|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
Immortal Guides
1337
|
Posted - 2013.10.21 14:54:00 -
[1] - Quote
gbghg wrote: "Bob is a decently skilled FPS'er, played his share of games and has just left the academy, since bob has done his research he's come out of the academy with a basic suit and some basic modules and weapons, he has just under 300HP. Now on his first match bob runs into a big bad proto player, this guy is has over 300HP before he he even puts any mods on, now our big bad proto player isn't very good at FPS's, he's an EVE player who is utterly hopeless at twitch shooters but who in the hope he can get better has diligently grinded away at the game till he got his proto suit and modules. Now bob our decently skilled FPS'er tries his best but the damage of the big bad proto's weapon combined with his huge HP advantage is insurmountable, throughout the rest of the game bob tries and tries but he just can't win." As an EVE player with no prior FPS experience, my money is on Bob in this encounter. It will take an extra second to burn through that Proto gear with a Basic Assault rifle, but Bob will aim for the head and still kill the EVE player before the EVE player gets Bob lined up. Bob will take some damage as the EVE player sprays across him two or three times, but the EVE player will continually over correct and be dead before he gets his aim centred enough for Aim Assist to take over.
Also it is mostly veteran FPS players who can afford to run Proto suits on a regular basis. If you canGÇÖt hit your target, running Proto is expensive and futile.
Of course none of that really invalidates your core argument.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Fox Gaden
Immortal Guides
1338
|
Posted - 2013.10.21 15:27:00 -
[2] - Quote
gbghg:
If they took your second suggestion of only having one tier of suits, I would hope that they would use the Proto suit as the new standard, as more slots allows more variety and makes fitting choice more of a factor.
Your argument about player retention is sort of a double negative, or proof that two wrongs can make you right. First Negative, the idea that having a crutch that bad players can rely on to make them competitive against good players will be bad for player retention. This is wrong because there are a lot more bad players than good players, so for player retention and profit it would be better to cater to bad players. However, the Second Negative is that only Good players can afford to run Proto suits and Weapons on a regular basis. We saw a lot of bad players in Proto suits in the months after the great salvage sell off of 1.0, but the current proliferation of Proto suits are all relatively skilled players.
The result of the double negative is that it is relatively skilled players that Proto stomp and less skilled players canGÇÖt afford to run the gear that the skilled players are running, making the gape between skilled and unskilled players even greater. In the end, this actually supports your argument to remove the tier system.
This may change a bit when the Player to Player market comes out and people who donGÇÖt have a strong gun game can earn ISK through trading.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
|
|
|