Konohamaru Sarutobi
Ahrendee Mercenaries EoN.
535
|
Posted - 2013.07.30 17:46:00 -
[1] - Quote
CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted.
But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier.
Lol. |
Konohamaru Sarutobi
Ahrendee Mercenaries EoN.
536
|
Posted - 2013.07.30 19:01:00 -
[3] - Quote
CCP Mintchip wrote:Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol. Time isn't wasted, if you are playing and training into a weapon/playstyle and are having fun then that time was well-spent. If you continue to find things in the game that you enjoy doing and improve upon them that's exactly what we want. If something changes within the game because of balancing, it will, ideally, become balanced to the game. So while not as powerful as before should still be something that you enjoy playing. If it was only chosen because it was over-powered and not a style that you particularly cared for - chances are there's not much that will satiate you. As for good players still killing bad players. Absolutely, skill can determine a battle that is not something we want to balance against. Our data showed the weapon may need tweaking, along with the player feedback a choice was made to do some adjustments. We will see how this goes. :)
So, basically you're saying that you make something, people like it, they get fun with it and spend their time, so then you screw it, so they didn't waste their time but they need to find another way to get fun. That's your plan? Keep players ******* all the content just to change the other? Nice one CCP Mintchip. Very friendly
Edited: "If it was chosen because it was over-powered"? Really? Did you even think that maybe the players are very good with them? Our data along with the player feedback? What feedbacks? CPM's feedback? They don't know even play. Do you even see how good are the players that cry?
If I start to use the sub machine gun and start to kill all the guys with them, then I cry a little on the forums, will you change it? Men, you have no power of decission over you game. Why don't you just give the game to the forums so they develop it for you.
Funny stuff. |