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FATPrincess - XOXO
Shining Flame Amarr Empire
249
|
Posted - 2013.07.18 06:00:00 -
[1] - Quote
I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
655
|
Posted - 2013.07.18 06:01:00 -
[2] - Quote
I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c |
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Pikachu Power
XERCORE E X T E R M I N A T U S
21
|
Posted - 2013.07.18 06:01:00 -
[3] - Quote
FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO.
The King of QQ and his Knights support this thread. |
Delta 749
Kestrel Reconnaissance
1321
|
Posted - 2013.07.18 06:06:00 -
[4] - Quote
Always amazes me to see how up in arms people get against this idea |
Shion Typhon
Intara Direct Action Caldari State
183
|
Posted - 2013.07.18 06:08:00 -
[5] - Quote
Just remember, every one of you respec-begging turdburgers is directly and personally responsible for everyone who was AR5 specced for TACs now being Flaylock5 specced for Core FLs. |
FATPrincess - XOXO
Shining Flame Amarr Empire
250
|
Posted - 2013.07.18 06:10:00 -
[6] - Quote
ChribbaX wrote:I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c
Please tell me how can my choice of being a fatty and have a proto HMG affects the game at all? Do I get chocolates for achieving those? Not even that. Only months of boredom and grind until you get your precious desired new class. How do the FOTM affects you in anyway? Can't be gud enough to kill them? I don't care about FOTM. I just want to use my laser rifle, now. I'd pay.
-XOXO
|
Cosgar
ParagonX
2739
|
Posted - 2013.07.18 06:13:00 -
[7] - Quote
No paid respecs on the general principle that this game still isn't "complete." It's like buying "DLC" for a Capcom game, even though the content is on a disc you already paid for. |
TerdY420
Ostrakon Agency Gallente Federation
1
|
Posted - 2013.07.18 06:13:00 -
[8] - Quote
Pay 2 win after any build, $20! Creating the ultimate flavor of the month. Luuulz |
Ark Angel Clone-A
Fenrir's Wolves RUST415
2
|
Posted - 2013.07.18 06:14:00 -
[9] - Quote
why wont you just create another character with different weapons and suits. that's the point of 3 character slots |
Protocake JR
Internal Error.
164
|
Posted - 2013.07.18 06:26:00 -
[10] - Quote
FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO.
NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX
But seriously. We don't have all the content. Your choices do not matter. After 10-15 mill SP, people get burned out and stop buying boosters. SP respects can keep this pieces of **** game feeling fresh after playing it for so long. There is always ways to make Respecs work.
FOTM? Provide better feedback and keep pressure and the incompetent developers. Make respecs have 90 day cooldown timers.
Choices matter? No they don't, fanboy. This is a simple minded FPS on console. Not your srs bznys internet spaceship play pen. Choices only matter for the top 1% of the 1%. The GREATER majority of players could not care less about your lolchoices. |
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FATPrincess - XOXO
Shining Flame Amarr Empire
250
|
Posted - 2013.07.18 06:27:00 -
[11] - Quote
Ark Angel Clone-A wrote:why wont you just create another character with different weapons and suits. that's the point of 3 character slots
Creating a new character for a new class is worst than grinding with my main. My main at least has max core skills. The thing here is the long grind for a new class.
-XOXO
|
Pikachu Power
XERCORE E X T E R M I N A T U S
25
|
Posted - 2013.07.18 06:28:00 -
[12] - Quote
Protocake JR wrote:FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO. NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX But seriously. We don't have all the content. Your choices do not matter. After 10-15 mill SP, people get burned out and stop buying boosters. SP respects can keep this pieces of **** game feeling fresh after playing it for so long. There is always ways to make Respecs work. FOTM? Provide better feedback and keep pressure and the incompetent developers. Make respecs have 90 day cooldown timers. Choices matter? No they don't, fanboy. This is a simple minded FPS on console. Not your srs bznys internet spaceship play pen. Choices only matter for the top 1% of the 1%. The GREATER majority of players could not care less about your lolchoices.
THe King of QQ agrees |
FATPrincess - XOXO
Shining Flame Amarr Empire
251
|
Posted - 2013.07.18 06:29:00 -
[13] - Quote
Protocake JR wrote:FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO. NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX But seriously. We don't have all the content. Your choices do not matter. After 10-15 mill SP, people get burned out and stop buying boosters. SP respects can keep this pieces of **** game feeling fresh after playing it for so long. There is always ways to make Respecs work. FOTM? Provide better feedback and keep pressure and the incompetent developers. Make respecs have 90 day cooldown timers. Choices matter? No they don't, fanboy. This is a simple minded FPS on console. Not your srs bznys internet spaceship play pen. Choices only matter for the top 1% of the 1%. The GREATER majority of players could not care less about your lolchoices.
Wisest words I've seen on this forums. And thank you for explaining my idea in a smarter way.
-XOXO |
Rusty Shallows
Black Jackals
149
|
Posted - 2013.07.18 06:30:00 -
[14] - Quote
Delta 749 wrote:Always amazes me to see how up in arms people get against this idea Some people like controlling other people's virtual toons. Others are concerned it will destroy game play. Regardless of the reason I chuckle over the passive-greifing it causes.
The whole skill system while neat doesn't seem to be working very well. These respec threads are going to remain a part of forum life. If we want to see fewer of them then some meaningful change needs to happen and people have thrown out plenty of interesting ideas.
Overall the game might have been better served by something simpler than Eve Online while a step more complicated than the Borderlands skill trees. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
655
|
Posted - 2013.07.18 06:37:00 -
[15] - Quote
FATPrincess - XOXO wrote:ChribbaX wrote:I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c Please tell me how can my choice of being a fatty and have a proto HMG affects the game at all? Do I get chocolates for achieving those? Not even that. Only months of boredom and grind until you get your precious desired new class. How do the FOTM affects you in anyway? Can't be gud enough to kill them? I don't care about FOTM. I just want to use my laser rifle, now. I'd pay.
-XOXO I highlighted the part that shows why I'm not for P2W respecs.
/c |
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Azri Sarum
BurgezzE.T.F
59
|
Posted - 2013.07.18 06:49:00 -
[16] - Quote
ChribbaX wrote:I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c
Couldn't agree more.
Your mercs strengths, and weaknesses are a direct result of your choice. This choice is a core aspect to this universe, and influences your path through it.
If you let people respec then it no longer matters. People will respect to whatever is OP/FOTM. If you think things like the Tac AR or flaylock are bad now, imagine how bad it would be if 90% of the population respec'd into them? |
GLiMPSE X
Internal Error.
265
|
Posted - 2013.07.18 07:02:00 -
[17] - Quote
I agree to $50 respecs. $20 is too cheap.
If you want a respec that bad, it's gonna need to set ya back a bit. |
KingBabar
Internal Error.
913
|
Posted - 2013.07.18 07:09:00 -
[18] - Quote
Having FOTM stuff in a game and being worried that people will keep speccing into it is the most rediculous argument out there. You're really saying:
"the developer is incompetent, especially at balancing, and keeps changing stuff in erratic ways that are so profound that occationally we get stuff that outclasses all, we need to limit the flexibility for all lpayers to keep this at a bare minimum"
Yes I'd gladly be a part of the "live with your consequenses" when they have most of the core content released, like racial suits and primary weapons, not stuff like jets and such. And it doesn't help that they keep radically changing the performance of weapons and stuff in general.
As long as I can't make intelligent decisions based on availability and correect numbers, why should I be forced to live with the consequenses?
But please keep it up, all you EVEtard fanboys, keep slapping the holy mantras of Adapt or die and HTFU, all the way to the point where the puny playerbase gets even smaller, one day you'll be left all to your self and you won't be stomped by the proper FPS players anymore.
Now its come to a point where needing to "Adapt or Die" is best used to describe the current state of Dust.
|
FATPrincess - XOXO
Shining Flame Amarr Empire
252
|
Posted - 2013.07.18 07:12:00 -
[19] - Quote
Azri Sarum wrote:ChribbaX wrote:I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c Couldn't agree more. Your mercs strengths, and weaknesses are a direct result of your choice. This choice is a core aspect to this universe, and influences your path through it.
lolwhut?????? LMFAO!!!!!!!
Please tell me you're trolling. Please please please.
-XOXO |
SvisT O'neill
Vacuum Cleaner. LLC RUST415
7
|
Posted - 2013.07.18 07:16:00 -
[20] - Quote
When you finally have pumped up everything you wanted - we will just nerf it instantly below the ground. (c) CCP
That's the core of this game. That's all it about! Love it or GTFO :) |
|
Ark Angel Clone-A
Fenrir's Wolves RUST415
5
|
Posted - 2013.07.18 07:16:00 -
[21] - Quote
Quote:Couldn't agree more.
Your mercs strengths, and weaknesses are a direct result of your choice. This choice is a core aspect to this universe, and influences your path through it.
If you let people respec then it no longer matters. People will respect to whatever is OP/FOTM. If you think things like the Tac AR or flaylock are bad now, imagine how bad it would be if 90% of the population respec'd into them?
I totally agree with him, everyone plays their own role on the battlefield and what you specced into was your decision. if you want to be something else then make another character or keep getting more sp on your main otherwise GTFO. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
411
|
Posted - 2013.07.18 07:20:00 -
[22] - Quote
GLiMPSE X wrote:I agree to $50 respecs. $20 is too cheap.
If you want a respec that bad, it's gonna need to set ya back a bit. I don't agree with this on principle.
CCP haven't done enough work to actually legitimise this offer this as a service and at $20 or $50 it's basically free money for CCP as people are finding choices are pointless because of severe lack of balance.
Lesson in the amount of disposable income even in these troubled times. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
220
|
Posted - 2013.07.18 07:21:00 -
[23] - Quote
KingBabar wrote:Having FOTM stuff in a game and being worried that people will keep speccing into it is the most rediculous argument out there. You're really saying:
"the developer is incompetent, especially at balancing, and keeps changing stuff in erratic ways that are so profound that occationally we get stuff that outclasses all, we need to limit the flexibility for all lpayers to keep this at a bare minimum"
Yes I'd gladly be a part of the "live with your consequenses" when they have most of the core content released, like racial suits and primary weapons, not stuff like jets and such. And it doesn't help that they keep radically changing the performance of weapons and stuff in general.
As long as I can't make intelligent decisions based on availability and correect numbers, why should I be forced to live with the consequenses?
But please keep it up, all you EVEtard fanboys, keep slapping the holy mantras of Adapt or die and HTFU, all the way to the point where the puny playerbase gets even smaller, one day you'll be left all to your self and you won't be stomped by the proper FPS players anymore.
Now its come to a point where needing to "Adapt or Die" is best used to describe the current state of Dust.
Well, your complaint is solved by partial respecs when these things come out. |
Duck Drahko
DUST University Ivy League
28
|
Posted - 2013.07.18 07:21:00 -
[24] - Quote
How is that different to buying your way to 10mil SP? If the "grind" is so horrible, then it affects everybody, not just experienced players. If all you need to have fun is being able to play a new class, what's stopping you from playing it already just with lower skills? |
Protocake JR
Internal Error.
167
|
Posted - 2013.07.18 07:25:00 -
[25] - Quote
Azri Sarum wrote:ChribbaX wrote:I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c Couldn't agree more. Your mercs strengths, and weaknesses are a direct result of your choice. This choice is a core aspect to this universe, and influences your path through it. If you let people respec then it no longer matters. People will respect to whatever is OP/FOTM. If you think things like the Tac AR or flaylock are bad now, imagine how bad it would be if 90% of the population respec'd into them?
This is a perfect example of a fanboy who takes this game too seriously.
I mean, maybe in 5 years when this game has enough contents and stuff to do, it would be okay to have this mentality. I would love to believe that my merc is walking his own path towards glory and fame. But i'm not going to drink the CCP koolaid marketing diarrhea.
We don't have near enough contents to justify thinking this way.
All we have is a repetitive lobby shooter that takes MONTHS just to "mostly" specialize in. A repetitive lobby shooter that suffers performance issues, suffers developers who have no idea how to make a fun FPS and most all, suffers a long grind spanning several years just to unlock content.
Give us respecs, if only until we get enough content to keep us from getting burned out . |
Azri Sarum
BurgezzE.T.F
59
|
Posted - 2013.07.18 08:17:00 -
[26] - Quote
Protocake JR wrote: This is a perfect example of a fanboy who takes this game too seriously.
I hardly think i'm taking this game too seriously, but I will gladly step up as a fanboy of this game because I enjoy it, and I can see what it will become.
Protocake JR wrote: I mean, maybe in 5 years when this game has enough content and stuff to do, it would be okay to have this mentality. I would love to believe that my merc is walking his own path towards glory and fame. But i'm not going to drink the CCP koolaid marketing diarrhea.
Your merc is walking his own path towards glory and fame, if you let it happen. Your starting now when its hard, when you fight the game as much as you fight your opponents. Those awesome days of glory and fame are a ways off yet, just as they are for DUST, but both will get there if they keep walking.
Protocake JR wrote: We don't have near enough content to justify thinking this way.
All we have is a repetitive lobby shooter that takes MONTHS just to "mostly" specialize in. A repetitive lobby shooter that suffers performance issues, suffers developers who have no idea how to make a fun FPS and most all, suffers a long grind spanning several years just to unlock content.
Give us respecs, if only until we get enough content to keep us from getting burned out .
I love the anguish the idea that it takes months to mostly specialize in something. The fact that you can have character progression for years, that the choices you make now can affect you years down the road is something you will have a hard time finding anywhere else. Don't squander it out of impatience.
As to respecs as an alternative to sufficient content... its a poor design, and an argument I frankly don't get. We have more content now than anyone can spec into for years to come already, and yet people claim its not enough? If you have tried it all already, ill bet its only because of the respecs they gave out.
I do get the argument for respecs around the holes we know about. I personally am very interested in seeing the caldari and amarr scout suits. But because we know they are coming we can plan around them. We can use an advanced level of one of the other races for minimal SP. We can focus on our core skills and weapons while we wait. We have options.
The real problem I see with the arguments about content, about how ccp released only half the suits, is that i don't think people realize that the content will not hit some point and be done. This is not your regular shooter that gets feature complete and is done forever. They will be adding new suits, new weapons, new vehicles, roles, classes of things, etc, for the next decade. EVE is a perfect example of this. The last expansion, a decade into the game, they released 4 new ships.
The new is never going to stop.
Because of that, you can not set the precedence now for on demand respec, and then 5 or 3 or 1 years down the road when they pass some arbitrary content threshold remove that ability. The damage will have been done. I would rather have a little tougher time now than to destroy the meaning skills will have down the road. |
HYENAKILLER X
Condotta Rouvenor Gallente Federation
62
|
Posted - 2013.07.18 08:30:00 -
[27] - Quote
Borderlands 2 has respecs for cheap the second you want them.
For the record: anyone against full customization is just rediculous.
Why limit my color, image, stats, prefferences?
Ccp is a solid company. I like this game and knew goid guys back in the day who played eve.
But to turn your back on, limit or forget that customization and personal preference is such an enormous part of individual game interaction is actually wreckless.
Closing example: I play armored core. The game has been around since 96. Its going on 2014. There are 13 different titles. Find deeper customization anywhere. And mech games are an incredibley small market.
Nothing is greater than free will unhindered. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
65
|
Posted - 2013.07.18 08:54:00 -
[28] - Quote
FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO.
I said this along time ago. I wish they could do this. People say it would make it "pay to win" I strongy disagree. I need this idea for when a shield heavy comes out! |
MCEINSTEIN08
Defective by Design
11
|
Posted - 2013.07.18 09:13:00 -
[29] - Quote
AGREED! This is a game after all, I am getting tired of the "Must live by your choices" MOTTO!
I already live by my choices, don't want to play by my (wrong) choices also!!!!
Many people want the respec, many don't! Just give the option every 5mil SPs.
Option, not requirement for ALL! |
steadyhand amarr
Royal Uhlans Amarr Empire
950
|
Posted - 2013.07.18 09:40:00 -
[30] - Quote
NO. Learn the concept of living with consequences of you actions mistakes and all. Will help you in the real world too |
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
153
|
Posted - 2013.07.18 10:31:00 -
[31] - Quote
Duck Drahko wrote:How is that different to buying your way to 10mil SP? If the "grind" is so horrible, then it affects everybody, not just experienced players. If all you need to have fun is being able to play a new class, what's stopping you from playing it already just with lower skills?
This.
You don't need to completely max out a new weapon to use it. People jyst want to press the easy button and instantly max out a new role, rather than diversifying and earning a secondary role.
Chances are, even with a respec, they'd be spending most of their SP on the same core skills they've already got, so the grind is already half done. It's not like they'd be starting from scratch, at zero.
As for the "boredom" argument, after respeccing and putting all of their eggs into a different basket, they'll inevitably get bored again, and want another respec, again, and again. By earning a second role, the player not only gives themself something to strive for and work towards (which is the best way to alleviate boredom), but they also end up with TWO roles to choose from at any given time, which provides variety that can help to avoid boredom in the future.
Pressing the easy button with a full respec won't solve their problem, only postpone it. It is a band-aid, short-term solution that only addresses the symptom (boredom), but not the causes of the problem (lack of goals to work towards, lack of diversity in their skills). It is the carrot, without the stick.
Earning a second role is a more effective, long-term solution.
Besides, like my dear old Pappy used to say: "Anything worth having is worth working for". |
Kasote Denzara
A Vulture
23
|
Posted - 2013.07.18 11:15:00 -
[32] - Quote
Considering how CCP could instantly down something and a group gets screwed over (for instance our poor pilots flying cardboard boxes), I'm behind the idea of respecing. There's nothing like full-spec into something... and then it's destroyed of use. No one should have to spend months to make up for the sudden changes, and even then the original spec becomes... lost time. |
Nitrobeacon
Freek Coalition
26
|
Posted - 2013.07.18 11:21:00 -
[33] - Quote
I wouldn't agree with optional respecs but respecs over a big event or some kind of huge nerf seems enough |
KingBlade82
The Phoenix Federation
94
|
Posted - 2013.07.18 11:28:00 -
[34] - Quote
Cosgar wrote:No paid respecs on the general principle that this game still isn't "complete." It's like buying "DLC" for a Capcom game, even though the content is on a disc you already paid for.
what hes saying with a little more info
this game is not complete at all in fact it should not have been released it was not ready in the slightest
they should allow a respec once they r done making and remaking content they show to our face and say look at the shiny lol who wouldn't? ik I want the jackass flaylock users to be stuck cause id laugh so hard but tbh this game has not built a base strong enough to say tough **** or HTFU |
DR88VIPER Starrunner
Neanderthal Nation
3
|
Posted - 2013.07.18 12:02:00 -
[35] - Quote
Its always good fun to see under aged children trying to play a grownup's game. Eve/dust just happen to be one of those grownup's game, and just like real life the choices u make are permanent. Now i know its a hard concept to grasp for some adults let alone for 12 year old, but if u cant understand it then plz don't try to **** it up for the ppl who do get it. This goes for weapons, vehicles, respecs, basically everything. Crying coz u were to dumb to think what u really would want in the game should not be our problem and sure as hell should not be changed. Crying coz CCP balanced something and now ur not running the FOTM WHO GIVES A **** GO BACK TO COD!!! Crying coz LAV'S run over ur FOTM suit well LOOK BOTH WAYS BEFORE CROSSING THE FRIGGING ROAD.
u guys made choices just learn to live with ur own stupidity. Furthermore for all NON EVE players out there YES this is a adept or gtfo universe, NO this is not call of duty or battlefield, YES eve life will be verry hard for u all, and YES CCP is doing a great job to really make this into something worth while. So now alot of ppl will go rage and keep crying about FOTM or not being able to get a frigging respect to join the FOTM-train, or what a terrible job CCP is doing, but i say F U ALL go back to COD and plz don't infest the beautiful universe of New Eden with ur stinking corpses.
Every1 knows that dust is a part of EVE, and u all signed up for it, i'd say if u dont like it or cant stand the heat then GTFO of the kitchen.
Oh yeah and for a change CCP really keep up the good work, stop listening to these cry babies who only want nerfs/respecs, or other non important bullshit. U guys have a great game and ppl just have to realize that its not done overnight. For all those who think dust is broken and CCP constantly fucks up i have one question ... Where are you're achievements in creating games??? any1 outside CCP who made a mmo on pc for 10 years now and connected it to a console fps ???? Any1 else even made a game ??? prove me wrong or just go back to ur pathetic COD.
For evey1 who is having fun, who do make the effort to go for that second role, keep up the good work and someday we will be rid of those cry babies ! ! ! !
viper |
Harold Junk
DUST University Ivy League
3
|
Posted - 2013.07.18 12:14:00 -
[36] - Quote
Ah, I see the "F" word getting thrown around alot here. If this game gets you that mad, maybe you shouldn't be calling other people Fanboys. Unless it's just to amuse me, then carry on.
As someone who has less than 5 million sp, I have no sympathy for somebody 10 mill + who wants to kick my ass with a different set of gear. I don't buy the "boredom" argument either, seems like an excuse.
Gotta agree with the other posters, make a new char, grind your way back up with the rest of us noobs. If you're too good for that... well I guess you'll just have to cry more? Its ok to cry.
On the other hand, I don't really get the arguments against paid respecs either, other than it seems against CCP's plan of making you pay your dues to grind your way up, and live with your choices. I would really appreciate an "undo" button tho. |
bolsh lee
Ahrendee Mercenaries EoN.
280
|
Posted - 2013.07.18 12:27:00 -
[37] - Quote
The day CCP sells respecs is a day we know Dust has died.... |
General Regret
PSU GHOST SYNDICATE DARKSTAR ARMY
13
|
Posted - 2013.07.18 12:50:00 -
[38] - Quote
I stand by no respecs. However in the future I can see a variant of either AUR or ISK being implemented of a respec due to the community. I generally wouldn't mind if it cost a very large sum... but only when everythings balanced - so no more FOTM bs will happen... |
Clone Sixty
Isuuaya Tactical Caldari State
5
|
Posted - 2013.07.18 12:55:00 -
[39] - Quote
Fat Princess, use that $20 to get a sub to a gym.
|
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
154
|
Posted - 2013.07.18 13:08:00 -
[40] - Quote
The ironic thing is that, if all these people who have been asking about a respec for the last month or so had've begun speccing into a second role back then, and had spent this time grinding towards it, they'd probably have pretty decent gear by now, and be well on their way towards having two roles to choose from, you know, whenever they get bored or whatever. |
|
Surt gods end
Demon Ronin
691
|
Posted - 2013.07.18 13:15:00 -
[41] - Quote
DR88VIPER Starrunner wrote:Its always good fun to see under aged children trying to play a grownup's game. Eve/dust just happen to be one of those grownup's game, and just like real life the choices u make are permanent. Now i know its a hard concept to grasp for some adults let alone for 12 year old, but if u cant understand it then plz don't try to **** it up for the ppl who do get it. This goes for weapons, vehicles, respecs, basically everything. Crying coz u were to dumb to think what u really would want in the game should not be our problem and sure as hell should not be changed. Crying coz CCP balanced something and now ur not running the FOTM WHO GIVES A **** GO BACK TO COD!!! Crying coz LAV'S run over ur FOTM suit well LOOK BOTH WAYS BEFORE CROSSING THE FRIGGING ROAD.
u guys made choices just learn to live with ur own stupidity. Furthermore for all NON EVE players out there YES this is a adept or gtfo universe, NO this is not call of duty or battlefield, YES eve life will be verry hard for u all, and YES CCP is doing a great job to really make this into something worth while. So now alot of ppl will go rage and keep crying about FOTM or not being able to get a frigging respect to join the FOTM-train, or what a terrible job CCP is doing, but i say F U ALL go back to COD and plz don't infest the beautiful universe of New Eden with ur stinking corpses.
Every1 knows that dust is a part of EVE, and u all signed up for it, i'd say if u dont like it or cant stand the heat then GTFO of the kitchen.
Oh yeah and for a change CCP really keep up the good work, stop listening to these cry babies who only want nerfs/respecs, or other non important bullshit. U guys have a great game and ppl just have to realize that its not done overnight. For all those who think dust is broken and CCP constantly fucks up i have one question ... Where are you're achievements in creating games??? any1 outside CCP who made a mmo on pc for 10 years now and connected it to a console fps ???? Any1 else even made a game ??? prove me wrong or just go back to ur pathetic COD.
For evey1 who is having fun, who do make the effort to go for that second role, keep up the good work and someday we will be rid of those cry babies ! ! ! !
viper
Haha.. nerd rage. Now let me tell you about EVE ONLINE. It's a dated game, with the pace of watching paint dry. Work to achieve anything? work? like not make real money at? If I wanted a bloody second job I would get one that pays. 10 year game? FPS games battlefield, socom, unreal tournament franchises started 1999-2002. Yeah I'm sure they are dead. All of them are coming to PC and PS4.
Dust514? ps3. Those are FPS games. dust is more than FPS?, yeah keep the hope alive buddy. Your controlling a first person shooter.
|
DR88VIPER Starrunner
Neanderthal Nation
3
|
Posted - 2013.07.18 13:30:00 -
[42] - Quote
Lol what ... eve to hard for ya bro ...
ya cute console kiddie |
hamual jackson
OSG Planetary Operations Covert Intervention
30
|
Posted - 2013.07.18 13:30:00 -
[43] - Quote
Delta 749 wrote:Always amazes me to see how up in arms people get against this idea Most who are against paid respec's are forum warriors, but same ones you catch in game using a lav to kill or camped in redline in game.... |
hamual jackson
OSG Planetary Operations Covert Intervention
30
|
Posted - 2013.07.18 13:33:00 -
[44] - Quote
Ark Angel Clone-A wrote:Quote:Couldn't agree more.
Your mercs strengths, and weaknesses are a direct result of your choice. This choice is a core aspect to this universe, and influences your path through it.
If you let people respec then it no longer matters. People will respect to whatever is OP/FOTM. If you think things like the Tac AR or flaylock are bad now, imagine how bad it would be if 90% of the population respec'd into them? I totally agree with him, everyone plays their own role on the battlefield and what you specced into was your decision. if you want to be something else then make another character or keep getting more sp on your main otherwise GTFO. what game are you playing, i see logi's with no repair tool. Dropships with no passengers. A heavy sentinal with a shotgun, "Roles" are there any in game? |
Malkai Inos
Opus Arcana Covert Intervention
726
|
Posted - 2013.07.18 13:40:00 -
[45] - Quote
You can sum up the vast majority of pro-respec threads into three segments.
- I want [insert type of gear] nao.
- Game is bad.
- Naysayers are [insert ad hominem remark].
It's really become the most boring topic there is. Go look how often CCP even bothered to directly reply to such threads... |
Chunky Munkey
Amarr Templars Amarr Empire
827
|
Posted - 2013.07.18 13:40:00 -
[46] - Quote
Shion Typhon wrote:Just remember, every one of you respec-begging turdburgers is directly and personally responsible for everyone who was AR5 specced for TACs now being Flaylock5 specced for Core FLs.
How? I'm interested in hearing the trail of logic you followed to reach this conclusion. |
J-Lewis
Edimmu Warfighters Gallente Federation
213
|
Posted - 2013.07.18 13:44:00 -
[47] - Quote
I blame bad skill progression and lack of useful bonuses.
Good skill progression is one where regretting your choice is only a small step back down the skill tree. That way the user doesn't feel like he/she has wasted his/her skill points (as much).
In DUST, making a mistake and regretting your specialization essentially makes you start all over again; your SP is wasted unless you force yourself to play that specialization. The obvious result is posting threads like these.
How would one go about solving it?
Vehicle progression is a good place to start: To train HAV you need LAV 3. So, apply that to dropsuit progression: everyone starts with Light suits, before moving on to Mediums, before moving on to Heavies? Same for weapons.
Now you might say "Yeah but look at HAVs, they're just as bad as heavies" but then I'd counter with "Perhaps, but every HAV specialist can also drive LAVs!" Guess what's popular in the vehicle meta? That's right. Murder taxis. Those that used to drive HAVs are only a hair away from driving LLAVs, so logically, many do.
Apply that theory to dropsuits and weapons. If you've trained heavies under the new system, you've also trained mediums and lights, which means you're all set if the meta changes to Assaults or Logistics.
And then asking for respecs doesn't seem like something you have to do anymore.
So to conclude: It's all the skill tree's fault. |
daishi mk03
Brutor Vanguard Minmatar Republic
15
|
Posted - 2013.07.18 13:45:00 -
[48] - Quote
Y u no farm SP for everything on your main char, so u are all classes. Yolo.
-XOXO |
Chunky Munkey
Amarr Templars Amarr Empire
827
|
Posted - 2013.07.18 13:49:00 -
[49] - Quote
Add a 6month cooldown on any aurum item offering a respec. That way, FOTM respecs will attract invitable nerfs, and those who use them will have gimped themselves for 4, maybe even 5 months. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
154
|
Posted - 2013.07.18 13:50:00 -
[50] - Quote
hamual jackson wrote:Delta 749 wrote:Always amazes me to see how up in arms people get against this idea Most who are against paid respec's are forum warriors, but same ones you catch in game using a lav to kill or camped in redline in game....
For the record, I'm not necessarily against the idea of paid respecs per se. Although I do agree that it would be a smart form of revenue for CCP, and fully expect to see them at some point in the future, I believe we are not yet at a point in the game's lifespan that they are necessary.
I also believe that, at this stage of the game, enticing and retaining NEW players is crucial, and full respecs would only discourage this, by increasing the gap between them and the pubstomping proto vets with a gazillion sp. The advantages these guys have over the new players would only be increased, not only because they could fully spec into any FOTM at will, but also because respecs would allow them to undo any mistakes they'd made along the way, and fully optimize and fine-tune their builds without a single wasted sp.
Aside from that, I just think that most of the excuses that people give for wanting a full respec (such as boredom, or that they need to be fully maxxed out in a role in order to have fun or be effective) are just full of B.S. |
|
Guinevere Bravo
SVER True Blood
263
|
Posted - 2013.07.18 13:56:00 -
[51] - Quote
I havent even bothered to read the thread after 'I HAVE 10 MILLION SP, WHY AM NOT GOOD?'
1. You need at least 15mil SP (Support skills included) 2. You didnt specialise. 3. lol 4. ?????? 5.PROFIT (Well for me anyway) |
Surt gods end
Demon Ronin
691
|
Posted - 2013.07.18 14:02:00 -
[52] - Quote
DR88VIPER Starrunner wrote:Lol what ... eve to hard for ya bro ...
ya cute console kiddie
Haha... I love my rig. been a pc player for a very long time. use it only for FPS, and horror games, (since consoles are scared of em. ha!) what else would I play on it? Ports? cause the console to pc ports are done well.
Oh I know! maybe I can use my rig to mow the lawn by grinding in nerd fests known as korean mmo's. (dota I'm looking at you)
*is dota korean?*
doesn't matter! DOTA2
.....what was I talking about? |
Surt gods end
Demon Ronin
691
|
Posted - 2013.07.18 14:10:00 -
[53] - Quote
Sometimes I think I don't hide my dislike for grinding loving mmo's well.
*Define ATTEMPT. *
Define shut up. |
Garrett Blacknova
Codex Troopers
3349
|
Posted - 2013.07.18 14:37:00 -
[54] - Quote
Surt gods end wrote:10 year game? FPS games battlefield, socom, unreal tournament franchises started 1999-2002. Yeah I'm sure they are dead. Fixed.
The original of each game you listed there IS dead. EVE Online is NOT. Someone who bought EVE Online on release day still has the game, and is still playing that same game today. They were probably playing it at least a few months of every year since purchase. Someone who bought the original Battlefield isn't still playing the original game. If they liked it, they probably bought the new games that keep getting released in the series, but they AREN'T still playing THE ORIGINAL GAME.
Back on topic though, no. New Eden is about permanent decisions. When you decide to skill into something, that's a lasting decision. If the ever-fluid technology of New Eden adapts in such a way that your chosen skill is less valuable, learn something new.
If you have an infantry and a vehicle role, and you're finding one of those roles stale, it's time to use the other while learning another role. If you find both stale, go ahead and take a break. Let your passive SP accumulate while you play something else. I don't always play DUST, but when I come back after playing something else, I always have a look through my skill trees.
When they introduce new content that's directly competing with something we already have, or a new racial variant of an existing weapon, it's worth asking - or them offering - a one-time respec from the existing item into the new equivalent. When they remove an item and/or skill, it's fair to expect that skill - AND ONLY THAT SKILL - to have the SP refunded. When they make a complete overhaul to game mechanics across the board, it's worth asking for a full respec, but other than that ONE scenario, no.
Other games do it. Those games do well. Some of those games do well for a year or two before fading away. DUST is doing badly, like EVE Online did badly when it first showed up. It's not great - yet. But it still has potential, and while there's a lot of room for improvement, there's also reason to believe that improvement is actually happening. |
FATPrincess - XOXO
Shining Flame Amarr Empire
262
|
Posted - 2013.07.18 14:48:00 -
[55] - Quote
Now I want a respec for that lolCalAssault suit. Looks really nice.
-XOXO |
Vethosis
Krullefor Organization Minmatar Republic
584
|
Posted - 2013.07.18 14:50:00 -
[56] - Quote
ChribbaX wrote:I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c
actually I want to skill into scrambler pistols lel
|
Surt gods end
Demon Ronin
692
|
Posted - 2013.07.18 15:02:00 -
[57] - Quote
@Garrett Blacknova
Hence why I said also said that EVE is a DATED GAME. What it offers that no other game does seems to amount to RL work. But with out the RL pay. But we can go back and forth as to what really amounts to personal taste, so I'll keep my OP of eve to myself.
*on this thread at least*
anyway, At 12+mill sp. I could care less for a re spec. See I'm a RP, in FPS games. I usually stick to one role. My K/d is what I look at now, not sp. As my k/d goes up, so does my isk. and so does my awesomeness as a scout.
But I see nothing wrong in stopping others who want it. changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. The should grind to everything and welcome to new eden doesn't compute. Dust players get the short end of the stick. If your going to tout that dust is part of the eve online, then really make it so.
Let dusters destroy eve ships. now... why you eve players shaking your head no? |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
156
|
Posted - 2013.07.18 15:09:00 -
[58] - Quote
Surt gods end wrote:...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks.
This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role.
While there might not happen to be a specialized AV guy on your squad to take out that roving tanks, one or two guys with the ability to swap to their AV secondary fits could be a viable alternative. |
FATPrincess - XOXO
Shining Flame Amarr Empire
264
|
Posted - 2013.07.18 15:13:00 -
[59] - Quote
Jaqen Morghalis wrote:Surt gods end wrote:@Garrett Blacknova ...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role. So, while you might not happen to have a specialized AV guy on your squad to take out that roving tank, but one or two guys with the ability to swap to their AV secondary fits would still be a viable option.
Dude, because that second role takes MONTHS of grind to get it to competitive level. That's why you don't see everyone with second roles unless it's a bitter vet with +15 million SP.
-XOXO |
Cosgar
ParagonX
2783
|
Posted - 2013.07.18 15:16:00 -
[60] - Quote
FATPrincess - XOXO wrote:Jaqen Morghalis wrote:Surt gods end wrote:@Garrett Blacknova ...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role. So, while you might not happen to have a specialized AV guy on your squad to take out that roving tank, but one or two guys with the ability to swap to their AV secondary fits would still be a viable option. Dude, because that second role takes MONTHS of grind to get it to competitive level. That's why you don't see everyone with second roles unless it's a bitter vet with +15 million SP. -XOXO Too lazy to do the math, but you can get a proto swarm launcher at ~600k SP. |
|
Garrett Blacknova
Codex Troopers
3350
|
Posted - 2013.07.18 15:19:00 -
[61] - Quote
Surt gods end wrote:@Garrett Blacknova Hence why I said also said that EVE is a DATED GAME. What it offers that no other game does seems to amount to RL work. But with out the RL pay. But we can go back and forth as to what really amounts to personal taste, so I'll keep my OP of eve to myself. *on this thread at least* anyway, At 12+mill sp. I could care less for a re spec. See I'm a RP, in FPS games. I usually stick to one role. My K/d is what I look at now, not sp. As my k/d goes up, so does my isk. and so does my awesomeness as a scout. But I see nothing wrong in stopping others who want it. changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. The should grind to everything and welcome to new eden doesn't compute. Dust players get the short end of the stick. If your going to tout that dust is part of the eve online, then really make it so. Let dusters destroy eve ships. now... why you eve players shaking your head no? The thing is, many of us are here looking forward to the day when DUST players can shoot back at EVE ships. That's been in the plan all along. Not yet, and probably not immediately even when the game is actually READY for release as opposed to "lol released 5/14", but it's coming.
As for EVE, it's not something I enjoy playing a whole lot either, I've only played on a friend's account. But I love the concept, and I love some aspects of the rules behind New Eden and wish there were more games which role-restricted players.
If you're in a game where nobody has specced into AV, there are two points to consider. Firstly, the fact that you're running solo instead of bringing an organised team into a teamwork-based game. And secondly, that even the free AV fitting that everyone is handed with a new character can competently threaten - or at least provide area denial - against almost every vehicle in the game (LLAVs being the only possible exception, because they usually require a couple of AV guys or a distracted driver to take down). |
Malkai Inos
Opus Arcana Covert Intervention
726
|
Posted - 2013.07.18 15:20:00 -
[62] - Quote
Jaqen Morghalis wrote:Surt gods end wrote:...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role. While there might not happen to be a specialized AV guy on your squad to take out that roving tanks, one or two guys with the ability to swap to their AV secondary fits could be a viable alternative. Yes, exactly. This is one of the most basic functions of the SP system. It's the reason why anybody can compete with the top SP players in one area with just a few months invested while at the same time the top SP player still has the advantage of versatility so that there's always more SP to profit from.
Respecs kill this concept and, if you ask me, the SP system with it because it's devolved into just a power grind. Just ask for a removal of the SP system because that's what this demand already implies.
|
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
157
|
Posted - 2013.07.18 15:25:00 -
[63] - Quote
FATPrincess - XOXO wrote:Jaqen Morghalis wrote:Surt gods end wrote:@Garrett Blacknova ...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role. So, while you might not happen to have a specialized AV guy on your squad to take out that roving tank, but one or two guys with the ability to swap to their AV secondary fits would still be a viable option. Dude, because that second role takes MONTHS of grind to get it to competitive level. That's why you don't see everyone with second roles unless it's a bitter vet with +15 million SP. -XOXO
No, it doesn't, that's just an excuse and an exxageration, because you want instant gratification. So is your assumption that one can only be "competitive" with a fully maxxed out build (unless, of course, you have very little skill, and are completely dependent upon only the best gear to survive).
Most of your core skills (shields, electronics, engineering, etc.) would still apply to both roles, so the only "grind" would be to add the secondary weapon or equipment and/or maybe to branch into the appropriate Dropsuit to equip that weapon, if necessary (in which case, you could branch into a variation of your existing racial tree to save time).
Besides, as a SECONDARY role, it would not be necessary to be completely maxxed out to be competitive. You'd still have your PRIMARY role maxxed out and perfectly useable, while building up your secondary. As a SECONDARY role, you'd have to option to switch to it when necessary, or when you just don't feel like playing your primary role.
Eventually, it will build up and you'll have the OPTION of playing one role or the other, as appropriate to the situation, or the next time you get bored. |
J-Lewis
Edimmu Warfighters Gallente Federation
214
|
Posted - 2013.07.18 15:40:00 -
[64] - Quote
Malkai Inos wrote:Jaqen Morghalis wrote:Surt gods end wrote:...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role. While there might not happen to be a specialized AV guy on your squad to take out that roving tanks, one or two guys with the ability to swap to their AV secondary fits could be a viable alternative. Yes, exactly. This is one of the most basic functions of the SP system. It's the reason why anybody can compete with the top SP players in one area with just a few months invested while at the same time the top SP player still has the advantage of versatility so that there's always more SP to profit from. Respecs kill this concept and, if you ask me, the SP system with it because it's devolved into just a power grind. Just ask for a removal of the SP system because that's what this demand already implies.
Top SP infantry players don't get much versatility right now (in fact, most of it is in the Dropsuit Upgrades tree if at all). It'd be nice if some level of versatility was a prerequisite to reach specialization.
As I mentioned in an earlier post, the vehicle progression is a good example. All Madrugar and Vayu pilots can drive a Methana. They're in a good spot to diversify into LLAVs too, but aren't be able to do it as well as a dedicated LLAV pilot until they specialize into that role (in large part due to the bonus on the LLAV skill).
This builds versatility into specialization, and it gives 'paths of least resistance' for nerf victims to take, while they wait for the meta to come full circle. |
pierce Hawkeye
843 Boot Camp
34
|
Posted - 2013.07.18 15:52:00 -
[65] - Quote
FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO.
testify . |
WyrmHero1945
SyNergy Gaming EoN.
464
|
Posted - 2013.07.18 15:59:00 -
[66] - Quote
No to respecs. Look how many Caldari logibros want one now to switch to Caldari assault suit.
-Wyrm |
Himiko Kuronaga
SyNergy Gaming EoN.
940
|
Posted - 2013.07.18 16:01:00 -
[67] - Quote
Terrible idea. It will just encourage CCP to do more arbitrary and extreme nerfs and buffs to generate additional revenue. |
J-Lewis
Edimmu Warfighters Gallente Federation
214
|
Posted - 2013.07.18 16:01:00 -
[68] - Quote
WyrmHero1945 wrote:No to respecs. Look how many Caldari logibros want one now to switch to Caldari assault suit.
-Wyrm
The worst thing is they have it lucky. Swapping from Logi to Assault is as pain-free as it gets for infantry.
Like, seriously, think of the heavies... |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
176
|
Posted - 2013.07.18 16:05:00 -
[69] - Quote
Ark Angel Clone-A wrote:why wont you just create another character with different weapons and suits. that's the point of 3 character slots
Actually, that's the point of multiple e-mail addresses |
BARDAS
DUST University Ivy League
183
|
Posted - 2013.07.18 16:31:00 -
[70] - Quote
I support respecs but only for myself! *on a serious note* Starting to change my mind about the respec idea. Originally, I agreed that they should be sold for AUR, but lately from what I been seeing in game I think it would be real nice for all the flaylock people who are going to get nerfed to feel the pain for a while. Then CCP should offer respecs in the near future and get their hopes up to torment them and never deliver.
If they did do respecs it should be offered only once and only for new players once they hit something like 2 million SP or something. |
|
Malkai Inos
Opus Arcana Covert Intervention
726
|
Posted - 2013.07.18 16:32:00 -
[71] - Quote
J-Lewis wrote:Top SP infantry players don't get much versatility right now (in fact, most of it is in the Dropsuit Upgrades tree if at all). It'd be nice if some level of versatility was a prerequisite to reach specialization.
As I mentioned in an earlier post, the vehicle progression is a good example. All Madrugar and Vayu pilots can drive a Methana. They're in a good spot to diversify into LLAVs too, but aren't be able to do it as well as a dedicated LLAV pilot until they specialize into that role (in large part due to the bonus on the LLAV skill).
This builds versatility into specialization, and it gives 'paths of least resistance' for nerf victims to take, while they wait for the meta to come full circle. I agree that the skilltree, especially its infantry portion scatters a little too much a little too early on. This limits the reusability of invested SP as any investment in, say, one weapon type is completely immaterial to the use of other weapon types.
We have to remember though, that the pre uprising tree offered a variety of blanked bonuses to whole weapon classes (light, heavy) and constituted too large of an advantage for high SP chars (the old Sharp Shooter skill comes to mind) so that specialization, as an alternative for generalization, was not exactly viable as core weaponry skills were a necessary part of every combat focused role.
I like the fact that currently one can focus his fit and skills in order to get competitive performance with a comparatively limited amount of skillpoints (core skills+weapon+other mods).
A balance has to be found between those two concepts in order to make them both viable with their respective ups and downs.
What's interesting and refreshing in your point is that it identifies a potential problem without defaulting to respecs as the ideal solution. I think that the most common causes for this need (bad information regarding skills/modules, bad balance, bad progression) could and should be adressed directly to solve the underlying issues in a future proof way, rather than mask their symptoms with a respec option. One that introduces a long tail of problems on its own.
For starters I'd like to see a layer of more general weapon skills that group similar types of weapons into categories so that, in the event of a balance overkill, one can revert to another functionally similar weapon without having to reinvest the full amount of SP. For example: Light weapons could distinguish between "assault" "av" "precision" and "specialist" (the latter leaves room for improvement) weapons that each share some of the currently seperated support skills.
To offer a level of specialization, and to maintain the balance I would like to see, I propose a "[weapon type] specialization" skill, that unlocks the prototype level of said weapon, coupled with additional support skills, while the group skills only unlock the ADV variants of their weapon group and a generic set of passive skills. |
Maximus Stryker
Villore Sec Ops Gallente Federation
555
|
Posted - 2013.07.18 16:41:00 -
[72] - Quote
I support selling respect
maybe $100,000,000 ISK or $25,000 AUR
|
LongLostLust
Dead Six Initiative Lokun Listamenn
84
|
Posted - 2013.07.18 16:46:00 -
[73] - Quote
Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
27
|
Posted - 2013.07.18 16:54:00 -
[74] - Quote
LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? This ^
No fear this, <--------------
Will be released on September 17th 2013
|
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
158
|
Posted - 2013.07.18 17:00:00 -
[75] - Quote
LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one?
Respecs won't change this. Even with a respec, the "lack of content" will still exist, and you'll still be bored.
You'll just be bored and carrying a different gun.
Better to address the actual problem (lack of content) than to implement an ineffective, band-aid work-around for a symptom (boredom), IMO. |
Malkai Inos
Opus Arcana Covert Intervention
727
|
Posted - 2013.07.18 17:14:00 -
[76] - Quote
Jaqen Morghalis wrote:LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? Respecs won't change this. Even with a respec, the "lack of content" will still exist, and you'll still be bored. You'll just be bored and carrying a different gun. Better to address the actual problem (lack of content) than to implement an ineffective, band-aid work-around for a symptom (boredom), IMO. Agreed, but i know from experience that Long disagrees with that notion. |
KING SALASI
MAJOR DISTRIBUTION
137
|
Posted - 2013.07.18 17:52:00 -
[77] - Quote
GTA-V FTW wrote:LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? This ^ No fear this, <-------------- Will be released on September 17th 2013
Dude i can't wait i stopped playing Dust cuz i got bored i can't respec and im not grinding anymore. I'm playing GTA IV complete edition getting ready for GTA V |
J-Lewis
Edimmu Warfighters Gallente Federation
216
|
Posted - 2013.07.18 18:05:00 -
[78] - Quote
Malkai Inos wrote:J-Lewis wrote:Top SP infantry players don't get much versatility right now (in fact, most of it is in the Dropsuit Upgrades tree if at all). It'd be nice if some level of versatility was a prerequisite to reach specialization.
As I mentioned in an earlier post, the vehicle progression is a good example. All Madrugar and Vayu pilots can drive a Methana. They're in a good spot to diversify into LLAVs too, but aren't be able to do it as well as a dedicated LLAV pilot until they specialize into that role (in large part due to the bonus on the LLAV skill).
This builds versatility into specialization, and it gives 'paths of least resistance' for nerf victims to take, while they wait for the meta to come full circle. I agree that the skilltree, especially its infantry portion scatters a little too much a little too early on. This limits the reusability of invested SP as any investment in, say, one weapon type is completely immaterial to the use of other weapon types. We have to remember though, that the pre uprising tree offered a variety of blanket bonuses to whole weapon classes (light, heavy) and constituted too large of an advantage for high SP chars (the old Sharp Shooter skill comes to mind) so that specialization, as an alternative for generalization, was not exactly viable as core weaponry skills were a necessary part of every combat focused role. I like the fact that currently one can focus his fit and skills in order to get competitive performance with a comparatively limited amount of skillpoints (core skills+weapon+other mods). A balance has to be found between those two concepts in order to make them both viable with their respective ups and downs. What's interesting and refreshing in your point is that it identifies a potential problem without defaulting to respecs as the ideal solution. I think that the most common causes for this need (bad information regarding skills/modules, bad balance, bad progression) could and should be adressed directly to solve the underlying issues in a future proof way, rather than mask their symptoms with a respec option. One that introduces a long tail of problems on its own. For starters I'd like to see a layer of more general weapon skills that group similar types of weapons into categories so that, in the event of a balance overkill, one can revert to another functionally similar weapon without having to reinvest the full amount of SP. For example: Light weapons could distinguish between "assault" "av" "precision" and "specialist" (the latter leaves room for improvement) weapons that each share some of the currently seperated support skills. To offer a level of specialization, and to maintain the balance I would like to see, I propose a "[weapon type] specialization" skill, that unlocks the prototype level of said weapon, coupled with additional support skills, while the group skills only unlock the ADV variants of their weapon group and a generic set of passive skills.
I think it'd be best to group things by race, then by size, and finally have a single specialization skill for a given item.
An example; to get into a Gallente Logistics suit: Dropsuit Operation 1 Gallente Light Dropsuit Operation 3 Dropsuit Operation 3 Gallente Medium Dropsuit Operation 5 Gallente Logistics Dropsuits 1
Another example; this time for the Minmatar HMG: Weaponry 1 Minmatar Sidearm Operation 3 Weaponry 3 Minmatar Light Weapon Operation 3 Weaponry 5 Minmatar Heavy Weapon Operation 1
This has a sense of progression within a given race, but the important part is that it inherently makes the player more nerf resistant than before; better able to cope with shifts in the meta game. When Logistics become undesirable for whatever reason, the player still has options, since getting to Logistics required investments in other areas. Much of the skill points to get there has not been "wasted", and the player can identify what his/her best course of action is.
And in the example above, each Operation skill unlocks access to ALL Minmatar STD meta sidearms at level 1, and at Level 5, specializations become unlocked (e.g. Minmatar SMG Specialization), which unlocks ADV at level 1 and PRO at level 3.
Currently, the 'path of least resistance' consists of the other role in your frame size. This remains true in the structure above, except it also adds all the other roles for all the other suits and weapons that you've already trained.
In other words: there is less feeling of starting over, more feelings of continued progression, if something doesn't work out at least getting there got you closer to something else you might want to try.
Cross training to a different race becomes a much more heavy choice too, especially for the bigger equipment.
One requirement for this to work right is that there needs to be bonuses on every single skill. They all need to be worth training to 5 at some point; and each level needs to feel like a worthy milestone. Basic suits need bonuses, for example.
Which brings me to blanket skills.
You mention:Malkai Inos wrote:[...]that the pre uprising tree offered a variety of blanket bonuses to whole weapon classes (light, heavy) and constituted too large of an advantage for high SP chars[...]
But I would argue that the root of that problem lay in game mechanics. Sharpshooter gets demonized a lot, but it was really just the fact that it increased the range at which bullets magically disintegrated which was the issue. The fact that a newbie couldn't shoot back at a veteran because of a few meters of magic range. With the addition of Absolute range, sharpshooter could technically make a comeback, because that scenario just can't happen anymore.
Blanket skills only become problems when the mechanics they affect are weak enough to break under them; and in those cases, its the mechanics that need fixing.
And that's about all I have to say. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
30
|
Posted - 2013.07.18 18:17:00 -
[79] - Quote
KING SALASI wrote:GTA-V FTW wrote:LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? This ^ No fear this, <-------------- Will be released on September 17th 2013 Dude i can't wait i stopped playing Dust cuz i got bored i can't respec and im not grinding anymore. I'm playing GTA IV complete edition getting ready for GTA V
I will play this game till GTA V because it is a great time killer.
Grind Grind Grind, oh and some Last Of Us as well not the MP just SP.
|
Zahle Undt
Bullet Cluster
240
|
Posted - 2013.07.18 18:30:00 -
[80] - Quote
I am pretty sure I would never spend aurum or straight up cash for a respec personally, but I wouldn't oppose the idea. CCP has to make money somehow and I would rather see something like this rather than more items that push us towards the brink of pay to win like fused locus grenades do. |
|
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
494
|
Posted - 2013.07.18 19:10:00 -
[81] - Quote
Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly.
But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform.
Thats why nobody specs into heavies or dropships or scout suits
I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache.
Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews.
Round of applause and pat on the back |
J-Lewis
Edimmu Warfighters Gallente Federation
216
|
Posted - 2013.07.18 19:16:00 -
[82] - Quote
Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back
Your pain is our pleasure.
You can thank us later. |
Malkai Inos
Opus Arcana Covert Intervention
731
|
Posted - 2013.07.18 19:19:00 -
[83] - Quote
J-Lewis wrote:I think it'd be best to group things by race, then by size, and finally have a single specialization skill for a given item. An example; to get into a Gallente Logistics suit: Dropsuit Operation 1 Gallente Light Dropsuit Operation 3 Dropsuit Operation 3 Gallente Medium Dropsuit Operation 5 Gallente Logistics Dropsuits 1 Another example; this time for the Minmatar HMG: Weaponry 1 Minmatar Sidearm Operation 3 Weaponry 3 Minmatar Light Weapon Operation 3 Weaponry 5 Minmatar Heavy Weapon Operation 1 This has a sense of progression within a given race, but the important part is that it inherently makes the player more nerf resistant than before; better able to cope with shifts in the meta game. When Logistics become undesirable for whatever reason, the player still has options, since getting to Logistics required investments in other areas. Much of the skill points to get there has not been "wasted", and the player can identify what his/her best course of action is. And in the example above, each Operation skill unlocks access to ALL Minmatar STD meta sidearms at level 1, and at Level 5, specializations become unlocked (e.g. Minmatar SMG Specialization), which unlocks ADV at level 1 and PRO at level 3. Currently, the 'path of least resistance' consists of the other role in your frame size. This remains true in the structure above, except it also adds all the other roles for all the other suits and weapons that you've already trained. In other words: there is less feeling of starting over, more feelings of continued progression, if something doesn't work out at least getting there got you closer to something else you might want to try. Cross training to a different race becomes a much more heavy choice too, especially for the bigger equipment. One requirement for this to work right is that there needs to be bonuses on every single skill. They all need to be worth training to 5 at some point; and each level needs to feel like a worthy milestone. Basic suits need bonuses, for example. Which brings me to blanket skills. You mention: Malkai Inos wrote:[...]that the pre uprising tree offered a variety of blanket bonuses to whole weapon classes (light, heavy) and constituted too large of an advantage for high SP chars[...] But I would argue that the root of that problem lay in game mechanics. Sharpshooter gets demonized a lot, but it was really just the fact that it increased the range at which bullets magically disintegrated which was the issue. The fact that a newbie couldn't shoot back at a veteran because of a few meters of magic range. With the addition of Absolute range, sharpshooter could technically make a comeback, because that scenario just can't happen anymore. Blanket skills only become problems when the mechanics they affect are weak enough to break under them; and in those cases, its the mechanics that need fixing. And that's about all I have to say. I very much like this proposition. A couple things:
I agree that this would greatly help coping with faulty balance passes through switching of the suit/role. As it stands though, since most roles are only (and probably will for a long time) represented with only one type of item, switching gear with the least change in play style means cross training in most cases.
This could/should be alleviated though by releasing two or more variations of all basic roles per race. One could argue that the amarr LR and SCR already fit into this as they are both direct hit assault type light weapons. This way players can change their gear without necceserily changing their playstyle along with it.
Concerning blanked bonuses your perspective is quite interesting and agreeable. And while i completely agree that every single skill should have a bonus associated with it i would reply that those bonuses could easily add up towards a significant advantage against a lower SP char, all else equal. Sharp shooter was the worst offender but extra dmg, ammo, fitting, and range at the same time could allow a vet to outperform a new player with the same or even better suit by virtue of his SP alone. This is ok for a full out RPG but could be an issue in an FPS/RPG hybrid
The current tree avoids this situation as all passive bonuses (except for tank and fitting core skills) are by design highly specific and thus quite limited in significance even when added on top of each other. I would prefer to conserve this behavior with two general rules:
Skill bonuses become more significant the further up the tree and expensive they are, starting from miniscule fitting bonuses to dmg etc. at the very end.
Skill bonuses become more specific the further up the tree and expensive they are. Slight fitting bonuses can apply to all weapons of one race but things like damage bonuses should only apply to a specific weapon.
This allows players to achieve acceptable performance of a wide variety of gear with rather low investment and allows SP intensive specialization for excelling performance of a specific type of gear. |
Malkai Inos
Opus Arcana Covert Intervention
731
|
Posted - 2013.07.18 19:25:00 -
[84] - Quote
Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back You go on insulting other people while ignoring that we are actually discussing how to improve your gameplay experience aswell.
One thing i noticed in all those respec threads i was involved in is that the pro side more often than not seems wholly disinterested in solving the problems that lead to the respec thread in the first place. They'd rather abandon the thread or throw around with funny ad hominem remarks.
I was about to say this in my last post but then thought it would be inappropriate to do so. Thank you for giving me an excuse.
|
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
494
|
Posted - 2013.07.18 19:25:00 -
[85] - Quote
J-Lewis wrote:Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back Your pain is our pleasure. You can thank us later.
Oh im not in pain, i dont even play this game anymore id rather sit on the loading screens of other games and troll these forums then play the crap game the EVE players have turned it too. Cant wait to see all the whiny blowhards wait for the shooter vets to leave and then ask for a movement nerf because strafe speed is too high.
I enjoy sitting here laughing at you pitiful fools thinking this game will be any sort of worthwhile game that people will come back to and thank you "visionaries" for holding the course and creating an epic game that people will herald or whatever delusion of grandeur you neckbeards have.
Fact is like your existence in this game like the game itself is irrelevant and will forever be so. But i do thank you for all the lulz u give me. |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
495
|
Posted - 2013.07.18 19:32:00 -
[86] - Quote
Malkai Inos wrote:Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back You go on insulting other people while ignoring that we are actually discussing how to improve your gameplay experience aswell. One thing i noticed in all those respec threads i was involved in is that the pro side more often than not seems wholly disinterested in solving the problems that lead to the respec thread in the first place. They'd rather abandon the thread or throw around with funny ad hominem remarks as soon as it becomes obvious that a respec might not be the best solution. I was about to say this in my last post but then thought it would be inappropriate to do so. Thank you for giving me an excuse.
You are welcome. And respecs have less to do with people wanting to get out of a rebalanced class or weapon and more about trying new things. If the content is designed for years worth of progression before having all the content availalble to use then it only makes sense that in between that time people would like the option of trying something new.
Now ive said this before if CCP has no interest in making this a monetary source for themselves (one that is far better than Boosters and would free them up to open up the SP gains) then to hell with them, people should just go ahead and make 10 free accounts and sit there for the year.
Better yet make a bunch of free accounts and subvert the whole system with RMT and get it into the hands of players despearte to try a new build. See thats what people dont get is its very easy for RMT for chracters.
I mean 1-2 years from now a person could have a character with 8-16M SP on passive alone and with direct player ISK transfer you can also set that character up with a boatload of ISK. Now you think a person cant easily sell that character off for $10-$20?
So yea lets all let people resort to creating a host of free characters because that wont create any problems at all |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
394
|
Posted - 2013.07.18 19:43:00 -
[87] - Quote
Pay for respecs will help the game survive long haul. Even if someone with 10 or 20 mil SP made all the right choices, it's too easy to burn out on current content level. There just isn't enough to go around. But instead of letting us try our hands at dropships, or scout suits, or laser commando, etc... We are forced to grind the same class we've been playing for the past 6 months.
Everyone throws out the FOTM arguement... What exactly is bad here? I honestly don't understand, if CCP fucks up and makes the plasma cannon OP, how is it worse of everyone can spec in and out of it? The way it is now, the bored top players with extra SP will get the toys, and everyone else who "made choices" not to spec into something suddenly have had the mechanics changed on them.
Plus, if the ADHD crowd with moms credit card keep spending $20 on respecs, the game will last longer. You naysayers go ahead and build you perfect dropsuit for all occasions, and let the other players respec situationally. It's not even like you can respec mid-match, so how would fighting a respeccer actually affect you ever at all ever? Maybe spais will be out of work... |
Mobius Wyvern
BetaMax. CRONOS.
2553
|
Posted - 2013.07.18 19:49:00 -
[88] - Quote
FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO. I just love it.
People accuse CCP of pay-to-win in virtually everything they put in the game, and then request that they be allowed to gain an advantage over other players for money.
Logic, where art thou? |
Malkai Inos
Opus Arcana Covert Intervention
731
|
Posted - 2013.07.18 19:50:00 -
[89] - Quote
Keyser Soze VerbalKint wrote:You are welcome. And respecs have less to do with people wanting to get out of a rebalanced class or weapon and more about trying new things. If the content is designed for years worth of progression before having all the content availalble to use then it only makes sense that in between that time people would like the option of trying something new. Now ive said this before if CCP has no interest in making this a monetary source for themselves (one that is far better than Boosters and would free them up to open up the SP gains) then to hell with them, people should just go ahead and make 10 free accounts and sit there for the year. Better yet make a bunch of free accounts and subvert the whole system with RMT and get it into the hands of players despearte to try a new build. See thats what people dont get is its very easy for RMT for chracters. I mean 1-2 years from now a person could have a character with 8-16M SP on passive alone and with direct player ISK transfer you can also set that character up with a boatload of ISK. Now you think a person cant easily sell that character off for $10-$20? So yea lets all let people resort to creating a host of free characters because that wont create any problems at all You "try" things by using STD or MLT (where applicable). The "must V for pub" is a fallacy that will become apparent once a comprehensive matchmaking system is in place.
The money argument is also meh. A respec option would mean that, once you can max one role, you will never again need boosters unless your new preferred role requires significantly more SP. You cannibalize one revenue stream with another. Net gain: Zero - negative in the long run since boosters become less and less viable the more SP you have.
And the RMT problem is one i expect CCP to be able to cope with one way or another. The introduction of PLEX and the character bazaar pretty much killed most RMT operation EVE side so i'll let them handle this one aswell. |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
498
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Posted - 2013.07.18 20:24:00 -
[90] - Quote
Malkai Inos wrote:Keyser Soze VerbalKint wrote:You are welcome. And respecs have less to do with people wanting to get out of a rebalanced class or weapon and more about trying new things. If the content is designed for years worth of progression before having all the content availalble to use then it only makes sense that in between that time people would like the option of trying something new. Now ive said this before if CCP has no interest in making this a monetary source for themselves (one that is far better than Boosters and would free them up to open up the SP gains) then to hell with them, people should just go ahead and make 10 free accounts and sit there for the year. Better yet make a bunch of free accounts and subvert the whole system with RMT and get it into the hands of players despearte to try a new build. See thats what people dont get is its very easy for RMT for chracters. I mean 1-2 years from now a person could have a character with 8-16M SP on passive alone and with direct player ISK transfer you can also set that character up with a boatload of ISK. Now you think a person cant easily sell that character off for $10-$20? So yea lets all let people resort to creating a host of free characters because that wont create any problems at all You "try" things by using STD or MLT (where applicable). The "must V for pub" is a fallacy that will become apparent once a comprehensive matchmaking system is in place. The money argument is also meh. A respec option would mean that, once you can max one role, you will never again need boosters unless your new preferred role requires significantly more SP. You cannibalize one revenue stream with another. Net gain: Zero - negative in the long run since boosters become less and less viable the more SP you have. And the RMT problem is one i expect CCP to be able to cope with one way or another. The introduction of PLEX and the character bazaar pretty much killed most RMT operation EVE side so i'll let them handle this one aswell.
Militia and STD variants dont fully reveal a weapons characteristics since there are actual bonuses attached to speccing a weapon to proto. That weapon becomes even more powerful with proficiency but since proficiency is consistent across the board one can replicate proficiency with damage mods. So yea if you want accurate player feedback and player statistics you need people using proto versions to get a better understanding of the balance scale.
You have the pipedream of a comprehensive matchmaking system and i will tell you not going to happen, player counts are too low and it will result in subpopulations waiting for extended periods of time trying to find a match. The money argument is better because you are replacing a option that is perceived as neecessary to compete (boosters) to one that is optional and reserved for variety.
Dust is a F2P, a plexing option wouldnt exist, if you mean being able to purchase characters with a set amount of SP and ISK for real money well then now you open the door to P2W and more to the point how is this really any different from a respec, just that they are not going to have as much SP as a person with say 50M SP wanting to respec?
In the end it doesnt matter when will people realize that if a character has 10M SP thats all it needs to compete, versatility while valuable as a individual is not inherently that much of a force multiplier if you have a proper team that is balanced for the roles needed. |
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Malkai Inos
Opus Arcana Covert Intervention
733
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Posted - 2013.07.18 20:39:00 -
[91] - Quote
Keyser Soze VerbalKint wrote:Militia and STD variants dont fully reveal a weapons characteristics since there are actual bonuses attached to speccing a weapon to proto. That weapon becomes even more powerful with proficiency but since proficiency is consistent across the board one can replicate proficiency with damage mods. So yea if you want accurate player feedback and player statistics you need people using proto versions to get a better understanding of the balance scale.
You have the pipedream of a comprehensive matchmaking system and i will tell you not going to happen, player counts are too low and it will result in subpopulations waiting for extended periods of time trying to find a match. The money argument is better because you are replacing a option that is perceived as neecessary to compete (boosters) to one that is optional and reserved for variety.
Dust is a F2P, a plexing option wouldnt exist, if you mean being able to purchase characters with a set amount of SP and ISK for real money well then now you open the door to P2W and more to the point how is this really any different from a respec, just that they are not going to have as much SP as a person with say 50M SP wanting to respec?
In the end it doesnt matter when will people realize that if a character has 10M SP thats all it needs to compete, versatility while valuable as a individual is not inherently that much of a force multiplier if you have a proper team that is balanced for the roles needed. Given a working matchmaking system (more on this in the next paragraph) PRO gear should not be all that relevant for most pub matches. The fact that the three lower tiers even have to compete with PRO in terms of performance in pub matches is a problem in and by itself. PRO should not be viable in everyday use as its not supposed to be your "highest tier" standard gear, similar to MMOs, but rather that advantage your pay everything for because loosing is not an option (PC comes to mind). That's where everyone will use PRO and where balance metrics for this Tier become usefull and important.
Now wether or not matchmaking will benefit or break the game is yet to be known. Neither of us can look into the future so we both argue from ignorance in that regard. I see little value in engaging in an argument on such a basis.
If it doesn't matter then what's all the fuzz about? I completely agree with your last paragraph. It just seems that we draw completely opposite comclusions from it.
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thhrey eyuwayreyuwr
Super Smash Corp.
20
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Posted - 2013.07.18 21:16:00 -
[92] - Quote
FATPrincess - XOXO wrote:Azri Sarum wrote:ChribbaX wrote:I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c Couldn't agree more. Your mercs strengths, and weaknesses are a direct result of your choice. This choice is a core aspect to this universe, and influences your path through it. lolwhut?????? LMFAO!!!!!!! Please tell me you're trolling. Please please please. -XOXO
haha |
Tai Karr
Company of Marcher Lords Amarr Empire
8
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Posted - 2013.07.18 21:18:00 -
[93] - Quote
Not even Respecs can save this POS. |
Johnny Guilt
Algintal Core Gallente Federation
186
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Posted - 2013.07.18 21:21:00 -
[94] - Quote
Cant you just use $20 worth of boosters? |
thhrey eyuwayreyuwr
Super Smash Corp.
20
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Posted - 2013.07.18 21:29:00 -
[95] - Quote
Grinding for months to use Caldari Logistic dropsuit for Combat or defensive purposes
expecting a respec |
LongLostLust
Dead Six Initiative Lokun Listamenn
88
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Posted - 2013.07.18 21:33:00 -
[96] - Quote
Malkai Inos wrote:Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back You go on insulting other people while ignoring that we are actually discussing how to improve your gameplay experience aswell. One thing i noticed in all those respec threads i was involved in is that the pro side more often than not seems wholly disinterested in solving the problems that lead to the respec thread in the first place. They'd rather abandon the thread or throw around funny ad hominem remarks as soon as it becomes obvious that a respec might not be the best solution. I was about to say this in my last post but then thought it would be inappropriate to do so. Thank you for giving me an excuse. We want the content and the balance too malkai. Just think that respecs will keep people interested in the interim. We all know how slow CCP is with development. It's just two steps forward one step back. Add PC but remove corp battles? Buff one gun into obvious OP status (tac ar) and nerf one into uselessness (laser) take months to fix the problem. I knew the tac was OP just on stats before I spent a skill point last respec. Then my buddy squads up with me and declares it amazing minutes later. |
Protocake JR
Internal Error.
175
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Posted - 2013.07.18 21:39:00 -
[97] - Quote
5 pages and you guys still can't come up with a good argument against respecs. |
Promethius Franklin
DUST University Ivy League
58
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Posted - 2013.07.18 21:44:00 -
[98] - Quote
Keyser Soze VerbalKint wrote:Militia and STD variants dont fully reveal a weapons characteristics since there are actual bonuses attached to speccing a weapon to proto. That weapon becomes even more powerful with proficiency but since proficiency is consistent across the board one can replicate proficiency with damage mods. So yea if you want accurate player feedback and player statistics you need people using proto versions to get a better understanding of the balance scale. Militia and STD are perfectly capable of revealing the intricacies of a weapon as the skills do not significantly change the basic operation of that weapon, if they change it at all. What people need to evaluate with a weapon is how it fits in relation to their playstyle, not how OP it is at proto. Usage statistics based on popularity don't really give an accurate picture of balance anyways. The survival ratings, killing efficiency and speed and range of favorable engagements of individuals using those weapons at all levels becomes a far better scale for balance.
Keyser Soze VerbalKint wrote:Militia and STD variants dont fully reveal a weapons characteristics since there are actual In the end it doesnt matter when will people realize that if a character has 10M SP thats all it needs to compete, versatility while valuable as a individual is not inherently that much of a force multiplier if you have a proper team that is balanced for the roles needed. I'm at 10mill SP. I'm at less than half of what I'd need to complete the roles I play. Respecs won't fix that unless I can do it mid match, sometimes several times per match. |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
82
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Posted - 2013.07.18 21:46:00 -
[99] - Quote
Protocake JR wrote:NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX.
TIL someone bought boosters to get where they are. I'm near 4m Sp in and I have done it without one booster. I have 2 separate roles for my toon and I'm loving it. If you are not, then simply man up, start a new toon, and go play more. In any other MMO you can't just respec anytime you want. I was never able to respec in Anarchy online. I couldn't respec when playing Oblivion or Morrowind, I can't choose a different role with DCuniverse. It's the nature of the game. You don't like your role, start fresh with a new toon, or just start building from scratch with this one. Your real problem is that you don't want to go back to being a newblood, you just want to continue stomping everyone, but with a different shoe. Deal with your class, or get a new one and stop crying. |
Malkai Inos
Opus Arcana Covert Intervention
737
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Posted - 2013.07.18 22:07:00 -
[100] - Quote
LongLostLust wrote: We want the content and the balance too malkai. Just think that respecs will keep people interested in the interim. We all know how slow CCP is with development. It's just two steps forward one step back. Add PC but remove corp battles? Buff one gun into obvious OP status (tac ar) and nerf one into uselessness (laser) take months to fix the problem. I knew the tac was OP just on stats before I spent a skill point last respec. Then my buddy squads up with me and declares it amazing minutes later.
I know that and have agreed with you on some of the underlying issues in that other thread. What we differ in is the opinion on what to make out of them. Sadly, this is where things get serious.
I'm just not convinced that respecs are really increasing longetivity and feel that the drawbacks outweight the benefit even if they did. Now i might be wrong about that the longetivity and you can challenge my believe concerning the drawbacks but I will not change my mind until i have been convinced that i'm wrong and respecs are infact a good thing.
I do however support the skillback booster proposition as it is much more compatible with what New Eden is all about and avoids the cosequences I see as a huge issue for the game. So while I'm pretty much a hardliner in this issue, I think I can be talked to, given proper arguments are made to provide an objective, reasonable discussion in the matter.
The not so kind remark you quoted was a response to a not so kind response to a very interesting piece of writing that, i believe, deserved more than being dismissed as the writing of an "evetard". You will notice that i refrained from further attacks the instant Keyser Soze brought worthwhile points to this thread.Protocake JR wrote:5 pages and you guys still can't come up with a good argument against respecs. You are challenging the status quo so it's your job to bring arguments in favor of your position. You can't just make a blunt assertion and demand others to bring arguments against it. Also the search function is there for a reason. I and many other have written pages upon pages of sound arguments, many of which have never been properly adressed let alone refuted. Your statement shows that you either haven't done due research on this old subject or chose to ignore disagreeing opinions. Both indicate disinterest in a proper discusion on your behalf.
And that Long is the level of debate these threads constantly revert to. It gets boring and tiring to repeat often long, complex arguments for them just to get unnoticed or willfully ignored by the other side. Every time the basics are covered and a sane style of communication is reached someone from either side has to make a statement like that or just open yet another thread, devaluating every bit of consent that has been achieved so far.
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Protocake JR
Internal Error.
175
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Posted - 2013.07.18 22:11:00 -
[101] - Quote
TITANIC Xangore wrote:Protocake JR wrote:NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX. TIL someone bought boosters to get where they are. I'm near 4m Sp in and I have done it without one booster. I have 2 separate roles for my toon and I'm loving it. If you are not, then simply man up, start a new toon, and go play more. In any other MMO you can't just respec anytime you want. I was never able to respec in Anarchy online. I couldn't respec when playing Oblivion or Morrowind, I can't choose a different role with DCuniverse. It's the nature of the game. You don't like your role, start fresh with a new toon, or just start building from scratch with this one. Your real problem is that you don't want to go back to being a newblood, you just want to continue stomping everyone, but with a different shoe. Deal with your class, or get a new one and stop crying.
Wow!
And how many of those were first person shooters that had half of it's core content missing? Buddy, this game is First Person Shooter first and foremost. But the ****** thing is, this game has no where near as much content as those other MMOs.
The only thing this game has to offer is shooting and grinding pubs to level up. And believe it or not, not everyone gets hard on over the fact that it takes years to unlock content. |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
85
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Posted - 2013.07.18 22:20:00 -
[102] - Quote
Protocake JR wrote:TITANIC Xangore wrote:Protocake JR wrote:NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX. TIL someone bought boosters to get where they are. I'm near 4m Sp in and I have done it without one booster. I have 2 separate roles for my toon and I'm loving it. If you are not, then simply man up, start a new toon, and go play more. In any other MMO you can't just respec anytime you want. I was never able to respec in Anarchy online. I couldn't respec when playing Oblivion or Morrowind, I can't choose a different role with DCuniverse. It's the nature of the game. You don't like your role, start fresh with a new toon, or just start building from scratch with this one. Your real problem is that you don't want to go back to being a newblood, you just want to continue stomping everyone, but with a different shoe. Deal with your class, or get a new one and stop crying. Wow! And how many of those were first person shooters that had half of it's core content missing? Buddy, this game is First Person Shooter first and foremost. But the ****** thing is, this game has no where near as much content as those other MMOs. The only thing this game has to offer is shooting and grinding pubs to level up. And believe it or not, not everyone gets hard on over the fact that it takes years to unlock content.
Everyone keeps mentioning core content missing. What is missing exactly? I've been playing since they released the game in May when i first heard about it, and i don't notice anything missing. All I see is that CCP is making changes, adding content, working on balancing things based on the game play of the people on the field, etc. Any other game i have played all the way back to Everquest, is always working on the same things and working on releasing new content. Dust is an FPS, but it is also an MMO. it is an extension of Eve. if you jump into eve are you going to complain that in a couple months your not OP? hell no, your going to get to that grind and work on getting a better ship. You start a warrior toon in another game and decide you would rather be a healer, you start working on that, or you re-roll from fresh. hell the first 4 days I played this I didn't understand the tie in with Sp and my skills, so I threw it all away to re-roll to a new toon, one that would actually be able to play the way I wanted. You want more types of matches, fair enough, They give you Faction and Pc battles. Not perfect, just variations of insta skirmish, but they are more competitive with better teams and tactics. They tell you they are working on releasing more modes of play, you whine they aren't here yet. Tell me, how many modes does COD have? BF3? Any shooter? I think CCP is doing great with what they have, sorry you hate who you are and can't see a way out of changing it besides throwing money at the beast and hoping he eats it. |
Surt gods end
Demon Ronin
698
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Posted - 2013.07.18 22:37:00 -
[103] - Quote
@Titanic
If you can't tell what is missing than you must be really confused as to why this game got the review scores and player scores that it got. lol
I'm sure your like well.. they don't understand the "potential" of this game. You provide interesting arguments, but one's that would work on another MMO. And it seems like that is the view your coming from. But What your playing now is not MMO. Never will be, even when elements of it are included in, it will always control and be a FPS first.
Battlefield 1943 has only one mode. and it keeps players coming back for it over and over again. But I can't describe it why that is, if your not seeing the difference in FPS games to begin with. |
Protocake JR
Internal Error.
175
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Posted - 2013.07.18 22:38:00 -
[104] - Quote
@walloftext
The developers themselves have said themselves that a lot of core content is missing and that content was balanced around items that weren't even in game. Watch fanfest, "advancing the core".
Dust 514 being an MMO is very debatable. We all know it wants to be, but as it stands currently, this game is a plain old lobby shooter for the majority of players. For the minority of players, its a lobby shooter with a persistent board game attached (the only part of the game remotely resembling MMO traits). So, because "in other MMOs", is a really lame reason to be against respecs. In fact, I hate David Reid for calling it an MMO for so long. |
Protocake JR
Internal Error.
179
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Posted - 2013.07.18 23:15:00 -
[105] - Quote
Bamp |
WyrmHero1945
SyNergy Gaming EoN.
467
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Posted - 2013.07.18 23:26:00 -
[106] - Quote
I wanna respec into Caldari Assault so bad. I miss my good ol suit. :( |
J-Lewis
Edimmu Warfighters Gallente Federation
217
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Posted - 2013.07.19 08:47:00 -
[107] - Quote
Malkai Inos wrote: I very much like this proposition. A couple things:
I agree that this would greatly help coping with faulty balance passes through switching of the suit/role. As it stands though, since most roles are only (and probably will for a long time) represented with only one type of item from each race, switching gear with the least change in play style means cross training in most cases.
This could/should be alleviated though by releasing two or more variations of all basic roles per race. One could argue that the amarr LR and SCR already fit into this as they are both direct hit assault type light weapons. This way players can change their gear without necceserily changing their playstyle along with it.
Concerning blanket bonuses your perspective is quite interesting and agreeable. And while i completely agree that every single skill should have a bonus associated with it i would reply that those bonuses could easily add up towards a significant advantage against a lower SP char, all else equal. Sharp shooter was the worst offender but extra dmg, ammo, fitting, and range at the same time could allow a vet to outperform a new player with the same or even better suit by virtue of his SP alone. This is ok for a full out RPG but could be an issue in an FPS/RPG hybrid
The current tree avoids this situation as all passive bonuses (except for tank and fitting core skills) are by design highly specific and thus quite limited in significance even when added on top of each other. I would prefer to conserve this behavior with two general rules:
Skill bonuses become more significant the further up the tree and expensive they are, starting from miniscule fitting bonuses to dmg etc. at the very end.
Skill bonuses become more specific the further up the tree and expensive they are. Slight fitting bonuses can apply to all weapons of one race but things like damage bonuses should only apply to a specific weapon.
This allows players to achieve acceptable performance of a wide variety of gear with rather low investment and allows SP intensive specialization for excelling performance of a specific type of gear.
Edit: added underlined section
Yes, we need more suit variations, and it's not a system that can be properly implemented before every race has at least one drop suit and weapon of each size or class. This is a large reason why I haven't started a feedback and requests thread about it; there are somewhat more pressing matters, such as getting all the content that was supposed to be live at launch into the game. It's not like things are going to be immovable later. In fact, I think it's only going to become easier to make positive changes to the game as CCP creates a tighter bond with the DUST community.
Anyway.
There's an argument to be had about the existence of tiers for suits. I don't like suits being partitioned into Standard, Advanced and Prototype, with prototype being the obvious "better than everything below it". It's not that big a problem for weapons due to the increased fitting requirements, so it makes sense there, just not for suits or vehicles. If anything, how much of what proto gear can be fitted to a suit should be determined by role; what we call 'specialization' suits such as Logistics. For example: Assault could have a role bonus to reduction of fitting requirements for light weapons, so that it is designed to use prototype weapons.
With relation to skill bonuses, I'd argue that putting the most noticeable bonuses (damage and so on) at the end of the tree will only widen the gap between new and old players. Think about it: if damage bonuses are put out in the branches, who else does that benefit but those who have the SP to actually reach them? Certainly not the newbie. Instead, I think it's best to build those important bonuses (specifically damage and rate of fire) into the progress path, so that as many train them to some degree as possible - in other words, they become core skills, but core skills that are prerequisites for advancement. The idea here is to have newbies training the skills to at least level 3, so that they get the majority of the same bonus as veteran players. This is where we're in a good position due to the 5 level skill model: training a skill from 4 to 5 takes as much SP as it took to get it to 4 in the first place, yet the return is only the same 1/5th as every other level for that skill. Bluntly: veterans having a 4% damage advantage is better than veterans having a 10% damage advantage.
Here's an example: John wants to kit out his Minmatar Medium Frame with a Minmatar Combat Rifle. The Combat Rifle requires Minmatar Light Weapon Operation, which requires Weaponry 3 and Minmatar Sidearm Operation 3. Minmatar Sidearm Operation requires Weaponry 1. For good measure, he trains Minmatar Light Weapon Operation to 3, as it is only a rank 3 skill, and the bonus is desirable. By training for the Combat Rifle, John has gained the following bonuses: 6% increase in rate of fire from Weaponry 3
6% increase in Minmatar Sidearm Damage from Minmatar Sidearm Operation 3
6% increase in Minmatar Light Weapon Damage from Minmatar Light Weapon Operation 3
John now has 3/5ths of the magnitude of the damage and ROF bonus that a Minmatar veteran would have, which narrows the gap considerably. He is in a good spot to grab Weaponry 5 to further reduce the gap.
Now, I don't see there being much wrong in veteran players outperforming newer players, because that's true for just about any game. What's important is that new players feel relevant. The best way to fix that is to introduce ways for newbies to play a useful role on the field with veterans. And reasons for veterans to include newbies in their battles. EVE's equivalent is tackling.
I'd say more, but... :wordlimit: |
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