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Killar-12
Molon Labe. League of Infamy
402
|
Posted - 2013.08.03 05:44:00 -
[91] - Quote
+1 to the OP |
RINON114
B.S.A.A. General Tso's Alliance
384
|
Posted - 2013.08.05 05:51:00 -
[92] - Quote
Shijima Kuraimaru wrote:Angus McBeanie wrote:Shijima Kuraimaru wrote:So you feel that though I've been constantly participating in, gaining practical experience in, and beta testing, MMOs since 1999, I'm ignorant. Your own arrogance laced ignorance astounds. You should know your target before attempting to offend and insult. If I were to assume based on your statements, I would guess you were between 10 and 14 when I started my foray into MMOs. But to assume would be folley as you could have started earning your degree in your late 30s which might put you at around the same age as myself. Now that isn't to say that age makes a difference, but I do have a good 16 years of comprehensive adult experience behind me.
Here. Maybe this will help.
A massively multiplayer online game (also called MMO and MMOG) is a multi-player video game which supports large numbers of players simultaneously. By necessity, they are played over the Internet. Many games have at least one persistent world.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of game play types, representing many video game genres.
This describes Dust.
After thought: After a little research, I've reached a conclusion that CoD type games are MMOs in the barest sense as they use the internet to connect players to each other. In my mind they're still not true MMOs as they lack dedicated developer maintained servers and a "persistent world". And there you go, I said it was as much an MMO as the newer cod or battlefield. Just the simplest thing like interacting or questing with NPC's in open space area'd are not present in Dust(yes drones, but we heard about them for a year or two, if not more now). Instead of telling him off Shijima, go google Battlefield Heroes and compare that mechanisms of that game to how dust is. By all means, reading your 3-4 posts, your conclusions about an MMO describes most of the mechanisms of Battlefield Heroes and that game is not a f'kin MMO. I think you misunderstand. IMO, and by definition, Dust is an MMO while CoD and BF are barely MMOs. When I said they're not true MMOs I was only referring to CoD like games that hold their matches on a player's console rather than on a dedicated server with a "persistent world". What he said. |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
143
|
Posted - 2013.08.05 09:43:00 -
[93] - Quote
I think they need to buff several of the STD and ADV suits. The discrepancy is just too high. STD suits feel like they are made of wet paper when I shoot them with a Toxin AR, and with a Duvolle they die if I look in their general direction. We want people to play this game with us CCP, and they won't stick around if you basically strap them to a chair and let Proto players beat them with sticks for 7 months. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1816
|
Posted - 2013.08.09 18:10:00 -
[94] - Quote
RINON114 wrote:Shijima Kuraimaru wrote:Angus McBeanie wrote:Shijima Kuraimaru wrote:So you feel that though I've been constantly participating in, gaining practical experience in, and beta testing, MMOs since 1999, I'm ignorant. Your own arrogance laced ignorance astounds. You should know your target before attempting to offend and insult. If I were to assume based on your statements, I would guess you were between 10 and 14 when I started my foray into MMOs. But to assume would be folley as you could have started earning your degree in your late 30s which might put you at around the same age as myself. Now that isn't to say that age makes a difference, but I do have a good 16 years of comprehensive adult experience behind me.
Here. Maybe this will help.
A massively multiplayer online game (also called MMO and MMOG) is a multi-player video game which supports large numbers of players simultaneously. By necessity, they are played over the Internet. Many games have at least one persistent world.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of game play types, representing many video game genres.
This describes Dust.
After thought: After a little research, I've reached a conclusion that CoD type games are MMOs in the barest sense as they use the internet to connect players to each other. In my mind they're still not true MMOs as they lack dedicated developer maintained servers and a "persistent world". And there you go, I said it was as much an MMO as the newer cod or battlefield. Just the simplest thing like interacting or questing with NPC's in open space area'd are not present in Dust(yes drones, but we heard about them for a year or two, if not more now). Instead of telling him off Shijima, go google Battlefield Heroes and compare that mechanisms of that game to how dust is. By all means, reading your 3-4 posts, your conclusions about an MMO describes most of the mechanisms of Battlefield Heroes and that game is not a f'kin MMO. I think you misunderstand. IMO, and by definition, Dust is an MMO while CoD and BF are barely MMOs. When I said they're not true MMOs I was only referring to CoD like games that hold their matches on a player's console rather than on a dedicated server with a "persistent world". What he said. The only reason Dust is even remotely an MMO is because it is in the same server as EVE.
That's it. They can't change anything in our universe and we can're do anything in theirs.
Dust is right now, just another lobby shooter... With actually lobbies you stand in, LOL. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
453
|
Posted - 2013.08.09 18:20:00 -
[95] - Quote
Making suit bonuses and skills more important than cost of equipment would be nice. Right now cost doesn't deter many people from running top grade suits in a match that they could easily lose money in. In an open world RPG with matchmaking based on levels, having more powerful tiers works, but in a game where you want to have a fair fight with customization, it does not. Leveling up should help specialize, not necessarily become uber strong. Slots, Module CPU and PG would help balance things out. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5367
|
Posted - 2013.08.11 09:19:00 -
[96] - Quote
I support this as long as all non-MLT suits have prototype level slots and PG/CPU. MLT gear can be the equivalent of the current ADV. |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
|
Posted - 2013.08.12 21:52:00 -
[97] - Quote
To me, it's simple: Increase the ISK cost of Prototype level gear to a point that significantly prohibits the continuous, uninterrupted use of said gear.
I've put many, many hours into this game, so I could finally have access to the Prototype level gear that gives me a decided advantage on the battlefield. Take that away and I (along with a huge chunk of the foundation of the already dwindling player base I suspect) would immediately stop playing the game.
Is Prototype level gear a "crutch" for me? No, it is not. I've been playing FPS games for 15 years and have always had the level of skill to consistently dominate on a level playing field. To me, proving how much skill I have (in a game with horrible hit detection and shooting mechanics nonetheless) on an even playing field doesn't keep me engaged. Like someone else said, there needs to be that carrot to chase, and the carrot is earning the ability to use gear that is superior to all other gear in an obvious way.
However, using this gear should be something that is done in moderation or only in certain situations. Much like one's decision to use a fitting they have equipped with their limited supply of officer level weapons, the decision to run Proto-gear should come with the realization that running it indefinitely is not sustainable. Right now, I can run proto-gear 100% of the time and still make money or, at worst, tread water with my wallet, because my deaths in any given match total 0, 1 or 2 about 95% of the time.
I think those players who have put enough time into this game to get to Prototype level gear should get to enjoy the advantages of said gear, when they want to use it and take the hit to their wallet. My Gallente gk.0 fit right now costs about 120k ISK per fit. That may seem like a lot to some players, but I don't think it is nearly enough. I honestly think it should cost me 300k ISK to run that fit, meaning that even if I play an entire match without dying, I would still be losing 50-100k ISK on an average Ambush match. If I did happen to die a few times, I would be going 1 million ISK in the hole. If that were the case, a lot more players would embrace/be forced to use Advanced/Standard/Militia level gear a reasonable amount of the time. |
Killar-12
The Corporate Raiders
500
|
Posted - 2013.08.12 22:13:00 -
[98] - Quote
BGoat wrote:To me, it's simple: Increase the ISK cost of Prototype level gear to a point that significantly prohibits the continuous, uninterrupted use of said gear.
I've put many, many hours into this game, so I could finally have access to the Prototype level gear that gives me a decided advantage on the battlefield. Take that away and I (along with a huge chunk of the foundation of the already dwindling player base I suspect) would immediately stop playing the game.
Is Prototype level gear a "crutch" for me? No, it is not. I've been playing FPS games for 15 years and have always had the level of skill to consistently dominate on a level playing field. To me, proving how much skill I have (in a game with horrible hit detection and shooting mechanics nonetheless) on an even playing field doesn't keep me engaged. Like someone else said, there needs to be that carrot to chase, and the carrot is earning the ability to use gear that is superior to all other gear in an obvious way.
However, using this gear should be something that is done in moderation or only in certain situations. Much like one's decision to use a fitting they have equipped with their limited supply of officer level weapons, the decision to run Proto-gear should come with the realization that running it indefinitely is not sustainable. Right now, I can run proto-gear 100% of the time and still make money or, at worst, tread water with my wallet, because my deaths in any given match total 0, 1 or 2 about 95% of the time.
I think those players who have put enough time into this game to get to Prototype level gear should get to enjoy the advantages of said gear, when they want to use it and take the hit to their wallet. My Gallente gk.0 fit right now costs about 120k ISK per fit. That may seem like a lot to some players, but I don't think it is nearly enough. I honestly think it should cost me 300k ISK to run that fit, meaning that even if I play an entire match without dying, I would still be losing 50-100k ISK on an average Ambush match. If I did happen to die a few times, I would be going 1 million ISK in the hole. If that were the case, a lot more players would embrace/be forced to use Advanced/Standard/Militia level gear a reasonable amount of the time.
Eugene Killmore wrote:Still recruiting! Sorta! We are currently running a protostomp 24/7 program! We pay you to run proto gear 24 hours a day 7 days a week! No joke! Need I say more? |
Killar-12
The Corporate Raiders
500
|
Posted - 2013.08.12 22:18:00 -
[99] - Quote
calvin b wrote:Touch my hard earned proto gear and die. I earned it thru blood, sweat, and a lot of cursing. I am all about leveling the field but touch another mans gear and your asking for it. Do you feel lucky punk do you You won't lose it everyone else will gain it. |
gbghg
L.O.T.I.S.
3096
|
Posted - 2013.08.12 22:34:00 -
[100] - Quote
BGoat wrote:To me, it's simple: Increase the ISK cost of Prototype level gear to a point that significantly prohibits the continuous, uninterrupted use of said gear.
I've put many, many hours into this game, so I could finally have access to the Prototype level gear that gives me a decided advantage on the battlefield. Take that away and I (along with a huge chunk of the foundation of the already dwindling player base I suspect) would immediately stop playing the game.
Is Prototype level gear a "crutch" for me? No, it is not. I've been playing FPS games for 15 years and have always had the level of skill to consistently dominate on a level playing field. To me, proving how much skill I have (in a game with horrible hit detection and shooting mechanics nonetheless) on an even playing field doesn't keep me engaged. Like someone else said, there needs to be that carrot to chase, and the carrot is earning the ability to use gear that is superior to all other gear in an obvious way.
However, using this gear should be something that is done in moderation or only in certain situations. Much like one's decision to use a fitting they have equipped with their limited supply of officer level weapons, the decision to run Proto-gear should come with the realization that running it indefinitely is not sustainable. Right now, I can run proto-gear 100% of the time and still make money or, at worst, tread water with my wallet, because my deaths in any given match total 0, 1 or 2 about 95% of the time.
I think those players who have put enough time into this game to get to Prototype level gear should get to enjoy the advantages of said gear, when they want to use it and take the hit to their wallet. My Gallente gk.0 fit right now costs about 120k ISK per fit. That may seem like a lot to some players, but I don't think it is nearly enough. I honestly think it should cost me 300k ISK to run that fit, meaning that even if I play an entire match without dying, I would still be losing 50-100k ISK on an average Ambush match. If I did happen to die a few times, I would be going 1 million ISK in the hole. If that were the case, a lot more players would embrace/be forced to use Advanced/Standard/Militia level gear a reasonable amount of the time. They tried balancing titans by ISK in eve, it didn't work. Balancing by ISK is short sighted and fundamentally flawed. |
|
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
|
Posted - 2013.08.12 22:43:00 -
[101] - Quote
gbghg wrote:They tried balancing titans by ISK in eve, it didn't work. Balancing by ISK is short sighted and fundamentally flawed.
Why didn't it work? What is the fundamental flaw? Did it just come down to the biggest corps funding the purchases for their players, with the smaller corps not being able to afford to do the same?
|
gbghg
L.O.T.I.S.
3098
|
Posted - 2013.08.12 22:59:00 -
[102] - Quote
BGoat wrote:gbghg wrote:They tried balancing titans by ISK in eve, it didn't work. Balancing by ISK is short sighted and fundamentally flawed. Why didn't it work? What is the fundamental flaw? Did it just come down to the biggest corps funding the purchases for their players, with the smaller corps not being able to afford to do the same? Titans cost huge amounts of resources and ISK and take months to build. When they were introduced it was believed that there would never be more than 5 in the game due to their huge cost, this was reason enough to give them huge EHP and DPS, and most well known their doomsday weapons, when they were introduced they were capable of annihilating entire fleets by themselves. In the years since their introduction they have gone through nerf after nerf and they still aren't balanced properly, the only effective counter to a Titan blob is another Titan blob, do you see the parralel with proto gear in dust here? The only effective way to counter proto gear is to field proto gear, but I disgress.
The fundamental flaw in a game like dust (and eve) is that your balancing on current standards and numbers, it was believed that the cost would limit the number of titans produced, this has been proved wrong over and over again, plays will find a way to get enough resources and will build as many as them as they can, hell Titan proliferation has reached the point that there are are freaking mining titans for Christ sake!!!!
We are going to see the exact same thing in dust, proto gear may seem expensive now but as the ISK fountains in dust increase the cost will become a non factor to all but the poorest Merc's, we're already seeing that with EON's FarmVille operation going on in molten Heath right now, they're raking in huge amounts of ISK a day, and they can afford to run proto gear at a loss effectively forever. This is only going to get worse as dust's and Eve's economies merge, once corps and Merc's start getting eve funding this game will become PROTO OR GTFO, we will see an almost total decrease in player retention as new players quite understandably go "**** this ******, unbalanced game".
Balancing by ISK is terrible because it doesn't account for the future, it's based on the present, it may seem to work for a while but over time the flaws in it will become increasingly obvious and there will be cries for it to be fixed, from the exact same people who used to support this system, and valuable developer time will be wasted on something that should never have made it off the drawing board. CCP themselves have acknowledged what a terrible idea balancing by ISK was and have stated that they regret it, yet we seem to be seeing the exact same thing in dust. |
Killar-12
The Corporate Raiders
506
|
Posted - 2013.08.12 23:09:00 -
[103] - Quote
BGoat wrote:gbghg wrote:They tried balancing titans by ISK in eve, it didn't work. Balancing by ISK is short sighted and fundamentally flawed. Why didn't it work? What is the fundamental flaw? Did it just come down to the biggest corps funding the purchases for their players, with the smaller corps not being able to afford to do the same? Oh Pyrex didn't tell you? He was one of the poeple who was involved in building early titans |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
|
Posted - 2013.08.12 23:12:00 -
[104] - Quote
gbghg wrote:BGoat wrote:gbghg wrote:They tried balancing titans by ISK in eve, it didn't work. Balancing by ISK is short sighted and fundamentally flawed. Why didn't it work? What is the fundamental flaw? Did it just come down to the biggest corps funding the purchases for their players, with the smaller corps not being able to afford to do the same? Titans cost huge amounts of resources and ISK and take months to build. When they were introduced it was believed that there would never be more than 5 in the game due to their huge cost, this was reason enough to give them huge EHP and DPS, and most well known their doomsday weapons, when they were introduced they were capable of annihilating entire fleets by themselves. In the years since their introduction they have gone through nerf after nerf and they still aren't balanced properly, the only effective counter to a Titan blob is another Titan blob, do you see the parralel with proto gear in dust here? The only effective way to counter proto gear is to field proto gear, but I disgress. The fundamental flaw in a game like dust (and eve) is that your balancing on current standards and numbers, it was believed that the cost would limit the number of titans produced, this has been proved wrong over and over again, plays will find a way to get enough resources and will build as many as them as they can, hell Titan proliferation has reached the point that there are are freaking mining titans for Christ sake!!!! We are going to see the exact same thing in dust, proto gear may seem expensive now but as the ISK fountains in dust increase the cost will become a non factor to all but the poorest Merc's, we're already seeing that with EON's FarmVille operation going on in molten Heath right now, they're raking in huge amounts of ISK a day, and they can afford to run proto gear at a loss effectively forever. This is only going to get worse as dust's and Eve's economies merge, once corps and Merc's start getting eve funding this game will become PROTO OR GTFO, we will see an almost total decrease in player retention as new players quite understandably go "**** this ******, unbalanced game". Balancing by ISK is terrible because it doesn't account for the future, it's based on the present, it may seem to work for a while but over time the flaws in it will become increasingly obvious and there will be cries for it to be fixed, from the exact same people who used to support this system, and valuable developer time will be wasted on something that should never have made it off the drawing board. CCP themselves have acknowledged what a terrible idea balancing by ISK was and have stated that they regret it, yet we seem to be seeing the exact same thing in dust.
Thanks for taking the time to explain what happened with the Titans in Eve. It's unfortunate that ISK is not a reliable method of balancing the proliferation of Prototype gear, given it is 1 of only 2 elements that are accumulated in Dust (ISK and SP). |
Operative 1171 Aajli
Bragian Order Amarr Empire
120
|
Posted - 2013.08.12 23:30:00 -
[105] - Quote
TL;DR
I'd rather have a totally role based suit system. Basic suit is basic AR bonuses for basic infantry types with a generally offense/defense mix.
Proto allows for specialized suits that are good for more defense or offense depending on what you are trying to field. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
373
|
Posted - 2013.08.13 00:00:00 -
[106] - Quote
What, no one realized that we have tiers because it's a f2p game and the company that makes it has to make money? You guys seriously don't see this and talk about balancing through 'tiericide'? Good luck I guess. |
Mamertine Son
R.E.B.E.L.S
97
|
Posted - 2013.08.13 00:10:00 -
[107] - Quote
Ludvig Enraga wrote:What, no one realized that we have tiers because it's a f2p game and the company that makes it has to make money? You guys seriously don't see this and talk about balancing through 'tiericide'? Good luck I guess.
There's no need to think it a hopeless pursuit. There's still plenty of micro-transaction stuff CCP can put into the game like different weapons or suits which, incidentally, we already have.
CCP doesn't even need to go the full tiercide route. I'd be happy with just a shrinking of the tiers. |
Operative 1171 Aajli
Bragian Order Amarr Empire
123
|
Posted - 2013.08.13 00:12:00 -
[108] - Quote
Ludvig Enraga wrote:What, no one realized that we have tiers because it's a f2p game and the company that makes it has to make money? You guys seriously don't see this and talk about balancing through 'tiericide'? Good luck I guess.
They don't have to use the current model. They only just added it a few months ago. |
gbghg
L.O.T.I.S.
3100
|
Posted - 2013.08.13 00:13:00 -
[109] - Quote
Ludvig Enraga wrote:What, no one realized that we have tiers because it's a f2p game and the company that makes it has to make money? You guys seriously don't see this and talk about balancing through 'tiericide'? Good luck I guess. I'm well aware of CCP's business model, as are various others, tiers aren't required in a F2p game, there's plenty of ones out there that don't use them, at least not in the same way dust does. And it's been shown that people will spend money on things like vanity items. Besides removing tiers won't mean that people will stop buying BPO's and boosters, in fact BPO's might become more useful if tiercide was implemented. |
Mamertine Son
R.E.B.E.L.S
97
|
Posted - 2013.08.13 00:16:00 -
[110] - Quote
gbghg wrote: Besides removing tiers won't mean that people will stop buying BPO's and boosters, in fact BPO's MIT become more useful if tiercide was implemented.
+1 my friend.
As it stands I don't think it makes a whole lot of sense to spend aurum on adv or std weapons because they can easily be knocked out by their FREE proto versions.
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Anarchide
Greedy Bastards
376
|
Posted - 2013.08.13 00:20:00 -
[111] - Quote
Kane Fyea wrote:Angus McBeanie wrote:Mary Sedillo wrote:Its an MMO, not a standard FPS. Also, aurum only lets you get things sooner that you can already get with SP and ISK. Know the game. This game is as much a MMO as the newer Call of Duty games. Yes, I know what a MMO is, used to be a hardcore MMO gamer and this game have very few MMO elements in it Mary. When they talked about the game, before it came out, it sounded like an MMO, but to be fair, this is just a normal shooter which reminds me ABIT of battlefield heroes mechanisms. There you could advance and get better gear too and do abit better, didnt make it an MMO. This standard shooter atm. This game is not an MMO. It is more of a FPSRPG.
It's more like a blueberries pancake.
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Aythadis Smith
The Generals EoN.
115
|
Posted - 2013.08.13 03:32:00 -
[112] - Quote
Ok, this side is for the Pro Proto.
What if when Sec setting is actually important. So say if in Higher Sec, you have a limit to gear. Or you will get fined based on how much higher you went.
Say if Johnny brings out his Proto Minmatar assault with his Dov. But the game only allowed for basic or advanced, he suddenly has to pay his overage. Say the logical cost of this bracket ( based on overall suit cost so say an assault suit is limited to say 40k) he went 50k, he now has to pay 10k extra per spawn. Pretend this was CONCORDs doings.
Now say same situation, but in a null situation. A nublet would be warned he has to be or at least have a way to be "You must be this tall to ride this ride". Or at least the sign at the capital city of he*ll "Abandon all hope ye who enter here"
On your side, maybe, we could have more racial variants. Maybe (ehgad) different models. So stick with what every one knows ( and some of us might hate) the medium frame. ( not that heavies or scouts or tanks need love)
We have our basic suit. Basic suit gives it's self an advanced version. Or maybe a proficiency to the suit. Based on time in the suit.
From here it can tree off to Logi, Assault, maybe some stealth variant. Maybe tree these off like in normal MMO's.
" So I need Lvl 3 in this suit, and lvl 1 in this suit, unlocks this suit." It doesnt do anyone elses job better, but might be a slight continuing off of one suit, while adding a different roll. Say it could remove the names off of people for a sniper.
Either or, if Proto is removed, give more defined rolls. |
Yan Darn
DUST University Ivy League
12
|
Posted - 2013.08.13 07:36:00 -
[113] - Quote
I'm curious - is there anyone here who agrees with the current system and is at least familiar to how tiers work in EVE? Reading this thread it seems like two types of people disagree with tiericide - people who currently protostomp (to be expected naturally) and people who don't seem to fully grasp what OP and others are suggesting, which I can only presume is because they haven't seen it in action.
Though the criticism that because various mechanics are so borked and there is only pvp split across 3 game modes, stands I guess - if there is nothing to do, there is nothing to specialise in other than 'kill moar people betta!'. I mean protostomping isn't just end game - it is the game. What else does it offer?
Though I think the point is, we should be looking to future, not looking to make the best lobby shooter there is. |
Takahiro Kashuken
Red Star. EoN.
830
|
Posted - 2013.08.13 09:25:00 -
[114] - Quote
Removal of tiers - aka how to dumb the game down like BF3/COD where everyone has the same equipment and setup because it works
|
Your Absolut End
Neanderthal Nation
141
|
Posted - 2013.08.13 09:43:00 -
[115] - Quote
+1 Sound like a very good idea to me OP!
this is also a nice way to get rid of missuse of suits like Logis etc. It would help balancing Dust in general. And would strongly help with teamplay, because people won't be able to run 1 man armys any longer, you have to stick to your team to be succesful.
I would like to get some Dev intel on this idea! |
Killar-12
The Corporate Raiders
521
|
Posted - 2013.08.14 01:15:00 -
[116] - Quote
Takahiro Kashuken wrote:Removal of tiers - aka how to dumb the game down like BF3/COD where everyone has the same equipment and setup because it works
Tiericide=More Different suits that can be fit different ways
Current Suits=just better versions of the same things. |
Jason Pearson
Seraphim Auxiliaries
2510
|
Posted - 2013.08.14 01:22:00 -
[117] - Quote
Takahiro Kashuken wrote:Removal of tiers - aka how to dumb the game down like BF3/COD where everyone has the same equipment and setup because it works
I'm surprised at you, I figured as a Tanker you'd realize how much better this would be for the game. Let's look at it from our perspective.
We all agree Proto AV is OP, but we all secretly know if we get Proto Tanks, we're going to be OP as ****, don't deny it, we will stomp everyone who doesn't have a proto tank or proto AV, won't we? If anything, this is very dumbed down, it's literally, PROTO ALL THE THINGS AND WIN!
From what I gather, the idea put forward would instead make it so there is one level of AV and one level of Tanks, but different specializations, we'll run into strong CQC Tanks, or strong distance tanks, none of this Proto Tank > All. Same with AV, they'll be stronger or weaker with the bonuses but will still provide us with a fair challenge.
If anything, this makes the game less dumbed down and far more interesting, we'll never know what's going to hit us next.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Rage Racer
DUST University Ivy League
5
|
Posted - 2013.08.16 17:26:00 -
[118] - Quote
+1 for you, gbghg.
The gap between veteran and new players is way beyond anything healthy for a game. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5446
|
Posted - 2013.08.18 06:53:00 -
[119] - Quote
needs to happen |
Cross Atu
Conspiratus Immortalis Covert Intervention
1532
|
Posted - 2013.08.19 17:01:00 -
[120] - Quote
Quote:"Now bob our decently skilled FPS'er tries his best but the damage of the big bad proto's weapon combined with his huge HP advantage is insurmountable, throughout the rest of the game bob tries and tries but he just can't win." Bob can't be a very real representation of things because he's doing worse in his researched and developed basic suit, with his 'decently skilled FPS'er' status than I do with my zero SP character in starter fits using my 'this is the first FPS I've played since 2008' status.
Even on my main I run free fits over 80% of the time and I can't say that what you describe happens all the frequently. Do I get proto stopped by crop squads in pubs? Sure. But they are corp squads don't tell me that a squad with D Roc, Ninja, Shadow, Overlord/Baal, etc running standard gear isn't going to rip your average pub match apart. Even of "bob" had identical gear, and even if "bob" possessed equal map knowledge (which he won't), and equal or better gun game, "bob" will still be losing to this corp squad because "bob" is one guy lone wolfing against an organized squad of killers. "Bob" is in trouble but it isn't his eHP which has put him there, and even putting him in proto against the same guys while they run STD gear wouldn't swing the match in his favor.
Quote:Proto gear is somewhat like titans when you look at it, the only effective counter is to field proto gear yourself This statement isn't true in its assessments of either EVE or Dust. In both cases teamwork trumps gear type, there are blob fleets (or even smaller pirate gangs) who would positively drool at the prospect of catching a titan alone, just as I and many of my squad mates get unbearably cheerful when we see someone running AUR proto in a pub. "Shoot the shiny" isn't just for EVE it's for all of New Eden [:twisted:] Just to be totally clear here you absolutely do not have to field proto to counter proto nor do you have to bridge in a titan to take out another titan.
Comparing D514 to CoD or BF ignores the entire economics aspect and glosses over the impactions of a persistent world. Now granted those things are still only getting off the ground in Dust, there is a long road yet to travel before they're where they should be with player created assets sold on player defined markets linked to EVE and involved in a meta game that has a sense of location and spans thousands of systems. So yes these things are still in the infancy but making Dust try to emulate CoD or BF would be a poor idea for many reasons not the least of which is that trying to launch a new franchise which more directly competes in a market niche that's already saturated is poor business.
Quote:Fits should provide an advantage that augments your play style, not make you invincible to anyone who isn't carrying the same meta as you. Agreed, and happily things are already this way. There have been some broken bits of gear along the way such as the TAR, and I'm sure there will be more broken bits over time which need fixed but on average that is not the state of the game and even in the days of the sickeningly OP TAR + Cal Logi + Contact Nade combo those fits were still not invincible. Did they provide an excessive advantage? Sure. But they weren't unbeatable by any stretch.
Quote:a large segment of gear still remains worthless once you reach a certain point I completely disagree here. I've had proto pretty much since launch due to beta participation and I still run Militia/Standard fits more than 80% of the time. The right tool for the right job ad the right time. It isn't always most effective or desirable to go proto, and I'm saying that without even considering matches where your team gets redlined.
0.02 ISK Cross
PS ~ I don't really run damage mods on my suits so when I'm killing protos in my free fit I'm doing it without damage mods, I simply cannot see how that comes even close to any definition of invincible. |
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