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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Mintchip
C C P C C P Alliance
920
|
Posted - 2013.07.31 21:49:00 -
[1] - Quote
So we've been listening to your feedback and seeing unique and unexpected behavior from our players and CCP Earworm poses in this new dev blog about that data, how we analyzed it and what we've done to improve upon the performance. So yeah check it out, give it a read! Leave your feedback down below! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
530
|
Posted - 2013.07.31 21:54:00 -
[2] - Quote
Considering the increase of bugs on comms I saw yesterday, which was more than I've ever seen before, I'd say you've still some improvements to make. Glad to see you isolated a problem though. |
RECON BY FIRE
Ancient Exiles Negative-Feedback
228
|
Posted - 2013.07.31 22:08:00 -
[3] - Quote
I haven't seen an improvement honestly. The only thing different is that the flaylock doesn't do damage to things that it should because yall double nerfed it (a common problem with.... you people). |
Orca Amsel
Subdreddit Test Alliance Please Ignore
121
|
Posted - 2013.07.31 22:17:00 -
[4] - Quote
You did not spell subdreddit correctly. Other than that good dev blog. |
dent 308
Subdreddit Test Alliance Please Ignore
1732
|
Posted - 2013.07.31 22:18:00 -
[5] - Quote
Nice article. Our corp is Subdreddit though, no dash. Also EON. is an alliance, not a corp. |
Doc DDD
TeamPlayers EoN.
12
|
Posted - 2013.07.31 22:27:00 -
[6] - Quote
According to the blog 1.3 fixed the comms issue? I think more data needs to be gathered as the comms are more glitchy than ever, ie no mic icons, and pc has been worse for many, ie cant sprint, worse hit detection and 1/3rd of a team hard freezing... not sure if its all related as I only participated in 3 pc matches but those complaints were common. |
Iron Wolf Saber
Den of Swords
6809
|
Posted - 2013.07.31 22:34:00 -
[7] - Quote
Bad Mintchip for not passing this by the CPM for spell/sanity check :P. |
zzZaXxx
The Exemplars Top Men.
148
|
Posted - 2013.07.31 22:34:00 -
[8] - Quote
You live in Shanghai? I have a friend there that can help you get acclimated if you want. Heheh no joke he's the best guy. (Married.) :D All I can say is...get ready to freeze your butt off in the winter. No central heating! Get two large oil heating radiators and soak your feet in hot water when you get back to your apartment after work. See guys, this is what your devs go through for you!
BTW you probably heard such chaos on comms because of muting. Everybody was talking at once but squad members were only hearing 5 other people, and squad leaders were hearing their squad plus other squad leaders. Maybe you knew that. Anyways yeah PC frame rate is horrid so if y'all fixed that you get an epic Hi 5.n Enjoy Shanghai. |
SHANN da MAN
D3LTA FORC3 Inver Brass
53
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Posted - 2013.07.31 22:41:00 -
[9] - Quote
zzZaXxx wrote:You live in Shanghai? I have a friend there that can help you get acclimated if you want. Heheh no joke he's the best guy. (Married.) :D All I can say is...get ready to freeze your butt off in the winter. No central heating! Get two large oil heating radiators and soak your feet in hot water when you get back to your apartment after work. See guys, this is what your devs go through for you!
BTW you probably heard such chaos on comms because of muting. Everybody was talking at once but squad members were only hearing 5 other people, and squad leaders were hearing their squad plus other squad leaders. Maybe you knew that. Anyways yeah PC frame rate is horrid so if y'all fixed that you get an epic Hi 5.n Enjoy Shanghai.
CCP Mintchip only posted the DEVBlog, she doesn't live in Shanghai (She lives in San Francisco I think) It was written by CCP Earworm who lives in Shanghai. |
SHANN da MAN
D3LTA FORC3 Inver Brass
53
|
Posted - 2013.07.31 22:51:00 -
[10] - Quote
But an interesting, informative DEV Blog with information that was obviously known well before the release of 1.3 and we're just getting it NOW?
Try to be more timely with this sort of thing and you'll get a LOT fewer complaints about CCP not communicating. |
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Luke Vetri
D3ath D3alers
103
|
Posted - 2013.07.31 23:04:00 -
[11] - Quote
WOW just WOW,
Hardly a single nice word to say from anyone, just more whining and complaints, and you guys wonder why the Devs don't talk to you much???
Name me any other game developer that communicates with its community this much. |
N1ck Comeau
Ahrendee Mercenaries EoN.
879
|
Posted - 2013.07.31 23:05:00 -
[12] - Quote
Currently comms are bugged, you can only see 3-6 chat bubbles at a time. |
zzZaXxx
The Exemplars Top Men.
148
|
Posted - 2013.07.31 23:08:00 -
[13] - Quote
SHANN da MAN wrote:zzZaXxx wrote:You live in Shanghai? I have a friend there that can help you get acclimated if you want. Heheh no joke he's the best guy. (Married.) :D All I can say is...get ready to freeze your butt off in the winter. No central heating! Get two large oil heating radiators and soak your feet in hot water when you get back to your apartment after work. See guys, this is what your devs go through for you!
BTW you probably heard such chaos on comms because of muting. Everybody was talking at once but squad members were only hearing 5 other people, and squad leaders were hearing their squad plus other squad leaders. Maybe you knew that. Anyways yeah PC frame rate is horrid so if y'all fixed that you get an epic Hi 5.n Enjoy Shanghai. CCP Mintchip only posted the DEVBlog, she doesn't live in Shanghai (She lives in San Francisco I think) It was written by CCP Earworm who lives in Shanghai.
Doh! Right. Thanks. |
S Park Finner
BetaMax.
190
|
Posted - 2013.07.31 23:35:00 -
[14] - Quote
Doc DDD wrote:According to the blog 1.3 fixed the comms issue? I think more data needs to be gathered as the comms are more glitchy than ever, ie no mic icons.. I can verify the missing icon issue in regular battles. In a squad of 6 when I entered the squad I did not have an icon and by the end of the play session no one had an icon even though 5 of 6 had working microphones.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2281
|
Posted - 2013.07.31 23:39:00 -
[15] - Quote
Luke Vetri wrote:WOW just WOW,
Hardly a single nice word to say from anyone, just more whining and complaints, and you guys wonder why the Devs don't talk to you much???
Name me any other game developer that communicates with its community this much.
Not so much whining and complaining as legitimate feedback of a legitimate problem. Go to any channel and you will find - at maximum - three speaker icons indicating who is in the channel.
This can disrupt players who are looking for a squad and disrupt officers from being able to communicate with other officers as we pour through channels one at a time trying to find the person we're looking for.
Another big issue is that with the new changes - I have no idea who the hell is talking. 20+ people in a chat channel, voices start sounding alike unless I can put a visual que on one of them to understand who it actually is.
So, good improvement, but I think that another major issue with PC FPS drops is the sheer amount of animations associated with Drop Uplinks and Nanohives being spammed like crazy - open up your map and you'll notice this even more. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
548
|
Posted - 2013.07.31 23:47:00 -
[16] - Quote
On behalf of Subdreddit (no dash)..
o/ |
Aqua-Regia
Ahrendee Mercenaries EoN.
334
|
Posted - 2013.08.01 00:07:00 -
[17] - Quote
improvement = bug |
Robert JD Niewiadomski
NULLIMPEX INC
413
|
Posted - 2013.08.01 00:30:00 -
[18] - Quote
Thanx for the fix BTW: could you add some sound filter to chat channels so our voices, while in battle, would sound like coming through "old-style" radio communications? Now the chat sounds so clean. This video will explain it all: http://www.youtube.com/watch?feature=player_detailpage&v=n6Y35UvfCQM&t=197 It certainly adds some mood... |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
16
|
Posted - 2013.08.01 02:30:00 -
[19] - Quote
You might also want to look in to filtering sound below a certain intensity threshhold to not be broadcast.
I have been in too many pub matches where I had to mute everyone because someone was jamming out to Linkin Park in the background, or there were people discussing dinner plans.
That or allow a user setting to tweak the mic pickup like how TS/Vent/Mumble do so people can tune their mic sensitivity. As it stands you are basically processing the raw input and shoving it out, which lets us hear every mouth breather in painful clarity. |
AAA Hellcab
Theia Orpheum
42
|
Posted - 2013.08.01 02:43:00 -
[20] - Quote
The long range smoothness is awesome. Following a jeep in a drop ship (while hopefully an enemy gunner is shooting back at you) is top notch now. Can we get a mode with a moving objective? Something like skirmish, but each point must be taken in sequence. Convoy rush is a good thing. |
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Sylvana Nightwind
Expert Intervention Caldari State
453
|
Posted - 2013.08.01 05:02:00 -
[21] - Quote
AAA Hellcab wrote:Ps. Defrag your PS3, peeps. Google it. It really improves performance. This man speaks the truth. Do it now and enjoy smooth and silky dust. http://community.us.playstation.com/t5/PlayStation-Home-Support/Restoring-your-PS3-File-System-amp-Database-Helps-to-Maintain/td-p/37322987 |
Vrain Matari
ZionTCD
634
|
Posted - 2013.08.01 05:18:00 -
[22] - Quote
zzZaXxx wrote:.... BTW you probably heard such chaos on comms because of muting. Everybody was talking at once but squad members were only hearing 5 other people, and squad leaders were hearing their squad plus other squad leaders. Maybe you knew that. Anyways yeah PC frame rate is horrid so if y'all fixed that you get an epic Hi 5.n Enjoy Shanghai.
Great work on resolving this issue, Devs and Corps and peeps. It's an important step forward.
I quoted the above because imma hoping that another important observation came out of this exercise for CCP, namely how the lack of structured command channels for voice is goofifying the game. What we have atm is leaning a bit towards the mickey mouse side of the design spectrum. But kudos on the quality of the free voice chat - very well done imo.
Pro comms(I don't need to reiterate what we need in voice comms/hud support, there are plenty of threads out there) are essential. I believe that comms as currently implemented is limiting player-generated content. Changes coming to the scanner, etc., only serve to highlight the need for structured comms with a clean, intuitive hud interface - i wanna know when my scout is talking.
So congratz on your frame-rate victory peeps, you've earned a few seconds to reload, staunch the bleeding, and adjust the armor before the next wave hits - it's early in the battle yet ;)
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Hawkin P
Molon Labe. League of Infamy
156
|
Posted - 2013.08.01 05:46:00 -
[23] - Quote
This dev blog makes the devs sound like a bunch of noobs that have never played the game. Oh wait... sorry glad to know you finally got around to playing your own game, 3 months later. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
295
|
Posted - 2013.08.01 05:55:00 -
[24] - Quote
You know what, I brought up this question a long time ago, in fact why don't you go dig up that post I made about in general discussion over a month ago.
WHY DO I THINK your fix is the reason why so many people are complaining about the hit detection now right after 1.3 release. |
Cinder Integ
Ancient Exiles Negative-Feedback
54
|
Posted - 2013.08.01 07:00:00 -
[25] - Quote
Played two PC matches today, didn't have to see the blog or this post - my frames per second were at around 30 compared to the normal 10.
-side note: there was one point in a PC today at which i entered an area with 30-40 friendly dropuplinks / nanohives and i instantly dropped to 5ish frames per second for around 6-7 seconds.
Thank you for the fix, and all of your recent works. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
712
|
Posted - 2013.08.01 07:13:00 -
[26] - Quote
Good fix and glad it got nailed down, a big thanks to all crazy people talking at the same time I guess
/c |
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steadyhand amarr
Foxhound Corporation General Tso's Alliance
1012
|
Posted - 2013.08.01 07:19:00 -
[27] - Quote
Some of the players in here need to stop trying to be internet cool kids it's childish and annoying to read as it just highlights how little u know about the game.
Anyway good to see the dev's willing to work with the players to resolve issuesjust try not to show favorites or its kain Zion type scandal waiting to happen :-) |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
166
|
Posted - 2013.08.01 08:27:00 -
[28] - Quote
Good work done by good devs. |
Seymor Krelborn
DUST University Ivy League
431
|
Posted - 2013.08.01 09:06:00 -
[29] - Quote
since 1.3 hit detection is worse and equipment slot items are laggy when switching to them....so great for fixing one problem... but you caused at least 2 more.... |
Panther Alpha
DarkWingsss
853
|
Posted - 2013.08.01 09:24:00 -
[30] - Quote
So you just find out that intensive chatting causes LAG/Packet lost in FPS games ? To don't mention that is very distracting...
It is a reason why most games have a Communications Radial Menu with pre-set voice messages.... |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
518
|
Posted - 2013.08.01 09:51:00 -
[31] - Quote
So basically...no more frame rate problems in PC?
ABOUT TIME |
gagoron noir
BIG BAD W0LVES Eternal Syndicate
1
|
Posted - 2013.08.01 10:38:00 -
[32] - Quote
RECON BY FIRE wrote:I haven't seen an improvement honestly. The only thing different is that the flaylock doesn't do damage to things that it should because yall double nerfed it (a common problem with.... you people). no, they brought the flaylock down to where it should be rather than an extremely O.P. weapon that you need no skill to learn. I, being a sniper, have noticed that i can see actual enimies moving at 400-450 meters rather than there bodies not being animated. if you are gonna hate on a game then keep your mouth shut and just stop playing, cuz this is a great game that is still in the works. it has only been in open beta for 3 months or so. it took eve 10 years to get to where it is now. it just takes time. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
252
|
Posted - 2013.08.01 11:37:00 -
[33] - Quote
Quote:Originally, we envisioned and tested a chat system where a few leaders would communicate and coordinate their team. This is how EVE players use voice, and we expected this behavior from DUST players as well. But what we found in the chat channels was just short of total chaos. Everyone was discussing strategy, battlefield intelligence, and things less savory, often all at the same time. On top of this, the number of people in the chat channels simultaneously was much larger than we originally tested for.
You have got to be kidding me right?
............................................________ ....................................,.-'"...................``~., .............................,.-"..................................."-., .........................,/...............................................":, .....................,?......................................................, .................../...........................................................,} ................./......................................................,:`^`..} .............../...................................................,:"........./ ..............?.....__.........................................:`.........../ ............./__.(....."~-,_..............................,:`........../ .........../(_...."~,_........"~,_....................,:`........_/ ..........{.._$;_......"=,_......."-,_.......,.-~-,},.~";/....} ...........((.....*~_......."=-._......";,,./`..../"............../ ...,,,___.`~,......"~.,....................`.....}............../ ............(....`=-,,.......`........................(......;_,,-" ............/.`~,......`-...................................../ .............`~.*-,.....................................|,./.....,__ ,,_..........}.>-._...................................|..............`=~-, .....`=~-,__......`,................................. ...................`=~-,,.,............................... ................................`:,,...........................`..............__ .....................................`=-,...................,%`>--==`` ........................................_..........._,-%.......` ...................................,
Thank you for confirming to us all that you have no F-in clue on what you all got yourselves into.
Hey hear is an idea, do some research before making a game.
Your best friend for tactical FPS Comms would be MAG. MAG did tactical FPS Comms perfect.
Lets see we are going to make a tactical FPS MMO and expect no one to talk to each other when doing battle that is costing millions of ISK, WTF please tell me you did not actually just say this.
Do us all a favor please, please, please, give this little pet project to a Dev company that knows what they are doing, please.
Oh and BTW it did not work, PC is a LAG fest still.
Hey good job though guys and keep up the hard work. |
Shadow of War88
0uter.Heaven EoN.
25
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Posted - 2013.08.01 11:44:00 -
[34] - Quote
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ROEG X
Northwind Alliance Dark Taboo
5
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Posted - 2013.08.01 12:27:00 -
[35] - Quote
This is good news, I hope my nano injector works properly today, I need to save lifes today. The turret issue on the LAV, I like to have my blaster set in a certain direction, I would love to drive my LAV today, jump on my blaster and mow some people down, I'm a one man team in my LAV, driver and gunner ,I waste precious seconds trying to turn my turret because once I set my blaster a certain way it never stays that way. CCP I need to be combat effective, my controller and I are one, my mercenary has to respond quickly when I'm pressing buttons. The controls have to be fluent, my reflexes and hands work fast, when I press that O to revive a down comrade that needs to happen quick every kill is a split second decision and every death is a split second wasted. Thanks CCP for addressing the problems . Awesome News today |
RECON BY FIRE
Ancient Exiles Negative-Feedback
230
|
Posted - 2013.08.01 14:46:00 -
[36] - Quote
gagoron noir wrote:RECON BY FIRE wrote:I haven't seen an improvement honestly. The only thing different is that the flaylock doesn't do damage to things that it should because yall double nerfed it (a common problem with.... you people). no, they brought the flaylock down to where it should be rather than an extremely O.P. weapon that you need no skill to learn. I, being a sniper, have noticed that i can see actual enimies moving at 400-450 meters rather than there bodies not being animated. if you are gonna hate on a game then keep your mouth shut and just stop playing, cuz this is a great game that is still in the works. it has only been in open beta for 3 months or so. it took eve 10 years to get to where it is now. it just takes time.
You're new here, aren't you? |
Niuvo
The Phoenix Federation
306
|
Posted - 2013.08.01 20:03:00 -
[37] - Quote
I've been seeing the same issues withgraphic and technical performance, and also I've been seeing new issues. I hope that CCP sees them too so they can try to solve them. |
Maken Tosch
DUST University Ivy League
3494
|
Posted - 2013.08.01 21:47:00 -
[38] - Quote
Niuvo wrote:I've been seeing the same issues withgraphic and technical performance, and also I've been seeing new issues. I hope that CCP sees them too so they can try to solve them.
What issues in particular? Can you describe them? |
Scheneighnay McBob
Bojo's School of the Trades
2599
|
Posted - 2013.08.01 23:30:00 -
[39] - Quote
That's FPS players for you; I'm one of the few people I know of who uses push-to-talk, and usually just talks for strategic reasons.
I was watching a friend of mine during a big fleet-op or whatever you want to call it. His mic was broken so he had to put chat on his computer's speakers- only a few people ever said anything, out of the massive fleet. |
Pisidon Gmen
Ivory Vanguard
0
|
Posted - 2013.08.02 00:40:00 -
[40] - Quote
i have noticed a big problem changing seats in lavs and drop ships i hit the change seat button and don't move some times 4 several tries this has caused me to die a few times or miss a chance at a kill do to not switching to gun from driver seat . why is it when changing seats you don't go between gun seats and driver seats? this is a big issue in drop ships as when going from 1 gun to the other there are 4 seats so changing side to shoot some one is very hard .
as a sniper i am having a harder time seeing players far away on the map i will see a red arrow but no player animation. i have also seen an issue with players running through structures in the distance, and have seen players spawn in side crates |
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CCP Earworm
C C P C C P Alliance
131
|
Posted - 2013.08.02 03:13:00 -
[41] - Quote
Voice comms are getting a lot of love these days. Currently it's a lot of backend work to speed it up and stabilize the connection, but we will be focusing on quality improvements in the future. There's def still issues. These improvements take time since we have to coordinate with vivox (our voice provider) who are doing some great work. We've identified all the problem areas and have a really good plan for the future. After that we can have a good look at how to structure voice chat to take into account roles and situations (some good ideas in this thread).
Anyway, I'm glad to hear that people can see this improvement in game. Actually it was one of a few behind the scenes improvements. |
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Parson Atreides
Ahrendee Mercenaries EoN.
556
|
Posted - 2013.08.02 05:37:00 -
[42] - Quote
CCP Earworm wrote:Voice comms are getting a lot of love these days. Currently it's a lot of backend work to speed it up and stabilize the connection, but we will be focusing on quality improvements in the future. There's def still issues. These improvements take time since we have to coordinate with vivox (our voice provider) who are doing some great work. We've identified all the problem areas and have a really good plan for the future. After that we can have a good look at how to structure voice chat to take into account roles and situations (some good ideas in this thread).
Anyway, I'm glad to hear that people can see this improvement in game. Actually it was one of a few behind the scenes improvements.
Now the problem is that you can only see 3-4 people's chat bubbles in a channel even if more people are talking. This becomes a pretty big problem in team chat for PC battle when you're forced to hear everyone talking. It's also annoying when you want to mute someone in a channel because they're playing music or being annoying and you can't because their chat bubble never appears (and thus the mute option isn't available). |
dustwaffle
Gravity Prone EoN.
273
|
Posted - 2013.08.02 06:03:00 -
[43] - Quote
Good job <3
Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP
On a separate but related note, could you implement a little speech bubble pop up of whoever is talking? This makes it easier to identify the speaker. |
zzZaXxx
The Exemplars Top Men.
151
|
Posted - 2013.08.02 07:58:00 -
[44] - Quote
dustwaffle wrote:Good job <3 Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP On a separate but related note, could you implement a little speech bubble pop up of whoever is talking? This makes it easier to identify the speaker.
You live in China? I might move there. You can play Dust from there? |
SOMBRA del MUERTE
The Exemplars Top Men.
7
|
Posted - 2013.08.04 04:32:00 -
[45] - Quote
Since implementation of this, I keep getting a notification that my voice comms AREN'T working. Glad that improvements are being made to PC, yet it seems I'm locked out of all voice chat now. Thoughts? |
zzZaXxx
The Exemplars Top Men.
154
|
Posted - 2013.08.04 05:59:00 -
[46] - Quote
SOMBRA del MUERTE wrote:Since implementation of this, I keep getting a notification that my voice comms AREN'T working. Glad that improvements are being made to PC, yet it seems I'm locked out of all voice chat now. Thoughts?
Ah I was wondering why I couldn't get you on comms. |
dustwaffle
Gravity Prone EoN.
283
|
Posted - 2013.08.04 11:47:00 -
[47] - Quote
zzZaXxx wrote:dustwaffle wrote:Good job <3 Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP On a separate but related note, could you implement a little speech bubble pop up of whoever is talking? This makes it easier to identify the speaker. You live in China? I might move there. You can play Dust from there?
Yes, living in Shanghai and internet is good. A bit congested during peak hours 7pm-1am in high density areas like apartment complexes but otherwise I get 10MB connection which bumps up to 20MB in the wee hours of the morning.
Slight lag behind eu and us, but it's bearable |
zzZaXxx
The Exemplars Top Men.
155
|
Posted - 2013.08.04 14:26:00 -
[48] - Quote
dustwaffle wrote:zzZaXhaxx wrote:dustwaffle wrote:Good job <3 Give me a shout if you need live players to test your comms with in your Shanghai office and I'll be happy to pop over to game with CCP On a separate but related note, could you implement a little speech bubble pop up of whoever is talking? This makes it easier to identify the speaker. You live in China? I might move there. You can play Dust from there? Yes, living in Shanghai and internet is good. A bit congested during peak hours 7pm-1am in high density areas like apartment complexes but otherwise I get 10MB connection which bumps up to 20MB in the wee hours of the morning. Slight lag behind eu and us, but it's bearable Outside of Shanghai in major cities is all good. Only problem really, is congestion due to great firewall, but that's relatively easy to get around
Good to know man thanks! I lived in China for a long time so I know what you're talking about. Glad you can connect from there. |
Skihids
Bullet Cluster
1827
|
Posted - 2013.08.04 18:37:00 -
[49] - Quote
I've gotten notice that my coms are broken since last night. |
ROADKILLURAZZ
MURDER TAXI COMPANY
33
|
Posted - 2013.08.05 01:28:00 -
[50] - Quote
CCP Earworm wrote:Voice comms are getting a lot of love these days. Currently it's a lot of backend work to speed it up and stabilize the connection, but we will be focusing on quality improvements in the future. There's def still issues. These improvements take time since we have to coordinate with vivox (our voice provider) who are doing some great work. We've identified all the problem areas and have a really good plan for the future. After that we can have a good look at how to structure voice chat to take into account roles and situations (some good ideas in this thread).
Anyway, I'm glad to hear that people can see this improvement in game. Actually it was one of a few behind the scenes improvements.
NO VOICE FOR TWO DAYS! Wasted most of my day trying to get it to come back on! As SOON as i log in, "CONNECTION TO VOICE CHAT LOST, RECONNECTING" Do we have to use smoke signals until its fixed? I demand a respec...... Just kidding LOL
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SOMBRA del MUERTE
The Exemplars Top Men.
7
|
Posted - 2013.08.05 02:33:00 -
[51] - Quote
Yep, that's the one ^ |
Skihids
Bullet Cluster
1828
|
Posted - 2013.08.05 04:08:00 -
[52] - Quote
Bugs and broken code I can understand, but my confidence in CCP took a big hit when I read that they expected only three people to ever speak on coms during a battle.
This is a team based FPS! Have they ever played one before deciding to write one?? |
dullrust
Subsonic Synthesis Alpha Wolf Pack
10
|
Posted - 2013.08.05 06:55:00 -
[53] - Quote
2 days no coms. Other folks say their voice is fine. WTH? Same message about voice lost. Turtle beach headset if that is really any use. |
Spartan Operator
Bank of DUST 514
0
|
Posted - 2013.08.05 23:01:00 -
[54] - Quote
Really? comms? Oh that is great, lets have ccp spend time on comms when so much else needs work. Yea comms are great, corp battles are great, taking planets are great, but lets get the core game working first and then add to it in stages that ccp can handle. ok now tell me you don't agree, but would it not be great to have a fps that works and then add to that base new stuff that works? instead of having so many options and nothing really works right or is polished? |
Spartan Operator
Bank of DUST 514
0
|
Posted - 2013.08.05 23:58:00 -
[55] - Quote
ROEG X wrote:This is good news, I hope my nano injector works properly today, I need to save lifes today. The turret issue on the LAV, I like to have my blaster set in a certain direction, I would love to drive my LAV today, jump on my blaster and mow some people down, I'm a one man team in my LAV, driver and gunner ,I waste precious seconds trying to turn my turret because once I set my blaster a certain way it never stays that way. CCP I need to be combat effective, my controller and I are one, my mercenary has to respond quickly when I'm pressing buttons. The controls have to be fluent, my reflexes and hands work fast, when I press that O button to revive a down comrade that needs to happen quick every kill is a split second decision and every death is a split second wasted. Thanks CCP for addressing the problems . Awesome news today.
the turret issue in LAV's is HUGE it costs lives and time not to mention dis-orating. |
Ensar Cael
Circle of Huskarl Minmatar Republic
4
|
Posted - 2013.08.06 01:25:00 -
[56] - Quote
AAA Hellcab wrote:The long range smoothness is awesome. Following a jeep in a drop ship (while hopefully an enemy gunner is shooting back at you) is top notch now. Can we get a mode with a moving objective? Something like skirmish, but each point must be taken in sequence. Convoy rush is a good thing.
Ps. Defrag your PS3, peeps. Google it. It really improves performance.
^^this is true
However, still experiencing lag spikes, characters disappearing into the floor walls, inability to hit someone moving through a container (even though its open both sides?!), hit detection being really f****d up to slightly annoying, and getting stuck while moving through gaps, sound keeps going fuzzy at times, comms cutting in and out, ninja mics....
Thanks for the rebalance on flaylocks though! |
fragmentedhackslash
KILL ORDERS
1
|
Posted - 2013.08.06 03:37:00 -
[57] - Quote
After just submitting a request through my ticket system, and just after finishing up a PC, both myself (Director) and ryn0 (CEO) of KILL ORDERS experienced a DUST514 LOCKOUT! Both of us could not even log back in for nearly an hour, both of us once logged back in took at least 5 mins for it to login then after character selection screen it would not allow ANYTHING to be accessed, including NEO COM and chat channels.... THIS IS UN-ACCEPTABLE, I would suggest looking at my report ticket as soon a humanly possible as you now have a Corporation and two pre-beta players that are both very very annoyed at the denial of service because DUST 514 has LOCKED BOTH OF US OUT!.... Pissed off is just the beginning. |
Planetside2PS4F2P
Osmon Surveillance Caldari State
19
|
Posted - 2013.08.10 02:33:00 -
[58] - Quote
See if these fix the lagg and framerate issues.
Hit registration might get better. We shall see |
Lorhak Gannarsein
DUST University Ivy League
127
|
Posted - 2013.08.10 12:13:00 -
[59] - Quote
My Turtle Beach headset's been acting up since 1.3 in a way that it hasn't since Chromosome. Whichever is to say often DUST doesn't register it, while the PS3 does. |
low genius
the sound of freedom Renegade Alliance
262
|
Posted - 2013.08.10 16:20:00 -
[60] - Quote
RECON BY FIRE wrote:I haven't seen an improvement honestly. The only thing different is that the flaylock doesn't do damage to things that it should because yall double nerfed it (a common problem with.... you people).
qqing in the wrong thread... |
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