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Cross Atu
Conspiratus Immortalis Covert Intervention
1532
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Posted - 2013.08.19 17:01:00 -
[1] - Quote
Quote:"Now bob our decently skilled FPS'er tries his best but the damage of the big bad proto's weapon combined with his huge HP advantage is insurmountable, throughout the rest of the game bob tries and tries but he just can't win." Bob can't be a very real representation of things because he's doing worse in his researched and developed basic suit, with his 'decently skilled FPS'er' status than I do with my zero SP character in starter fits using my 'this is the first FPS I've played since 2008' status.
Even on my main I run free fits over 80% of the time and I can't say that what you describe happens all the frequently. Do I get proto stopped by crop squads in pubs? Sure. But they are corp squads don't tell me that a squad with D Roc, Ninja, Shadow, Overlord/Baal, etc running standard gear isn't going to rip your average pub match apart. Even of "bob" had identical gear, and even if "bob" possessed equal map knowledge (which he won't), and equal or better gun game, "bob" will still be losing to this corp squad because "bob" is one guy lone wolfing against an organized squad of killers. "Bob" is in trouble but it isn't his eHP which has put him there, and even putting him in proto against the same guys while they run STD gear wouldn't swing the match in his favor.
Quote:Proto gear is somewhat like titans when you look at it, the only effective counter is to field proto gear yourself This statement isn't true in its assessments of either EVE or Dust. In both cases teamwork trumps gear type, there are blob fleets (or even smaller pirate gangs) who would positively drool at the prospect of catching a titan alone, just as I and many of my squad mates get unbearably cheerful when we see someone running AUR proto in a pub. "Shoot the shiny" isn't just for EVE it's for all of New Eden [:twisted:] Just to be totally clear here you absolutely do not have to field proto to counter proto nor do you have to bridge in a titan to take out another titan.
Comparing D514 to CoD or BF ignores the entire economics aspect and glosses over the impactions of a persistent world. Now granted those things are still only getting off the ground in Dust, there is a long road yet to travel before they're where they should be with player created assets sold on player defined markets linked to EVE and involved in a meta game that has a sense of location and spans thousands of systems. So yes these things are still in the infancy but making Dust try to emulate CoD or BF would be a poor idea for many reasons not the least of which is that trying to launch a new franchise which more directly competes in a market niche that's already saturated is poor business.
Quote:Fits should provide an advantage that augments your play style, not make you invincible to anyone who isn't carrying the same meta as you. Agreed, and happily things are already this way. There have been some broken bits of gear along the way such as the TAR, and I'm sure there will be more broken bits over time which need fixed but on average that is not the state of the game and even in the days of the sickeningly OP TAR + Cal Logi + Contact Nade combo those fits were still not invincible. Did they provide an excessive advantage? Sure. But they weren't unbeatable by any stretch.
Quote:a large segment of gear still remains worthless once you reach a certain point I completely disagree here. I've had proto pretty much since launch due to beta participation and I still run Militia/Standard fits more than 80% of the time. The right tool for the right job ad the right time. It isn't always most effective or desirable to go proto, and I'm saying that without even considering matches where your team gets redlined.
0.02 ISK Cross
PS ~ I don't really run damage mods on my suits so when I'm killing protos in my free fit I'm doing it without damage mods, I simply cannot see how that comes even close to any definition of invincible. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1533
|
Posted - 2013.08.19 17:30:00 -
[2] - Quote
Yan Darn wrote:I'm curious - is there anyone here who agrees with the current system and is at least familiar to how tiers work in EVE? Reading this thread it seems like two types of people disagree with tiericide - people who currently protostomp (to be expected naturally) and people who don't seem to fully grasp what OP and others are suggesting, which I can only presume is because they haven't seen it in action.
Though the criticism that because various mechanics are so borked and there is only pvp split across 3 game modes, stands I guess - if there is nothing to do, there is nothing to specialise in other than 'kill moar people betta!'. I mean protostomping isn't just end game - it is the game. What else does it offer?
Though I think the point is, we should be looking to future, not looking to make the best lobby shooter there is. I do not proto stomp (I personally find it to be banal and boring) and I do play EVE so I've seen their changes first hand (and honestly approve of them on average).
Suggesting tiericide as a concept is great, but most of the threads and ideas for it I've seen on the Dust forums fall far short of the mark that EVE has established.
List of ship types in EVE
- Assault Ships
- Battlecruisers
- Battleships
- Black Ops
Capital Industrial Ships- Carriers
- Command Ships
- Covert Ops Ships
- Cruisers
- Destroyers
- Dreadnoughts
- Electronic Attack Ships
ExhumersFreighters- Frigates
- Heavy Assault Ships
- Heavy Interdictors
Industrial Command ShipsIndustrial Ships- Interceptors
- Interdictors
Jump Freighters- Logistics Ships
- Marauders
Mining Barges- Motherships
- Pirate Faction Ships
- Recon Ships
- Strategic Cruisers
- Titans
Transport ShipsUnique Ships
Now having removed the non-combat ships above it is still drastically more diverse than the offerings in Dust because at this point EVE is more complex and thus offers more equally useful, yet different, roles on grid. For example there is no dust equivalent for the Scorpion or even for the role of more directly hostile ships such as the Devoter. Even roles with direct parallels such as the Logi are on average pale imitations when it comes to deep and diverse roles, try to work two Amarr Logi and a Sentinel as effectively as you can run a Guardian pair supporting an Abaddon or Legion. Then there are things like cap, damage types, scan types etc.
The point is that the game needs to offer value for roles other than killing, even support roles on the field currently are often able to be viewed in terms of how they effect killing as a once off, picture the response of the average Dust player to seeing the Minmatar Logi function like the Scimitar, let alone the introduction of an entire market tab for completely non-combat dropsuits.
Tiericide when conducted in an environment not yet mature and complex enough to support it simply becomes flattening that strips the game of diversity rather than adding nuanced complexity as it can in EVE. Dust need more in quite a few ways before a solid look can be taken at doing this without the net result being to, more or less, water down the game and the aspects which make it unique.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1536
|
Posted - 2013.08.19 19:24:00 -
[3] - Quote
gbghg wrote:You make some good points cross, and I agree with them to an extent.
First off, you right corp squads will always stomp pubbies, no question or issue there, it's a good thing, teamwork and tactics should carry the day. "bob" was a bit if a poor example but it was the best I could come up with at the time.
Secondly, the comparison with titans and proto gear was meant more in comparison of blob on blob and man on respectively, the best way to counter a Titan blob is with another Titan blob (or so I am given to understand) and on a 1 on 1 basis the best way to deal with a proto suit is another proto suit. I'm aware that proto suits are fa from invincible will still die, it's just the HP/DPS advantage they have with virtually no drawbacks is ridiculous.
As for emulating BF3 and COD, I meant that in regard to to EHP levels, with a similar line across all players other factors become more important, rather than just HP/DPS levels, engagements in those games feel more more satisfying and exciting than firefights in dust, don't misunderstand me, I don't want to see dust become a clone of either of those games in anyway, I'm just pointing out how neither game provides players with HP advantages and how it might be better for dust to tone down the numbers you can achieve here or balance it in some other way.
As for what you said about the various tiercide ideas I'm in agreement with you to an extent there, I know my own ideas are probably not the best and the other ideas I've seen are interesting I'm not 100% sure whether they're the best that they could be. What's important is that CCP takes some measures to reduce the EHP and DPS gap between tiers that exist right now. If someone wants to run around with as much health as a heavy on a assault suit let him, he better suffer in the DPS department though. An advantage with a drawback is balanced, two advanatges with no drawbacks isn't. Current prototype players are effectively heavies without the mobility penalty, that needs to change.
And I have to agree with you, dust lacks the variety needed to insure that tiercide would work best, I'm not demanding for a change now, I just want to the principle of what I'm proposing being executed in rebalances and new content additions.
Hey bro, thanks for the response and discussion, I do support the principle of tiericide and like the idea of moving the game towards that. While I've been very wary, for the reasons I listed prior, to doing things now I can also now report that something has changed.Iron Wolf Saber just took me to school regarding a way to effectively integrate tiericide within Dust.
As with any new method there may be some kinks to work out and polish will have to be applied but I think that the method provided there could actually be initiated at this point in the game and may even work better if it's acted on sooner rather than later.
I want to say thank you gbghg for keeping this idea active because I would have been unlikely to encounter solutions to the concerns I had without your thread drawing my attention to it.
Cheers, Cross
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