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Malkai Inos
Opus Arcana Covert Intervention
733
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Posted - 2013.07.18 20:39:00 -
[91] - Quote
Keyser Soze VerbalKint wrote:Militia and STD variants dont fully reveal a weapons characteristics since there are actual bonuses attached to speccing a weapon to proto. That weapon becomes even more powerful with proficiency but since proficiency is consistent across the board one can replicate proficiency with damage mods. So yea if you want accurate player feedback and player statistics you need people using proto versions to get a better understanding of the balance scale.
You have the pipedream of a comprehensive matchmaking system and i will tell you not going to happen, player counts are too low and it will result in subpopulations waiting for extended periods of time trying to find a match. The money argument is better because you are replacing a option that is perceived as neecessary to compete (boosters) to one that is optional and reserved for variety.
Dust is a F2P, a plexing option wouldnt exist, if you mean being able to purchase characters with a set amount of SP and ISK for real money well then now you open the door to P2W and more to the point how is this really any different from a respec, just that they are not going to have as much SP as a person with say 50M SP wanting to respec?
In the end it doesnt matter when will people realize that if a character has 10M SP thats all it needs to compete, versatility while valuable as a individual is not inherently that much of a force multiplier if you have a proper team that is balanced for the roles needed. Given a working matchmaking system (more on this in the next paragraph) PRO gear should not be all that relevant for most pub matches. The fact that the three lower tiers even have to compete with PRO in terms of performance in pub matches is a problem in and by itself. PRO should not be viable in everyday use as its not supposed to be your "highest tier" standard gear, similar to MMOs, but rather that advantage your pay everything for because loosing is not an option (PC comes to mind). That's where everyone will use PRO and where balance metrics for this Tier become usefull and important.
Now wether or not matchmaking will benefit or break the game is yet to be known. Neither of us can look into the future so we both argue from ignorance in that regard. I see little value in engaging in an argument on such a basis.
If it doesn't matter then what's all the fuzz about? I completely agree with your last paragraph. It just seems that we draw completely opposite comclusions from it.
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thhrey eyuwayreyuwr
Super Smash Corp.
20
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Posted - 2013.07.18 21:16:00 -
[92] - Quote
FATPrincess - XOXO wrote:Azri Sarum wrote:ChribbaX wrote:I vote no. Live by your choices skilling.
Respecs only favors FOTM/FOTW/OP crap.
/c Couldn't agree more. Your mercs strengths, and weaknesses are a direct result of your choice. This choice is a core aspect to this universe, and influences your path through it. lolwhut?????? LMFAO!!!!!!! Please tell me you're trolling. Please please please. -XOXO
haha |
Tai Karr
Company of Marcher Lords Amarr Empire
8
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Posted - 2013.07.18 21:18:00 -
[93] - Quote
Not even Respecs can save this POS. |
Johnny Guilt
Algintal Core Gallente Federation
186
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Posted - 2013.07.18 21:21:00 -
[94] - Quote
Cant you just use $20 worth of boosters? |
thhrey eyuwayreyuwr
Super Smash Corp.
20
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Posted - 2013.07.18 21:29:00 -
[95] - Quote
Grinding for months to use Caldari Logistic dropsuit for Combat or defensive purposes
expecting a respec |
LongLostLust
Dead Six Initiative Lokun Listamenn
88
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Posted - 2013.07.18 21:33:00 -
[96] - Quote
Malkai Inos wrote:Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back You go on insulting other people while ignoring that we are actually discussing how to improve your gameplay experience aswell. One thing i noticed in all those respec threads i was involved in is that the pro side more often than not seems wholly disinterested in solving the problems that lead to the respec thread in the first place. They'd rather abandon the thread or throw around funny ad hominem remarks as soon as it becomes obvious that a respec might not be the best solution. I was about to say this in my last post but then thought it would be inappropriate to do so. Thank you for giving me an excuse. We want the content and the balance too malkai. Just think that respecs will keep people interested in the interim. We all know how slow CCP is with development. It's just two steps forward one step back. Add PC but remove corp battles? Buff one gun into obvious OP status (tac ar) and nerf one into uselessness (laser) take months to fix the problem. I knew the tac was OP just on stats before I spent a skill point last respec. Then my buddy squads up with me and declares it amazing minutes later. |
Protocake JR
Internal Error.
175
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Posted - 2013.07.18 21:39:00 -
[97] - Quote
5 pages and you guys still can't come up with a good argument against respecs. |
Promethius Franklin
DUST University Ivy League
58
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Posted - 2013.07.18 21:44:00 -
[98] - Quote
Keyser Soze VerbalKint wrote:Militia and STD variants dont fully reveal a weapons characteristics since there are actual bonuses attached to speccing a weapon to proto. That weapon becomes even more powerful with proficiency but since proficiency is consistent across the board one can replicate proficiency with damage mods. So yea if you want accurate player feedback and player statistics you need people using proto versions to get a better understanding of the balance scale. Militia and STD are perfectly capable of revealing the intricacies of a weapon as the skills do not significantly change the basic operation of that weapon, if they change it at all. What people need to evaluate with a weapon is how it fits in relation to their playstyle, not how OP it is at proto. Usage statistics based on popularity don't really give an accurate picture of balance anyways. The survival ratings, killing efficiency and speed and range of favorable engagements of individuals using those weapons at all levels becomes a far better scale for balance.
Keyser Soze VerbalKint wrote:Militia and STD variants dont fully reveal a weapons characteristics since there are actual In the end it doesnt matter when will people realize that if a character has 10M SP thats all it needs to compete, versatility while valuable as a individual is not inherently that much of a force multiplier if you have a proper team that is balanced for the roles needed. I'm at 10mill SP. I'm at less than half of what I'd need to complete the roles I play. Respecs won't fix that unless I can do it mid match, sometimes several times per match. |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
82
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Posted - 2013.07.18 21:46:00 -
[99] - Quote
Protocake JR wrote:NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX.
TIL someone bought boosters to get where they are. I'm near 4m Sp in and I have done it without one booster. I have 2 separate roles for my toon and I'm loving it. If you are not, then simply man up, start a new toon, and go play more. In any other MMO you can't just respec anytime you want. I was never able to respec in Anarchy online. I couldn't respec when playing Oblivion or Morrowind, I can't choose a different role with DCuniverse. It's the nature of the game. You don't like your role, start fresh with a new toon, or just start building from scratch with this one. Your real problem is that you don't want to go back to being a newblood, you just want to continue stomping everyone, but with a different shoe. Deal with your class, or get a new one and stop crying. |
Malkai Inos
Opus Arcana Covert Intervention
737
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Posted - 2013.07.18 22:07:00 -
[100] - Quote
LongLostLust wrote: We want the content and the balance too malkai. Just think that respecs will keep people interested in the interim. We all know how slow CCP is with development. It's just two steps forward one step back. Add PC but remove corp battles? Buff one gun into obvious OP status (tac ar) and nerf one into uselessness (laser) take months to fix the problem. I knew the tac was OP just on stats before I spent a skill point last respec. Then my buddy squads up with me and declares it amazing minutes later.
I know that and have agreed with you on some of the underlying issues in that other thread. What we differ in is the opinion on what to make out of them. Sadly, this is where things get serious.
I'm just not convinced that respecs are really increasing longetivity and feel that the drawbacks outweight the benefit even if they did. Now i might be wrong about that the longetivity and you can challenge my believe concerning the drawbacks but I will not change my mind until i have been convinced that i'm wrong and respecs are infact a good thing.
I do however support the skillback booster proposition as it is much more compatible with what New Eden is all about and avoids the cosequences I see as a huge issue for the game. So while I'm pretty much a hardliner in this issue, I think I can be talked to, given proper arguments are made to provide an objective, reasonable discussion in the matter.
The not so kind remark you quoted was a response to a not so kind response to a very interesting piece of writing that, i believe, deserved more than being dismissed as the writing of an "evetard". You will notice that i refrained from further attacks the instant Keyser Soze brought worthwhile points to this thread.Protocake JR wrote:5 pages and you guys still can't come up with a good argument against respecs. You are challenging the status quo so it's your job to bring arguments in favor of your position. You can't just make a blunt assertion and demand others to bring arguments against it. Also the search function is there for a reason. I and many other have written pages upon pages of sound arguments, many of which have never been properly adressed let alone refuted. Your statement shows that you either haven't done due research on this old subject or chose to ignore disagreeing opinions. Both indicate disinterest in a proper discusion on your behalf.
And that Long is the level of debate these threads constantly revert to. It gets boring and tiring to repeat often long, complex arguments for them just to get unnoticed or willfully ignored by the other side. Every time the basics are covered and a sane style of communication is reached someone from either side has to make a statement like that or just open yet another thread, devaluating every bit of consent that has been achieved so far.
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Protocake JR
Internal Error.
175
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Posted - 2013.07.18 22:11:00 -
[101] - Quote
TITANIC Xangore wrote:Protocake JR wrote:NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX. TIL someone bought boosters to get where they are. I'm near 4m Sp in and I have done it without one booster. I have 2 separate roles for my toon and I'm loving it. If you are not, then simply man up, start a new toon, and go play more. In any other MMO you can't just respec anytime you want. I was never able to respec in Anarchy online. I couldn't respec when playing Oblivion or Morrowind, I can't choose a different role with DCuniverse. It's the nature of the game. You don't like your role, start fresh with a new toon, or just start building from scratch with this one. Your real problem is that you don't want to go back to being a newblood, you just want to continue stomping everyone, but with a different shoe. Deal with your class, or get a new one and stop crying.
Wow!
And how many of those were first person shooters that had half of it's core content missing? Buddy, this game is First Person Shooter first and foremost. But the ****** thing is, this game has no where near as much content as those other MMOs.
The only thing this game has to offer is shooting and grinding pubs to level up. And believe it or not, not everyone gets hard on over the fact that it takes years to unlock content. |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
85
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Posted - 2013.07.18 22:20:00 -
[102] - Quote
Protocake JR wrote:TITANIC Xangore wrote:Protocake JR wrote:NO DIS IS WELCOME TO NEW EDEN HAS TO LIVE BY YOUR CONSEQUENCES CAUSE CHOICES MATTER U NEED TO NOT CALL OF DUTY FOTM CCP NEEDS YOU TO BUY BOOSTER FOR 7 MORE YEARS BECAUSE THIS GAME IS SO DEEP AND SO COMPLEX. TIL someone bought boosters to get where they are. I'm near 4m Sp in and I have done it without one booster. I have 2 separate roles for my toon and I'm loving it. If you are not, then simply man up, start a new toon, and go play more. In any other MMO you can't just respec anytime you want. I was never able to respec in Anarchy online. I couldn't respec when playing Oblivion or Morrowind, I can't choose a different role with DCuniverse. It's the nature of the game. You don't like your role, start fresh with a new toon, or just start building from scratch with this one. Your real problem is that you don't want to go back to being a newblood, you just want to continue stomping everyone, but with a different shoe. Deal with your class, or get a new one and stop crying. Wow! And how many of those were first person shooters that had half of it's core content missing? Buddy, this game is First Person Shooter first and foremost. But the ****** thing is, this game has no where near as much content as those other MMOs. The only thing this game has to offer is shooting and grinding pubs to level up. And believe it or not, not everyone gets hard on over the fact that it takes years to unlock content.
Everyone keeps mentioning core content missing. What is missing exactly? I've been playing since they released the game in May when i first heard about it, and i don't notice anything missing. All I see is that CCP is making changes, adding content, working on balancing things based on the game play of the people on the field, etc. Any other game i have played all the way back to Everquest, is always working on the same things and working on releasing new content. Dust is an FPS, but it is also an MMO. it is an extension of Eve. if you jump into eve are you going to complain that in a couple months your not OP? hell no, your going to get to that grind and work on getting a better ship. You start a warrior toon in another game and decide you would rather be a healer, you start working on that, or you re-roll from fresh. hell the first 4 days I played this I didn't understand the tie in with Sp and my skills, so I threw it all away to re-roll to a new toon, one that would actually be able to play the way I wanted. You want more types of matches, fair enough, They give you Faction and Pc battles. Not perfect, just variations of insta skirmish, but they are more competitive with better teams and tactics. They tell you they are working on releasing more modes of play, you whine they aren't here yet. Tell me, how many modes does COD have? BF3? Any shooter? I think CCP is doing great with what they have, sorry you hate who you are and can't see a way out of changing it besides throwing money at the beast and hoping he eats it. |
Surt gods end
Demon Ronin
698
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Posted - 2013.07.18 22:37:00 -
[103] - Quote
@Titanic
If you can't tell what is missing than you must be really confused as to why this game got the review scores and player scores that it got. lol
I'm sure your like well.. they don't understand the "potential" of this game. You provide interesting arguments, but one's that would work on another MMO. And it seems like that is the view your coming from. But What your playing now is not MMO. Never will be, even when elements of it are included in, it will always control and be a FPS first.
Battlefield 1943 has only one mode. and it keeps players coming back for it over and over again. But I can't describe it why that is, if your not seeing the difference in FPS games to begin with. |
Protocake JR
Internal Error.
175
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Posted - 2013.07.18 22:38:00 -
[104] - Quote
@walloftext
The developers themselves have said themselves that a lot of core content is missing and that content was balanced around items that weren't even in game. Watch fanfest, "advancing the core".
Dust 514 being an MMO is very debatable. We all know it wants to be, but as it stands currently, this game is a plain old lobby shooter for the majority of players. For the minority of players, its a lobby shooter with a persistent board game attached (the only part of the game remotely resembling MMO traits). So, because "in other MMOs", is a really lame reason to be against respecs. In fact, I hate David Reid for calling it an MMO for so long. |
Protocake JR
Internal Error.
179
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Posted - 2013.07.18 23:15:00 -
[105] - Quote
Bamp |
WyrmHero1945
SyNergy Gaming EoN.
467
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Posted - 2013.07.18 23:26:00 -
[106] - Quote
I wanna respec into Caldari Assault so bad. I miss my good ol suit. :( |
J-Lewis
Edimmu Warfighters Gallente Federation
217
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Posted - 2013.07.19 08:47:00 -
[107] - Quote
Malkai Inos wrote: I very much like this proposition. A couple things:
I agree that this would greatly help coping with faulty balance passes through switching of the suit/role. As it stands though, since most roles are only (and probably will for a long time) represented with only one type of item from each race, switching gear with the least change in play style means cross training in most cases.
This could/should be alleviated though by releasing two or more variations of all basic roles per race. One could argue that the amarr LR and SCR already fit into this as they are both direct hit assault type light weapons. This way players can change their gear without necceserily changing their playstyle along with it.
Concerning blanket bonuses your perspective is quite interesting and agreeable. And while i completely agree that every single skill should have a bonus associated with it i would reply that those bonuses could easily add up towards a significant advantage against a lower SP char, all else equal. Sharp shooter was the worst offender but extra dmg, ammo, fitting, and range at the same time could allow a vet to outperform a new player with the same or even better suit by virtue of his SP alone. This is ok for a full out RPG but could be an issue in an FPS/RPG hybrid
The current tree avoids this situation as all passive bonuses (except for tank and fitting core skills) are by design highly specific and thus quite limited in significance even when added on top of each other. I would prefer to conserve this behavior with two general rules:
Skill bonuses become more significant the further up the tree and expensive they are, starting from miniscule fitting bonuses to dmg etc. at the very end.
Skill bonuses become more specific the further up the tree and expensive they are. Slight fitting bonuses can apply to all weapons of one race but things like damage bonuses should only apply to a specific weapon.
This allows players to achieve acceptable performance of a wide variety of gear with rather low investment and allows SP intensive specialization for excelling performance of a specific type of gear.
Edit: added underlined section
Yes, we need more suit variations, and it's not a system that can be properly implemented before every race has at least one drop suit and weapon of each size or class. This is a large reason why I haven't started a feedback and requests thread about it; there are somewhat more pressing matters, such as getting all the content that was supposed to be live at launch into the game. It's not like things are going to be immovable later. In fact, I think it's only going to become easier to make positive changes to the game as CCP creates a tighter bond with the DUST community.
Anyway.
There's an argument to be had about the existence of tiers for suits. I don't like suits being partitioned into Standard, Advanced and Prototype, with prototype being the obvious "better than everything below it". It's not that big a problem for weapons due to the increased fitting requirements, so it makes sense there, just not for suits or vehicles. If anything, how much of what proto gear can be fitted to a suit should be determined by role; what we call 'specialization' suits such as Logistics. For example: Assault could have a role bonus to reduction of fitting requirements for light weapons, so that it is designed to use prototype weapons.
With relation to skill bonuses, I'd argue that putting the most noticeable bonuses (damage and so on) at the end of the tree will only widen the gap between new and old players. Think about it: if damage bonuses are put out in the branches, who else does that benefit but those who have the SP to actually reach them? Certainly not the newbie. Instead, I think it's best to build those important bonuses (specifically damage and rate of fire) into the progress path, so that as many train them to some degree as possible - in other words, they become core skills, but core skills that are prerequisites for advancement. The idea here is to have newbies training the skills to at least level 3, so that they get the majority of the same bonus as veteran players. This is where we're in a good position due to the 5 level skill model: training a skill from 4 to 5 takes as much SP as it took to get it to 4 in the first place, yet the return is only the same 1/5th as every other level for that skill. Bluntly: veterans having a 4% damage advantage is better than veterans having a 10% damage advantage.
Here's an example: John wants to kit out his Minmatar Medium Frame with a Minmatar Combat Rifle. The Combat Rifle requires Minmatar Light Weapon Operation, which requires Weaponry 3 and Minmatar Sidearm Operation 3. Minmatar Sidearm Operation requires Weaponry 1. For good measure, he trains Minmatar Light Weapon Operation to 3, as it is only a rank 3 skill, and the bonus is desirable. By training for the Combat Rifle, John has gained the following bonuses: 6% increase in rate of fire from Weaponry 3
6% increase in Minmatar Sidearm Damage from Minmatar Sidearm Operation 3
6% increase in Minmatar Light Weapon Damage from Minmatar Light Weapon Operation 3
John now has 3/5ths of the magnitude of the damage and ROF bonus that a Minmatar veteran would have, which narrows the gap considerably. He is in a good spot to grab Weaponry 5 to further reduce the gap.
Now, I don't see there being much wrong in veteran players outperforming newer players, because that's true for just about any game. What's important is that new players feel relevant. The best way to fix that is to introduce ways for newbies to play a useful role on the field with veterans. And reasons for veterans to include newbies in their battles. EVE's equivalent is tackling.
I'd say more, but... :wordlimit: |
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