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![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
3
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Posted - 2013.08.02 22:32:00 -
[1] - Quote
Mamertine Son wrote:
Lord help us (if)when they revive the laser rifle but for now we should be careful not to murder diversity in our crusade for balance.
Correction: Lord help you all IF/when they give back the hmgs range and damage |
![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
3
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Posted - 2013.08.02 22:58:00 -
[2] - Quote
ReGnYuM wrote:"KDR > Everything" Michael Jackson
It is amazing at the amount of tears produced, when someone merely suggest a tweak this broken weapon.
The mass driver... cough 6 round noob tube, is by far one stupidest weapons implemented in Dust 514. Furthermore, the fact that MD will screw up your aim is ridiculous. Furthermore, how is MD+Flux not broken? Flux nades have do need to be cooked and the MD does not need aiming skills
although i am not in support of using mass drivers as they infuriate me when they kill me, an immediate argument we can bring up is how is shield tanking vs armor tanking not broken
shield tanking has no significant drawbacks, no penalties for doing so. not to mention the lack of anti shield weapons
armor tanking has several, major movement speed penalties, slow to NO armor regen without sacrificing an armor slot to a repper, most of the weapons do more damage to armor rather than shield and so on |
![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
6
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Posted - 2013.08.02 23:03:00 -
[3] - Quote
its as simple as throwing a adv/proto locus nade in on that nanohive and said armor tanker is obliterated |
![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
9
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Posted - 2013.08.02 23:22:00 -
[4] - Quote
AR scrubs are always going to be AR scrubs, if they have their way dust will become a repetitive cod ripoff |
![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
9
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Posted - 2013.08.02 23:26:00 -
[5] - Quote
BOOOGERTRON BORTZORG wrote:Dimitri Rascolovitch wrote: if they have their way dust will become a repetitive cod ripoff CCP needs to figure out how aiming and moving works first so I doubt it.
extremely valid point but you can see the resemblance already |
![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
10
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Posted - 2013.08.02 23:31:00 -
[6] - Quote
heres an absurdly easy fix to the ARs being OP statement, just remove them. that instantly requires people to gain actual skill in a weapon that isnt a win button
edit- let the AR user hate flow in |
![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
10
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Posted - 2013.08.02 23:47:00 -
[7] - Quote
Killar-12 wrote:Dimitri Rascolovitch wrote:heres an absurdly easy fix to the ARs being OP statement, just remove them. that instantly requires people to gain actual skill in a weapon that isnt a win button
edit- let the AR user hate flow in Make the AR become less accurate (Even with ADS) the longer it fires, lower it's range (20 meters optimal 50 effective), increase DPS make the normal AR breach weapon and make a stabilized variant that takes more PG/CPU but has the stats of the current one but is more accurate but still loses accuracy through continous fire.
i hopped on my cousins account for him whilst he was of in lala land doing something of utmost importance, he is an AR user so i decided to try it out, something i found odd was that i was more accurate while i was strafing+hipfiring on moing and non moving targets than i was when i would crouch and ADS on non moving targets |
![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
12
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Posted - 2013.08.03 00:34:00 -
[8] - Quote
Killar-12 wrote:Dimitri Rascolovitch wrote:Killar-12 wrote:Dimitri Rascolovitch wrote:heres an absurdly easy fix to the ARs being OP statement, just remove them. that instantly requires people to gain actual skill in a weapon that isnt a win button
edit- let the AR user hate flow in Make the AR become less accurate (Even with ADS) the longer it fires, lower it's range (20 meters optimal 50 effective), increase DPS make the normal AR breach weapon and make a stabilized variant that takes more PG/CPU but has the stats of the current one but is more accurate but still loses accuracy through continous fire. i hopped on my cousins account for him whilst he was of in lala land doing something of utmost importance, he is an AR user so i decided to try it out, something i found odd was that i was more accurate while i was strafing+hipfiring on moing and non moving targets than i was when i would crouch and ADS on non moving targets You should see what proficency 5, 2 damage mods and sharpshooter 3 does. Still, what about the proposed fixes? 100 m absolute range
i just want my HMG range and damage back |
![Dimitri Rascolovitch Dimitri Rascolovitch](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dimitri Rascolovitch
The Immortal Knights
12
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Posted - 2013.08.03 03:11:00 -
[9] - Quote
defrag your PS3 (google it) |
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