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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Konohamaru Sarutobi
Ahrendee Mercenaries EoN.
535
|
Posted - 2013.07.30 17:46:00 -
[31] - Quote
CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted.
But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier.
Lol. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
273
|
Posted - 2013.07.30 17:50:00 -
[32] - Quote
I think any weapon should be able to kill given its in its niche. That shouldnt include having to use flux to drop shields.
They could have reduced RoF, range of projectile and still streamlined the radius and reduced some splash but left the direct hits with higher damage.
Most other weapons dont have to be used in conjunction with another weapon, you just need to get into the right range / situation.
Anyway - I only use it about 20% of the time or less and I use it mostly how it must be used now or if I surprised someone at an objective. I just disagree mostly on principle. |
Chunky Munkey
Amarr Templars Amarr Empire
989
|
Posted - 2013.07.30 17:51:00 -
[33] - Quote
Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol.
Your complaint is counter intuitive. CCP based their nerf off of stats like increased KDRs for those who picked up a Flaylock. In other words; it was nerfed because it wasn't a skilled weapon like the scrambler pistol, and because it was a crutch for the very players you're complaining about.
Methinks you got your OP weapon nerfed and now you're upset that you can't pwn like you used to. |
Wowski
KiLo.
14
|
Posted - 2013.07.30 17:52:00 -
[34] - Quote
Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol.
I like my sidearm suit bonus when I use a sidearm as my primary. Is that not what I'm supposed to do with the Minmatar assault suit bonus? I guess I'm just supposed to run fast and pew pew with my light weapon. |
Chunky Munkey
Amarr Templars Amarr Empire
989
|
Posted - 2013.07.30 17:53:00 -
[35] - Quote
Daxxis KANNAH wrote:I think any weapon should be able to kill given its in its niche. That shouldnt include having to use flux to drop shields.
They could have reduced RoF, range of projectile and still streamlined the radius and reduced some splash but left the direct hits with higher damage.
Most other weapons dont have to be used in conjunction with another weapon, you just need to get into the right range / situation.
Anyway - I only use it about 20% of the time or less and I use it mostly how it must be used now or if I surprised someone at an objective. I just disagree mostly on principle.
The SMG is no different. Taking on a shield-tank with it is a fool's errand without a flux. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
273
|
Posted - 2013.07.30 17:54:00 -
[36] - Quote
CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
What would be nice in a few weeks would be a post from Wolfman or whomever on why these changes were made and not others suggested.
Also a broad statement on how you see weapons. Should they all stand on their own or are some "better" than others. |
Burntface man112
Onikanabo Brigade Caldari State
11
|
Posted - 2013.07.30 17:55:00 -
[37] - Quote
CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Good job fixing the sidearm, its still effective while not rivaling primaries. Hats off to you guys for making a game feel more appropriate and Logistics Flaylockers are now diminished to allow more actual combat ready roles. |
Chunky Munkey
Amarr Templars Amarr Empire
989
|
Posted - 2013.07.30 17:55:00 -
[38] - Quote
Daxxis KANNAH wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
What would be nice in a few weeks would be a post from Wolfman or whomever on why these changes were made and not others suggested. Also a broad statement on how you see weapons. Should they all stand on their own or are some "better" than others.
There was a dev blog that covered this and other nerfs in great detail. |
copy left
SyNergy Gaming EoN.
248
|
Posted - 2013.07.30 17:57:00 -
[39] - Quote
Good thing I can hit moving targets with it. |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
251
|
Posted - 2013.07.30 17:57:00 -
[40] - Quote
CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
1 thing to add, they still push DS more then swarms and FGs... |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
273
|
Posted - 2013.07.30 17:58:00 -
[41] - Quote
Chunky Munkey wrote:Daxxis KANNAH wrote:I think any weapon should be able to kill given its in its niche. That shouldnt include having to use flux to drop shields.
They could have reduced RoF, range of projectile and still streamlined the radius and reduced some splash but left the direct hits with higher damage.
Most other weapons dont have to be used in conjunction with another weapon, you just need to get into the right range / situation.
Anyway - I only use it about 20% of the time or less and I use it mostly how it must be used now or if I surprised someone at an objective. I just disagree mostly on principle. The SMG is no different. Taking on a shield-tank with it is a fool's errand without a flux.
Not entirely true - it does more damage v shields (iirc) and if you put your shots on the target you do hella lot of dmg. Now you can escape the optimal range kind of easy if you have the speed and they havent skilled sharpshooter but the same can be said now for the flaylock because you cant really kill anymore with 1 clip so you will have to reload giving the enemy chance to engage you or retreat. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
489
|
Posted - 2013.07.30 17:59:00 -
[42] - Quote
Daxxis KANNAH wrote:Chunky Munkey wrote:Daxxis KANNAH wrote:I think any weapon should be able to kill given its in its niche. That shouldnt include having to use flux to drop shields.
They could have reduced RoF, range of projectile and still streamlined the radius and reduced some splash but left the direct hits with higher damage.
Most other weapons dont have to be used in conjunction with another weapon, you just need to get into the right range / situation.
Anyway - I only use it about 20% of the time or less and I use it mostly how it must be used now or if I surprised someone at an objective. I just disagree mostly on principle. The SMG is no different. Taking on a shield-tank with it is a fool's errand without a flux. Not entirely true - it does more damage v shields (iirc) and if you put your shots on the target you do hella lot of dmg. Now you can escape the optimal range kind of easy if you have the speed and they havent skilled sharpshooter but the same can be said now for the flaylock because you cant really kill anymore with 1 clip so you will have to reload giving the enemy chance to engage you or retreat.
SMG does armor damage. (-5% shield, +10% armor.)
That being said, aim for the head. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
273
|
Posted - 2013.07.30 18:00:00 -
[43] - Quote
Chunky Munkey wrote:Daxxis KANNAH wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
What would be nice in a few weeks would be a post from Wolfman or whomever on why these changes were made and not others suggested. Also a broad statement on how you see weapons. Should they all stand on their own or are some "better" than others. There was a dev blog that covered this and other nerfs in great detail.
Sorry - that was garbage with contradictions. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
551
|
Posted - 2013.07.30 18:00:00 -
[44] - Quote
CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
You know what grinds my gears?
I've been slaughtered by people using the SMG and the scram pistol as main weapons, the pro versions are crazy and yet not a ******* word on them being abused as a main when it should be a sidearm, I'm not one to usually get mad (go read my posts) but this is the kind of crap that gets me.
Was the nerf due to it being a sidearm used as a main or because it really was op? You guys contradict too much.
I haven't played with the flaylock since it's adjustments so I can't give any feedback on it yet, I've saved 600k sp just incase it's unusable though. |
Chris F2112
187.
260
|
Posted - 2013.07.30 18:01:00 -
[45] - Quote
I was using the flaylock this morning and it seemed to do well in it's intended purpose. I have been using a flaylock since it came out and I think it is definitely still strong up close against low shield enemies. Although instead of obliterating all armor in one shot it took two generally. |
Wowski
KiLo.
14
|
Posted - 2013.07.30 18:01:00 -
[46] - Quote
Chunky Munkey wrote:Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol. Your complaint is counter intuitive. CCP based their nerf off of stats like increased KDRs for those who picked up a Flaylock. In other words; it was nerfed because it wasn't a skilled weapon like the scrambler pistol, and because it was a crutch for the very players you're complaining about. Methinks you got your OP weapon nerfed and now you're upset that you can't pwn like you used to.
Or maybe the reason their KDR went up was because they gained more skillpoints, got more skilled, and played a little more now that they were having some fun. You know sometimes things like that happen. |
Chunky Munkey
Amarr Templars Amarr Empire
991
|
Posted - 2013.07.30 18:05:00 -
[47] - Quote
Daxxis KANNAH wrote:Chunky Munkey wrote:Daxxis KANNAH wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
What would be nice in a few weeks would be a post from Wolfman or whomever on why these changes were made and not others suggested. Also a broad statement on how you see weapons. Should they all stand on their own or are some "better" than others. There was a dev blog that covered this and other nerfs in great detail. Sorry - that was garbage with contradictions.
It's an explanation whether you like it or not. You're assuming the company that put contact nades on sale before nerfing them days later, made rational decisions with the flaylock. |
IamI3rian
OSG Planetary Operations Covert Intervention
329
|
Posted - 2013.07.30 18:07:00 -
[48] - Quote
Chunky Munkey wrote:You're assuming the company that put contact nades on sale before nerfing them days later, made rational decisions with the flaylock.
Yeah. Kind of underhanded really.
I bought a few (and don't regret it), though I prefered the ISK variant (and for that matter Cores over all of them).
I'm glad they're gone/useless though. It's better for everyone that way. = )
--- Remember: IamI3rian told ya Do you get to the cloud district very often? |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
551
|
Posted - 2013.07.30 18:07:00 -
[49] - Quote
Wowski wrote:Chunky Munkey wrote:Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol. Your complaint is counter intuitive. CCP based their nerf off of stats like increased KDRs for those who picked up a Flaylock. In other words; it was nerfed because it wasn't a skilled weapon like the scrambler pistol, and because it was a crutch for the very players you're complaining about. Methinks you got your OP weapon nerfed and now you're upset that you can't pwn like you used to. Or maybe the reason their KDR went up was because they gained more skillpoints, got more skilled, and played a little more now that they were having some fun. You know sometimes things like that happen.
I gotta know where you guys get this stuff, I read the dev blog about the flay nerf and it said nothing about people who are using it's kdr, what it said was that they watched the kill numbers of the weapon to determine if it was being overused and getting more kills than intended. |
Konohamaru Sarutobi
Ahrendee Mercenaries EoN.
536
|
Posted - 2013.07.30 18:09:00 -
[50] - Quote
Lol. I have not problem with all this. They changed the Assault Rifle so many times and every day good players kill more and more babies. With the flaylock won't be different.
Keep enjoying this game for 2 years old childrens.
I will kill babies with my flaylock now, see you. |
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Scheneighnay McBob
Bojo's School of the Trades
2523
|
Posted - 2013.07.30 18:12:00 -
[51] - Quote
Video game logic- a bullet in the foot is just as lethal as one through the heart. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
490
|
Posted - 2013.07.30 18:14:00 -
[52] - Quote
Scheneighnay McBob wrote:Video game logic- a bullet in the foot is just as lethal as one through the heart.
that.... that isn't where my heart is? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
273
|
Posted - 2013.07.30 18:16:00 -
[53] - Quote
Chunky Munkey wrote: It's an explanation whether you like it or not. You're assuming the company that put contact nades on sale before nerfing them days later, made rational decisions with the flaylock.
I wasnt assuming anything. I disregarded it because it was fluff and double talk.
Thats why I asked in this thread for at least a statement as to why they made the nerfs where they did instead of other areas and how they see weapons in general.
I have no issue with the mechanic of using weapons in concert but when you have an SP system that treats all of them near identical in terms of "learning them" I think it is poor to shortchange some very much. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
504
|
Posted - 2013.07.30 18:23:00 -
[54] - Quote
xLTShinySidesx wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
You know what grinds my gears? I've been slaughtered by people using the SMG and the scram pistol as main weapons, the pro versions are crazy and yet not a ******* word on them being abused as a main when it should be a sidearm, I'm not one to usually get mad (go read my posts) but this is the kind of crap that gets me. Was the nerf due to it being a sidearm used as a main or because it really was op? You guys contradict too much. I haven't played with the flaylock since it's adjustments so I can't give any feedback on it yet, I've saved 600k sp just incase it's unusable though. Thing with the SMG and Scrambler Pistol is their arena is limited. Light Weapons don't ratchet up the firepower in my eyes, they gain reach. ARs, Scrambler Rifles, LRs and Mass Drivers gain in range and versatility. Well, except the LR, that just gets range.
So maining a sidearm restricts your maximum combat effectiveness to short range but you're strong within it. Maining a light doesn't give you a power advantage over sidearms within their niche, it gives you combat effectiveness within a wider number of arenas.
Exception for Lights is shotgun which trades range for an actual power advantage but to such an extent that it actually has a range disadvantage again sidearms, reversing the typical sidearm <---> light relationship and allowing sidearms to engage them out of their element. |
mollerz
Minja Scouts
772
|
Posted - 2013.07.30 18:33:00 -
[55] - Quote
I use flaylocks on my minja scout, and after a few games this morning... I don't notice too much of a difference.
I love hitting people long range with it. It must be quite the surprise when they see GN-20 on the feed. |
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CCP Mintchip
C C P C C P Alliance
889
|
Posted - 2013.07.30 18:54:00 -
[56] - Quote
Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol.
Time isn't wasted, if you are playing and training into a weapon/playstyle and are having fun then that time was well-spent. If you continue to find things in the game that you enjoy doing and improve upon them that's exactly what we want. If something changes within the game because of balancing, it will, ideally, become balanced to the game. So while not as powerful as before should still be something that you enjoy playing. If it was only chosen because it was over-powered and not a style that you particularly cared for - chances are there's not much that will satiate you.
As for good players still killing bad players. Absolutely, skill can determine a battle that is not something we want to balance against. Our data showed the weapon may need tweaking, along with the player feedback a choice was made to do some adjustments. We will see how this goes. :) CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Dust Project 514
Scrambler Pistol Maniac
216
|
Posted - 2013.07.30 18:55:00 -
[57] - Quote
xLTShinySidesx wrote:You know what grinds my gears? I've been slaughtered by people using the SMG and the scram pistol as main weapons, the pro versions are crazy and yet not a ******* word on them being abused as a main when it should be a sidearm, I'm not one to usually get mad (go read my posts) but this is the kind of crap that gets me. Was the nerf due to it being a sidearm used as a main or because it really was op? You guys contradict too much.
The problem was not having it being usable as a primary. The problem was that it was too easy to kill with.
People don't complain about Scramblers and SMGs because they are harder to use, therefore less people will use them. You have to actually hit your targets with those weapons, unlike the Flaylock which you could kill others with in less than one clip by just shooting around them, which was TOO rewarding.
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Chunky Munkey
Amarr Templars Amarr Empire
994
|
Posted - 2013.07.30 18:58:00 -
[58] - Quote
Daxxis KANNAH wrote:Chunky Munkey wrote: It's an explanation whether you like it or not. You're assuming the company that put contact nades on sale before nerfing them days later, made rational decisions with the flaylock.
I wasnt assuming anything. I disregarded it because it was fluff and double talk. Thats why I asked in this thread for at least a statement as to why they made the nerfs where they did instead of other areas and how they see weapons in general. I have no issue with the mechanic of using weapons in concert but when you have an SP system that treats all of them near identical in terms of "learning them" I think it is poor to shortchange some very much.
You missed my point. They gave the explanation that you asked for. You just aren't happy with it.
If you don't think the SP cost is worthwhile for sidearms, then don't spend it there. Everybody understands that you get diminishing returns from your sp. Apply that to sidearms and you'll see that they're there to compliment you main, not to replace it. |
Konohamaru Sarutobi
Ahrendee Mercenaries EoN.
536
|
Posted - 2013.07.30 19:01:00 -
[59] - Quote
CCP Mintchip wrote:Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol. Time isn't wasted, if you are playing and training into a weapon/playstyle and are having fun then that time was well-spent. If you continue to find things in the game that you enjoy doing and improve upon them that's exactly what we want. If something changes within the game because of balancing, it will, ideally, become balanced to the game. So while not as powerful as before should still be something that you enjoy playing. If it was only chosen because it was over-powered and not a style that you particularly cared for - chances are there's not much that will satiate you. As for good players still killing bad players. Absolutely, skill can determine a battle that is not something we want to balance against. Our data showed the weapon may need tweaking, along with the player feedback a choice was made to do some adjustments. We will see how this goes. :)
So, basically you're saying that you make something, people like it, they get fun with it and spend their time, so then you screw it, so they didn't waste their time but they need to find another way to get fun. That's your plan? Keep players ******* all the content just to change the other? Nice one CCP Mintchip. Very friendly
Edited: "If it was chosen because it was over-powered"? Really? Did you even think that maybe the players are very good with them? Our data along with the player feedback? What feedbacks? CPM's feedback? They don't know even play. Do you even see how good are the players that cry?
If I start to use the sub machine gun and start to kill all the guys with them, then I cry a little on the forums, will you change it? Men, you have no power of decission over you game. Why don't you just give the game to the forums so they develop it for you.
Funny stuff. |
mr musturd
0uter.Heaven EoN.
49
|
Posted - 2013.07.30 19:04:00 -
[60] - Quote
I run a scrambler pistol as my primary weapon and its a skill shot weapon, definitely the strongest sidearm if your accurate. Accuracy over spray n pray |
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