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Shijima Kuraimaru
WarRavens League of Infamy
276
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Posted - 2013.07.25 02:35:00 -
[1] - Quote
While I feel that draw distance needs to be pushed out to at least 600 meters, that's for everyone's benefit. And if me charging my Forge is going to light me up like a flare on everyone's HUD and field of view, then all vehicles should have a permanent indicator as well. No hidey LAVs, HAVs, or DSs. |
Shijima Kuraimaru
WarRavens League of Infamy
276
|
Posted - 2013.07.25 02:39:00 -
[2] - Quote
Shadow Archeus wrote:How about this.......maybe a buzzer or siren if you are in a vehicle that means a forge gun is charging within 400m of your vehicle .......gives you time to adjust tactics and still let's us hide......also a buzzer if a swarm is locked on or fired at you.....like battlefield..... its more helpful than people think
The ball of doom took up a lot of the screen so please don't do that
If you want that, you might as well ask for a buzzer any time any weapon is aimed at you. The forge doesn't have lock on and only has a range of possibly 310 meters. I've never hit anything over 305.6 meters. So... You may as well ask for alerts to all moving vehicles and all discharging weapons within 400 meters. Then the only thing that could hit you without you knowing about it is the Sniper Rifle if they're outside your 400 meter detect every thing dangerous zone. |
Shijima Kuraimaru
WarRavens League of Infamy
276
|
Posted - 2013.07.25 03:04:00 -
[3] - Quote
Xocoyol Zaraoul wrote:I'd like the splash radius lowered on forges, but that's about it, since it is so good at vehicle hunting I don't feel like it should be as effective as it is now for infantry hunting.
Not as effective as you might think. Takes some actual skill to kill you quick little pests. And the splash radius is already small. |
Shijima Kuraimaru
WarRavens League of Infamy
278
|
Posted - 2013.07.25 07:22:00 -
[4] - Quote
Nosid Katona wrote:Void Echo wrote: every time weve tried to give suggestion, there always refused unless they are nerfs I haven't seen or refused any such suggestions; I want to hear the suggestions myself and have a meaningful conversation about it. Random anti-buff or nerf naysayers who simply say no or pass off meanignful suggestions without reading them can go AFK in hell for all I care; so please tell me if you have an idea. Vae Victis
Notable ideas that I've said are crap are...
The ones wanting a required three AVers to take on a HAV. I'm fine with this as long as HAVs are made inoperable without a full compliment of three crew.
Ones calling to make an AV set up cost as much as a HAV. Fine with me as long as my heavy forge set up has unlimited ammo, the same damage resistances as HAVs, the same EHP, same effective range, and equivalent heavy only modules. I'm willing to sacrifice the higher mobility for being a much smaller target.
And one that wanted an additional 50% damage resistance at lvl 5 HAV ops or whatever the skill is. That's just wanting something nearly god mode VS anything not an HAV or installation.
I'm all for fair treatment for HAVs, but that doesn't mean that they should be made invulnerable, or nearly so, to everything infantry carried. |
Shijima Kuraimaru
WarRavens League of Infamy
278
|
Posted - 2013.07.25 08:07:00 -
[5] - Quote
broonfondle majikthies wrote:I'd say give the forge gunner a falloff to damage with range. Not just so dropships can have more of a chance but also a long range shot at a tank will only make the tank hide and you loose the kill. I welcome criticism cus I don't spec into forge guns or even heavy suits. just an observation
Tanks already run and hide when the first shot of any AV lands. They don't get taken out by infantry AV anywhere near as much as some of these HAV pilots make it sound like they do unless they're trying to push through a group of reds standing on nano hives or supply depots spamming lai-dais. |
Shijima Kuraimaru
WarRavens League of Infamy
279
|
Posted - 2013.07.25 21:25:00 -
[6] - Quote
It's the attitude of many HAV pilots, and some DS pilots, that feel that the only answer to their HAV being on the field is another HAV or an installation. These self entitled spoiled children just want to sit back and get easy kills against any infantry. They want to make all infantry carried AV ineffective turning the battlefield into their own personal stress free shooting gallery.
Things I've seen these brats ask for follows.
-Reduce forge range by 10% to 25%. -Reduce damage by as much as 66%. -Double the charge time. -Reduce max ammo to 8. -Alarm tone when a forge is aimed at them. -Add overheat mechanic. -2 second "bullet" trail. -Permanently active HUD indicator. -Slower projectile. -Increased projectile scatter. -Reduced, or no, blast radius. -Infantry immunity to forge hits. -increased shake.
There are more that I haven't listed.
It just comes down to them being just another elitist group that feel that they anyone destroying them with a weapon they don't use should be nerfed to ineffectiveness. |
Shijima Kuraimaru
WarRavens League of Infamy
293
|
Posted - 2013.07.31 04:27:00 -
[7] - Quote
J4yne C0bb wrote:Void Echo wrote:Delta 749 wrote:Void Echo wrote:BullsON Parade wrote:Lets just issue all vehicles 10 x's the Hp ...cave to the no skill vehicle players and just finish this game off with one swift blow, Rather than let vehicle play eat away at this fps like a cancer. you do realize that this is not meant to be call of duty or only assault rifles right? I you don't like vehicles, theres the ******* door and don't walk slow enough for my rail gun to leave a giant hole in your body on your way out Or he could shoot a swarm at you and laugh because tankers are some of the biggest cowards in the game and head to the hills as soon as someone looks at them funny im pretty sure you wouldn't be talking **** if you actually skilled into tanks and see for yourself how hard they are and don't give me the "it was easy I rolled with a squad while in one" ****, I mean real tanking, going solo and then seeing how hard we have it, because honestly the squad oriented tanks are little to no use of mine, especially when going against other tankers As a forge gunner, I can attest to this. I really enjoy blowing up tanks, but I have an alt with about 4 mil SP that was just sitting there since the big respec, and I decided to try tanking... it is not easy. Tanks (basic ones, anyway) are much more fragile that people realize, and there is a lot to know about terrain, positioning, escape routes, etc. Had fun, though, and will be doing some more of it, though I did die a lot. I agree about the forge flash, and that's coming from a forge gunner. It's a fair trade, for the amount of firepower you have. A tanker can see all the other major threats to them: turrets, swarm missiles, other tanks, dropships, infantry tossing AV grenades, but not forge gunners? Much as I like being invisible and blasting tanks, that's not quite fair to the tankers. Also, considering that there is a limit on the tank's cannon angle height, forgers can still get to a high position and be relatively safe from the tank itself, if they want to go toe to toe.
HAV driver uses terrain to elevate the side of the HAV facing the Forge on higher ground, Forge doesn't take/have cover... BLAM!!!! Dead forge gunner. |
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