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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Mintchip
C C P C C P Alliance
885
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Posted - 2013.07.30 17:42:00 -
[1] - Quote
Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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CCP Mintchip
C C P C C P Alliance
889
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Posted - 2013.07.30 18:54:00 -
[2] - Quote
Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol.
Time isn't wasted, if you are playing and training into a weapon/playstyle and are having fun then that time was well-spent. If you continue to find things in the game that you enjoy doing and improve upon them that's exactly what we want. If something changes within the game because of balancing, it will, ideally, become balanced to the game. So while not as powerful as before should still be something that you enjoy playing. If it was only chosen because it was over-powered and not a style that you particularly cared for - chances are there's not much that will satiate you.
As for good players still killing bad players. Absolutely, skill can determine a battle that is not something we want to balance against. Our data showed the weapon may need tweaking, along with the player feedback a choice was made to do some adjustments. We will see how this goes. :) CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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CCP Mintchip
C C P C C P Alliance
890
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Posted - 2013.07.30 19:39:00 -
[3] - Quote
Doshneil Antaro wrote:Hey Mintchip, you all at ccp still realize this sidearm still out dps most every weapon, and is easier to fit than most other sidearms? The weapon is OK balanced now though (would have rather seen a fire rate fix instead of damage) minus being easy to fit, so everyone will still use them over most any other sidearm. 3 shots is still enough to destroy my Gallente armor suit, just takes slightly more skill.
We don't want to over-correct, so we are definitely watching for feedback like this. We'll, and you'll, know more as things progress. To truly see what the trends are! :) CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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