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KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
421
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Posted - 2013.07.25 03:15:00 -
[1] - Quote
This is a FPS, and i think Forgeguns should be more powerful, why? well..
THIS IS A FPS.
I care not for vehicle drivers... They do nothing more than run over people (LAV's) , put snipers in unreachable spots (Dropships), or obliterate noobs in ambush (Tanks).
f*** vehicles. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
421
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Posted - 2013.07.25 04:11:00 -
[2] - Quote
I buy a militia armor tanks and go 25-0 in an ambush.... Oh god, the mad skillzzzzzz
Why dont you spec into a HEAVY suit with forge gun and see how you do, getting r4ped by flaylocks, shotguns , ARs ,Scrambler, rolled over by LAVs etcetc...?
LOL Kids these days. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
421
|
Posted - 2013.07.25 04:14:00 -
[3] - Quote
Void Echo wrote:KING CHECKMATE wrote:This is a FPS, and i think Forgeguns should be more powerful, why? well..
THIS IS A FPS.
I care not for vehicle drivers... They do nothing more than run over people (LAV's) , put snipers in unreachable spots (Dropships), or obliterate noobs in ambush (Tanks).
f*** vehicles.
Forgeguns already take skill to use (Not to mention the REQUIREMENT that is running in a slow ass heavy with a huge hitbox,plus huge SP sinks...) and a good vehicle can take several hits of them before running behind cover to recover. I dont understand why vehicle drivers just want indestructible vehicles when they already have the tools to make extremely effective ones... you have 2 options, either skill into AV and fight us off or go play call of duty, make your choice
NO |
KING CHECKMATE
Seraphim Auxiliaries
428
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Posted - 2013.07.31 01:33:00 -
[4] - Quote
Pvt Numnutz wrote:KING CHECKMATE wrote:This is a FPS, and i think Forgeguns should be more powerful, why? well..
THIS IS A FPS.
I care not for vehicle drivers... They do nothing more than run over people (LAV's) , put snipers in unreachable spots (Dropships), or obliterate noobs in ambush (Tanks).
f*** vehicles.
Forgeguns already take skill to use (Not to mention the REQUIREMENT that is running in a slow ass heavy with a huge hitbox,plus huge SP sinks...) and a good vehicle can take several hits of them before running behind cover to recover. I dont understand why vehicle drivers just want indestructible vehicles when they already have the tools to make extremely effective ones... Ouch, thanks man, I only invested millions of isk and sp to specifically design my dropship to support infantry and a shock trooper team. Its a shame so many infantry think of vehicles this way, vehicles need infantry to reach their full potential and having a vehicle can help infantry a lot too, dropships especially. Thank you for acknowledging us. Anyway I'm not saying change all the stats, and I'm not saying bring back the ball of death. I'm just speaking in terms of balance. Not nerffing just making it so vehicle drivers can have a chance to react which makes it a lot more interesting and fun. I think its a fair trade, as I'm not asking for any alterations to damage or range, just that they are more visible and the only thing that can save a good pilot is situational awareness. I'm not trying to hurt anyone here, I know the forge gun is designed to kill dropships, I'm just trying to balance the scales and make it a little more interesting and skill dependant.
Me and a friend from my corp got into an Asault Dropship (good one, and my friend is a great pilot), he went 29-0 i went 36-0 as gunner. Even if we didn't take a single objective and the whole blue dot team were sucking ba..s we still won (Clon'd) 2 people made the difference thanks to a single vehicle, and believe me they Had AV instruments....
In other games you have vehicles, but they are all balanced since thy are all basically the same. The huge amount of custom these vehicles have PLUS the low amount of players per game that we have ATM make GROUND vehicles difficult to take down and Dropships impossible unless there is a heavy forge gunner in your team.
-AND THIS is the real issue at hand. With the same vehicle restrictions in a 32 vs 32 game mode the chance of having more AV infantry to deal with vehicles is more viable, (there by vehicles could have a light HP increase,etc)...while still having enough players to actually take obj,kill other soldiers,etc....
On other notes , they are not even the Dropships that are broken. Dropships need a little HP increase, but as fast as they are they can already out run Swarms, AV grenades are rarely useful against them and if you Nerf Forgeguns then you are making Dropships OP. Nerfing THE ONLY weapon that is truly effective against dropships...
Plus what ARE you talking about FG not being ''Skill dept'' ? (this is no attack to Dropship pilots, doing that *** is hard and i would know, cant even maintain flight for more than 15 secs) But Forge guns already need a lot of skill considering the disadvantages:
-Only suit that can use it is the heavy, which already sucks. -Thanks to the Heavy's slow speed the range on the FG is necessary, i would say it could even get a buff.... -No aiming option on the weapon -Blue glow when weapon is charged further hinders the AV soldier's ability to aim -Slow reload and recharge (Unless you are using assault FG) -Only have Side arm to defend yourself from ARs,Scram,ShotG,Mass D,etc... -With the amount of HP and Speed some GROUND vehicles have, connecting more than 1 shot is a hard task , specially for a heavy with their SLOW speed.
If you get killed by a FGnner, he was a good one, is not EZ to hit a fleeing dropship... |
KING CHECKMATE
Seraphim Auxiliaries
431
|
Posted - 2013.07.31 03:01:00 -
[5] - Quote
Then how about this:
-Forge gun Glow is brighter, making it visible at 200+ range -Forge gun Glow is NOT visible for The Forge gunner
This way, the forge gunner can aim better This way the Drop ship pilot can detect the Forge gunner
And everybody is happy. |
KING CHECKMATE
Bragian Order Amarr Empire
496
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Posted - 2013.08.11 04:31:00 -
[6] - Quote
LOL. I actually DONT use the Assault variant since holding the charge results in WAY more accurate fire. With an Assault FG you end up wasting a lot of ammo vs infantry at the advantage you can take out vehicles faster. The breach is almost useless as Anti infantry weapon and Vehicles alike, unless they are standard LAV's or Dropships. The Regular Forge guns Are best because they let you aim and get an effective shot.
Out of 16 shots , i connect 13-14 of them. With the assault i connect out of 16, about 4-6 of them, but take out vehicles faster. The breach , well.uhm... nothing... |
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