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Dimitri Rascolovitch
The Immortal Knights
10
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Posted - 2013.08.02 23:47:00 -
[91] - Quote
Killar-12 wrote:Dimitri Rascolovitch wrote:heres an absurdly easy fix to the ARs being OP statement, just remove them. that instantly requires people to gain actual skill in a weapon that isnt a win button
edit- let the AR user hate flow in Make the AR become less accurate (Even with ADS) the longer it fires, lower it's range (20 meters optimal 50 effective), increase DPS make the normal AR breach weapon and make a stabilized variant that takes more PG/CPU but has the stats of the current one but is more accurate but still loses accuracy through continous fire.
i hopped on my cousins account for him whilst he was of in lala land doing something of utmost importance, he is an AR user so i decided to try it out, something i found odd was that i was more accurate while i was strafing+hipfiring on moing and non moving targets than i was when i would crouch and ADS on non moving targets |
Killar-12
Molon Labe. League of Infamy
386
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Posted - 2013.08.02 23:57:00 -
[92] - Quote
Dimitri Rascolovitch wrote:Killar-12 wrote:Dimitri Rascolovitch wrote:heres an absurdly easy fix to the ARs being OP statement, just remove them. that instantly requires people to gain actual skill in a weapon that isnt a win button
edit- let the AR user hate flow in Make the AR become less accurate (Even with ADS) the longer it fires, lower it's range (20 meters optimal 50 effective), increase DPS make the normal AR breach weapon and make a stabilized variant that takes more PG/CPU but has the stats of the current one but is more accurate but still loses accuracy through continous fire. i hopped on my cousins account for him whilst he was of in lala land doing something of utmost importance, he is an AR user so i decided to try it out, something i found odd was that i was more accurate while i was strafing+hipfiring on moing and non moving targets than i was when i would crouch and ADS on non moving targets
You should see what proficency 5, 2 damage mods and sharpshooter 3 does.
Still, what about the proposed fixes?
100 m absolute range |
Dimitri Rascolovitch
The Immortal Knights
12
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Posted - 2013.08.03 00:34:00 -
[93] - Quote
Killar-12 wrote:Dimitri Rascolovitch wrote:Killar-12 wrote:Dimitri Rascolovitch wrote:heres an absurdly easy fix to the ARs being OP statement, just remove them. that instantly requires people to gain actual skill in a weapon that isnt a win button
edit- let the AR user hate flow in Make the AR become less accurate (Even with ADS) the longer it fires, lower it's range (20 meters optimal 50 effective), increase DPS make the normal AR breach weapon and make a stabilized variant that takes more PG/CPU but has the stats of the current one but is more accurate but still loses accuracy through continous fire. i hopped on my cousins account for him whilst he was of in lala land doing something of utmost importance, he is an AR user so i decided to try it out, something i found odd was that i was more accurate while i was strafing+hipfiring on moing and non moving targets than i was when i would crouch and ADS on non moving targets You should see what proficency 5, 2 damage mods and sharpshooter 3 does. Still, what about the proposed fixes? 100 m absolute range
i just want my HMG range and damage back |
Kalante Schiffer
damn i suck
384
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Posted - 2013.08.03 00:54:00 -
[94] - Quote
what it is up with all of these irrelevant players complaining about the AR? have they even gone against a full 16 man game filled with pros that use the hmg's, AV work, mass drivers, ar's,ScR's, tanks,flux, cores, grenades, team work, to its full potential? bunch of arrogant noobs dont know that everything has potential they just dont see it.
the only thing that needs a buff is the damn plasma cannon that think blows |
Killar-12
Molon Labe. League of Infamy
390
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Posted - 2013.08.03 00:56:00 -
[95] - Quote
Kalante Schiffer wrote:what it is up with all of these irrelevant players complaining about the AR? have they even gone against a full 16 man game filled with pros that use the hmg's, AV work, mass drivers, ar's,ScR's, tanks,flux, cores, grenades, team work, to its full potential? bunch of arrogant noobs dont know that everything has potential they just dont see it.
the only thing that needs a buff is the damn plasma cannon that thing blows Who are you to be talking about nobodies? Must we get Cosgar with the MD or SoTa to troll you? I out like you by 8 likes therefore I'm better than you. |
Kalante Schiffer
damn i suck
384
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Posted - 2013.08.03 00:57:00 -
[96] - Quote
Killar-12 wrote:Kalante Schiffer wrote:what it is up with all of these irrelevant players complaining about the AR? have they even gone against a full 16 man game filled with pros that use the hmg's, AV work, mass drivers, ar's,ScR's, tanks,flux, cores, grenades, team work, to its full potential? bunch of arrogant noobs dont know that everything has potential they just dont see it.
the only thing that needs a buff is the damn plasma cannon that thing blows Who are you to be talking about nobodies? Must we get Cosgar with the MD or SoTa to troll you? lmao
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Killar-12
Molon Labe. League of Infamy
391
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Posted - 2013.08.03 01:35:00 -
[97] - Quote
Kalante Schiffer wrote:Killar-12 wrote:Kalante Schiffer wrote:what it is up with all of these irrelevant players complaining about the AR? have they even gone against a full 16 man game filled with pros that use the hmg's, AV work, mass drivers, ar's,ScR's, tanks,flux, cores, grenades, team work, to its full potential? bunch of arrogant noobs dont know that everything has potential they just dont see it.
the only thing that needs a buff is the damn plasma cannon that thing blows Who are you to be talking about nobodies? Must we get Cosgar with the MD or SoTa to troll you? lmao i am guessing you are not an AR user and i dont even know you. I have AR's to prof 5 but calling people irrelevent is going too far. |
King Kobrah
SyNergy Gaming EoN.
945
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Posted - 2013.08.03 03:03:00 -
[98] - Quote
Killar-12 wrote:King Kobrah wrote:Killar-12 wrote:King Kobrah wrote:yeah i'm sure it's really easy to kill someone who's shooting rapidly at your feet, taking chunks of your HP, and throwing off your aim with each hit....while using an assault rifle that doesn't register 30%+ of it's bullets
clearly mass driver users are the epitome of skill What AR are you using? Mine works fine, and so does my MD. It's Hilarious You use this weapon you're evil! You're a (Insert weapon name) using scrub! Forum warriors battle for three weeks... i have a duvolle with level 5 sharpshooter and a 6400 DPI mouse. i KNOW i'm not missing my shots, especially when I get hit markers on someone with 5 HP left and they don't die. Internet Connection? How often do you DC? I had a s hitty modem and replacing it made my hit detection get better. it's wired, i almost never disconnect. I guarantee it's the game's hit detection issues. |
Dimitri Rascolovitch
The Immortal Knights
12
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Posted - 2013.08.03 03:11:00 -
[99] - Quote
defrag your PS3 (google it) |
Killar-12
Molon Labe. League of Infamy
394
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Posted - 2013.08.03 03:28:00 -
[100] - Quote
King Kobrah wrote:Killar-12 wrote:King Kobrah wrote:Killar-12 wrote:King Kobrah wrote:yeah i'm sure it's really easy to kill someone who's shooting rapidly at your feet, taking chunks of your HP, and throwing off your aim with each hit....while using an assault rifle that doesn't register 30%+ of it's bullets
clearly mass driver users are the epitome of skill What AR are you using? Mine works fine, and so does my MD. It's Hilarious You use this weapon you're evil! You're a (Insert weapon name) using scrub! Forum warriors battle for three weeks... i have a duvolle with level 5 sharpshooter and a 6400 DPI mouse. i KNOW i'm not missing my shots, especially when I get hit markers on someone with 5 HP left and they don't die. Internet Connection? How often do you DC? I had a s hitty modem and replacing it made my hit detection get better. it's wired, i almost never disconnect. I guarantee it's the game's hit detection issues. Damn, server side issues or what the poster above said about defragging, either way I feel sorry for you I have not had issues with this and a GEK-38 or EXO-5 both do well. |
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Charlotte O'Dell
0uter.Heaven EoN.
826
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Posted - 2013.08.03 04:09:00 -
[101] - Quote
Musta Tornius wrote:That's a pretty weak defense for the massdriver.
But in ten seconds, the AR does 4x the damage of theassdriver even with direct hits, let alone splash. How is the mass driver OP ILif it can never come close to the damage of the AR? Also, you can't say "you don't have to aim" because all you have to Adonis stay beyond 40m or be uphill and the mass driver is virtually useless. You're a very bad player if you have this much problem withfighting an MD....or u r armor tanked and that is your fault when shields are obviously better. You might as well spec iintoo the lolcannon while you are meeting yourself. |
Kaughst
0uter.Heaven EoN.
8
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Posted - 2013.08.03 10:26:00 -
[102] - Quote
I am not worried about the MD getting nerfed any time soon....
"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."
Starting off...According the CPM AMA my question to the CPM and response suggested "The MD is not on CCP's radar". Looking at the incremental updates in the following months 1.4, 1.5 and 1.6....nothing for the MD seems to be in wraps for 1.4, with a content lock coming up that is a update that seems concerning dropsuits/weapons balancing. 1.5 is a vehicle and AV balance pass. And 1.6 seems to be something altogether different, maybe concerning other core systems. Assuming that those are the last of the incremental updates leading to the end of the year, major 3-4 month expansion cycles may resume in the first quarter of 2014. So until now and till the end of the year it does not look like CCP has enough time to look at something that is 'not on the radar' if past cries of the MD haven't stirred CCP
It's true though that the MD is on a uptick of use..based on my hearsay...cries against the MD seem to be correlated in that although this is probably related the recent Flaylock nerf that came with fallout opinions of AOE weapons in general, people trying to gain a advantage with the MD, looking for the next easy button (good luck spending millions of SP into Rapid Reload a staple of the MD).
I probably want to say that the community is suggesting something more along the lines of a retooling of explosive mechanics but since that wont happen...Splash damaged wont be touched, you can't nerf the MD and than nerf the damage again without the community complaining it along the lines of the HMG nerf. Round capacity wont be touched, there was a reason why they added in 2 shots to the MD in the closed beta, it's bound to never be modified. Spash Radius is the only viable thing to turn to, you get a good perspective on the MD if you look at the uprising and post uprising nerf and buff respectively, after it was buffed levels in it's use seemed to stay normal kill statistics enough for it 'not be noticed' by the time the CPM AMA came around which I can segue into statistics of the MD.
CCP seems to fix things based on statistical data of if it's a 'go to weapon' rather than it being 'OP', also from internal tests which seemed like the main reason the MD was nerfed in uprising. It seems like they would need to gather data from the MD until the end of the year to actually see if it needs to be brought in line with other weapons. They could eventually nerf the MD back into it's uprising 1.0 blast radius if it goes along the lines of the Flaylock or something of the like...
My personal predictions...It's kind of tough to use the MD, hard to fit, and there is a far line to cross between between crowd enforcer and 1 on 1 with an enemy. I just see the people who transitioned over from flaylock switching back to the AR or Shotgun when the MD isn't living up to their standards and keep trying to go back while the kills level off until the end of the year. The flux seems to main crux of the problem (no pun intended) you can see my thread about it https://forums.dust514.com/default.aspx?g=posts&m=1096075#post1096075.
TL;DR...............cry some more.
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Paran Tadec
Internal Error. Negative-Feedback
1269
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Posted - 2013.08.03 21:44:00 -
[103] - Quote
King Kobrah wrote:yeah i'm sure it's really easy to kill someone who's shooting rapidly at your feet, taking chunks of your HP, and throwing off your aim with each hit....while using an assault rifle that doesn't register 30%+ of it's bullets
clearly mass driver users are the epitome of skill
why did you get that close that I can easily hit your feet. Cry more. |
Mobius Wyvern
BetaMax.
2861
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Posted - 2013.08.03 21:49:00 -
[104] - Quote
Deluxe Edition wrote:My biggest problem is the insane damage they do to armor. They 1-2 shot anyone who gets into armor no matter the amount they have. Combining this weapon with the enourmouse blast radius of the proto flux and you have a combination that makes you invincible in any engagement.
My biggest qualm with the weapon is how badly it breaks armor tanking, the weapon single handedly makes armor tanking terrible as any one player with a basic mass driver can 2 shot you if you do not omnitank. The only time an AR has an advantage over a MD in combat is when the AR has the high ground on a ledge. Doing only spash damage and not landing a single direct hit it takes 4 shots to completely deplete most shield based logi's and assault's shields (3 if they are an armor tanked race) and takes only 1 shot to finish off the armor. Leaving 1 round to completely miss. Thats a lot of damage when you consider that isn't factoring in a single direct hit, and the weapon has a 4.4m blast radius!
Really the biggest change I would like to see is a 2m blast radius and changing the effeciency to +- 5-10% on shields and armor so that it's not a free kill on all gallante. Armor is ****** fail incarnate.
I mean, I like my Amarr Assault suit, but it's a good thing it's cheap and my KD doesn't bother me. |
Paran Tadec
Internal Error. Negative-Feedback
1269
|
Posted - 2013.08.03 22:00:00 -
[105] - Quote
ReGnYuM wrote:"KDR > Everything" Michael Jackson
It is amazing at the amount of tears produced, when someone merely suggest a tweak this broken weapon.
The mass driver... cough 6 round noob tube, is by far one stupidest weapons implemented in Dust 514. Furthermore, the fact that MD will screw up your aim is ridiculous. Furthermore, how is MD+Flux not broken? Flux nades do not need even need to be cooked and the MD does not require aim
What a whiney ***** you turned into. |
semperfi1999
Internal Error. Negative-Feedback
714
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Posted - 2013.08.05 15:07:00 -
[106] - Quote
Please see https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616 for the truth about MDs. LOLsy |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
143
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Posted - 2013.08.05 16:14:00 -
[107] - Quote
"I'm too drunk to taste this chicken." - Colonel Sanders
I love how people defend the mASS driver like its supposed to stack up to other guns 1v1. It's a no skill AOE weapon with a 4.4m blast radius. It shouldn't also be 1v1 nuke. |
Scheneighnay McBob
Bojo's School of the Trades
2669
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Posted - 2013.08.05 16:18:00 -
[108] - Quote
Charlotte O'Dell wrote:Musta Tornius wrote:That's a pretty weak defense for the massdriver. But in ten seconds, the AR does 4x the damage of theassdriver even with direct hits, let alone splash. How is the mass driver OP ILif it can never come close to the damage of the AR? Also, you can't say "you don't have to aim" because all you have to Adonis stay beyond 40m or be uphill and the mass driver is virtually useless. You're a very bad player if you have this much problem withfighting an MD....or u r armor tanked and that is your fault when shields are obviously better. You might as well spec iintoo the lolcannon while you are meeting yourself. Yep. Mass drivers are a lot like artillery in eve (from what I've heard)- high initial damage, low DPS. |
Scheneighnay McBob
Bojo's School of the Trades
2669
|
Posted - 2013.08.05 16:21:00 -
[109] - Quote
Kinky Burrito wrote:"I'm too drunk to taste this chicken." - Colonel Sanders
I love how people defend the mASS driver like its supposed to stack up to other guns 1v1. It's a no skill AOE weapon with a 4.4m blast radius. It shouldn't also be 1v1 nuke. If you got killed by a mass driver in 1v1, you suck.
They need team support to be effective- they have low DPS, are difficult to use at range, almost impossible to hit somebody with if they're above you, and take far more practice than ARs.
Not to mention they're explosive weapons, and everybody shield tanks. |
KingBabar
Ancient Exiles Negative-Feedback
1012
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Posted - 2013.08.05 16:29:00 -
[110] - Quote
As an occational MD user I personally thins that it should be dialed back a bit.
Personally I would suggest 4 rounds for the standard (EXO-5 and Freedom) and 6 rounds for the assault variants.
This should come with at least a little more base ammo and a slightly quicker eload speed, 4 seconds would be too much.
The worst part is, I don't really have any points invested in it, I can only imagine how good it would be fully specced and with a full proto cal assault suit with 50+ shield regen, I would probably be unstoppable |
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semperfi1999
Internal Error. Negative-Feedback
716
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Posted - 2013.08.05 16:32:00 -
[111] - Quote
KingBabar wrote:As an occational MD user I personally thins that it should be dialed back a bit. Personally I would suggest 4 rounds for the standard (EXO-5 and Freedom) and 6 rounds for the assault variants. This should come with at least a little more base ammo and a slightly quicker eload speed, 4 seconds would be too much. The worst part is, I don't really have any points invested in it, I can only imagine how good it would be fully specced and with a full proto cal assault suit with 50+ shield regen, I would probably be unstoppable
Yea this is what I have found as well. Lowering the rounds in a clip or....AOE either one would probably be good options for balancing this weapon. And yea I use the standard version only and roflstomp on protosuits. Gosh I dont even want to think about how much pwnage there would be for the prot versions with 15% dmg bonuses. |
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