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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
RedRebelCork
Ahrendee Mercenaries EoN.
222
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Posted - 2013.07.29 09:09:00 -
[1] - Quote
Don't say we never give you anything Android
- Contour lines would be nice.
- Smaller nanohive icons might be a good idea.They can be overbearing at times.
- Highlight players that are low on ammo.
- Highlight players that require repairs.
- Show players in your squad that are currently broadcasting on voice comms.
- Identify enemy squad leaders when actively scanned.
- Show a flashing cross-hair where an orbital stike is being deployed.
- New icons for vehicles showing class and what direction they are facing (BF3 do this well).
- Icons should slowly fade out from last known location rather than disappear.
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RedRebelCork
Ahrendee Mercenaries EoN.
226
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Posted - 2013.07.29 10:03:00 -
[2] - Quote
More:
- When an enemy fires a weapon nearby a red dot should pop up briefly on the map signifying their location but not what direction they are facing. This would be a "snapshot" as such, briefly showing where an enemy was and fading away until they fire again.
Silencers could be used on some weapons to mitigate the risk of detection from firing your weapon.
- Enemy swarm missiles should display on the map as incoming. Due to rendering issues it can be hard to see where they are coming from, the map would be a good help in this regard.
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RedRebelCork
Ahrendee Mercenaries EoN.
229
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Posted - 2013.07.29 13:43:00 -
[3] - Quote
Shadow Panther1 wrote:This is slightly off topic but since we are talking about maps, I would like it if we could see the map we would be playing on while waiting for deployment in the War Barge. I was thinking that the giant map in the center could be made to fit a 3D representation of the battle field you would be deploying to with objectives (if necessary), installations, etc. Just a thought...
AFAIK it used to work back in beta but has not in quite a while. |
RedRebelCork
Ahrendee Mercenaries EoN.
239
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Posted - 2013.07.30 08:43:00 -
[4] - Quote
CCP Android wrote:This is fantastic feedback,
I-Śm thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas.
How would you see skills play into this. For example, if I were a pilot and I wanted to train skills that would increase the usefulness of my mini-map. If I then were to switch over to infantry the information on my mini-map would be less useful, unless I was specialized in infantry type of battle analysis
Same goes with modules, maybe we could introduce some sort of a tactical module that can be customized with something similar to EVE module scripts
What do you think?
(I'm stepping a bit outside of my area off expertise here so this is mostly just brainstorming)
Skills typically work in conjunction with items, adding more equipment vastly increases the possibilities.
- Scan Anomaly Detection Skill - Increased chance to detect cloaked enemies, mines and explosives at close range.
- Scan Echo Analysis Skill - Increase time that scan results are displayed.
- Scan Accuracy Skill - Better chance to determine vehicle type. Unknown vehicle shows as ?
- Scan Jammer Equipment - For dropsuits and vehicles.
- Scan Jammer Proficiency Skill - Reduces scan profile of nearby units from enemy scans.
- Scan Jammer Coherence Skill - Increases range of Scan Jammer by 10% per level.
- Acoustic Scanner Equipment - Longer range but less accurate version of Active Scanner that relies on audio clues.
- Acoustic Scanner Fidelity Skill - More precise returns
- Acoustic Scanner Noice Cancelling Skill - Better range
- Target Scanner Equipment - Less range and accuracy than AS. Gives shorter lock-on timers and better target intel.
- Target Painter Equipment - A line of sight target scanner. Improved targetting bonus but can't scan through obstacles.
- Target Painting Skill - Decrease lock-on timers for scanned targets by 3% for TS, 5% for TP
- Scan Disruptor Equipment - Vehicle equipment that masks vehicle type and increases lock-on timers for enemies.
- Scan Disruptor Field Coherence - Lvl1 protects just your vehicle, each additional lvl adds 5m range. A logi-centric item.
Other feedback:
- Might be cool if Flux Grenades greyed out bubbles of the mini-map for a second or two as they interfere with sanning.
- As another poster pointed out, would be nice to have KIA friendlies turn to grey and fade away to give an indication of kill-zones and crumbling flanks.
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RedRebelCork
Ahrendee Mercenaries EoN.
241
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Posted - 2013.07.30 13:34:00 -
[5] - Quote
Touchy McHealz wrote:I am 100% AGAINST there being skills that are "must trains".
Having to train skills to be able to use the minimap is a terrible idea. Might as well make us train a skill to not trip over our own 2 feet and break our necks falling down.
Slippery slope is slippery.
Every skillpoint we allocate should be giving us something useful, not giving us baseline FPS game performance.
Immortal clone soldier, veteren of a thousand battles. Can't figure out how to walk and chew gum at same time. Needs to spend hours of training learning how to use the navigation system in the 3mil SP suit he is wearing. All bad ideas.
Ideally these skills would only apply to the specialists. For example you would have an EWAR player in your squad providing extra sensor input to your HUD, and probably trying to block enemy sensors detecting you also. Same as we have specialised healers and AV right now.
I'm weary of them gimping the map by removing feedback for the whole team yes, but I'm willing to give them the benefit of the doubt for now. |
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