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Shijima Kuraimaru
warravens League of Infamy
262
|
Posted - 2013.07.18 23:13:00 -
[1] - Quote
Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
78
|
Posted - 2013.07.19 00:12:00 -
[2] - Quote
mmmm
Running with a sword and knives.... man that would be interesting wouldn't it lol
I'm not familiar with the "Wakizashi" |
TheLastAlive105
ROGUE SPADES EoN.
1
|
Posted - 2013.07.19 00:16:00 -
[3] - Quote
Unless they fix the hit detection for nova knifes and melee say bye-bye to this. |
Shijima Kuraimaru
warravens League of Infamy
263
|
Posted - 2013.07.19 01:13:00 -
[4] - Quote
ALPHA DECRIPTER wrote:mmmm Running with a sword and knives.... man that would be interesting wouldn't it lol I'm not familiar with the "Wakizashi"
I was thinking more of sword and SMG myself. LOL
The wakizashi is the smaller companion blade to the Katana. Too long to be considered a knife, it was the shorter of the two blades tucked into a Samurai's obi. |
Shijima Kuraimaru
warravens League of Infamy
263
|
Posted - 2013.07.19 01:15:00 -
[5] - Quote
TheLastAlive105 wrote:Unless they fix the hit detection for nova knifes and melee say bye-bye to this.
I know. Hopefully they'll fix it soonGäó. |
Shijima Kuraimaru
warravens League of Infamy
264
|
Posted - 2013.07.19 05:25:00 -
[6] - Quote
Bump. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
281
|
Posted - 2013.07.19 05:40:00 -
[7] - Quote
you mean like a lightsaber |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
|
Posted - 2013.07.19 06:39:00 -
[8] - Quote
I think they need to permt running while charging first, it's not like your dealing damage while you are running away as would be with regulary weapons. you still have to reach the target and sometimes charging the knives in not possible when a heavy can out run your walk to get away from your knives. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
77
|
Posted - 2013.07.19 07:05:00 -
[9] - Quote
*que music*
DUST 514 It is 20,000 years into the future. Humanity has branched off and colonized the foreign galaxy called; "New Eden." It is a galaxy of war and conflict. 4 empires fight for dominance, but only one can stand. Across the galaxy, massive fleets are in a continuous state of battle and whole star systems burn. Man kind has become exceeding efficient at killing. And people still do it with sharp bits of metal, and pointy sticks.
Really, guys, you want to go through a scifi game with swords? Go play warframe. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
80
|
Posted - 2013.07.19 07:26:00 -
[10] - Quote
bacon blaster wrote:*que music* DUST 514 It is 20,000 years into the future. Humanity has branched off and colonized the foreign galaxy called; "New Eden." It is a galaxy of war and conflict. 4 empires fight for dominance, but only one can stand. Across the galaxy, massive fleets are in a continuous state of battle and whole star systems burn. Man kind has become exceeding efficient at killing. And people still do it with sharp bits of metal, and pointy sticks. Really, guys, you want to go through a scifi game with swords? Go play warframe.
You don't like it? Fine, don't use it. If you can't say something helpful or worth reading then turn off your PC as we really don't care about you...period.
@Shijima - oh ok I know what you're talking about, I just never knew what those were called. Thnx. |
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Shijima Kuraimaru
WarRavens League of Infamy
264
|
Posted - 2013.07.19 20:37:00 -
[11] - Quote
Dale Templar wrote:you mean like a lightsaber
No. Not a light saber. Just a sword version of the nova knife. |
Shijima Kuraimaru
WarRavens League of Infamy
264
|
Posted - 2013.07.19 20:42:00 -
[12] - Quote
bacon blaster wrote:*que music* DUST 514 It is 20,000 years into the future. Humanity has branched off and colonized the foreign galaxy called; "New Eden." It is a galaxy of war and conflict. 4 empires fight for dominance, but only one can stand. Across the galaxy, massive fleets are in a continuous state of battle and whole star systems burn. Man kind has become exceeding efficient at killing. And people still do it with sharp bits of metal, and pointy sticks. Really, guys, you want to go through a scifi game with swords? Go play warframe.
Yes. I would love my Minmatar scout suit, with it's 5% per level bonus to melee damage, to have a sword version of the nova in it's light weapon slot. Then mercs I sneak up on can die with style.
Like ALPHA DECRIPTER said, if you don't like it, don't use it. |
Shijima Kuraimaru
WarRavens League of Infamy
265
|
Posted - 2013.07.20 01:32:00 -
[13] - Quote
Bump |
10123Jman
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
|
Posted - 2013.07.20 02:06:00 -
[14] - Quote
THIS IS LIKE THE BEST IDEA EVER!!!! |
Delenne Arran
Ivory Hounds
50
|
Posted - 2013.07.20 02:12:00 -
[15] - Quote
Hm... variety is good, but I'm not sure they'd really fit in with the setting of DUST. ((EDIT-- By which I mean, we barely use swords now. It's a bit hard to believe they'd use them in the far off "Hey, we colonized other planets" future of the EVE universe. With Nova Knives, you can at least kinda halfway argue that you can use a knife in ways other than as a weapon, but even that falls apart when you consider how they work...)) Also, I think your fitting requirements are a bit low, but that may just be me overestimating what's a fair amount. It "feels" like they should have relatively high reqs based on how I've gathered the Nova Knives work-- by using an internal igniter and gravity field to make a "blade" of plasma. But then you look at the Nova Knife reqs, and they've actually got the second-lowest requirements of Sidearms, so... I dunno. No real opinion on swords, I guess.
I personally probably wouldn't use them, but I suppose they could be a pretty fun weapon to have on the field. Maybe give them something other than "better reach" to differentiate them from Nova Knives-- Compare the Flaylock and the Mass Driver-- the former fires straight, quickly, with a tight blast radius and high splash damage, while the latter arcs and has a larger clip and blast radius and much less splash. Perhaps a Halo Plasma Sword-esque "lunge" attack. It'd have to drain stamina quite a bit to prevent spamming for the quickstep.
As an aside, I always thought it was "wakazashi", with three As. |
Shijima Kuraimaru
WarRavens League of Infamy
266
|
Posted - 2013.07.20 03:05:00 -
[16] - Quote
Delenne Arran wrote:Hm... variety is good, but I'm not sure they'd really fit in with the setting of DUST. ((EDIT-- By which I mean, we barely use swords now. It's a bit hard to believe they'd use them in the far off "Hey, we colonized other planets" future of the EVE universe. With Nova Knives, you can at least kinda halfway argue that you can use a knife in ways other than as a weapon, but even that falls apart when you consider how they work...)) Also, I think your fitting requirements are a bit low, but that may just be me overestimating what's a fair amount. It "feels" like they should have relatively high reqs based on how I've gathered the Nova Knives work-- by using an internal igniter and gravity field to make a "blade" of plasma. But then you look at the Nova Knife reqs, and they've actually got the second-lowest requirements of Sidearms, so... I dunno. No real opinion on swords, I guess.
I personally probably wouldn't use them, but I suppose they could be a pretty fun weapon to have on the field. Maybe give them something other than "better reach" to differentiate them from Nova Knives-- Compare the Flaylock and the Mass Driver-- the former fires straight, quickly, with a tight blast radius and high splash damage, while the latter arcs and has a larger clip and blast radius and much less splash. Perhaps a Halo Plasma Sword-esque "lunge" attack. It'd have to drain stamina quite a bit to prevent spamming for the quickstep.
As an aside, I always thought it was "wakazashi", with three As.
I've based the suggested fitting reqs on the differences of the light arms and the comparative fitting reqs of the nova knife. Also, the nova knives aren't plasma blades. When charged, the edge of the blade carries a high energy plasma charge to facilitate shield/armor penetration.
The differentiation is not just a larger blade, but a slower attack speed with a higher damage. Really want to differentiate it and generate a river of tears, give it a sweeping strike that hits all targets within a 165 degree ark across the aim reticule of the wielder's visual plane at full reach distance.
Nope. It's actually wakizashi with an "i". |
Delenne Arran
Ivory Hounds
50
|
Posted - 2013.07.20 03:30:00 -
[17] - Quote
Shijima Kuraimaru wrote:
I've based the suggested fitting reqs on the differences of the light arms and the comparative fitting reqs of the nova knife. Also, the nova knives aren't plasma blades. When charged, the edge of the blade carries a high energy plasma charge to facilitate shield/armor penetration.
Ah. Most likely I just misunderstood the description a bit. I don't use them myself, and have rarely if ever been hit by one from the front, so don't really know what they look like beyond the picture.
Quote:The differentiation is not just a larger blade, but a slower attack speed with a higher damage. Really want to differentiate it and generate a river of tears, give it a sweeping strike that hits all targets within a 165 degree ark across the aim reticule of the wielder's visual plane at full reach distance.
That could be pretty interesting, actually...
Quote: Nope. It's actually wakizashi with an "i".
Huh. So it is. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
751
|
Posted - 2013.07.20 03:36:00 -
[18] - Quote
Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. Must have a spear or mace for the Amarr |
Nova Knife
Seituoda Taskforce Command Caldari State
1173
|
Posted - 2013.07.20 06:45:00 -
[19] - Quote
Heh.
Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would much prefer if CCP stayed away from the crappy SPACE NINJA gimmick that seems to weasel it's way into every sci-fi game imaginable.
If you wanna play a gun game with swords and a proper melee system.. Play warframe. It has an engine actually designed for that sort of thing, and it's pretty damn fun :P
Swords in dust seem like nothing more than an unnecessary gimmick to me. Knives were mostly acceptable because every solider in the history of pretty much ever, carries a knife. It's standard gear. The dual wielding decision was a bit meh, but I can deal. Besides... I've said in the past. The day CCP puts in swords, is the day I quit dust. That's not to be read as an ultimatum to CCP or anything. If they want to put in swords, let them put in swords.That will just be the last straw for me personally, and I won't be able to take the game seriously anymore if they try to cater to the SPACE NINJA crowd.
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
370
|
Posted - 2013.07.20 06:57:00 -
[20] - Quote
Nova Knife wrote:Heh.
Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would much prefer if CCP stayed away from the crappy SPACE NINJA gimmick that seems to weasel it's way into every sci-fi game imaginable.
If you wanna play a gun game with swords and a proper melee system.. Play warframe. It has an engine actually designed for that sort of thing, and it's pretty damn fun :P
Swords in dust seem like nothing more than an unnecessary gimmick to me. Knives were mostly acceptable because every solider in the history of pretty much ever, carries a knife. It's standard gear. The dual wielding decision was a bit meh, but I can deal. Besides... I've said in the past. The day CCP puts in swords, is the day I quit dust. That's not to be read as an ultimatum to CCP or anything. If they want to put in swords, let them put in swords.That will just be the last straw for me personally, and I won't be able to take the game seriously anymore if they try to cater to the SPACE NINJA crowd.
No swords or we lose Nova Knife.
But why not lengthen Nova Knives a few inches? I don't think the guys are looking for cosmetic flare; I think they want a weapon that hits more consistently. Perhaps an extension of the weapon model would alleviate hit detection issues.
- Shotty GoBang |
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
86
|
Posted - 2013.07.20 06:59:00 -
[21] - Quote
Nova Knife wrote:Heh.
Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would much prefer if CCP stayed away from the crappy SPACE NINJA gimmick that seems to weasel it's way into every sci-fi game imaginable.
If you wanna play a gun game with swords and a proper melee system.. Play warframe. It has an engine actually designed for that sort of thing, and it's pretty damn fun :P
Swords in dust seem like nothing more than an unnecessary gimmick to me. Knives were mostly acceptable because every solider in the history of pretty much ever, carries a knife. It's standard gear. The dual wielding decision was a bit meh, but I can deal. Besides... I've said in the past. The day CCP puts in swords, is the day I quit dust. That's not to be read as an ultimatum to CCP or anything. If they want to put in swords, let them put in swords.That will just be the last straw for me personally, and I won't be able to take the game seriously anymore if they try to cater to the SPACE NINJA crowd.
I must say, that is a very unexpected response... ya know... considering you name and all. But hey, everyone is entitled to there own opinions, right? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
86
|
Posted - 2013.07.20 07:01:00 -
[22] - Quote
Shotty GoBang wrote:No swords or we lose Nova Knife. - Shotty GoBang
GAH! You posted b4 me... still funny though o.o |
Shijima Kuraimaru
WarRavens League of Infamy
266
|
Posted - 2013.07.21 04:04:00 -
[23] - Quote
Nova Knife wrote:Heh.
Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would much prefer if CCP stayed away from the crappy SPACE NINJA gimmick that seems to weasel it's way into every sci-fi game imaginable.
If you wanna play a gun game with swords and a proper melee system.. Play warframe. It has an engine actually designed for that sort of thing, and it's pretty damn fun :P
Swords in dust seem like nothing more than an unnecessary gimmick to me. Knives were mostly acceptable because every solider in the history of pretty much ever, carries a knife. It's standard gear. The dual wielding decision was a bit meh, but I can deal. Besides... I've said in the past. The day CCP puts in swords, is the day I quit dust. That's not to be read as an ultimatum to CCP or anything. If they want to put in swords, let them put in swords.That will just be the last straw for me personally, and I won't be able to take the game seriously anymore if they try to cater to the SPACE NINJA crowd.
It has nothing to do with space ninjas. If a sword would make you leave, then nova knives should have driven you out ages ago. That you're not appreciative of a melee option makes you counter intuitive to your name. Weapons in Dust will always be of the type of "You don't like it, nobody's forcing you to use it.". And I only used Japanese swords for familiarity as they're what I'm familiar with. CCP might design theirs more on the Norse blades. Yes I know CCP is Icelandic, I was taking a stab in the dark. Pun intended.
As for unnecessary gimmick, think on this.
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't, and neither would swords. Sneak up on a merc, take him down, and fade back before his two nearby buddies realize you were there because they didn't hear a shot. Perhaps you can take out another one before having to extricate yourself from the area.
Dust is about tactics and letting players pursue their chosen play styles. Nova's have proven that melee can be a viable tactic in Dust. If it was only about gun game every setup would be standardized, all direct fire weapons would be laser accurate and easy to use with plentiful ammo, aim assist would make pros of us all, and we'd be playing a sci-fi clone of CoD or Battlefield.
The only reason my alt doesn't kill with novas right now is because basic novas, on a basic light frame, are crap. Especially with the current state of close range hit detection and invisible mercs. |
Ghost Kaisar
Intrepidus XI EoN.
171
|
Posted - 2013.07.21 05:45:00 -
[24] - Quote
Nova Knife wrote:Heh.
Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would much prefer if CCP stayed away from the crappy SPACE NINJA gimmick that seems to weasel it's way into every sci-fi game imaginable.
If you wanna play a gun game with swords and a proper melee system.. Play warframe. It has an engine actually designed for that sort of thing, and it's pretty damn fun :P
Swords in dust seem like nothing more than an unnecessary gimmick to me. Knives were mostly acceptable because every solider in the history of pretty much ever, carries a knife. It's standard gear. The dual wielding decision was a bit meh, but I can deal. Besides... I've said in the past. The day CCP puts in swords, is the day I quit dust. That's not to be read as an ultimatum to CCP or anything. If they want to put in swords, let them put in swords.That will just be the last straw for me personally, and I won't be able to take the game seriously anymore if they try to cater to the SPACE NINJA crowd.
You mean that CPM Nova Knife doesn't like Nova Knives? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1591
|
Posted - 2013.07.21 05:51:00 -
[25] - Quote
I don't mind losing a CPM in exchange for ninja gear. We might just be able to go ahead and vote in a CPM from the community.
Shame really; you were the only member I was actually fond of. |
WeapondigitX V7
Planetary Response Organization
42
|
Posted - 2013.07.21 06:23:00 -
[26] - Quote
+1 for a sword as a light weapon.
Better range and able to take out multiple opponents at once would be good. But it better make the user of the blade be more vulnerable (to prevent it being both way better than the shotgun and easier to use by a large margin) by causing damage to the user every time the user takes a swing (over heat damage would not need to prevent weapon switching or throwing grenades in this case probably) and the overheat period would only need to be roughly 1.4 seconds.
Having animations for the overheating event of the sword would not be necessary if the sword overheated with every swing and had a very short over heat period. The reason being that the animation would become too boring and monotonous.
If this weapon is put into the game it would be necessary to have certain game mechanics in place to prevent the sword being a weapon of preference over the shotgun. (don't want the shotgun becoming extinct) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
100
|
Posted - 2013.07.21 08:49:00 -
[27] - Quote
WeapondigitX V7 wrote:+1 for a sword as a light weapon.
Better range and able to take out multiple opponents at once would be good. But it better make the user of the blade be more vulnerable (to prevent it being both way better than the shotgun and easier to use by a large margin) by causing damage to the user every time the user takes a swing (over heat damage would not need to prevent weapon switching or throwing grenades in this case probably) and the overheat period would only need to be roughly 1.4 seconds.
Having animations for the overheating event of the sword would not be necessary if the sword overheated with every swing and had a very short over heat period. The reason being that the animation would become too boring and monotonous.
If this weapon is put into the game it would be necessary to have certain game mechanics in place to prevent the sword being a weapon of preference over the shotgun. (don't want the shotgun becoming extinct)
Edit: I would be ok with other ways of making the sword user more vulnerable. (making the sword user more vulnerable would probably only be needed if the basic sword could OHK well fit medium frame proto suits and the proto sword OHKing fully tanked heavy proto suits)
Well nothing should be able to OHK a fully tanked heavy. As for the over heat, it should only completely overheat if it's a full charge. This way you would choose between safe, quick strikes that deal low dmg or a dangerous heavy attack that could 2-hit kill a full tanked out heavy. (Flux + Full charge = assassination) |
Shijima Kuraimaru
WarRavens League of Infamy
267
|
Posted - 2013.07.22 04:35:00 -
[28] - Quote
ALPHA DECRIPTER wrote:WeapondigitX V7 wrote:+1 for a sword as a light weapon.
Better range and able to take out multiple opponents at once would be good. But it better make the user of the blade be more vulnerable (to prevent it being both way better than the shotgun and easier to use by a large margin) by causing damage to the user every time the user takes a swing (over heat damage would not need to prevent weapon switching or throwing grenades in this case probably) and the overheat period would only need to be roughly 1.4 seconds.
Having animations for the overheating event of the sword would not be necessary if the sword overheated with every swing and had a very short over heat period. The reason being that the animation would become too boring and monotonous.
If this weapon is put into the game it would be necessary to have certain game mechanics in place to prevent the sword being a weapon of preference over the shotgun. (don't want the shotgun becoming extinct)
Edit: I would be ok with other ways of making the sword user more vulnerable. (making the sword user more vulnerable would probably only be needed if the basic sword could OHK well fit medium frame proto suits and the proto sword OHKing fully tanked heavy proto suits) Well nothing should be able to OHK a fully tanked heavy. As for the over heat, it should only completely overheat if it's a full charge. This way you would choose between safe, quick strikes that deal low dmg or a dangerous heavy attack that could 2-hit kill a full tanked out heavy. (Flux + Full charge = assassination)
And how much more vulnerable do you need it to be with onl6y a 1.52 meter reach (aka range) at proto? Shotguns still out range it by a huge margin. Also, as a light class weapon, one would still run a little slower than if one had a sidearm out instead.
I was looking more for the low damage quick arcing attack to be the standard attack, if it were made to be able to strike multiple targets in a single attack, while a charged strike would be a single target energized downward strike doing massive damage. Even so, I don't think the raw damage numbers would create a OHK situation to any Assault/Logi basic without the strike being fully charged. And then I don't see a basic Nova Sword OHKing a proto Assault/Logi or heavy. Maybe not even the advanced Nova Sword, that would depend on the proto Assault/Logi fit. A fully skilled and fully charged Nova Sword with stacked proto damage mods OHKing a proto Assault/Logi should be possible.
As for the animations being the same repetitive cycle over and over, Have you watched any of the weapons? All the weapons only have three to four animations if you count reload and basic melee. The exception is the Scrambler that has five animations. And well the Grenade with one that you can choose to sustain in the middle. Most of the equipment only has one. You're holding it, then the animation comes in when you drop it. I don't think a Charged Sword would make a huge difference with three animations like the Nova Knife. And no, I wasn't counting crouching, walking, running, sprinting, jumping, and dead. LOL |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
103
|
Posted - 2013.07.22 04:49:00 -
[29] - Quote
MMMMM Nova Sword *gargles* |
Chris F2112
187. League of Infamy
238
|
Posted - 2013.07.22 06:08:00 -
[30] - Quote
Maybe instead of swords there should be heavy melee weapon? |
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
104
|
Posted - 2013.07.22 09:35:00 -
[31] - Quote
Chris F2112 wrote:Maybe instead of swords there should be heavy melee weapon?
You mean like hammers and axes? |
Robert JD Niewiadomski
NULLIMPEX INC
367
|
Posted - 2013.07.22 11:21:00 -
[32] - Quote
+1 White arms are so elegant and civil And so spectacular when used
Can i have Nova Bayonet as well? I will snap it on instantly on my light weapon when it runs out of ammo... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
759
|
Posted - 2013.07.22 11:31:00 -
[33] - Quote
Going to keep bumping this because when we star fighting inside ships or mining rig, or on breaching missions how cool would it look to you guys if you saw a squad of fully armoured Amarrians led by a captain with a power spear? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
105
|
Posted - 2013.07.22 11:41:00 -
[34] - Quote
True Adamance wrote:Going to keep bumping this because when we star fighting inside ships or mining rig, or on breaching missions how cool would it look to you guys if you saw a squad of fully armoured Amarrians led by a captain with a power spear?
LoL oh damn!
Now I'm amped for this game again |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
760
|
Posted - 2013.07.22 11:54:00 -
[35] - Quote
ALPHA DECRIPTER wrote:True Adamance wrote:Going to keep bumping this because when we star fighting inside ships or mining rig, or on breaching missions how cool would it look to you guys if you saw a squad of fully armoured Amarrians led by a captain with a power spear? LoL oh damn! Now I'm amped for this game again That'll be PIE in a nut shell. If there were banners in this game as well I would for go my gun and carry my teams battlestandard into combat!
Just watch out those nasty power spears have a long reach! |
bethany valvetino
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.22 11:57:00 -
[36] - Quote
Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with.
i don't even use Nova Knife, but i fcking LOVE this idea...
Would be nice if there was also a spec'd suit for, Jet black in colour with super high stealth...
I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
106
|
Posted - 2013.07.22 12:00:00 -
[37] - Quote
bethany valvetino wrote: I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work.
Laugh Out Loud! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
762
|
Posted - 2013.07.22 12:03:00 -
[38] - Quote
bethany valvetino wrote:Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. i don't even use Nova Knife, but i fcking LOVE this idea... Would be nice if there was also a spec'd suit for, Jet black in colour with super high stealth... I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work. Then I demand the Amarr have a Crusader Suit with its sole redeeming quality to yell loudly as I charge into combat! |
Doshneil Antaro
SVER True Blood
95
|
Posted - 2013.07.22 12:05:00 -
[39] - Quote
Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust 514 community a favor, and go play there. Your child antics are not needed here. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.22 12:06:00 -
[40] - Quote
True Adamance wrote:bethany valvetino wrote:Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. i don't even use Nova Knife, but i fcking LOVE this idea... Would be nice if there was also a spec'd suit for, Jet black in colour with super high stealth... I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work. Then I demand the Amarr have a Crusader Suit with its sole redeeming quality to yell loudly as I charge into combat!
On horse back? with the cross of Saint George on your chest, just like the historic Templars?
I'm down with that. |
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
106
|
Posted - 2013.07.22 12:07:00 -
[41] - Quote
Doshneil Antaro wrote:Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust 514 community a favor, and go play there. Your child antics are not needed here.
And your b**ching isn't needed either kind sir |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
763
|
Posted - 2013.07.22 12:08:00 -
[42] - Quote
Doshneil Antaro wrote:Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust 514 community a favor, and go play there. Your child antics are not needed here. I'm not sure how much you know of EVE lore but there are instances of soldiers and guards being equipped with such close range weaponry. It makes sense too that certain factions....AKA the Amarr might choose ceremony over functionality and officiers may well be equipped with swords and such....
Also don't ever pull that halo crap there are more realistic games than dust that includes the use of CQC hand to hand weapons. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
106
|
Posted - 2013.07.22 12:18:00 -
[43] - Quote
If CCP decides to go with there Alt fire idea then Nova Knives should allow you to throw(and retrieve) one of your knives. Kinda helps with the whole "can't run while charging" issue as you could charge up then throw it at the enemy's head! Until recovered you will be stuck with only a single slash so one would have to be cautious when doing this. |
Shijima Kuraimaru
WarRavens League of Infamy
269
|
Posted - 2013.07.22 19:41:00 -
[44] - Quote
Doshneil Antaro wrote:Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust 514 community a favor, and go play there. Your child antics are not needed here.
I understand you don't like the idea of a viable melee weapon in the light arms class but that gives you no reason to troll like an arrogant self entitled douche. Express your disagreement fine. Insult the rest of us just shows your immaturity and lack of social graces. But if you must keep it up, I'm sure the rest of us will have a fine time laughing at your attempts to sound like a big man while you squeak like a gerbil being employed for certain unsavory activities. |
Shijima Kuraimaru
WarRavens League of Infamy
269
|
Posted - 2013.07.22 19:47:00 -
[45] - Quote
Polearms, spears and halberds, as heavy weapon variants is an interesting idea but not one I'm not pursuing at this time, especially with heavy suits being as weak as they are in CQC due to low turn speed. |
Shijima Kuraimaru
WarRavens League of Infamy
269
|
Posted - 2013.07.22 19:57:00 -
[46] - Quote
bethany valvetino wrote:Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. i don't even use Nova Knife, but i fcking LOVE this idea... Would be nice if there was also a spec'd suit for, Jet black in colour with super high stealth... I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work.
I see what you did there. I respect a clever troll. However, there is already a suit spec'd for it. It's the Minmatar Scout. The Min-Scout has a 5% per level damage bonus to melee but only has one weapon (Nova Knife) to utilize said bonus. It also starts out medium brown on medium brown and darkens to black on dark brown at proto. So the Min-Scout is already the "Ninja" suit. |
Shijima Kuraimaru
WarRavens League of Infamy
269
|
Posted - 2013.07.22 20:02:00 -
[47] - Quote
Those dead set against a light class melee weapon, such as the swords I have only suggested, should call on CCP to remove the %5 per level melee damage bonus the Minmatar Scout gets and replace it with 5% per level damage bonus to SMG. |
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 21:11:00 -
[48] - Quote
Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. I'd imagine that the Caldari Blades like the Nove Knives would be straight and similar to some sort of western sword and that the Gallente or Amarr would have a blade similar to eastern swords |
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 21:16:00 -
[49] - Quote
Shijima Kuraimaru wrote:Those dead set against a light class melee weapon, such as the swords I have only suggested, should call on CCP to remove the %5 per level melee damage bonus the Minmatar Scout gets and replace it with 5% per level damage bonus to SMG. I'd say give it the Minnie logis' Hacking Bounus if it loses melee damage |
Niuvo
The Phoenix Federation
275
|
Posted - 2013.07.22 21:20:00 -
[50] - Quote
Cmon a mercenary with a Nova sword and his smg as a sidearm is awesome! Think, Dante and Dead Pool.
I still think we should be able to throw the knifes really fast especially if u have the myofibril stimulant module cmon, more muscle power, more knife damage.
What's an Odachi? |
|
Niuvo
The Phoenix Federation
275
|
Posted - 2013.07.22 21:24:00 -
[51] - Quote
Shijima Kuraimaru wrote:Polearms, spears and halberds, as heavy weapon variants is an interesting idea but not one I'm not pursuing at this time, especially with heavy suits being as weak as they are in CQC due to low turn speed. Heavy activates shield resistance module, then starts swinging that electrically armed halberd lol there's an idea lol. |
Nova Knife
Seituoda Taskforce Command Caldari State
1193
|
Posted - 2013.07.22 23:56:00 -
[52] - Quote
Shijima Kuraimaru wrote:
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. .
Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them.
I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship.
However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS.
I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons.
Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
781
|
Posted - 2013.07.23 00:00:00 -
[53] - Quote
Nova Knife wrote:Shijima Kuraimaru wrote:
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. .
Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them. I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship. However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS. I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons. Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P That doesn't change the fact that if my squad were retreating from an MTAC I would suicidally charge that MTAC with my Amarrian Melee weapon to buy them time so that my name goes down in the annals of praetorate history. |
Killar-12
Intrepidus XI EoN.
237
|
Posted - 2013.07.23 00:00:00 -
[54] - Quote
Nova Knife wrote:Shijima Kuraimaru wrote:
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. .
Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them. I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship. However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS. I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons. Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P Sauce? or Did someone break the NDA? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
137
|
Posted - 2013.07.23 01:42:00 -
[55] - Quote
Nova Knife wrote:Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them.
I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship.
However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS.
I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons.
Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P
You would not have gotten bashed if you had said this in the first place. Doesn't change anyone's view on the matter but at least we can see your view as your opinion instead of "my way or the highway"
Oh and a source would be nice |
Niuvo
The Phoenix Federation
278
|
Posted - 2013.07.23 04:33:00 -
[56] - Quote
We need a better sound effect for the knives man. |
Shijima Kuraimaru
WarRavens League of Infamy
273
|
Posted - 2013.07.23 19:22:00 -
[57] - Quote
Nova Knife wrote:Shijima Kuraimaru wrote:
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. .
Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them. I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship. However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS. I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons. Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P
The sound of the Nova Knife doesn't carry anywhere near as far as the firearm weapons. And, from my experience, if you charge them up as you're closing on your target, rather than right on top of your target, they seem to never hear it.
Three more types of sidearm knives still doesn't justify the %5 bonus to melee damage of the Minmatar scout frame, or did you forget about that? It's counter intuitive to give such a significant bonus and then only give one type of melee weapon to utilize said bonus. It's worse than the Amarr bonus that only applies to Scrambler rifles and Laser rifles.
Someone charging any armored vehicle with a melee weapon is either stupid, seeking glory, trying to buy time for someone else, or be a distraction. I distract HAVs all the time with my Scrambler Rifle so I know it works.
And finally, it's a suggestion. I'm merely trying to offer a reasonable proposition on expanding weaponry beyond the one choice for a suit that's designed for it already. Nowhere have I QQ'd or demanded that CCP do this now. I really do understand that draw distance and hit detection are a primary concern. As for a more robust melee system, three attack animations, standard, charged, and basic melee (pommel strike), are fine with me. I'm not interested in sucking up PS3 resources with "Blade of Darkness" combat complexity. |
Shijima Kuraimaru
WarRavens League of Infamy
273
|
Posted - 2013.07.23 19:33:00 -
[58] - Quote
Niuvo wrote:Cmon a mercenary with a Nova sword and his smg as a sidearm is awesome! Think, Dante and Dead Pool.
I still think we should be able to throw the knifes really fast especially if u have the myofibril stimulant module cmon, more muscle power, more knife damage.
What's an Odachi?
An Odachi is basically a large Katana. It has a blade length of around 36 inches (91.5 cm) to the Katana's approximately 27 inch (68.58 cm) blade length. |
Niuvo
The Phoenix Federation
289
|
Posted - 2013.07.23 22:12:00 -
[59] - Quote
Just watched an action movie and boy do knives appear alot lol. I love it. So yea, I'll take the short sword for cooler assassinations! Guys, remember to kill the enemy again so he won't revive. |
Shijima Kuraimaru
WarRavens League of Infamy
274
|
Posted - 2013.07.23 23:18:00 -
[60] - Quote
Niuvo wrote:Just watched an action movie and boy do knives appear alot lol. I love it. So yea, I'll take the short sword for cooler assassinations! Guys, remember to kill the enemy again so he won't revive. I don't think that doesn't actually works. It never has in my experience. |
|
Niuvo
The Phoenix Federation
292
|
Posted - 2013.07.24 04:39:00 -
[61] - Quote
knife the clone u just killed, he'll turn to a dull color. In his screen it should switch from clone failure imminent to CLONE TERMINATED lol |
Shijima Kuraimaru
WarRavens League of Infamy
275
|
Posted - 2013.07.24 21:59:00 -
[62] - Quote
Niuvo wrote:knife the clone u just killed, he'll turn to a dull color. In his screen it should switch from clone failure imminent to CLONE TERMINATED lol
Interesting... |
Shijima Kuraimaru
WarRavens League of Infamy
278
|
Posted - 2013.07.25 20:36:00 -
[63] - Quote
Bump. |
Niuvo
The Phoenix Federation
294
|
Posted - 2013.07.25 21:31:00 -
[64] - Quote
There's a slight coloration to the knives after a charged hit, They turn blue, I think it should be more noticeable. check it out. |
Shijima Kuraimaru
WarRavens League of Infamy
296
|
Posted - 2013.08.12 01:28:00 -
[65] - Quote
Bump... |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
251
|
Posted - 2013.08.12 02:48:00 -
[66] - Quote
Shijima Kuraimaru wrote:Niuvo wrote:knife the clone u just killed, he'll turn to a dull color. In his screen it should switch from clone failure imminent to CLONE TERMINATED lol Interesting...
yea this works, I do it whenever I kill a proto cuz I hate when ppl use proto gear in pub matches. I've even gotten myself killed to ensure that the guy never gets back up.
If they guy isn't taken out by a head shot or explosion then he can still get back up via needle. Troublesome reds should never be given the chance to get back up (FG, MD, Proto ANYTHING,etc).
P.S. If you see a red getting into a knife fight with a blue then just remember to NEVER GET IN THERE WAY! They will BOTH hate you for it. Ginja and minja have a code that they would rather not go against.
`Sigh. Just another fun game of DUST. |
Niuvo
The Phoenix Federation
325
|
Posted - 2013.08.12 08:26:00 -
[67] - Quote
watching 1v1 knife fights are interesting. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1168
|
Posted - 2013.08.12 08:27:00 -
[68] - Quote
Still want to see Power Spears and Glaives. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.08.12 12:05:00 -
[69] - Quote
Fed a nova knifer the butt of my AR today for the kill. That was hilarious. |
Shijima Kuraimaru
WarRavens League of Infamy
301
|
Posted - 2013.08.13 00:11:00 -
[70] - Quote
ALPHA DECRIPTER wrote:Shijima Kuraimaru wrote:Niuvo wrote:knife the clone u just killed, he'll turn to a dull color. In his screen it should switch from clone failure imminent to CLONE TERMINATED lol Interesting... yea this works, I do it whenever I kill a proto cuz I hate when ppl use proto gear in pub matches. I've even gotten myself killed to ensure that the guy never gets back up. If they guy isn't taken out by a head shot or explosion then he can still get back up via needle. Troublesome reds should never be given the chance to get back up (FG, MD, Proto ANYTHING,etc). P.S. If you see a red getting into a knife fight with a blue then just remember to NEVER GET IN THERE WAY! They will BOTH hate you for it. Ginja and minja have a code that they would rather not go against.
`Sigh. Just another fun game of DUST .
I admit that I've never had my clone knifed when it was down, but I have had my clone shot and it never affected my clone failure timer. |
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
266
|
Posted - 2013.08.13 02:04:00 -
[71] - Quote
Shijima Kuraimaru wrote:I admit that I've never had my clone knifed when it was down, but I have had my clone shot and it never affected my clone failure timer.
The game is bugged and will, at times, not registure the bullets as hitting you but instead going through you. This happens when I shoot at corpses quit often. Knives and explosives have this problem a lot less then bullets.
`Sigh. Just another fun game of DUST. |
Niuvo
The Phoenix Federation
333
|
Posted - 2013.08.13 05:23:00 -
[72] - Quote
Killing corpses is fun and an insult. back to topic. I want a short sword!! or let me throw my knifes and then detonate. |
NOAMIzzzzz
BIG BAD W0LVES Eternal Syndicate
12
|
Posted - 2013.08.13 05:58:00 -
[73] - Quote
OP |
Lynn Beck
Granite Mercenary Division
107
|
Posted - 2013.08.13 16:09:00 -
[74] - Quote
Maybe not a japanese sword, but we could use something reminiscent of ninjas. Also a heavy weapon thats a hammer, does like 1.6k damage |
Niuvo
The Phoenix Federation
335
|
Posted - 2013.08.13 19:41:00 -
[75] - Quote
G.I. Joe movie has ninjas with short swords, havent seen it though. |
Lynn Beck
Granite Mercenary Division
108
|
Posted - 2013.08.13 19:45:00 -
[76] - Quote
Niuvo wrote:G.I. Joe movie has ninjas with short swords, havent seen it though. I wad thinking that, but was afraid to comment on outside influences as 'this is new eden' doesn't mesh with cod or gi joe even... Made me laugh nonetheless |
Lynn Beck
Granite Mercenary Division
108
|
Posted - 2013.08.13 19:47:00 -
[77] - Quote
Niuvo wrote:G.I. Joe movie has ninjas with short swords, havent seen it though.
|
Shijima Kuraimaru
WarRavens League of Infamy
307
|
Posted - 2013.08.15 18:34:00 -
[78] - Quote
Niuvo wrote:G.I. Joe movie has ninjas with short swords, havent seen it though.
Short Swords? You mean the Ninja-To or Shinobi-Katana. It didn't actually exist until it was created for pseudo-historic movies in Japan in the 1960s and made it's first appearance in America via "Black Belt" magazine in 1973. |
Shijima Kuraimaru
WarRavens League of Infamy
307
|
Posted - 2013.08.15 18:37:00 -
[79] - Quote
Lynn Beck wrote:Maybe not a japanese sword, but we could use something reminiscent of ninjas. Also a heavy weapon thats a hammer, does like 1.6k damage
Any non AV weapon doing that kind of damage in one hit would be way WAY over powered. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
273
|
Posted - 2013.08.15 20:38:00 -
[80] - Quote
Shijima Kuraimaru wrote:Lynn Beck wrote:Maybe not a japanese sword, but we could use something reminiscent of ninjas. Also a heavy weapon thats a hammer, does like 1.6k damage Any non AV weapon doing that kind of damage in one hit would be way WAY over powered.
well he did say "heavy weapon" meaning only a slow a** heavy could wield it in place of there HMG or FG.
`Sigh. Just another fun game of DUST. |
|
Shijima Kuraimaru
WarRavens League of Infamy
309
|
Posted - 2013.08.20 20:42:00 -
[81] - Quote
Weekly bump. |
Fire of Prometheus
DUST University Ivy League
147
|
Posted - 2013.08.20 20:44:00 -
[82] - Quote
Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. This would take CQC to a whole new level :D +1 |
Maken Tosch
DUST University Ivy League
3650
|
Posted - 2013.08.20 21:03:00 -
[83] - Quote
bacon blaster wrote:*que music* DUST 514 It is 20,000 years into the future. Humanity has branched off and colonized the foreign galaxy called; "New Eden." It is a galaxy of war and conflict. 4 empires fight for dominance, but only one can stand. Across the galaxy, massive fleets are in a continuous state of battle and whole star systems burn. Man kind has become exceeding efficient at killing. And people still do it with sharp bits of metal, and pointy sticks. Really, guys, you want to go through a scifi game with swords? Go play warframe.
20,000 years into the future and the Minmatar are still using duck tape as armor repairers. |
Lillica Deathdealer
Mango and Friends
157
|
Posted - 2013.08.20 21:17:00 -
[84] - Quote
Nova Knife wrote:Heh.
Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would much prefer if CCP stayed away from the crappy SPACE NINJA gimmick that seems to weasel it's way into every sci-fi game imaginable.
If you wanna play a gun game with swords and a proper melee system.. Play warframe. It has an engine actually designed for that sort of thing, and it's pretty damn fun :P
Swords in dust seem like nothing more than an unnecessary gimmick to me. Knives were mostly acceptable because every solider in the history of pretty much ever, carries a knife. It's standard gear. The dual wielding decision was a bit meh, but I can deal. Besides... I've said in the past. The day CCP puts in swords, is the day I quit dust. That's not to be read as an ultimatum to CCP or anything. If they want to put in swords, let them put in swords.That will just be the last straw for me personally, and I won't be able to take the game seriously anymore if they try to cater to the SPACE NINJA crowd.
So by getting swords we no longer have to worry over Nova Ninja, enemy of sidearms? CCP, sword please! Just one. It doesn't even need to be good at what it does. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
144
|
Posted - 2013.08.20 23:24:00 -
[85] - Quote
Maken Tosch wrote:bacon blaster wrote:*que music* DUST 514 It is 20,000 years into the future. Humanity has branched off and colonized the foreign galaxy called; "New Eden." It is a galaxy of war and conflict. 4 empires fight for dominance, but only one can stand. Across the galaxy, massive fleets are in a continuous state of battle and whole star systems burn. Man kind has become exceeding efficient at killing. And people still do it with sharp bits of metal, and pointy sticks. Really, guys, you want to go through a scifi game with swords? Go play warframe. 20,000 years into the future and the Minmatar are still using duck tape as armor repairers.
Former semi mechanic. Duct tape fixes everything. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1378
|
Posted - 2013.08.20 23:47:00 -
[86] - Quote
bacon blaster wrote:Maken Tosch wrote:bacon blaster wrote:*que music* DUST 514 It is 20,000 years into the future. Humanity has branched off and colonized the foreign galaxy called; "New Eden." It is a galaxy of war and conflict. 4 empires fight for dominance, but only one can stand. Across the galaxy, massive fleets are in a continuous state of battle and whole star systems burn. Man kind has become exceeding efficient at killing. And people still do it with sharp bits of metal, and pointy sticks. Really, guys, you want to go through a scifi game with swords? Go play warframe. 20,000 years into the future and the Minmatar are still using duck tape as armor repairers. Former semi mechanic. Duct tape fixes everything. Have you not seen the ceremonial weapons of the Amarrians? |
Mobius Kaethis
Molon Labe. League of Infamy
628
|
Posted - 2013.08.21 01:55:00 -
[87] - Quote
A wakizashi is the short sword paired with the katana.
As to the OP's idea I have to say no. The whole space samurai idea is not only stupid but totally over played. Also, while knives make sense as a standard infantry tool (more for utility but also a weapon of last resort), swords have very little utility on a sci-fi battle field.
What would having swords bring to the game? A slightly longer reach for hand to hand combat? That really isn't a dramatic change and definitely won't increase survivability in hand to hand combat. I can still back away and throw tons of (insert deadly projectile here) at you. Also since there are no block/parry mechanics build into the game melee battles are just glorified slap fights (not a ton of fun for anyone).
That being said what we are left with is that you want to add swords, Japanese style swords in particular, to add more flavor to the game. I for one don't need more action movie/anime chich+¬s built into the game. Lets push CCP to build solid core mechanics, finish all the suits and planned vehicles, add in the ability to interact with EVE more fully, develop the non-fps elements of the game and then we can start talking flavor.
Question: What is with the modern obsession with Japanese swords? You know that the japanese did/do other really neat stuff too right? Dueling holiday shrines for example. Why don't young men in our country have a strange enduring love of this (kenka tanabata festival incase you were wondering), it is so much cooler than the swords. Or what about the amazing Japanese tatoos or even their great food (there is so much more to it than sushi). Come on folks lets end this ninja/samurai obsession here and now, its dated and silly. |
Shijima Kuraimaru
WarRavens League of Infamy
309
|
Posted - 2013.08.21 02:29:00 -
[88] - Quote
Mobius Kaethis wrote:A wakizashi is the short sword paired with the katana. As to the OP's idea I have to say no. The whole space samurai idea is not only stupid but totally over played. Also, while knives make sense as a standard infantry tool (more for utility but also a weapon of last resort), swords have very little utility on a sci-fi battle field. What would having swords bring to the game? A slightly longer reach for hand to hand combat? That really isn't a dramatic change and definitely won't increase survivability in hand to hand combat. I can still back away and throw tons of (insert deadly projectile here) at you. Also since there are no block/parry mechanics build into the game melee battles are just glorified slap fights (not a ton of fun for anyone). That being said what we are left with is that you want to add swords, Japanese style swords in particular, to add more flavor to the game. I for one don't need more action movie/anime chich+¬s built into the game. Lets push CCP to build solid core mechanics, finish all the suits and planned vehicles, add in the ability to interact with EVE more fully, develop the non-fps elements of the game and then we can start talking flavor. Question: What is with the modern obsession with Japanese swords? You know that the japanese did/do other really neat stuff too right? Dueling holiday shrines for example. Why don't young men in our country have a strange enduring love of this (kenka tanabata festival incase you were wondering), it is so much cooler than the swords. Or what about the amazing Japanese tatoos or even their great food (there is so much more to it than sushi). Come on folks lets end this ninja/samurai obsession here and now, its dated and silly.
First... In this game, knives either have no utility or light class melee weapons would have just as much utility as the knives. Also, in case you haven't noticed, Dust mercs are anything but standard infantry. As has been said many times by many people, this is a game where reality has very little to do with the way of things. And "Space Samurai/Ninja" has nothing to do with anything as far as my original post is concerned.
Second... Few hand to hand attacks come at you head on from across wide open terrain while you are already looking at them. Not to mention that we have a dropsuit (Minmatar Scout) that's specifically designed with a melee damage modifier. If light class melee weapons are such a dumb idea, why make a dropsuit that could make good use of them? Want to eliminate melee, fine. Make the damage bonus apply towards SMGs instead.
Third... You missed that part that says that I used these weapons as an example because they are what I'm familiar with. Any other type of light classed charged weapon would be fine with me. I'd be fine with Gladius, Scimitar, and a Hand and a Half Sword (Yes I know I mixed nationalities.).
Fourth... Yes, the Japanese do a lot of really neat stuff like what you mentioned above, however, food, festivals, and ceremonies have nothing to do with the mechanics and weapons of the game. |
Niuvo
The Phoenix Federation
376
|
Posted - 2013.08.21 05:05:00 -
[89] - Quote
Mobius Kaethis wrote:A wakizashi is the short sword paired with the katana. As to the OP's idea I have to say no. The whole space samurai idea is not only stupid but totally over played. Also, while knives make sense as a standard infantry tool (more for utility but also a weapon of last resort), swords have very little utility on a sci-fi battle field. What would having swords bring to the game? A slightly longer reach for hand to hand combat? That really isn't a dramatic change and definitely won't increase survivability in hand to hand combat. I can still back away and throw tons of (insert deadly projectile here) at you. Also since there are no block/parry mechanics build into the game melee battles are just glorified slap fights (not a ton of fun for anyone). That being said what we are left with is that you want to add swords, Japanese style swords in particular, to add more flavor to the game. I for one don't need more action movie/anime chich+¬s built into the game. Lets push CCP to build solid core mechanics, finish all the suits and planned vehicles, add in the ability to interact with EVE more fully, develop the non-fps elements of the game and then we can start talking flavor. Question: What is with the modern obsession with Japanese swords? You know that the japanese did/do other really neat stuff too right? Dueling holiday shrines for example. Why don't young men in our country have a strange enduring love of this (kenka tanabata festival incase you were wondering), it is so much cooler than the swords. Or what about the amazing Japanese tatoos or even their great food (there is so much more to it than sushi). Come on folks lets end this ninja/samurai obsession here and now, its dated and silly. I don't want a two-handed sword. A one-handed short blade is enough. Or better yet, upgrade the knives. So they can look cool and feel cool. That added sound effect sounds weak. They need to put some visible color to the blades, to indicate they are fully charged! We are going to get racial knives too. |
Shijima Kuraimaru
WarRavens League of Infamy
310
|
Posted - 2013.08.26 21:23:00 -
[90] - Quote
This week's bump. |
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
383
|
Posted - 2013.08.31 20:32:00 -
[91] - Quote
Please reconsider racial Knives ^A similar topic.
`Sigh. Just another fun game of DUST. |
GHOSTLY ANNIHILATOR
the unholy legion of darkstar DARKSTAR ARMY
34
|
Posted - 2013.08.31 20:50:00 -
[92] - Quote
Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons. Especially as we already have a dropsuit (Minmatar Scout) built to take advantage of this kind of weapon.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with.
Optional charged strike: Instead of doing massive damage to a single target, the weapon does it's normal damage to all viable targets with a 165 degree arc centered across the aim point.
Are u crazy were in the future not middle ages lol
|
Fizzer94
L.O.T.I.S.
31
|
Posted - 2013.08.31 21:40:00 -
[93] - Quote
Shamelessly quoting myself.
Fizzer94 wrote:Amarrian EM spear thing... Zap!The Minnie's can have something like this... Very tribal feeling. Brutal.I imagine the Calamari having a sword because its practical... FUUTUURRREEE SWOOORRDDD!!!
Gallente Plasma mace... Image |
Shijima Kuraimaru
WarRavens League of Infamy
311
|
Posted - 2013.09.02 02:11:00 -
[94] - Quote
GHOSTLY ANNIHILATOR wrote:Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons. Especially as we already have a dropsuit (Minmatar Scout) built to take advantage of this kind of weapon.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with.
Optional charged strike: Instead of doing massive damage to a single target, the weapon does it's normal damage to all viable targets with a 165 degree arc centered across the aim point. Are u crazy were in the future not middle ages lol
Yes, it's a fictional future and only the developers can say how the cultures developed. So there's no reason to toss aside the idea of various melee weapons. The Minmatar Scout bonus implies that melee should be alive and well in the New Eden universe. |
Shijima Kuraimaru
WarRavens League of Infamy
312
|
Posted - 2013.09.02 21:40:00 -
[95] - Quote
Weekly bump. |
Shijima Kuraimaru
WarRavens League of Infamy
325
|
Posted - 2013.09.15 20:59:00 -
[96] - Quote
Bump. |
Shijima Kuraimaru
WarRavens League of Infamy
343
|
Posted - 2013.09.24 04:30:00 -
[97] - Quote
Weekly bump. |
Niuvo
The Phoenix Federation
536
|
Posted - 2013.09.24 04:43:00 -
[98] - Quote
Here's something the devs don't know about. No one will ever shoot a fool and then switch to NKs to finish him off or switch to NKs in CQC. It makes sense to switch it to a Light weapon class. What I do is, I knife a tough heavy and then finish him off with the smg. simple. |
Shijima Kuraimaru
warravens League of Infamy
349
|
Posted - 2013.10.03 06:20:00 -
[99] - Quote
Bump. |
Shijima Kuraimaru
WarRavens League of Infamy
356
|
Posted - 2013.10.16 23:24:00 -
[100] - Quote
Periodic bump. |
|
Shijima Kuraimaru
WarRavens League of Infamy
358
|
Posted - 2013.10.24 20:22:00 -
[101] - Quote
Bump |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3588
|
Posted - 2013.10.24 21:33:00 -
[102] - Quote
I still want these! |
Shijima Kuraimaru
WarRavens League of Infamy
358
|
Posted - 2013.11.03 21:50:00 -
[103] - Quote
Late bump. |
Shijima Kuraimaru
WarRavens League of Infamy
382
|
Posted - 2013.12.02 03:09:00 -
[104] - Quote
Bump
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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zibathy numbertwo
Nox Aeterna Security
295
|
Posted - 2013.12.02 09:58:00 -
[105] - Quote
This is a great idea that definitely should be played with. I'm not sure it will ever get added but damn it's interesting to read the banter.
I personally think a melee class would be great if they could balance it right. Great speed with damage so you dont just get dropped instantly. It would be a great mix. I'm not too happy about the idea of being one-shotted in proto though and losing 200k instantly as most melee weapons would work out.
Long Live Freedom; Long Live the Federation.
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Shijima Kuraimaru
WarRavens League of Infamy
388
|
Posted - 2013.12.02 21:23:00 -
[106] - Quote
zibathy numbertwo wrote:This is a great idea that definitely should be played with. I'm not sure it will ever get added but damn it's interesting to read the banter.
I personally think a melee class would be great if they could balance it right. Great speed with damage so you dont just get dropped instantly. It would be a great mix. I'm not too happy about the idea of being one-shotted in proto though and losing 200k instantly as most melee weapons would work out.
I understand not liking to loose 200k+ proto dropsuit. I know that pain all too well. Part of the balance is that, just like nova knives, they have to get closeer than 1.6 meters. Otherwise, they're supposed to be devastating. One hitting scouts, one to two hitting assault/logistic/commando, two to three hitting heavie/sentinel.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Ivy Zalinto
Bobbit's Hangmen
64
|
Posted - 2013.12.02 22:56:00 -
[107] - Quote
Id like to see a minmatar based maul out on the field. Just a big ass spikey hammer.
Dedicated scout.
Caldari loyalist.
Pistol supremacy.
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True Adamance
Amarr Templars Amarr Empire
4485
|
Posted - 2013.12.02 23:55:00 -
[108] - Quote
Ivy Zalinto wrote:Id like to see a minmatar based maul out on the field. Just a big ass spikey hammer.
Nah that's Amarrian bro, we get out the Hammer of God on your punk ass trashcan tanks and dustbin dropsuits!
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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