been downing the SOE Kool Aid.
If you think for even a second that SOE is capable of building Planetside 2 up into a space game good enough and with enough depth to be an EVE killer, you're being rather blind to their long history of making either broken games, or good games that they break later with terrible updates.
We all know what happened to the first Planetside, after all. There's a reason John Smedley is referred to as "The Lord of Lies".
After playing through the Tech Test, the Closed Beta, and then more than half a year of the release, I watched them push cosmetics while putting any new meaningful content on the back burner, and watched them get sales on new weapons by nerfing old ones.
I'm as bitter as I am on this subject because I was a complete Planetside 2 fanboy. When people tried to warn me not to get my hopes up, I just laughed and pointed to all the cool fights I was participating in, and all the posts they made on the forums about cool content that was coming soon.
I believed, and I got burned. Planetside 2 was my second MMO, and I wish I'd picked a better one to get that invested in.
Now, before you just reply back that I think Dust is great because I suck, or something, this game isn't at all what I was hoping to be a part of either.
The sum-total interaction between the two is orbital strikes, which I had some guy in SI tell me was worthless because EVE players can't be trusted to push the button fast enough.
You can say that the POS tower bonuses to PC infrastructure is a link, but no one really gives a **** about that. It's not enough of a bonus to make an EVE player want to drag all their production out to low-sec where it can be attacked.
Orbital Strikes, lauded as a game-changer, are just me whoring myself out for a Dust player's killstreak.
There's no ISK flow, no industry, not even a social space we can share. You don't even get a change of Local channel when you join a battle in Dust, so a lot of EVE players never even see a Dust player.
I get that they wanted to go for what Torfi said about "if all the EVE players were to die in a meteor impact, Dust would still go on, and vise versa", but what we have now is proof that that doesn't work.
If you want the two games to cooperate, you have to not just try and prod them to do so, but either provide new content that relies on that connection, or adjust existing content to make them more dependent on each other.
I got into Dust thinking that Districts would be the PI colonies you could set up on planets, so that when I set up a colony, I was making a map for Dust players. Districts don't even show up in Planet View in EVE, and I could put a PI colony right over where the District should be and it doesn't mean anything.
I also got into Dust hoping to spec into Fighters and take on enemy Fighters or provide close air support over large-scale battlefields. These maps are barely a kilometer across, and flying even a Dropship is like asking to die.
The reason I'm never getting rid of my character, even if I may spend time just accruing Passive while I pursue other things, is because while CCP stumbles, breaks things, makes grand pronouncements they can't back up later, and sometimes just leaves me scratching my head in bewilderment with some of the decisions they make, EVE was my first MMO not only because of the world it represents, but because I fell in love with their vision.
There's a lot of that vision that's still yet to come, but over the last few years they've been working on delivering it, especially now that they're working both on that and fixing things that were left broken for years.
I'm with the CPM on this one. If 1.4 doesn't go well, CCP is going to have a ***** of a time trying to salvage this project. However, I have confidence that CCP Shanghai is no happier about this game being what it is right now than we are, and that they're working their asses off to fix their mistakes and get back on the right track.
At the end of the day, I'll pick CCP over SOE anytime. |
dday3six
Ahrendee Mercenaries EoN.
155
|
Posted - 2013.08.03 06:25:00 -
[14] - Quote
If anything, I'd rather Sony in some capacity lend CCP a hand. Whether it's development insight, extra manpower, whatever. Just an assist to help kick start Dust down the road to what it could be, rather than what it is. |
Noc Tempre
Internal Error. Negative-Feedback
2326
|
Posted - 2013.08.03 06:26:00 -
[15] - Quote
It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better...
About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard.
EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows.
|
Mobius Wyvern
BetaMax.
2839
|
Posted - 2013.08.03 06:32:00 -
[16] - Quote
Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow.
I'm not even going to dignify that last sentence with a response.
At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling.
As for right now, I'm really not that interested in MMOBF3. |
Noc Tempre
Internal Error. Negative-Feedback
2326
|
Posted - 2013.08.03 06:35:00 -
[17] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow. I'm not even going to dignify that last sentence with a response. At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling. As for right now, I'm really not that interested in MMOBF3.
EVE is a boring game. People haven't fought over anything of significance in years. And that's the "epic" side of the scale. |
Mobius Wyvern
BetaMax.
2840
|
Posted - 2013.08.03 06:45:00 -
[18] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow. I'm not even going to dignify that last sentence with a response. At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling. As for right now, I'm really not that interested in MMOBF3. EVE is a boring game. People haven't fought over anything of significance in years. And that's the "epic" side of the scale. BUT... that is no reason DUST 514 couldn't be an exciting game. Hence the suggestion in the OP. Which you suggest is only possible by turning it into a Planetside 2 mod.
Yeah, okay.
Just like I said to Sir Eros, everybody has their own opinion, which is one of the beautiful things about being human.
Obviously there's a substantial number of people who don't find EVE boring. The key is making your own fun, rather than expecting the game to hand it to you.
Like hunting down <1 year mission-runners who don't pulse their D-scanners and jumping them with frigate fleets.
Or taking a wormhole 50 jumps out into hostile territory and seeing how many of the fleet survive the trip back.
Or getting 50 drunk people together in Rifters, flying up to Jita, and spamming "We are the 1%" and "Occupy Jita" until all the high-sec carebears ***** in the help channels and GM Aldali logs in and gives us 3-day gags in all public channels.
The reason I've never gotten "burned out" on EVE is because I never stick with the same thing for too long. I'm always trying something new, and that means it's always fresh. |
Noc Tempre
Internal Error. Negative-Feedback
2327
|
Posted - 2013.08.03 07:26:00 -
[19] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow. I'm not even going to dignify that last sentence with a response. At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling. As for right now, I'm really not that interested in MMOBF3. EVE is a boring game. People haven't fought over anything of significance in years. And that's the "epic" side of the scale. BUT... that is no reason DUST 514 couldn't be an exciting game. Hence the suggestion in the OP. Which you suggest is only possible by turning it into a Planetside 2 mod. Yeah, okay. Just like I said to Sir Eros, everybody has their own opinion, which is one of the beautiful things about being human. Obviously there's a substantial number of people who don't find EVE boring. The key is making your own fun, rather than expecting the game to hand it to you. Like hunting down <1 year mission-runners who don't pulse their D-scanners and jumping them with frigate fleets. Or taking a wormhole 50 jumps out into hostile territory and seeing how many of the fleet survive the trip back. Or getting 50 drunk people together in Rifters, flying up to Jita, and spamming "We are the 1%" and "Occupy Jita" until all the high-sec carebears ***** in the help channels and GM Aldali logs in and gives us 3-day gags in all public channels. The reason I've never gotten "burned out" on EVE is because I never stick with the same thing for too long. I'm always trying something new, and that means it's always fresh. In any case, it's 0300. I need sleep.
Not one of those things is gameplay that EVE provided. You generated the adventure in the barest of sandboxes. Maybe CCP deserves credit for providing the venue. Now tell me again why DUST shouldn't aspire to be more like PS2?
And it's really getting old to bash a game on lies. At least the problems I hope get fixed with DUST 514 actually exist. |
Arkena Wyrnspire
Turalyon Plus
2270
|
Posted - 2013.08.03 08:07:00 -
[20] - Quote
Noc Tempre wrote: EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows.
Uh, yes it has. A lot. There was a time without mission running, incursions, FW, wormhole space, hacking, capital ships, tech 2 modules, tech 2 ships... the list goes on and on. You come across as a disgruntled EVE newb who probably got ganked on their first trip to lowsec. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 08:47:00 -
[21] - Quote
PS2 is a terrible game and it's even more boring than Dust.
I don't know why anyone would want anything to do with it. |
Noc Tempre
Internal Error. Negative-Feedback
2329
|
Posted - 2013.08.03 14:44:00 -
[22] - Quote
Himiko Kuronaga wrote:PS2 is a terrible game and it's even more boring than Dust.
I don't know why anyone would want anything to do with it.
Because it is not a terrible game? I'm not sure how you can say that objectively with any hint of sincerity. Maybe it's not a game you like but it certainly captures many of the immersive dynamics DUST 514 originally intended to fulfill.
Pray tell, what could PS2 learn from DUST 514? |
Iron Wolf Saber
Den of Swords
6898
|
Posted - 2013.08.03 15:08:00 -
[23] - Quote
Himiko Kuronaga wrote:PS2 is a terrible game and it's even more boring than Dust.
I don't know why anyone would want anything to do with it.
You must be playing on the same server as I do? Mattherson right? |
Sarducar Kahn
xCosmic Voidx The Superpowers
33
|
Posted - 2013.08.03 15:15:00 -
[24] - Quote
I played PS2 for a few hours, it failed to captivate me, I left. Yet I play dust as a pilot. Not sure why but dust captivates me, OP AA AV or not. |
MlDDLE MANGEMENT
lMPurity
303
|
Posted - 2013.08.03 15:24:00 -
[25] - Quote
Dust Is Terrible, PS2 is better and will continue to be better
EVE is Terrible, SC will be better and continue to be better.
SOE has no business tarnishing its game by allowing any CCP devs near it.
/thread. |
MlDDLE MANGEMENT
lMPurity
303
|
Posted - 2013.08.03 15:27:00 -
[26] - Quote
Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine?
haha the Cry engine is better. Also it wont melt computers Yet another CCP innovation amazing in theory and then utter crap in its actuality.
|
Reefersmokintaz
Seituoda Taskforce Command Caldari State
61
|
Posted - 2013.08.03 15:34:00 -
[27] - Quote
MlDDLE MANGEMENT wrote:Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine? haha the Cry engine is better. Also it wont melt computers Yet another CCP innovation amazing in theory and then utter crap in its actuality.
Really? My computer is just fine when I play eve... Even my **** laptop that has better specs than the PS3 plays eve just fine... Melts computers...Funny one...
How can you say something is better when you have no idea of the competing item? |
Takahiro Kashuken
Red Star. EoN.
792
|
Posted - 2013.08.03 15:36:00 -
[28] - Quote
Bad idea
PS2 is P2W and just a zergfest while it can barely work on PC with a decent framrate
Im waiting till PS4 when it gets optimized |
Mobius Wyvern
BetaMax.
2848
|
Posted - 2013.08.03 15:38:00 -
[29] - Quote
Reefersmokintaz wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine? haha the Cry engine is better. Also it wont melt computers Yet another CCP innovation amazing in theory and then utter crap in its actuality. Really? My computer is just fine when I play eve... Even my **** laptop that has better specs than the PS3 plays eve just fine... Melts computers...Funny one... How can you say something is better when you have no idea of the competing item? CryEngine 3 is terrible for trying to run anything more than a 16-player lobby shooter.
Before you even try and call bullshit, why do you think that after anouncing MechWarrior Online as a 24 player game, they released it to Open Beta as a 16 player game, and are only now even testing 12v12?
I've had some experience with development on the CryEngine. It's very pretty, but it's far from perfect. |
Noc Tempre
Internal Error. Negative-Feedback
2329
|
Posted - 2013.08.03 15:45:00 -
[30] - Quote
Mobius Wyvern wrote:CryEngine 3 is terrible for trying to run anything more than a 16-player lobby shooter.
Before you even try and call bullshit, why do you think that after anouncing MechWarrior Online as a 24 player game, they released it to Open Beta as a 16 player game, and are only now even testing 12v12?
I've had some experience with development on the CryEngine. It's very pretty, but it's far from perfect.
By your own admission then, DUST must be terrible? Why do you think they announced it as a 48 player game and only now are testing 32? |
|
Mobius Wyvern
BetaMax.
2848
|
Posted - 2013.08.03 15:46:00 -
[31] - Quote
Noc Tempre wrote: Not one of those things is gameplay that EVE provided. You generated the adventure in the barest of sandboxes. Maybe CCP deserves credit for providing the venue. Now tell me again why DUST shouldn't aspire to be more like PS2?
And it's really getting old to bash a game on lies. At least the problems I hope get fixed with DUST 514 actually exist.
So you've obviously missed the point entirely.
You don't get a "sandbox" by providing different means of gameplay to people, you get it by giving them as large a world with as many tools as possible with as few limitations as possible, and saying "have at it!".
The term "sandbox" is applied far too broadly in my opinion, even being used on 16-player lobby shooters with defined game modes, like Halo.
When I think of a sandbox, I think of EVE. Just like Jon Lander said, the idea is to get in the sanbox, build your own sand castle, fight like hell to defend it, and occasionally go out and knock down someone else's.
That's part and parcel of why Sir Eros's thread full of junk about flags so you can't be attacked and "regulating the assholes" were so ridiculous. People like him are part of why I'm glad Chris Roberts doesn't seem to give a **** about anything that doesn't mesh with his vision of Star Citizen, like all the gutless whiners saying they want to have a sandbox where no one can ever hurt them.
People just really need to HTFU. |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
76
|
Posted - 2013.08.03 15:52:00 -
[32] - Quote
The biggest problem with this would be that PS2 is a steaming pile of crap. Especially the part where you have to be in the fight where you're overwhelming the enemy with numbers to have fun. Otherwise you get to just get stomped at the front where the enemy has overwhelming numbers. DUST needs to continue building it's own niche not steal from someone else and hope their players migrate over. |
MlDDLE MANGEMENT
lMPurity
305
|
Posted - 2013.08.03 15:56:00 -
[33] - Quote
Mobius Wyvern wrote:Reefersmokintaz wrote:Really? My computer is just fine when I play eve... Even my **** laptop that has better specs than the PS3 plays eve just fine... Melts computers...Funny one... How can you say something is better when you have no idea of the competing item? CryEngine 3 is terrible for trying to run anything more than a 16-player lobby shooter. Before you even try and call bullshit, why do you think that after anouncing MechWarrior Online as a 24 player game, they released it to Open Beta as a 16 player game, and are only now even testing 12v12? I've had some experience with development on the CryEngine. It's very pretty, but it's far from perfect.
Star Citizen runs off the CryEngine, and its loads better then EVE in its current pre-alpha stage then EVE is.
Nuff said. move along fanboi
|
Jason Pearson
Seraphim Auxiliaries
2395
|
Posted - 2013.08.03 16:01:00 -
[34] - Quote
Both games are ****, deal with it.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 16:03:00 -
[35] - Quote
Captain Wontubulous wrote:The biggest problem with this would be that PS2 is a steaming pile of crap. Especially the part where you have to be in the fight where you're overwhelming the enemy with numbers to have fun. Otherwise you get to just get stomped at the front where the enemy has overwhelming numbers. DUST needs to continue building it's own niche not steal from someone else and hope their players migrate over.
Maybe if you are a terrible player that enjoys winning by means non-reliant on your skill? I run solo, squads of 2-6, and about once a week join a full sized outfit platoon. But I have been instrumental in winning (and losing) fights where the odds expected otherwise. Planetside 2 has strong tactics now. It didn't before because the bases were too simple and the resources too common. It has improved and today it is much better. Hell we even have christened one particular stretch of road "Where Zergs go to Die". I think you missed the point when you assumed every fight should be winnable once a certain number of people show up. |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 16:04:00 -
[36] - Quote
Jason Pearson wrote:Both games are ****, deal with it.
But do two ***** make you give a crap? |
Jason Pearson
Seraphim Auxiliaries
2395
|
Posted - 2013.08.03 16:05:00 -
[37] - Quote
Noc Tempre wrote:Jason Pearson wrote:Both games are ****, deal with it. But do two ***** make you give a crap?
Not in the slightest ^_^ I invested in this pos, both time and mercenary packs, I better see it through til it dies.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 16:09:00 -
[38] - Quote
Noc Tempre wrote:Himiko Kuronaga wrote:PS2 is a terrible game and it's even more boring than Dust.
I don't know why anyone would want anything to do with it. Because it is not a terrible game? I'm not sure how you can say that objectively with any hint of sincerity. Maybe it's not a game you like but it certainly captures many of the immersive dynamics DUST 514 originally intended to fulfill. Pray tell, what could PS2 learn from DUST 514?
Very little, because Dust sucks as well. PS2 is not exactly an upgrade either, it's a sidegrade and it's a bad one.
You play Dust, you get bad mechanics with the promise of even numbers and theoretically an even fight.
You play PS2, you will always have a lopsided fight by the numbers where tactics do nothing exept make the fight longer or shorter, never changing the outcome of anything. And if you do win, who cares. Whatever you took will be gone by the time you wake up.
In PS2 you will never, under any circumstances, get a "good fight". It is impossible. Not because of the aiming mechanics or similar problems like Dust has, but because the game simply works in a way where it cannot and will not happen ever. The numbers are always lopsided. It's the type of game where competitive gamers go to die because everything was already decided before the fight even began. |
MlDDLE MANGEMENT
lMPurity
305
|
Posted - 2013.08.03 16:09:00 -
[39] - Quote
Jason Pearson wrote:Noc Tempre wrote:Jason Pearson wrote:Both games are ****, deal with it. But do two ***** make you give a crap? Not in the slightest ^_^ I invested in this pos, both time and mercenary packs, I better see it through til it dies.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
Im an advocate of cut and run. You would do well to follow this sound investment strategy |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 16:10:00 -
[40] - Quote
Jason Pearson wrote:Noc Tempre wrote:Jason Pearson wrote:Both games are ****, deal with it. But do two ***** make you give a crap? Not in the slightest ^_^ I invested in this pos, both time and mercenary packs, I better see it through til it dies.
If 1.4 flops as either broken or significantly under-delivers (4 stat tweaks = a build, really?) are you willing to call it? |
|
Jason Pearson
Seraphim Auxiliaries
2395
|
Posted - 2013.08.03 16:12:00 -
[41] - Quote
Noc Tempre wrote:Jason Pearson wrote:Noc Tempre wrote:Jason Pearson wrote:Both games are ****, deal with it. But do two ***** make you give a crap? Not in the slightest ^_^ I invested in this pos, both time and mercenary packs, I better see it through til it dies. If 1.4 flops as either broken or significantly under-delivers (4 stat tweaks = a build, really?) are you willing to call it?
Will call it on 1.5, 1.4 can burn I'm not Infantry :D
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 16:13:00 -
[42] - Quote
Himiko Kuronaga wrote:Noc Tempre wrote:Himiko Kuronaga wrote:PS2 is a terrible game and it's even more boring than Dust.
I don't know why anyone would want anything to do with it. Because it is not a terrible game? I'm not sure how you can say that objectively with any hint of sincerity. Maybe it's not a game you like but it certainly captures many of the immersive dynamics DUST 514 originally intended to fulfill. Pray tell, what could PS2 learn from DUST 514? Very little, because Dust sucks as well. PS2 is not exactly an upgrade either, it's a sidegrade and it's a bad one. You play Dust, you get bad mechanics with the promise of even numbers and theoretically an even fight. You play PS2, you will always have a lopsided fight by the numbers where tactics do nothing exept make the fight longer or shorter, never changing the outcome of anything. And if you do win, who cares. Whatever you took will be gone by the time you wake up. In PS2 you will never, under any circumstances, get a "good fight". It is impossible. Not because of the aiming mechanics or similar problems like Dust has, but because the game simply works in a way where it cannot and will not happen ever. The numbers are always lopsided. It's the type of game where competitive gamers go to die because everything was already decided before the fight even began.
I say you are full of it. There are good fights everywhere, you just have to slice up the pie and try to avoid getting in over your head. I challenge you to define your "good fights" label and why neither game currently fits it. |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 16:14:00 -
[43] - Quote
Jason Pearson wrote:Noc Tempre wrote:Jason Pearson wrote:Noc Tempre wrote:Jason Pearson wrote:Both games are ****, deal with it. But do two ***** make you give a crap? Not in the slightest ^_^ I invested in this pos, both time and mercenary packs, I better see it through til it dies. If 1.4 flops as either broken or significantly under-delivers (4 stat tweaks = a build, really?) are you willing to call it? Will call it on 1.5, 1.4 can burn I'm not Infantry :D
But the vehicle changes are purportedly 1.4 ... or did they excuse themselves yet again? |
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 16:16:00 -
[44] - Quote
Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. |
Mobius Wyvern
BetaMax.
2849
|
Posted - 2013.08.03 16:16:00 -
[45] - Quote
Noc Tempre wrote: But the vehicle changes are purportedly 1.4 ... or did they excuse themselves yet again?
The ORIGINAL post on vehicle changes said that they would likely not be finished until 1.5.
That post was made by CCP Wolfman. If you Search his Dev tag, you'll find it. |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 16:17:00 -
[46] - Quote
Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer.
Have you seen the coming battle islands? |
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 16:20:00 -
[47] - Quote
Noc Tempre wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. Have you seen the coming battle islands?
Can't say that I have. I gave up on the game a while ago.
Let me ask you something though. In your time with PS2 what can you honestly claim you, as a player, have accomplished?
In Dust you could say "We took and held this region of space" or "we won this tournament". What can you say about PS2 that has any merit whatsoever, though?
"We took an outpost that changes hands five times a day! Yea!".
Not exactly inspiring. |
xjumpman23
Royal Uhlans Amarr Empire
428
|
Posted - 2013.08.03 16:21:00 -
[48] - Quote
Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer.
PS2 is currently more competitive than DUST514 and is doing more to cater to competitive players than DUST514. #FactsOnly |
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 16:25:00 -
[49] - Quote
xjumpman23 wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. PS2 is currently more competitive than DUST514 and is doing more to cater to competitive players than DUST514. #FactsOnly
Not really.
See what I did there? |
MlDDLE MANGEMENT
lMPurity
305
|
Posted - 2013.08.03 16:36:00 -
[50] - Quote
Himiko Kuronaga wrote:xjumpman23 wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. PS2 is currently more competitive than DUST514 and is doing more to cater to competitive players than DUST514. #FactsOnly Not really. See what I did there?
PS2 has MLG Dust has Urgent Fury
Not even a contest. |
|
Mobius Wyvern
BetaMax.
2849
|
Posted - 2013.08.03 16:42:00 -
[51] - Quote
MlDDLE MANGEMENT wrote:Himiko Kuronaga wrote:xjumpman23 wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. PS2 is currently more competitive than DUST514 and is doing more to cater to competitive players than DUST514. #FactsOnly Not really. See what I did there? PS2 has MLG Dust has Urgent Fury Not even a contest. Because MLG is something anyone other than the people in it care about.
Yeah, ok.
You realize that that MLG crap pushed back the continent and new bases we were all looking forward to? |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 17:07:00 -
[52] - Quote
Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Himiko Kuronaga wrote:xjumpman23 wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. PS2 is currently more competitive than DUST514 and is doing more to cater to competitive players than DUST514. #FactsOnly Not really. See what I did there? PS2 has MLG Dust has Urgent Fury Not even a contest. Because MLG is something anyone other than the people in it care about. Yeah, ok. You realize that that MLG crap pushed back the continent and new bases we were all looking forward to?
$10k in prizes vs Renaming a planet
One of these is not like the other. |
Iron Wolf Saber
Den of Swords
6901
|
Posted - 2013.08.03 17:10:00 -
[53] - Quote
Also the worst part of Planetside 2, you can't win. |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 17:11:00 -
[54] - Quote
Himiko Kuronaga wrote:Noc Tempre wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. Have you seen the coming battle islands? Can't say that I have. I gave up on the game a while ago. Let me ask you something though. In your time with PS2 what can you honestly claim you, as a player, have accomplished? In Dust you could say "We took and held this region of space" or "we won this tournament". What can you say about PS2 that has any merit whatsoever, though? "We took an outpost that changes hands five times a day! Yea!". Not exactly inspiring.
Yes the strategic element of Planetside 2 is still in development. And they are very open about what they are doing, how they are doing it, and how long it is taking. We get WIP information, they let the average consumer give input on their roadmap, and they very quickly respond to player crisis. But it really isn't any different to say you "captured X district on Y planet" at all. It is just more tedious so that makes it more meaningful? Battle lines ebb and flow in Planetside 2 over the course of hours. And fairly soon there will be outfit recognition for capturing territory. So actually very soon you will be able to capture a base and anyone who visits it will know it. And they will, because it's not a lobby that is only active when the shift is up. |
Noc Tempre
Internal Error. Negative-Feedback
2331
|
Posted - 2013.08.03 17:12:00 -
[55] - Quote
Iron Wolf Saber wrote:Also the worst part of Planetside 2, you can't win.
Imperfects already won at DUST. Now what? |
Jason Pearson
Seraphim Auxiliaries
2395
|
Posted - 2013.08.03 17:17:00 -
[56] - Quote
Iron Wolf Saber wrote:Also the worst part of Planetside 2, you can't win.
Actually, the good thing about PS2 is you can't win, means you play it a lot longer ^_^
And Noc, Wolfman said 1.5 ^_^
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Smooth Assassin
Condotta Rouvenor Gallente Federation
17
|
Posted - 2013.08.03 17:23:00 -
[57] - Quote
Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server. I know what you're thinking.Hear me out though: Planetside 2 is a robust mixed arms game. It can handle linked facilities, shields, walls, gates, defenses, canyons, tunnels, open fields, air combat, vegetation... It has a lot of the pieces we all were expecting of DUST 514. Features in development include constructable defenses, orbital bombardments, continental conquest and a revamped resource system that makes wars of attrition meaningful. Those features are expected by the end of the year. DUST 514 could be a fantastic high health, 4 (or even more!) faction mod of PS2 with tighter resources for special equipment and greater faction diversity. Without worrying about how to make aiming work or even how to design the netcode, they can just focus on their strengths - art and asymmetrical balancing. Using the resources already in place, DUST can translate a lot of their themes using PS2 mechanics. The "Forever War"
Faction Warfare takes place on 4 main planets at launch, 1 for each faction. These can be as large or small as CCP likes but I recommend at least PS2 continent sized. The alert code can be changed to trigger access to special areas such as asteroids, pirate bases or space stations and even maybe titans. I'm sure with just a little arm twisting these can actually be coded to trigger based on events in EVE, since SOE already has api code for exporting the results. Interplanetary Travel Network
Instead of warping around the maps with the gates, you warp to warbarges. These act as VR rooms in space. If you want to travel to a new planet, you have to wait in the VR room to simulate "travel time". Use the code for crowded servers in a new way to make space travel feel meaningful. Fight clubs (with EVE betting possible with integrated twitch streaming in PS2) could also take place aboard the barges. Veni, vidi, vici
SOE is delivering outfit capturing and continent conquest soon. Complete with redecoration and resource perks. This could very easily be small isolated areas outside of the "big 4", say around the size of the upcoming battle islands. To make the game less of a punch clock, they would only be accessible for small windows, not 24/7. So while there may be hundreds of planets to conquer, there are only a few hot spots at any given time. You can plan on sneak attacks, joint operations, backstabs to your heart's content but you have to fight to take it and win. It's likely you'll need to form coalitions since anyone can show up looking to snag your prize. I would just copy PS2's progression, fitting, cosmetics, and monitization scheme wholesale; they are solid for a F2P fps. It would honestly take an essay to fully flesh out the translation, but I know it would be a better format for portraying the struggle of all out warfare, logistics, and tactics that meaningful gameplay can emerge from. Of course it's a pipe dream, but CCP should think long and hard about it. Instant simultaneous access to PS4 and PC, continual updates to the client provided by SOE, freedom to update their balance quickly and painlessly, and still maintain the freedom of creating a living universe and a decidedly "DUST 514" gameplay. Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered. You forget that planetside 2 is a popular game and how could you know they would accept CCP to work together and develop their games? |
Telcontar Dunedain
Imperfects Negative-Feedback
537
|
Posted - 2013.08.03 17:24:00 -
[58] - Quote
Mobius(zergling) and people who are crying about zerging -
http://www.youtube.com/watch?v=W5K3AKl5qpc
Fighting outnumbered is one of the best things in gaming.
I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out...
|
Mobius Wyvern
BetaMax.
2849
|
Posted - 2013.08.03 17:34:00 -
[59] - Quote
Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait.
You're accusing me of complaining about Zerging?
You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out?
Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both.
Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting.
The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders.
(Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) |
SheDevil HeadShotten
Intara Direct Action Caldari State
25
|
Posted - 2013.08.03 17:37:00 -
[60] - Quote
Jason Pearson wrote:Iron Wolf Saber wrote:Also the worst part of Planetside 2, you can't win. Actually, the good thing about PS2 is you can't win, means you play it a lot longer ^_^ And Noc, Wolfman said 1.5 ^_^
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
Do you trust CCP on delivering through that is the question pearson. Or do you trust them to not make things OP again and then nerf them to oblivion as a fix. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 17:39:00 -
[61] - Quote
MlDDLE MANGEMENT wrote:Himiko Kuronaga wrote:xjumpman23 wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. PS2 is currently more competitive than DUST514 and is doing more to cater to competitive players than DUST514. #FactsOnly Not really. See what I did there? PS2 has MLG Dust has Urgent Fury Not even a contest.
MLG is a rotating doorway for first person shooters and fighting games.
It's also a fraudulent business with a lot of crooks at the helm.
Don't taint a good debate by mentioning MLG, thanks. |
Mobius Wyvern
BetaMax.
2850
|
Posted - 2013.08.03 17:40:00 -
[62] - Quote
SheDevil HeadShotten wrote:Jason Pearson wrote:Iron Wolf Saber wrote:Also the worst part of Planetside 2, you can't win. Actually, the good thing about PS2 is you can't win, means you play it a lot longer ^_^ And Noc, Wolfman said 1.5 ^_^
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Do you trust CCP on delivering through that is the question pearson. Or do you trust them to not make things OP again and then nerf them to oblivion as a fix. Trick question.
If they make vehicles worth using, they're OP. The "super elite" crowd won't tolerate anything they can't go Master Chief on. |
smartlayer
What The French CRONOS.
18
|
Posted - 2013.08.03 17:50:00 -
[63] - Quote
No, but to Planetside 1 Hell yes !!! |
Telcontar Dunedain
Imperfects Negative-Feedback
538
|
Posted - 2013.08.03 18:25:00 -
[64] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate)
Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... |
Marston VC
SVER True Blood
678
|
Posted - 2013.08.03 18:30:00 -
[65] - Quote
It would be a huge waist of effort and resources to just totally change the game plan now, and scrap all the progress that's been made. I'd rather CCP keep doing what there doing. Not as good as planetside?? my ass, Planetside sucks, the only thing you get out of that game is a "cool" feeling because theres almost always 50+ people around you, but aside from that, theres absolutely no meaning behind it. |
Noc Tempre
Internal Error. Negative-Feedback
2332
|
Posted - 2013.08.03 18:34:00 -
[66] - Quote
Marston VC wrote:huge waist of effort and resources Sums up DUST 514 so far pretty well unfortunately. The IP is still good but certainly am questioning the value of the game development. |
TERMINALANCE
Zumari Force Projection Caldari State
205
|
Posted - 2013.08.03 18:35:00 -
[67] - Quote
Marston VC wrote:It would be a huge waist of effort and resources to just totally change the game plan now, and scrap all the progress that's been made. I'd rather CCP keep doing what there doing. Not as good as planetside?? my ass, Planetside sucks, the only thing you get out of that game is a "cool" feeling because theres almost always 50+ people around you, but aside from that, theres absolutely no meaning behind it.
I hope you can see the irony in trying to find meaning in a video game.... Why is dust better? because its connected to eve? why does that matter? what meaning is there in that? There is no meaning, ppl just think there is. And when these to games are super connected will it make either of them really more fun on the core level? when the core is fundamentally rotten?
No it wont, it wont make any difference, people will review it again see that its still just a poor mans lobbyshooter,. |
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 18:36:00 -
[68] - Quote
Noc Tempre wrote:Himiko Kuronaga wrote:Noc Tempre wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. Have you seen the coming battle islands? Can't say that I have. I gave up on the game a while ago. Let me ask you something though. In your time with PS2 what can you honestly claim you, as a player, have accomplished? In Dust you could say "We took and held this region of space" or "we won this tournament". What can you say about PS2 that has any merit whatsoever, though? "We took an outpost that changes hands five times a day! Yea!". Not exactly inspiring. Yes the strategic element of Planetside 2 is still in development. And they are very open about what they are doing, how they are doing it, and how long it is taking. We get WIP information, they let the average consumer give input on their roadmap, and they very quickly respond to player crisis. But it really isn't any different to say you "captured X district on Y planet" at all. It is just more tedious so that makes it more meaningful? Battle lines ebb and flow in Planetside 2 over the course of hours. And fairly soon there will be outfit recognition for capturing territory. So actually very soon you will be able to capture a base and anyone who visits it will know it. And they will, because it's not a lobby that is only active when the shift is up.
Look, if you like PS2 "open world" gameplay here is what I recommend.
Don't ask to just remake the game from scratch, because thats a bad idea. There are those of us who actually like the game types we have now, we just want them iterated upon and patched up.
Instead, ask for a persistent battle zone on each planet that links the districts together. These areas could be joined at any time, and would have their own smaller outposts. Prior to a PC battle there could be optional objectives that an alliance could attempt to take and hold, somewhat similar to PS2 style conquest of flipping territory back and fourth.
If you can hold the objectives prior to the PC battle itself, maybe you get some kind of advantage going into it. Control of half the points, sentries, additional clones, whatever. That way it gives your entire alliance the ability to participate in support of the fight itself, and it doesn't screw up the core game thats been established. |
Noc Tempre
Internal Error. Negative-Feedback
2332
|
Posted - 2013.08.03 18:48:00 -
[69] - Quote
Himiko Kuronaga wrote:Noc Tempre wrote:Himiko Kuronaga wrote:Noc Tempre wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. Have you seen the coming battle islands? Can't say that I have. I gave up on the game a while ago. Let me ask you something though. In your time with PS2 what can you honestly claim you, as a player, have accomplished? In Dust you could say "We took and held this region of space" or "we won this tournament". What can you say about PS2 that has any merit whatsoever, though? "We took an outpost that changes hands five times a day! Yea!". Not exactly inspiring. Yes the strategic element of Planetside 2 is still in development. And they are very open about what they are doing, how they are doing it, and how long it is taking. We get WIP information, they let the average consumer give input on their roadmap, and they very quickly respond to player crisis. But it really isn't any different to say you "captured X district on Y planet" at all. It is just more tedious so that makes it more meaningful? Battle lines ebb and flow in Planetside 2 over the course of hours. And fairly soon there will be outfit recognition for capturing territory. So actually very soon you will be able to capture a base and anyone who visits it will know it. And they will, because it's not a lobby that is only active when the shift is up. Look, if you like PS2 "open world" gameplay here is what I recommend. Don't ask to just remake the game from scratch, because thats a bad idea. There are those of us who actually like the game types we have now, we just want them iterated upon and patched up. Instead, ask for a persistent battle zone on each planet that links the districts together. These areas could be joined at any time, and would have their own smaller outposts. Prior to a PC battle there could be optional objectives that an alliance could attempt to take and hold, somewhat similar to PS2 style conquest of flipping territory back and fourth. If you can hold the objectives prior to the PC battle itself, maybe you get some kind of advantage going into it. Control of half the points, sentries, additional clones, whatever. That way it gives your entire alliance the ability to participate in support of the fight itself, and it doesn't screw up the core game thats been established.
You misunderstand. I'm looking at the tech of how PS2 works, and seeing how using different constraints will give you exactly the scenario you described. We wouldn't have to wait years, just months to port the art. |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 18:48:00 -
[70] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually?
They have said that they intend to develop this game beyond the lifespan of the PS3, after all.
Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
Oh, and NICE DODGE BRO.
You completely failed to address the fact that you occused my outfit of Zerging, and then turned right around and accused me of complaining about it.
For one of the guys who coined the term "Dodge514", that's pretty damn hilarious. |
|
Noc Tempre
Internal Error. Negative-Feedback
2332
|
Posted - 2013.08.03 18:50:00 -
[71] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
If they are going to change it so dramatically in the future, why start from scratch? |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 18:53:00 -
[72] - Quote
Noc Tempre wrote:
$10k in prizes vs Renaming a planet
One of these is not like the other.
So they just get a pass on everything because they throw money at you?
No wonder all these Republicans keep getting elected with all their "tax cuts". |
Ninjanomyx
One Who Bears Fangs At GOD
129
|
Posted - 2013.08.03 18:54:00 -
[73] - Quote
Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server. I know what you're thinking.Hear me out though: Planetside 2 is a robust mixed arms game. It can handle linked facilities, shields, walls, gates, defenses, canyons, tunnels, open fields, air combat, vegetation... It has a lot of the pieces we all were expecting of DUST 514. Features in development include constructable defenses, orbital bombardments, continental conquest and a revamped resource system that makes wars of attrition meaningful. Those features are expected by the end of the year. DUST 514 could be a fantastic high health, 4 (or even more!) faction mod of PS2 with tighter resources for special equipment and greater faction diversity. Without worrying about how to make aiming work or even how to design the netcode, they can just focus on their strengths - *****art and asymmetrical balancing.*****Using the resources already in place, DUST can translate a lot of their themes using PS2 mechanics. The "Forever War"
Faction Warfare takes place on 4 main planets at launch, 1 for each faction. These can be as large or small as CCP likes but I recommend at least PS2 continent sized. The alert code can be changed to trigger access to special areas such as asteroids, pirate bases or space stations and even maybe titans. I'm sure with just a little arm twisting these can actually be coded to trigger based on events in EVE, since SOE already has api code for exporting the results. Interplanetary Travel Network
Instead of warping around the maps with the gates, you warp to warbarges. These act as VR rooms in space. If you want to travel to a new planet, you have to wait in the VR room to simulate "travel time". Use the code for crowded servers in a new way to make space travel feel meaningful. Fight clubs (with EVE betting possible with integrated twitch streaming in PS2) could also take place aboard the barges. Veni, vidi, vici
SOE is delivering outfit capturing and continent conquest soon. Complete with redecoration and resource perks. This could very easily be small isolated areas outside of the "big 4", say around the size of the upcoming battle islands. To make the game less of a punch clock, they would only be accessible for small windows, not 24/7. So while there may be hundreds of planets to conquer, there are only a few hot spots at any given time. You can plan on sneak attacks, joint operations, backstabs to your heart's content but you have to fight to take it and win. It's likely you'll need to form coalitions since anyone can show up looking to snag your prize. I would just copy PS2's progression, fitting, cosmetics, and monitization scheme wholesale; they are solid for a F2P fps. It would honestly take an essay to fully flesh out the translation, but I know it would be a better format for portraying the struggle of all out warfare, logistics, and tactics that meaningful gameplay can emerge from. Of course it's a pipe dream, but CCP should think long and hard about it. Instant simultaneous access to PS4 and PC, continual updates to the client provided by SOE, freedom to update their balance quickly and painlessly, and still maintain the freedom of creating a living universe and a decidedly "DUST 514" gameplay. Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered.
I has Finger Paints & Crayola Crayons, plus I have snapped many a Protractor in 1/2 while spinning them like Dradels. Can I Spearhead this Project??? |
Noc Tempre
Internal Error. Negative-Feedback
2332
|
Posted - 2013.08.03 18:54:00 -
[74] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:
$10k in prizes vs Renaming a planet
One of these is not like the other.
So they just get a pass on everything because they throw money at you? No wonder all these Republicans keep getting elected with all their "tax cuts".
... nope, you can keep the cake. You are a class act - a class that doesn't dignify any more due. |
Telcontar Dunedain
Imperfects Negative-Feedback
538
|
Posted - 2013.08.03 18:56:00 -
[75] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
There are far better things to do then wait around for Dust514 to getgoodGäó
Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years?
From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years.
Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/
Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol. |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 19:04:00 -
[76] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post. There are far better things to do then wait around for Dust514 to getgoodGäó Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years? From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years. Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol. And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result. |
MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:08:00 -
[77] - Quote
Damnit im out of popcorn. Please refrain from smacking Mobius around for another 2 minutes and 30 second -/+ 15 seconds.
|
MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:10:00 -
[78] - Quote
Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards.
|
S Park Finner
BetaMax.
191
|
Posted - 2013.08.03 19:16:00 -
[79] - Quote
Regarding the original post...
The business relationships that underlie any ongoing endeavor virtually insure that CCP will not partner with SOE on the game engine.
In my opinion Sony have no motivation to provide support to a competitor. Beyond that, productizing any software is a significant effort. While I don't know how far along SOE is on those efforts for their platform I suspect going full boat to build it for and external partner would be a big additional effort.
For CCP's part, they have made commitments of time, money and relationships GÇô many of which are not in-and-of-themselves bad GÇô that would be very difficult to back out of. The choice of Unreal and building it as the endpoint of their development tool chain is one example. It is a well regarded engine that will be on the PS4 and which has many exemplars of successful games. It also has many well-known drawbacks. But CCP signed up for it and that's what they have to deal with.
At any rate, we can say Gǣdump it and do GǪ whateverGǥ but we all know, deep down, that real life isn't that easy.
To the somewhat larger issue...
CCP screwed up. A few months ago I wrote this...
[required snark] I can see the meeting where DUST 514 got green-lighted. "Let's see... we'll build our fist FPS, our first console title, the first FPS linked real-time to a PC MMO, our first development studio in the Far East, we'll build the studio from scratch, and we'll use a game engine we've never used before. Any of you guys know how to manage all that? No worries, what could go wrong?" [/required snark]
Well, we're where we are now because, I believe now, there was more truth to this than I really had information to back up when I wrote it.
But for me the real question is if CCP have the resources and will to stick it out. I just don't know the answer to that. CCP have a track record of being tenacious. But they have a lot of irons in the fire and there's only so much time and money to go around.
Back in the closed beta I wrote that CCP really gets two shots at success. First, is the PS3 launch. Second is the PS4 launch. That's different than GÇ£If we don't see a lot of change in 1.4 (or 1.5 or whatever) DUST is done.GÇ¥ Even if DUST 514 limps along with 6-8K different players per day and CCP sticks with it there is a chance they can re-launch on the PS4 and make a long term go of it. There's even a chance that it will slowly build on the PS3 as development continues.
We've seen in this thread where folks have said they stick with the game because of all the effort they've put into it so far and the hope that CCP will press on and, eventually, deliver on the promise of the game.
Other folks have said they're not sure why but they really like playing. Maybe it's flogging Flaylocks, blasting around in LAVs or putting together a squad that stomps the other team even when that other team uses all the cheap tricks. But they are all having fun.
We've also seen a lot of GÇ£DUST 514 is dead GÇô move on. You are wasting your time.GÇ¥ posts. That's fine if, as an individual, that's the way you feel. But I have more faith in player's ability to make their own decisions about these things. Gamer's don't, in my opinion, have to be beaten into leaving. If a player finds a reason to stick with the game they know it. If they don't like it they know that too. If there are other games they might like better it's not like they won't hear about them. Let them decide on their own.
CCP is in trouble with DUST 514. I believe they have the potential for turning the game around. Even it it takes a long time and doesn't happen until they commit to the PS4. But to do that they have to keep it alive. And what I don't know is if the players will give them the chance to do that and if they have the will and the resources to make it happen. |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 19:22:00 -
[80] - Quote
MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed?
Be honest with me, all of you who are still arguing this point: are you going to biomass your characters?
Not stop playing, not uninstall the game, but destroy all your characters?
If you aren't willing to take that final step, you're just blowing hot air. |
|
MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:26:00 -
[81] - Quote
Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed? Be honest with me, all of you who are still arguing this point: are you going to biomass your characters? Not stop playing, not uninstall the game, but destroy all your characters? If you aren't willing to take that final step, you're just blowing hot air.
It doesnt even have one good Game. EVE is NOT a good game, its a game where bad gamers go to think they are good that is all. |
Ninjanomyx
One Who Bears Fangs At GOD
129
|
Posted - 2013.08.03 19:27:00 -
[82] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
There are far better things to do then wait around for Dust514 to getgoodGäó
Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years?
From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years.
Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/
Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol.[/quote] And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because *****I used to chug the SOE Kool Aid myself, and got burned as a result.*****[/quote]
I hear that..... I was all up in that SoE Snatch 'till DCUO went from P2P -> F2P op P2P -> P2W + P2P + Aesthetic Micros (Then added to PvP P2W....& I left). I hear they now have Orbital Bombardments & Barbie's Dreamhouse
@ EVERYONE
Screw EVE Planetside 514.....I'll be where the Battles truly matter, METAL GEAR ONLINE 3!!!!! *Guzzles FoxDie Cola while scarfing down Kojima Cakes* |
MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:29:00 -
[83] - Quote
Ninjanomyx wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post. There are far better things to do then wait around for Dust514 to getgoodGäó Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years? From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years. Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol. And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because *****I used to chug the SOE Kool Aid myself, and got burned as a result.*****[/quote]
I hear that..... I was all up in that SoE Snatch 'till DCUO went from P2P -> F2P op P2P -> P2W + P2P + Aesthetic Micros (Then added to PvP P2W....& I left). I hear they now have Orbital Bombardments & Barbie's Dreamhouse
@ EVERYONE
Screw EVE Planetside 514.....I'll be where the Battles truly matter, METAL GEAR ONLINE 3!!!!! *Guzzles FoxDie Cola while scarfing down Kojima Cakes* [/quote]
Yea and if i want to play a F2P lobby shooter ill just play Blacklight Retribution, no matter what category Dust falls in there is something out there thats does it better and is more fun. Really the fanbois cant argue this all they have is lolPotential. |
Mobius Wyvern
BetaMax.
2855
|
Posted - 2013.08.03 19:29:00 -
[84] - Quote
Ninjanomyx wrote: I hear that..... I was all up in that SoE Snatch 'till DCUO went from P2P -> F2P op P2P -> P2W + P2P + Aesthetic Micros (Then added to PvP P2W....& I left). I hear they now have Orbital Bombardments & Barbie's Dreamhouse @ EVERYONE Screw EVE Planetside 514.....I'll be where the Battles truly matter, METAL GEAR ONLINE 3!!!!! *Guzzles FoxDie Cola while scarfing down Kojima Cakes* If all else fails:
There's always Metal Gear. |
Telcontar Dunedain
Imperfects Negative-Feedback
538
|
Posted - 2013.08.03 19:45:00 -
[85] - Quote
MlDDLE MANGEMENT wrote: Yea and if i want to play a F2P lobby shooter ill just play Blacklight Retribution, no matter what category Dust falls in there is something out there thats does it better and is more fun. Really the fanbois cant argue this all they have is lolPotential.
Pretty much this.
Dust514 has failed to deliver a game that has anything to recommend over anything else.
I don't see a path to how it could at this point (there are things that they could do, but they aren't going to do them).
There is no magic card that CCP was holding back to make this all come together.
They are making it up as they go along and flailing.
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Mobius Wyvern
BetaMax.
2855
|
Posted - 2013.08.03 19:48:00 -
[86] - Quote
MlDDLE MANGEMENT wrote:Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed? Be honest with me, all of you who are still arguing this point: are you going to biomass your characters? Not stop playing, not uninstall the game, but destroy all your characters? If you aren't willing to take that final step, you're just blowing hot air. It doesnt even have one good Game. EVE is NOT a good game, its a game where bad gamers go to think they are good that is all. And again: opinions.
But that's nothing to worry about considering that anyone that doesn't share your opinions is just inferior to you. |
MlDDLE MANGEMENT
lMPurity
309
|
Posted - 2013.08.03 19:56:00 -
[87] - Quote
Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed? Be honest with me, all of you who are still arguing this point: are you going to biomass your characters? Not stop playing, not uninstall the game, but destroy all your characters? If you aren't willing to take that final step, you're just blowing hot air. It doesnt even have one good Game. EVE is NOT a good game, its a game where bad gamers go to think they are good that is all. And again: opinions. But that's nothing to worry about considering that anyone that doesn't share your opinions is just inferior to you.
QFT |
Mobius Wyvern
BetaMax.
2856
|
Posted - 2013.08.03 19:58:00 -
[88] - Quote
MlDDLE MANGEMENT wrote:QFT Thank you for reinforcing my point. |
Mortedeamor
Wraith Shadow Guards
144
|
Posted - 2013.08.09 17:10:00 -
[89] - Quote
Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. hey so what r u smoking i want sum |
KING SALASI
MAJOR DISTRIBUTION
201
|
Posted - 2013.08.09 17:46:00 -
[90] - Quote
Mobius Wyvern wrote:Telcontar Dunedain wrote:Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
....
Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered. CCP lacked Sony's original ambitious vision of Planetside2. For all the great talk from CCP what they -attempted- was very incomplete clone of BF2142 that they would then figure out how to duct tape to Eve Online while we all waited around (the five year plan). After playing both Planetside2 and Dust514 I see zero benefit to most players spending time in the Eve universe. Sony plans on making a space game as part of Planetside2. That will be much more interesting then Eve Online. I don't really care about space nerds and I want a real game that requires aim and flying. Sony will deliver that, Eve Online is stuck in 2002 MMO control schemes. No benefit to actual game players to continue paying attention to Dust514. Come back in 18 months and compare it again to where Planetside2 got in the same period. I have a guess which will come out ahead. I'll pay attention to what CCP does with Eve VR but if they are as vanilla as they were with Dust514 it will not be worth any attention. Wow, Telc, you've really been downing the SOE Kool Aid. If you think for even a second that SOE is capable of building Planetside 2 up into a space game good enough and with enough depth to be an EVE killer, you're being rather blind to their long history of making either broken games, or good games that they break later with terrible updates. We all know what happened to the first Planetside, after all. There's a reason John Smedley is referred to as "The Lord of Lies". After playing through the Tech Test, the Closed Beta, and then more than half a year of the release, I watched them push cosmetics while putting any new meaningful content on the back burner, and watched them get sales on new weapons by nerfing old ones. I'm as bitter as I am on this subject because I was a complete Planetside 2 fanboy. When people tried to warn me not to get my hopes up, I just laughed and pointed to all the cool fights I was participating in, and all the posts they made on the forums about cool content that was coming soon. I believed, and I got burned. Planetside 2 was my second MMO, and I wish I'd picked a better one to get that invested in. Now, before you just reply back that I think Dust is great because I suck, or something, this game isn't at all what I was hoping to be a part of either. The sum-total interaction between the two is orbital strikes, which I had some guy in SI tell me was worthless because EVE players can't be trusted to push the button fast enough. You can say that the POS tower bonuses to PC infrastructure is a link, but no one really gives a **** about that. It's not enough of a bonus to make an EVE player want to drag all their production out to low-sec where it can be attacked. Orbital Strikes, lauded as a game-changer, are just me whoring myself out for a Dust player's killstreak. There's no ISK flow, no industry, not even a social space we can share. You don't even get a change of Local channel when you join a battle in Dust, so a lot of EVE players never even see a Dust player. I get that they wanted to go for what Torfi said about "if all the EVE players were to die in a meteor impact, Dust would still go on, and vise versa", but what we have now is proof that that doesn't work. If you want the two games to cooperate, you have to not just try and prod them to do so, but either provide new content that relies on that connection, or adjust existing content to make them more dependent on each other. I got into Dust thinking that Districts would be the PI colonies you could set up on planets, so that when I set up a colony, I was making a map for Dust players. Districts don't even show up in Planet View in EVE, and I could put a PI colony right over where the District should be and it doesn't mean anything. I also got into Dust hoping to spec into Fighters and take on enemy Fighters or provide close air support over large-scale battlefields. These maps are barely a kilometer across, and flying even a Dropship is like asking to die. The reason I'm never getting rid of my character, even if I may spend time just accruing Passive while I pursue other things, is because while CCP stumbles, breaks things, makes grand pronouncements they can't back up later, and sometimes just leaves me scratching my head in bewilderment with some of the decisions they make, EVE was my first MMO not only because of the world it represents, but because I fell in love with their vision. There's a lot of that vision that's still yet to come, but over the last few years they've been working on delivering it, especially now that they're working both on that and fixing things that were left broken for years. I'm with the CPM on this one. If 1.4 doesn't go well, CCP is going to have a ***** of a time trying to salvage this project. However, I have confidence that CCP Shanghai is no happier about this game being what it is right now than we are, and that they're working their asses off to fix their mistakes and get back on the right track. At the end of the day, I'll pick CCP over SOE anytime.
Good speech but my money is SOE CCP hasn't showed me bleep with Dust after a year long beta. CCP Eve online that game is awesome, Dust on the other hand is just bad period.
How will Dust compete with PS2 large scale battles? When Dust can only field 16 vs 16.
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Mobius Wyvern
Guardian Solutions
2972
|
Posted - 2013.08.09 17:48:00 -
[91] - Quote
KING SALASI wrote: Good speech but my money is SOE CCP hasn't showed me bleep with Dust after a year long beta. CCP Eve online that game is awesome, Dust on the other hand is just bad period.
How will Dust compete with PS2 large scale ghost capping? When Dust can only field 16 vs 16.
Fixed that for you.
Also, are you really going to trust a company that has ruined with their own hands every good game they've ever made?
PS: Pretty sure your mom won't make you wash your mouth out with soap if you just say ****. It gets wordfiltered anyway. |
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CCP Logibro
C C P C C P Alliance
341
|
Posted - 2013.08.09 17:54:00 -
[92] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Namirial Kensai
Seituoda Taskforce Command Caldari State
6
|
Posted - 2013.08.09 18:08:00 -
[93] - Quote
Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. if they could optimize the carbon engine enough to allow DUST, not only would it be beautiful, but it would become theoretically possible to start rendering both EVE and DUST players in the same instances as eachother (whether in statins or as a ship flying overhead dropping strikes) |
Mobius Wyvern
Guardian Solutions
2979
|
Posted - 2013.08.09 20:19:00 -
[94] - Quote
Namirial Kensai wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. if they could optimize the carbon engine enough to allow DUST, not only would it be beautiful, but it would become theoretically possible to start rendering both EVE and DUST players in the same instances as eachother (whether in statins or as a ship flying overhead dropping strikes) You can still just provide two versions of the same data to each and allow it anyway.
I mean, EVE Online had two clients on two different engines for 2 years, and they both worked together and allowed all the functionality. |
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