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Thread Statistics | Show CCP posts - 1 post(s) |
Mobius Wyvern
BetaMax.
2837
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Posted - 2013.08.03 06:15:00 -
[1] - Quote
Telcontar Dunedain wrote:Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
....
Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered. CCP lacked Sony's original ambitious vision of Planetside2. For all the great talk from CCP what they -attempted- was very incomplete clone of BF2142 that they would then figure out how to duct tape to Eve Online while we all waited around (the five year plan). After playing both Planetside2 and Dust514 I see zero benefit to most players spending time in the Eve universe. Sony plans on making a space game as part of Planetside2. That will be much more interesting then Eve Online. I don't really care about space nerds and I want a real game that requires aim and flying. Sony will deliver that, Eve Online is stuck in 2002 MMO control schemes. No benefit to actual game players to continue paying attention to Dust514. Come back in 18 months and compare it again to where Planetside2 got in the same period. I have a guess which will come out ahead. I'll pay attention to what CCP does with Eve VR but if they are as vanilla as they were with Dust514 it will not be worth any attention. Wow, Telc, you've really been downing the SOE Kool Aid.
If you think for even a second that SOE is capable of building Planetside 2 up into a space game good enough and with enough depth to be an EVE killer, you're being rather blind to their long history of making either broken games, or good games that they break later with terrible updates.
We all know what happened to the first Planetside, after all. There's a reason John Smedley is referred to as "The Lord of Lies".
After playing through the Tech Test, the Closed Beta, and then more than half a year of the release, I watched them push cosmetics while putting any new meaningful content on the back burner, and watched them get sales on new weapons by nerfing old ones.
I'm as bitter as I am on this subject because I was a complete Planetside 2 fanboy. When people tried to warn me not to get my hopes up, I just laughed and pointed to all the cool fights I was participating in, and all the posts they made on the forums about cool content that was coming soon.
I believed, and I got burned. Planetside 2 was my second MMO, and I wish I'd picked a better one to get that invested in.
Now, before you just reply back that I think Dust is great because I suck, or something, this game isn't at all what I was hoping to be a part of either.
The sum-total interaction between the two is orbital strikes, which I had some guy in SI tell me was worthless because EVE players can't be trusted to push the button fast enough.
You can say that the POS tower bonuses to PC infrastructure is a link, but no one really gives a **** about that. It's not enough of a bonus to make an EVE player want to drag all their production out to low-sec where it can be attacked.
Orbital Strikes, lauded as a game-changer, are just me whoring myself out for a Dust player's killstreak.
There's no ISK flow, no industry, not even a social space we can share. You don't even get a change of Local channel when you join a battle in Dust, so a lot of EVE players never even see a Dust player.
I get that they wanted to go for what Torfi said about "if all the EVE players were to die in a meteor impact, Dust would still go on, and vise versa", but what we have now is proof that that doesn't work.
If you want the two games to cooperate, you have to not just try and prod them to do so, but either provide new content that relies on that connection, or adjust existing content to make them more dependent on each other.
I got into Dust thinking that Districts would be the PI colonies you could set up on planets, so that when I set up a colony, I was making a map for Dust players. Districts don't even show up in Planet View in EVE, and I could put a PI colony right over where the District should be and it doesn't mean anything.
I also got into Dust hoping to spec into Fighters and take on enemy Fighters or provide close air support over large-scale battlefields. These maps are barely a kilometer across, and flying even a Dropship is like asking to die.
The reason I'm never getting rid of my character, even if I may spend time just accruing Passive while I pursue other things, is because while CCP stumbles, breaks things, makes grand pronouncements they can't back up later, and sometimes just leaves me scratching my head in bewilderment with some of the decisions they make, EVE was my first MMO not only because of the world it represents, but because I fell in love with their vision.
There's a lot of that vision that's still yet to come, but over the last few years they've been working on delivering it, especially now that they're working both on that and fixing things that were left broken for years.
I'm with the CPM on this one. If 1.4 doesn't go well, CCP is going to have a ***** of a time trying to salvage this project. However, I have confidence that CCP Shanghai is no happier about this game being what it is right now than we are, and that they're working their asses off to fix their mistakes and get back on the right track.
At the end of the day, I'll pick CCP over SOE anytime. |
Mobius Wyvern
BetaMax.
2839
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Posted - 2013.08.03 06:32:00 -
[2] - Quote
Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow.
I'm not even going to dignify that last sentence with a response.
At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling.
As for right now, I'm really not that interested in MMOBF3. |
Mobius Wyvern
BetaMax.
2840
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Posted - 2013.08.03 06:45:00 -
[3] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow. I'm not even going to dignify that last sentence with a response. At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling. As for right now, I'm really not that interested in MMOBF3. EVE is a boring game. People haven't fought over anything of significance in years. And that's the "epic" side of the scale. BUT... that is no reason DUST 514 couldn't be an exciting game. Hence the suggestion in the OP. Which you suggest is only possible by turning it into a Planetside 2 mod.
Yeah, okay.
Just like I said to Sir Eros, everybody has their own opinion, which is one of the beautiful things about being human.
Obviously there's a substantial number of people who don't find EVE boring. The key is making your own fun, rather than expecting the game to hand it to you.
Like hunting down <1 year mission-runners who don't pulse their D-scanners and jumping them with frigate fleets.
Or taking a wormhole 50 jumps out into hostile territory and seeing how many of the fleet survive the trip back.
Or getting 50 drunk people together in Rifters, flying up to Jita, and spamming "We are the 1%" and "Occupy Jita" until all the high-sec carebears ***** in the help channels and GM Aldali logs in and gives us 3-day gags in all public channels.
The reason I've never gotten "burned out" on EVE is because I never stick with the same thing for too long. I'm always trying something new, and that means it's always fresh. |
Mobius Wyvern
BetaMax.
2848
|
Posted - 2013.08.03 15:38:00 -
[4] - Quote
Reefersmokintaz wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine? haha the Cry engine is better. Also it wont melt computers Yet another CCP innovation amazing in theory and then utter crap in its actuality. Really? My computer is just fine when I play eve... Even my **** laptop that has better specs than the PS3 plays eve just fine... Melts computers...Funny one... How can you say something is better when you have no idea of the competing item? CryEngine 3 is terrible for trying to run anything more than a 16-player lobby shooter.
Before you even try and call bullshit, why do you think that after anouncing MechWarrior Online as a 24 player game, they released it to Open Beta as a 16 player game, and are only now even testing 12v12?
I've had some experience with development on the CryEngine. It's very pretty, but it's far from perfect. |
Mobius Wyvern
BetaMax.
2848
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Posted - 2013.08.03 15:46:00 -
[5] - Quote
Noc Tempre wrote: Not one of those things is gameplay that EVE provided. You generated the adventure in the barest of sandboxes. Maybe CCP deserves credit for providing the venue. Now tell me again why DUST shouldn't aspire to be more like PS2?
And it's really getting old to bash a game on lies. At least the problems I hope get fixed with DUST 514 actually exist.
So you've obviously missed the point entirely.
You don't get a "sandbox" by providing different means of gameplay to people, you get it by giving them as large a world with as many tools as possible with as few limitations as possible, and saying "have at it!".
The term "sandbox" is applied far too broadly in my opinion, even being used on 16-player lobby shooters with defined game modes, like Halo.
When I think of a sandbox, I think of EVE. Just like Jon Lander said, the idea is to get in the sanbox, build your own sand castle, fight like hell to defend it, and occasionally go out and knock down someone else's.
That's part and parcel of why Sir Eros's thread full of junk about flags so you can't be attacked and "regulating the assholes" were so ridiculous. People like him are part of why I'm glad Chris Roberts doesn't seem to give a **** about anything that doesn't mesh with his vision of Star Citizen, like all the gutless whiners saying they want to have a sandbox where no one can ever hurt them.
People just really need to HTFU. |
Mobius Wyvern
BetaMax.
2849
|
Posted - 2013.08.03 16:16:00 -
[6] - Quote
Noc Tempre wrote: But the vehicle changes are purportedly 1.4 ... or did they excuse themselves yet again?
The ORIGINAL post on vehicle changes said that they would likely not be finished until 1.5.
That post was made by CCP Wolfman. If you Search his Dev tag, you'll find it. |
Mobius Wyvern
BetaMax.
2849
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Posted - 2013.08.03 16:42:00 -
[7] - Quote
MlDDLE MANGEMENT wrote:Himiko Kuronaga wrote:xjumpman23 wrote:Himiko Kuronaga wrote:Well with Dust, 16 versus 16 can actually result in a good fight if both teams rise to the occasion.
In PS2, one side will always outnumber the other, and if both sides are evenly matched in skill it will simply come down to the numbers making it a pre-determined outcome from the start.
So I'm not full of it. PS2 is flawed from the get-go.
The only way a person can find a "good fight" in PS2 is if he is not actually fighting for anything at all and is in the game as a pure soloist, looking to get himself in over his head and challenge his limits that way. That is the only way the game has any merit, and at that point its just a giant team deathmatch.
If you play the game how it was intended to be played, it is completely pointless as a competitive gamer. PS2 is currently more competitive than DUST514 and is doing more to cater to competitive players than DUST514. #FactsOnly Not really. See what I did there? PS2 has MLG Dust has Urgent Fury Not even a contest. Because MLG is something anyone other than the people in it care about.
Yeah, ok.
You realize that that MLG crap pushed back the continent and new bases we were all looking forward to? |
Mobius Wyvern
BetaMax.
2849
|
Posted - 2013.08.03 17:34:00 -
[8] - Quote
Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait.
You're accusing me of complaining about Zerging?
You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out?
Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both.
Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting.
The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders.
(Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) |
Mobius Wyvern
BetaMax.
2850
|
Posted - 2013.08.03 17:40:00 -
[9] - Quote
SheDevil HeadShotten wrote:Jason Pearson wrote:Iron Wolf Saber wrote:Also the worst part of Planetside 2, you can't win. Actually, the good thing about PS2 is you can't win, means you play it a lot longer ^_^ And Noc, Wolfman said 1.5 ^_^
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Do you trust CCP on delivering through that is the question pearson. Or do you trust them to not make things OP again and then nerf them to oblivion as a fix. Trick question.
If they make vehicles worth using, they're OP. The "super elite" crowd won't tolerate anything they can't go Master Chief on. |
Mobius Wyvern
BetaMax.
2854
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Posted - 2013.08.03 18:48:00 -
[10] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually?
They have said that they intend to develop this game beyond the lifespan of the PS3, after all.
Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post.
Oh, and NICE DODGE BRO.
You completely failed to address the fact that you occused my outfit of Zerging, and then turned right around and accused me of complaining about it.
For one of the guys who coined the term "Dodge514", that's pretty damn hilarious. |
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Mobius Wyvern
BetaMax.
2854
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Posted - 2013.08.03 18:53:00 -
[11] - Quote
Noc Tempre wrote:
$10k in prizes vs Renaming a planet
One of these is not like the other.
So they just get a pass on everything because they throw money at you?
No wonder all these Republicans keep getting elected with all their "tax cuts". |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 19:04:00 -
[12] - Quote
Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius Wyvern wrote:Telcontar Dunedain wrote:Mobius(zergling) and people who are crying about zerging - http://www.youtube.com/watch?v=W5K3AKl5qpcFighting outnumbered is one of the best things in gaming. I can't say I remember any particular fight I ever had in Dust514 (and that was when I played Dust514) yet many of my fights in PS2 already stand out... Wait...wait. You're accusing me of complaining about Zerging? You just accused my whole outfit of doing nothing but that in IRC only a week or two ago! I mean, do you even bother to keep track of all this stuff you keep spouting out? Hell, why do you think I said we liked Eisa Tech Plant on Esamir so much? While I was still playing, there was nothing more fun than dropping in on a pitched battle between the New Conglomerate and Vanu Sovereignty and managing to push back far superior numbers to wrest control of it from both. Holding it while they tried to force their way back in was even more fun. We would even leave them the "satellite" bases to give them easy ways in to make it more interesting. The NC would always leave before the VS, though. The VS just don't know what to do without their precious Swagriders. (Tech Plants allow you to pull tanks from base vehicle pads rather than only your Warpgate) Wow...something you fundamentally will never be able to do in a lobbyshooter like Dust514.... And who says it will remain that way perpetually? They have said that they intend to develop this game beyond the lifespan of the PS3, after all. Of course, you're just going to argue that it'll never make it that far, so I won't go to the trouble of making another long post. There are far better things to do then wait around for Dust514 to getgoodGäó Now you are talking about stuff that hypothetically MIGHT be in Dust514 in .... 2? 3? 5?+ years? From the level of effort I've seen from CCP so far (not on individual devs) this game will have no interesting features for many many years. Relevant - http://www.rockpapershotgun.com/2013/08/02/first-look-everquest-next/Planetside2 shows SOE is a company that MIGHT be able to deliver Eqnext. CCP? Lol. And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result. |
Mobius Wyvern
BetaMax.
2854
|
Posted - 2013.08.03 19:22:00 -
[13] - Quote
MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed?
Be honest with me, all of you who are still arguing this point: are you going to biomass your characters?
Not stop playing, not uninstall the game, but destroy all your characters?
If you aren't willing to take that final step, you're just blowing hot air. |
Mobius Wyvern
BetaMax.
2855
|
Posted - 2013.08.03 19:29:00 -
[14] - Quote
Ninjanomyx wrote: I hear that..... I was all up in that SoE Snatch 'till DCUO went from P2P -> F2P op P2P -> P2W + P2P + Aesthetic Micros (Then added to PvP P2W....& I left). I hear they now have Orbital Bombardments & Barbie's Dreamhouse @ EVERYONE Screw EVE Planetside 514.....I'll be where the Battles truly matter, METAL GEAR ONLINE 3!!!!! *Guzzles FoxDie Cola while scarfing down Kojima Cakes* If all else fails:
There's always Metal Gear. |
Mobius Wyvern
BetaMax.
2855
|
Posted - 2013.08.03 19:48:00 -
[15] - Quote
MlDDLE MANGEMENT wrote:Mobius Wyvern wrote:MlDDLE MANGEMENT wrote:Mobius Wyvern wrote: And Matt Higby stated a while back that there are many people on the game design team that still want to prove they can "do BFRs the right way".
With their track record, do you really believe they can pull that off?
I'm still discussing this because I used to chug the SOE Kool Aid myself, and got burned as a result.
Yet you chug the CCP kool aid, they can't deliver and they screw up more then anyone around. Please just stop, the Amarrian roleplayers arent as deluded as a cult as the cult of EVEtards. Why, because I'm more willing to believe in a studio that only has one good game to their name so far as opposed to one that has so many failed ones, that in some cases were good until they broke them with mechanics that no one wanted or needed? Be honest with me, all of you who are still arguing this point: are you going to biomass your characters? Not stop playing, not uninstall the game, but destroy all your characters? If you aren't willing to take that final step, you're just blowing hot air. It doesnt even have one good Game. EVE is NOT a good game, its a game where bad gamers go to think they are good that is all. And again: opinions.
But that's nothing to worry about considering that anyone that doesn't share your opinions is just inferior to you. |
Mobius Wyvern
BetaMax.
2856
|
Posted - 2013.08.03 19:58:00 -
[16] - Quote
MlDDLE MANGEMENT wrote:QFT Thank you for reinforcing my point. |
Mobius Wyvern
Guardian Solutions
2972
|
Posted - 2013.08.09 17:48:00 -
[17] - Quote
KING SALASI wrote: Good speech but my money is SOE CCP hasn't showed me bleep with Dust after a year long beta. CCP Eve online that game is awesome, Dust on the other hand is just bad period.
How will Dust compete with PS2 large scale ghost capping? When Dust can only field 16 vs 16.
Fixed that for you.
Also, are you really going to trust a company that has ruined with their own hands every good game they've ever made?
PS: Pretty sure your mom won't make you wash your mouth out with soap if you just say ****. It gets wordfiltered anyway. |
Mobius Wyvern
Guardian Solutions
2979
|
Posted - 2013.08.09 20:19:00 -
[18] - Quote
Namirial Kensai wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. if they could optimize the carbon engine enough to allow DUST, not only would it be beautiful, but it would become theoretically possible to start rendering both EVE and DUST players in the same instances as eachother (whether in statins or as a ship flying overhead dropping strikes) You can still just provide two versions of the same data to each and allow it anyway.
I mean, EVE Online had two clients on two different engines for 2 years, and they both worked together and allowed all the functionality. |
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