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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Pvt Numnutz
 BetaMax Beta
 CRONOS.
 
 93
 
 
      | Posted - 2013.07.24 22:40:00 -
          [1] - Quote 
 any dropship or tank driver can tell you that forgeguns are very good at what they do. Some would argue too good, however I believe the number one reason they are so good is because they are basically invisible to vehicle drivers. I know this to be true for the dropships at least. I think that the balance should be as such, forge guns stay exactly the same stats, but they shouldbe clearly visible from anywhere on the map, especially when charging. And I mean like massive blue flash I can see in my dropship from the celling. I think its a fair trade.
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        |  Vethosis
 NEW AGE EMPIRE
 
 691
 
 
      | Posted - 2013.07.24 22:41:00 -
          [2] - Quote 
 i'd say railgun turrets and railgun tanks are worse.
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        |  Vulcanus Lightbringer
 Eyniletti Rangers
 Minmatar Republic
 
 29
 
 
      | Posted - 2013.07.24 22:42:00 -
          [3] - Quote 
 Why not just give them a 2 meter spread for every 100 meters distance to the target?
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        |  BullsON Parade
 SamsClub
 
 6
 
 
      | Posted - 2013.07.24 22:54:00 -
          [4] - Quote 
 Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer.
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        |  Knight Soiaire
 Better Hide R Die
 D.E.F.I.A.N.C.E
 
 1415
 
 
      | Posted - 2013.07.24 22:54:00 -
          [5] - Quote 
 Falloff + Longer a charge is held, the more innacurate the shot becomes.
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        |  WhiteMage7322
 Ikomari-Onu Enforcement
 Caldari State
 
 255
 
 
      | Posted - 2013.07.24 23:48:00 -
          [6] - Quote 
 So you want a handicap against forge gunners?
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        |  Delta 749
 Kestrel Reconnaissance
 
 1448
 
 
      | Posted - 2013.07.24 23:50:00 -
          [7] - Quote 
 How about we dont and vehicle players HTFU
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        |  Void Echo
 Internal Error.
 Negative-Feedback
 
 835
 
 
      | Posted - 2013.07.24 23:54:00 -
          [8] - Quote 
 
 BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. 
 
 
 you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out
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        |  Delta 749
 Kestrel Reconnaissance
 
 1448
 
 
      | Posted - 2013.07.24 23:59:00 -
          [9] - Quote 
 
 Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out 
 Or he could shoot a swarm at you and laugh because tankers are some of the biggest cowards in the game and head to the hills as soon as someone looks at them funny
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        |  FLAYLOCK Steve
 Hellstorm Inc
 League of Infamy
 
 1
 
 
      | Posted - 2013.07.25 00:41:00 -
          [10] - Quote 
 
 Delta 749 wrote:Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and oh this game off with one swift blow, Rather than let play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out Or he could shoot a swarm at you and laugh because tankers are some of the biggest cowards in the game and head to the hills as soon as someone looks at them funny This made my day lol. Don't nerf forge guns they're fun as hell to use. Dont even cry about it being op. Takes a while to charge at std level (obviously) and it takes skill to use meaning you have to worry about infantry, and you have to lead your shots. here try this
 
 Don't hover over the same area for a long time.
 Don't **** a forge gunner off.
 Don't hover over the same spot. :)
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        |  Akdhar Saif
 Resistance of Tomorrow
 
 33
 
 
      | Posted - 2013.07.25 00:43:00 -
          [11] - Quote 
 Weapon charge should add to a players signature so that when the weapon is charging the player is visible to everyone on map.
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        |  Himiko Kuronaga
 SyNergy Gaming
 EoN.
 
 1006
 
 
      | Posted - 2013.07.25 00:44:00 -
          [12] - Quote 
 I think the best counter to a forge gunner should be the return of the glowy ball of doom when charging up, as well as a hud indicator which shows an energy spike in the area where it's being charged from.
 
 Forge Gunners are not invincible, nor should they be nerfed from what they can do. They simply need the attention of the enemy team to bring them down. If anything is making them "OP" right now its that they can OHK from obscure places on the map while keeping their location relatively hidden. That frustrates people.
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        |  BullsON Parade
 SamsClub
 
 6
 
 
      | Posted - 2013.07.25 01:37:00 -
          [13] - Quote 
 
 Akdhar Saif wrote:Weapon charge should add to a players signature so that when the weapon is charging the player is visible to everyone on map. 
 LAVs dont even show up on radar... Why should a forge gunner? Niether do tanks stick out like soar thumbs.
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        |  Pvt Numnutz
 BetaMax Beta
 CRONOS.
 
 93
 
 
      | Posted - 2013.07.25 01:42:00 -
          [14] - Quote 
 
 Himiko Kuronaga wrote:I think the best counter to a forge gunner should be the return of the glowy ball of doom when charging up, as well as a hud indicator which shows an energy spike in the area where it's being charged from.
 Forge Gunners are not invincible, nor should they be nerfed from what they can do. They simply need the attention of the enemy team to bring them down. If anything is making them "OP" right now its that they can OHK from obscure places on the map while keeping their location relatively hidden. That frustrates people.
 
 Thank you for completly understanding my point. All I need as a vehicle driver is too see them so I can gtfo from that area. I specifically said leave the stats but make it so I can see them. They have the most powerful handheld weapon in the game specificly designed to kill my dropship. I can't fight them. I need to know where I'm safe.
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        |  Medical Crash
 Vacuum Cleaner. LLC
 RUST415
 
 25
 
 
      | Posted - 2013.07.25 01:55:00 -
          [15] - Quote 
 Forge Guns are FINE as is, no mod is needed! Leave Brittany-I mean- the *Forge Gun* alone!
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        |  Shadow Archeus
 OSG Planetary Operations
 Covert Intervention
 
 107
 
 
      | Posted - 2013.07.25 02:32:00 -
          [16] - Quote 
 How about this.......maybe a buzzer or siren if you are in a vehicle that means a forge gun is charging within 400m of your vehicle .......gives you time to adjust tactics and still let's us hide......also a buzzer if a swarm is locked on or fired at you.....like battlefield..... its more helpful than people think
 
 
 
 
 The ball of doom took up a lot of the screen so please don't do that
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        |  Shijima Kuraimaru
 WarRavens
 League of Infamy
 
 276
 
 
      | Posted - 2013.07.25 02:35:00 -
          [17] - Quote 
 While I feel that draw distance needs to be pushed out to at least 600 meters, that's for everyone's benefit. And if me charging my Forge is going to light me up like a flare on everyone's HUD and field of view, then all vehicles should have a permanent indicator as well. No hidey LAVs, HAVs, or DSs.
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        |  Shijima Kuraimaru
 WarRavens
 League of Infamy
 
 276
 
 
      | Posted - 2013.07.25 02:39:00 -
          [18] - Quote 
 
 Shadow Archeus wrote:How about this.......maybe a buzzer or siren if you are in a vehicle that means a forge gun is charging within 400m of your vehicle .......gives you time to adjust tactics and still let's us hide......also a buzzer if a swarm is locked on or fired at you.....like battlefield..... its more helpful than people think
 
 
 
 The ball of doom took up a lot of the screen so please don't do that
 
 If you want that, you might as well ask for a buzzer any time any weapon is aimed at you. The forge doesn't have lock on and only has a range of possibly 310 meters. I've never hit anything over 305.6 meters. So... You may as well ask for alerts to all moving vehicles and all discharging weapons within 400 meters. Then the only thing that could hit you without you knowing about it is the Sniper Rifle if they're outside your 400 meter detect every thing dangerous zone.
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        |  NIGGSWORM
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 21
 
 
      | Posted - 2013.07.25 02:39:00 -
          [19] - Quote 
 
 Vethosis wrote:i'd say railgun turrets and railgun tanks are worse. 
 nope all you do is look at the tallest place on the map and what do you know thiers a freking tank on the building... or look at the tallest place in the red line...
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        |  NIGGSWORM
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 21
 
 
      | Posted - 2013.07.25 02:41:00 -
          [20] - Quote 
 
 WhiteMage7322 wrote:So you want a handicap against forge gunners?  
 its either handicap forge gunners or kill tankers and anyway, thats not even a handicap
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        |  Xocoyol Zaraoul
 Superior Genetics
 
 909
 
 
      | Posted - 2013.07.25 02:44:00 -
          [21] - Quote 
 I'd like the splash radius lowered on forges, but that's about it, since it is so good at vehicle hunting I don't feel like it should be as effective as it is now for infantry hunting.
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        |  Shijima Kuraimaru
 WarRavens
 League of Infamy
 
 276
 
 
      | Posted - 2013.07.25 03:04:00 -
          [22] - Quote 
 
 Xocoyol Zaraoul wrote:I'd like the splash radius lowered on forges, but that's about it, since it is so good at vehicle hunting I don't feel like it should be as effective as it is now for infantry hunting. 
 Not as effective as you might think. Takes some actual skill to kill you quick little pests. And the splash radius is already small.
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        |  KING CHECKMATE
 A.N.O.N.Y.M.O.U.S.
 League of Infamy
 
 421
 
 
      | Posted - 2013.07.25 03:15:00 -
          [23] - Quote 
 This is a FPS, and i think Forgeguns should be more powerful, why? well..
 
 THIS IS A FPS.
 
 I care not for vehicle drivers... They do nothing more than run over people (LAV's) , put snipers in unreachable spots (Dropships), or obliterate noobs in ambush (Tanks).
 
 f*** vehicles.
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        |  Powerh8er
 DIOS EX.
 Top Men.
 
 1
 
 
      | Posted - 2013.07.25 03:47:00 -
          [24] - Quote 
 Its an anti-material gun, ofcourse its very effecive against infantry aswell. If anything buff it up and/or extend its range, so it actually poses a treat to tanks.
 A projectile travelling with 4000 meters per second only travels 300-400 meters, thats not logical.
 
 Stop nerfing everything... (Except flaylocks, nerf them)
 
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        |  Charlotte O'Dell
 Molon Labe.
 League of Infamy
 
 727
 
 
      | Posted - 2013.07.25 03:51:00 -
          [25] - Quote 
 
 Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out 
 well, to be fair, an object traveling at 8000m/s would probably not even leave a hole. More likely, said object's mass would transform into a vapor due to the kinetic and thermal energy caused by such force. but yes, i do enjoy dueling with forge gunners 1 v 1 bc i usually win. :P
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        |  Powerh8er
 DIOS EX.
 Top Men.
 
 1
 
 
      | Posted - 2013.07.25 04:06:00 -
          [26] - Quote 
 
 Charlotte O'Dell wrote:Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out well, to be fair, an object traveling at 8000m/s would probably not even leave a hole. More likely, said object's mass would transform into a vapor due to the kinetic and thermal energy caused by such force. but yes, i do enjoy dueling with forge gunners 1 v 1 bc i usually win. :P 
 
 There are already aluminum armor piercing arrows (APFSDS) travelling at 2000 m/s, not legal to train with due to extreme range, this is an futuristic game, tanks should be obsolete regarding infantry firepower.
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        |  Void Echo
 Internal Error.
 Negative-Feedback
 
 839
 
 
      | Posted - 2013.07.25 04:10:00 -
          [27] - Quote 
 
 Delta 749 wrote:Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out Or he could shoot a swarm at you and laugh because tankers are some of the biggest cowards in the game and head to the hills as soon as someone looks at them funny 
 
 im pretty sure you wouldn't be talking **** if you actually skilled into tanks and see for yourself how hard they are and don't give me the "it was easy I rolled with a squad while in one" ****, I mean real tanking, going solo and then seeing how hard we have it, because honestly the squad oriented tanks are little to no use of mine, especially when going against other tankers
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        |  KING CHECKMATE
 A.N.O.N.Y.M.O.U.S.
 League of Infamy
 
 421
 
 
      | Posted - 2013.07.25 04:11:00 -
          [28] - Quote 
 I buy a militia armor tanks and go 25-0 in an ambush.... Oh god, the mad skillzzzzzz
 
 Why dont you spec into a HEAVY suit with forge gun and see how you do, getting r4ped by flaylocks, shotguns , ARs ,Scrambler, rolled over by LAVs etcetc...?
 
 LOL
 Kids these days.
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        |  Void Echo
 Internal Error.
 Negative-Feedback
 
 839
 
 
      | Posted - 2013.07.25 04:13:00 -
          [29] - Quote 
 
 KING CHECKMATE wrote:This is a FPS, and i think Forgeguns should be more powerful, why? well..
 THIS IS A FPS.
 
 I care not for vehicle drivers... They do nothing more than run over people (LAV's) , put snipers in unreachable spots (Dropships), or obliterate noobs in ambush (Tanks).
 
 f*** vehicles.
 
 Forgeguns already take skill to use (Not to mention the REQUIREMENT that is running in a slow ass heavy with a huge hitbox,plus huge SP sinks...) and a good vehicle can take several hits of them before running behind cover to recover.
 I dont understand why vehicle drivers just want indestructible vehicles when they already have the tools to make extremely effective ones...
 
 
 you have 2 options, either skill into AV and fight us off or go play call of duty, make your choice
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        |  KING CHECKMATE
 A.N.O.N.Y.M.O.U.S.
 League of Infamy
 
 421
 
 
      | Posted - 2013.07.25 04:14:00 -
          [30] - Quote 
 
 Void Echo wrote:KING CHECKMATE wrote:This is a FPS, and i think Forgeguns should be more powerful, why? well..
 THIS IS A FPS.
 
 I care not for vehicle drivers... They do nothing more than run over people (LAV's) , put snipers in unreachable spots (Dropships), or obliterate noobs in ambush (Tanks).
 
 f*** vehicles.
 
 Forgeguns already take skill to use (Not to mention the REQUIREMENT that is running in a slow ass heavy with a huge hitbox,plus huge SP sinks...) and a good vehicle can take several hits of them before running behind cover to recover.
 I dont understand why vehicle drivers just want indestructible vehicles when they already have the tools to make extremely effective ones...
 you have 2 options, either skill into AV and fight us off or go play call of duty, make your choice 
 NO
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