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semperfi1999
Internal Error. Negative-Feedback
708
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Posted - 2013.08.01 18:25:00 -
[1] - Quote
King Kobrah wrote:"The problem with quotes on the internet is that it is hard to verify their authenticity"- Abraham Lincoln
OP, the game should be balanced around assault rifles, and when you have a weapon that requires little skills to use and throws off aim each time it hits, that creates problems for people who are actually trying to aim a gun.
flux and MD is even worse of a skilless gimmick.
HAHAHAHAHAHAHAHHAHAHAHAHA that was awesome.
I agree with Zdub regarding what should be done with explosives but I also am not as hopeful as Zdub that CCP will actually do the right thing.
As such I resign myself to proposing the reduction of AOE for this weapon as 8+ meter AOE is just crazy high. You can miss people so badly that you accidentally shoot the enemy MCC and still get the person you were aiming for with the splash dmg. |
semperfi1999
Internal Error. Negative-Feedback
710
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Posted - 2013.08.02 17:29:00 -
[2] - Quote
steadyhand amarr wrote:Mavado V Noriega wrote:lDocHollidayl wrote:GÇ£It's easy to attack and destroy an act of creation. It's a lot more difficult to perform one.GÇ¥ GÇò Chuck Palahniuk
Reg, if players like you have their way there would only be AR's. Let the game have some diversity. Nerf lasers much? Flux is lame maybe. Flaylock waaaa! Contact grenades...MOMMMMMMM! Weapons have pros and cons. The cons to the MD are range and travel time. It is quite arrogant to claim other weapons noob because you deem so. List the pros and cons and work on constructive criticism.
I will start...the MD has travel time, I have to predict where you will be in order to be successful.(bunny hoppers hate this because gravity is predictable...bunny hop much ;(... )The MD can rarely be effective in combat unless given high ground in engagements more then 40 meters. MD reload is long and often. MD users have short supply of ammo so they become tied to nano hive or resupplies. The AR can actually kill at ranges twice the effective rate of MD...Back off bro?
I respect your play not your arrogance. I concede 1v1 your skill is rarely matched but...this is far from a 1v1 game...TEAMPLAYERS much. Your rage bleeds the truth that you only respect gameplay that only mirrors your own. For the love of diversity think before you rage.
GÇ£He has a right to criticize, who has a heart to help.GÇ¥ GÇò Abraham Lincoln
Question: where was all this public posting against Regnum when he was in NF? cuz i swear when Reg and Protoman post the exact same stuff hes posting now saw alot of Yes men agreeing with everything they said. Now hes not in NF and im seeing a few NF now voicing out against some posts he has and tbh his posts havent changed. so question why the sudden public outcry against ppl like reg? Because of the beerorcacy negative feedback was always you free to have your own view as long its the same of ours. I am not supprised at all that Nf members are speaking out. I like everyone in NF but my god it was **** if were not In with the cool kids Nice to see posting doc. You should join foxhound very strong group it turns out :-)
LOL steady I dont know why you would say this as this is an obvious lie. I have bumped heads several times with some of the guys in NF on the forums. Honestly the problem with the MD is there is no falloff dmg based on distance from the explosive and the AOE is way too large for there to be no falloff dmg. 9 Meter radius (6 for regular MD) is just rediculous. If you cant hit someone or have a hard time hitting someone in that blast radius then you just plainly suck. I dont mind AOE weapons most of the time but when they have a rediculous AOE................it just becomes ret@rded. |
semperfi1999
Internal Error. Negative-Feedback
711
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Posted - 2013.08.02 21:39:00 -
[3] - Quote
I do agree the nades need to be reworked....specifically the flux nade as it ignores objects between you and the nade and it does not have the 5 second fuse like it should....so its virtually a contact nade for shields. |
semperfi1999
Internal Error. Negative-Feedback
714
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Posted - 2013.08.05 15:07:00 -
[4] - Quote
Please see https://forums.dust514.com/default.aspx?g=posts&m=1142616#post1142616 for the truth about MDs. LOLsy |
semperfi1999
Internal Error. Negative-Feedback
716
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Posted - 2013.08.05 16:32:00 -
[5] - Quote
KingBabar wrote:As an occational MD user I personally thins that it should be dialed back a bit. Personally I would suggest 4 rounds for the standard (EXO-5 and Freedom) and 6 rounds for the assault variants. This should come with at least a little more base ammo and a slightly quicker eload speed, 4 seconds would be too much. The worst part is, I don't really have any points invested in it, I can only imagine how good it would be fully specced and with a full proto cal assault suit with 50+ shield regen, I would probably be unstoppable
Yea this is what I have found as well. Lowering the rounds in a clip or....AOE either one would probably be good options for balancing this weapon. And yea I use the standard version only and roflstomp on protosuits. Gosh I dont even want to think about how much pwnage there would be for the prot versions with 15% dmg bonuses. |
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