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Garrett Blacknova
Codex Troopers
3350
|
Posted - 2013.07.18 15:19:00 -
[61] - Quote
Surt gods end wrote:@Garrett Blacknova Hence why I said also said that EVE is a DATED GAME. What it offers that no other game does seems to amount to RL work. But with out the RL pay. But we can go back and forth as to what really amounts to personal taste, so I'll keep my OP of eve to myself. *on this thread at least* anyway, At 12+mill sp. I could care less for a re spec. See I'm a RP, in FPS games. I usually stick to one role. My K/d is what I look at now, not sp. As my k/d goes up, so does my isk. and so does my awesomeness as a scout. But I see nothing wrong in stopping others who want it. changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. The should grind to everything and welcome to new eden doesn't compute. Dust players get the short end of the stick. If your going to tout that dust is part of the eve online, then really make it so. Let dusters destroy eve ships. now... why you eve players shaking your head no? The thing is, many of us are here looking forward to the day when DUST players can shoot back at EVE ships. That's been in the plan all along. Not yet, and probably not immediately even when the game is actually READY for release as opposed to "lol released 5/14", but it's coming.
As for EVE, it's not something I enjoy playing a whole lot either, I've only played on a friend's account. But I love the concept, and I love some aspects of the rules behind New Eden and wish there were more games which role-restricted players.
If you're in a game where nobody has specced into AV, there are two points to consider. Firstly, the fact that you're running solo instead of bringing an organised team into a teamwork-based game. And secondly, that even the free AV fitting that everyone is handed with a new character can competently threaten - or at least provide area denial - against almost every vehicle in the game (LLAVs being the only possible exception, because they usually require a couple of AV guys or a distracted driver to take down). |
Malkai Inos
Opus Arcana Covert Intervention
726
|
Posted - 2013.07.18 15:20:00 -
[62] - Quote
Jaqen Morghalis wrote:Surt gods end wrote:...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role. While there might not happen to be a specialized AV guy on your squad to take out that roving tanks, one or two guys with the ability to swap to their AV secondary fits could be a viable alternative. Yes, exactly. This is one of the most basic functions of the SP system. It's the reason why anybody can compete with the top SP players in one area with just a few months invested while at the same time the top SP player still has the advantage of versatility so that there's always more SP to profit from.
Respecs kill this concept and, if you ask me, the SP system with it because it's devolved into just a power grind. Just ask for a removal of the SP system because that's what this demand already implies.
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
157
|
Posted - 2013.07.18 15:25:00 -
[63] - Quote
FATPrincess - XOXO wrote:Jaqen Morghalis wrote:Surt gods end wrote:@Garrett Blacknova ...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role. So, while you might not happen to have a specialized AV guy on your squad to take out that roving tank, but one or two guys with the ability to swap to their AV secondary fits would still be a viable option. Dude, because that second role takes MONTHS of grind to get it to competitive level. That's why you don't see everyone with second roles unless it's a bitter vet with +15 million SP. -XOXO
No, it doesn't, that's just an excuse and an exxageration, because you want instant gratification. So is your assumption that one can only be "competitive" with a fully maxxed out build (unless, of course, you have very little skill, and are completely dependent upon only the best gear to survive).
Most of your core skills (shields, electronics, engineering, etc.) would still apply to both roles, so the only "grind" would be to add the secondary weapon or equipment and/or maybe to branch into the appropriate Dropsuit to equip that weapon, if necessary (in which case, you could branch into a variation of your existing racial tree to save time).
Besides, as a SECONDARY role, it would not be necessary to be completely maxxed out to be competitive. You'd still have your PRIMARY role maxxed out and perfectly useable, while building up your secondary. As a SECONDARY role, you'd have to option to switch to it when necessary, or when you just don't feel like playing your primary role.
Eventually, it will build up and you'll have the OPTION of playing one role or the other, as appropriate to the situation, or the next time you get bored. |
J-Lewis
Edimmu Warfighters Gallente Federation
214
|
Posted - 2013.07.18 15:40:00 -
[64] - Quote
Malkai Inos wrote:Jaqen Morghalis wrote:Surt gods end wrote:...changing your load outs on the fly and being able to do it from the start keeps the battlefield changing. a staple to fps games. so you see why a fps player would be for it. so far it's "accept the pub stomp" cause no one in your whole team speced into a effective counter to the roving tanks. This is also a pretty good argument for diversifying and speccing into a SECOND role, rather than using a respec to re-specializing into another, single, specific role. While there might not happen to be a specialized AV guy on your squad to take out that roving tanks, one or two guys with the ability to swap to their AV secondary fits could be a viable alternative. Yes, exactly. This is one of the most basic functions of the SP system. It's the reason why anybody can compete with the top SP players in one area with just a few months invested while at the same time the top SP player still has the advantage of versatility so that there's always more SP to profit from. Respecs kill this concept and, if you ask me, the SP system with it because it's devolved into just a power grind. Just ask for a removal of the SP system because that's what this demand already implies.
Top SP infantry players don't get much versatility right now (in fact, most of it is in the Dropsuit Upgrades tree if at all). It'd be nice if some level of versatility was a prerequisite to reach specialization.
As I mentioned in an earlier post, the vehicle progression is a good example. All Madrugar and Vayu pilots can drive a Methana. They're in a good spot to diversify into LLAVs too, but aren't be able to do it as well as a dedicated LLAV pilot until they specialize into that role (in large part due to the bonus on the LLAV skill).
This builds versatility into specialization, and it gives 'paths of least resistance' for nerf victims to take, while they wait for the meta to come full circle. |
pierce Hawkeye
843 Boot Camp
34
|
Posted - 2013.07.18 15:52:00 -
[65] - Quote
FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO.
testify . |
WyrmHero1945
SyNergy Gaming EoN.
464
|
Posted - 2013.07.18 15:59:00 -
[66] - Quote
No to respecs. Look how many Caldari logibros want one now to switch to Caldari assault suit.
-Wyrm |
Himiko Kuronaga
SyNergy Gaming EoN.
940
|
Posted - 2013.07.18 16:01:00 -
[67] - Quote
Terrible idea. It will just encourage CCP to do more arbitrary and extreme nerfs and buffs to generate additional revenue. |
J-Lewis
Edimmu Warfighters Gallente Federation
214
|
Posted - 2013.07.18 16:01:00 -
[68] - Quote
WyrmHero1945 wrote:No to respecs. Look how many Caldari logibros want one now to switch to Caldari assault suit.
-Wyrm
The worst thing is they have it lucky. Swapping from Logi to Assault is as pain-free as it gets for infantry.
Like, seriously, think of the heavies... |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
176
|
Posted - 2013.07.18 16:05:00 -
[69] - Quote
Ark Angel Clone-A wrote:why wont you just create another character with different weapons and suits. that's the point of 3 character slots
Actually, that's the point of multiple e-mail addresses |
BARDAS
DUST University Ivy League
183
|
Posted - 2013.07.18 16:31:00 -
[70] - Quote
I support respecs but only for myself! *on a serious note* Starting to change my mind about the respec idea. Originally, I agreed that they should be sold for AUR, but lately from what I been seeing in game I think it would be real nice for all the flaylock people who are going to get nerfed to feel the pain for a while. Then CCP should offer respecs in the near future and get their hopes up to torment them and never deliver.
If they did do respecs it should be offered only once and only for new players once they hit something like 2 million SP or something. |
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Malkai Inos
Opus Arcana Covert Intervention
726
|
Posted - 2013.07.18 16:32:00 -
[71] - Quote
J-Lewis wrote:Top SP infantry players don't get much versatility right now (in fact, most of it is in the Dropsuit Upgrades tree if at all). It'd be nice if some level of versatility was a prerequisite to reach specialization.
As I mentioned in an earlier post, the vehicle progression is a good example. All Madrugar and Vayu pilots can drive a Methana. They're in a good spot to diversify into LLAVs too, but aren't be able to do it as well as a dedicated LLAV pilot until they specialize into that role (in large part due to the bonus on the LLAV skill).
This builds versatility into specialization, and it gives 'paths of least resistance' for nerf victims to take, while they wait for the meta to come full circle. I agree that the skilltree, especially its infantry portion scatters a little too much a little too early on. This limits the reusability of invested SP as any investment in, say, one weapon type is completely immaterial to the use of other weapon types.
We have to remember though, that the pre uprising tree offered a variety of blanked bonuses to whole weapon classes (light, heavy) and constituted too large of an advantage for high SP chars (the old Sharp Shooter skill comes to mind) so that specialization, as an alternative for generalization, was not exactly viable as core weaponry skills were a necessary part of every combat focused role.
I like the fact that currently one can focus his fit and skills in order to get competitive performance with a comparatively limited amount of skillpoints (core skills+weapon+other mods).
A balance has to be found between those two concepts in order to make them both viable with their respective ups and downs.
What's interesting and refreshing in your point is that it identifies a potential problem without defaulting to respecs as the ideal solution. I think that the most common causes for this need (bad information regarding skills/modules, bad balance, bad progression) could and should be adressed directly to solve the underlying issues in a future proof way, rather than mask their symptoms with a respec option. One that introduces a long tail of problems on its own.
For starters I'd like to see a layer of more general weapon skills that group similar types of weapons into categories so that, in the event of a balance overkill, one can revert to another functionally similar weapon without having to reinvest the full amount of SP. For example: Light weapons could distinguish between "assault" "av" "precision" and "specialist" (the latter leaves room for improvement) weapons that each share some of the currently seperated support skills.
To offer a level of specialization, and to maintain the balance I would like to see, I propose a "[weapon type] specialization" skill, that unlocks the prototype level of said weapon, coupled with additional support skills, while the group skills only unlock the ADV variants of their weapon group and a generic set of passive skills. |
Maximus Stryker
Villore Sec Ops Gallente Federation
555
|
Posted - 2013.07.18 16:41:00 -
[72] - Quote
I support selling respect
maybe $100,000,000 ISK or $25,000 AUR
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LongLostLust
Dead Six Initiative Lokun Listamenn
84
|
Posted - 2013.07.18 16:46:00 -
[73] - Quote
Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
27
|
Posted - 2013.07.18 16:54:00 -
[74] - Quote
LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? This ^
No fear this, <--------------
Will be released on September 17th 2013
|
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
158
|
Posted - 2013.07.18 17:00:00 -
[75] - Quote
LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one?
Respecs won't change this. Even with a respec, the "lack of content" will still exist, and you'll still be bored.
You'll just be bored and carrying a different gun.
Better to address the actual problem (lack of content) than to implement an ineffective, band-aid work-around for a symptom (boredom), IMO. |
Malkai Inos
Opus Arcana Covert Intervention
727
|
Posted - 2013.07.18 17:14:00 -
[76] - Quote
Jaqen Morghalis wrote:LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? Respecs won't change this. Even with a respec, the "lack of content" will still exist, and you'll still be bored. You'll just be bored and carrying a different gun. Better to address the actual problem (lack of content) than to implement an ineffective, band-aid work-around for a symptom (boredom), IMO. Agreed, but i know from experience that Long disagrees with that notion. |
KING SALASI
MAJOR DISTRIBUTION
137
|
Posted - 2013.07.18 17:52:00 -
[77] - Quote
GTA-V FTW wrote:LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? This ^ No fear this, <-------------- Will be released on September 17th 2013
Dude i can't wait i stopped playing Dust cuz i got bored i can't respec and im not grinding anymore. I'm playing GTA IV complete edition getting ready for GTA V |
J-Lewis
Edimmu Warfighters Gallente Federation
216
|
Posted - 2013.07.18 18:05:00 -
[78] - Quote
Malkai Inos wrote:J-Lewis wrote:Top SP infantry players don't get much versatility right now (in fact, most of it is in the Dropsuit Upgrades tree if at all). It'd be nice if some level of versatility was a prerequisite to reach specialization.
As I mentioned in an earlier post, the vehicle progression is a good example. All Madrugar and Vayu pilots can drive a Methana. They're in a good spot to diversify into LLAVs too, but aren't be able to do it as well as a dedicated LLAV pilot until they specialize into that role (in large part due to the bonus on the LLAV skill).
This builds versatility into specialization, and it gives 'paths of least resistance' for nerf victims to take, while they wait for the meta to come full circle. I agree that the skilltree, especially its infantry portion scatters a little too much a little too early on. This limits the reusability of invested SP as any investment in, say, one weapon type is completely immaterial to the use of other weapon types. We have to remember though, that the pre uprising tree offered a variety of blanket bonuses to whole weapon classes (light, heavy) and constituted too large of an advantage for high SP chars (the old Sharp Shooter skill comes to mind) so that specialization, as an alternative for generalization, was not exactly viable as core weaponry skills were a necessary part of every combat focused role. I like the fact that currently one can focus his fit and skills in order to get competitive performance with a comparatively limited amount of skillpoints (core skills+weapon+other mods). A balance has to be found between those two concepts in order to make them both viable with their respective ups and downs. What's interesting and refreshing in your point is that it identifies a potential problem without defaulting to respecs as the ideal solution. I think that the most common causes for this need (bad information regarding skills/modules, bad balance, bad progression) could and should be adressed directly to solve the underlying issues in a future proof way, rather than mask their symptoms with a respec option. One that introduces a long tail of problems on its own. For starters I'd like to see a layer of more general weapon skills that group similar types of weapons into categories so that, in the event of a balance overkill, one can revert to another functionally similar weapon without having to reinvest the full amount of SP. For example: Light weapons could distinguish between "assault" "av" "precision" and "specialist" (the latter leaves room for improvement) weapons that each share some of the currently seperated support skills. To offer a level of specialization, and to maintain the balance I would like to see, I propose a "[weapon type] specialization" skill, that unlocks the prototype level of said weapon, coupled with additional support skills, while the group skills only unlock the ADV variants of their weapon group and a generic set of passive skills.
I think it'd be best to group things by race, then by size, and finally have a single specialization skill for a given item.
An example; to get into a Gallente Logistics suit: Dropsuit Operation 1 Gallente Light Dropsuit Operation 3 Dropsuit Operation 3 Gallente Medium Dropsuit Operation 5 Gallente Logistics Dropsuits 1
Another example; this time for the Minmatar HMG: Weaponry 1 Minmatar Sidearm Operation 3 Weaponry 3 Minmatar Light Weapon Operation 3 Weaponry 5 Minmatar Heavy Weapon Operation 1
This has a sense of progression within a given race, but the important part is that it inherently makes the player more nerf resistant than before; better able to cope with shifts in the meta game. When Logistics become undesirable for whatever reason, the player still has options, since getting to Logistics required investments in other areas. Much of the skill points to get there has not been "wasted", and the player can identify what his/her best course of action is.
And in the example above, each Operation skill unlocks access to ALL Minmatar STD meta sidearms at level 1, and at Level 5, specializations become unlocked (e.g. Minmatar SMG Specialization), which unlocks ADV at level 1 and PRO at level 3.
Currently, the 'path of least resistance' consists of the other role in your frame size. This remains true in the structure above, except it also adds all the other roles for all the other suits and weapons that you've already trained.
In other words: there is less feeling of starting over, more feelings of continued progression, if something doesn't work out at least getting there got you closer to something else you might want to try.
Cross training to a different race becomes a much more heavy choice too, especially for the bigger equipment.
One requirement for this to work right is that there needs to be bonuses on every single skill. They all need to be worth training to 5 at some point; and each level needs to feel like a worthy milestone. Basic suits need bonuses, for example.
Which brings me to blanket skills.
You mention:Malkai Inos wrote:[...]that the pre uprising tree offered a variety of blanket bonuses to whole weapon classes (light, heavy) and constituted too large of an advantage for high SP chars[...]
But I would argue that the root of that problem lay in game mechanics. Sharpshooter gets demonized a lot, but it was really just the fact that it increased the range at which bullets magically disintegrated which was the issue. The fact that a newbie couldn't shoot back at a veteran because of a few meters of magic range. With the addition of Absolute range, sharpshooter could technically make a comeback, because that scenario just can't happen anymore.
Blanket skills only become problems when the mechanics they affect are weak enough to break under them; and in those cases, its the mechanics that need fixing.
And that's about all I have to say. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
30
|
Posted - 2013.07.18 18:17:00 -
[79] - Quote
KING SALASI wrote:GTA-V FTW wrote:LongLostLust wrote:Game is boring due to lack of content. +1 for respecs. Why grind for a new role when I'm already bored due to grinding for my current one? This ^ No fear this, <-------------- Will be released on September 17th 2013 Dude i can't wait i stopped playing Dust cuz i got bored i can't respec and im not grinding anymore. I'm playing GTA IV complete edition getting ready for GTA V
I will play this game till GTA V because it is a great time killer.
Grind Grind Grind, oh and some Last Of Us as well not the MP just SP.
|
Zahle Undt
Bullet Cluster
240
|
Posted - 2013.07.18 18:30:00 -
[80] - Quote
I am pretty sure I would never spend aurum or straight up cash for a respec personally, but I wouldn't oppose the idea. CCP has to make money somehow and I would rather see something like this rather than more items that push us towards the brink of pay to win like fused locus grenades do. |
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Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
494
|
Posted - 2013.07.18 19:10:00 -
[81] - Quote
Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly.
But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform.
Thats why nobody specs into heavies or dropships or scout suits
I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache.
Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews.
Round of applause and pat on the back |
J-Lewis
Edimmu Warfighters Gallente Federation
216
|
Posted - 2013.07.18 19:16:00 -
[82] - Quote
Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back
Your pain is our pleasure.
You can thank us later. |
Malkai Inos
Opus Arcana Covert Intervention
731
|
Posted - 2013.07.18 19:19:00 -
[83] - Quote
J-Lewis wrote:I think it'd be best to group things by race, then by size, and finally have a single specialization skill for a given item. An example; to get into a Gallente Logistics suit: Dropsuit Operation 1 Gallente Light Dropsuit Operation 3 Dropsuit Operation 3 Gallente Medium Dropsuit Operation 5 Gallente Logistics Dropsuits 1 Another example; this time for the Minmatar HMG: Weaponry 1 Minmatar Sidearm Operation 3 Weaponry 3 Minmatar Light Weapon Operation 3 Weaponry 5 Minmatar Heavy Weapon Operation 1 This has a sense of progression within a given race, but the important part is that it inherently makes the player more nerf resistant than before; better able to cope with shifts in the meta game. When Logistics become undesirable for whatever reason, the player still has options, since getting to Logistics required investments in other areas. Much of the skill points to get there has not been "wasted", and the player can identify what his/her best course of action is. And in the example above, each Operation skill unlocks access to ALL Minmatar STD meta sidearms at level 1, and at Level 5, specializations become unlocked (e.g. Minmatar SMG Specialization), which unlocks ADV at level 1 and PRO at level 3. Currently, the 'path of least resistance' consists of the other role in your frame size. This remains true in the structure above, except it also adds all the other roles for all the other suits and weapons that you've already trained. In other words: there is less feeling of starting over, more feelings of continued progression, if something doesn't work out at least getting there got you closer to something else you might want to try. Cross training to a different race becomes a much more heavy choice too, especially for the bigger equipment. One requirement for this to work right is that there needs to be bonuses on every single skill. They all need to be worth training to 5 at some point; and each level needs to feel like a worthy milestone. Basic suits need bonuses, for example. Which brings me to blanket skills. You mention: Malkai Inos wrote:[...]that the pre uprising tree offered a variety of blanket bonuses to whole weapon classes (light, heavy) and constituted too large of an advantage for high SP chars[...] But I would argue that the root of that problem lay in game mechanics. Sharpshooter gets demonized a lot, but it was really just the fact that it increased the range at which bullets magically disintegrated which was the issue. The fact that a newbie couldn't shoot back at a veteran because of a few meters of magic range. With the addition of Absolute range, sharpshooter could technically make a comeback, because that scenario just can't happen anymore. Blanket skills only become problems when the mechanics they affect are weak enough to break under them; and in those cases, its the mechanics that need fixing. And that's about all I have to say. I very much like this proposition. A couple things:
I agree that this would greatly help coping with faulty balance passes through switching of the suit/role. As it stands though, since most roles are only (and probably will for a long time) represented with only one type of item, switching gear with the least change in play style means cross training in most cases.
This could/should be alleviated though by releasing two or more variations of all basic roles per race. One could argue that the amarr LR and SCR already fit into this as they are both direct hit assault type light weapons. This way players can change their gear without necceserily changing their playstyle along with it.
Concerning blanked bonuses your perspective is quite interesting and agreeable. And while i completely agree that every single skill should have a bonus associated with it i would reply that those bonuses could easily add up towards a significant advantage against a lower SP char, all else equal. Sharp shooter was the worst offender but extra dmg, ammo, fitting, and range at the same time could allow a vet to outperform a new player with the same or even better suit by virtue of his SP alone. This is ok for a full out RPG but could be an issue in an FPS/RPG hybrid
The current tree avoids this situation as all passive bonuses (except for tank and fitting core skills) are by design highly specific and thus quite limited in significance even when added on top of each other. I would prefer to conserve this behavior with two general rules:
Skill bonuses become more significant the further up the tree and expensive they are, starting from miniscule fitting bonuses to dmg etc. at the very end.
Skill bonuses become more specific the further up the tree and expensive they are. Slight fitting bonuses can apply to all weapons of one race but things like damage bonuses should only apply to a specific weapon.
This allows players to achieve acceptable performance of a wide variety of gear with rather low investment and allows SP intensive specialization for excelling performance of a specific type of gear. |
Malkai Inos
Opus Arcana Covert Intervention
731
|
Posted - 2013.07.18 19:25:00 -
[84] - Quote
Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back You go on insulting other people while ignoring that we are actually discussing how to improve your gameplay experience aswell.
One thing i noticed in all those respec threads i was involved in is that the pro side more often than not seems wholly disinterested in solving the problems that lead to the respec thread in the first place. They'd rather abandon the thread or throw around with funny ad hominem remarks.
I was about to say this in my last post but then thought it would be inappropriate to do so. Thank you for giving me an excuse.
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Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
494
|
Posted - 2013.07.18 19:25:00 -
[85] - Quote
J-Lewis wrote:Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back Your pain is our pleasure. You can thank us later.
Oh im not in pain, i dont even play this game anymore id rather sit on the loading screens of other games and troll these forums then play the crap game the EVE players have turned it too. Cant wait to see all the whiny blowhards wait for the shooter vets to leave and then ask for a movement nerf because strafe speed is too high.
I enjoy sitting here laughing at you pitiful fools thinking this game will be any sort of worthwhile game that people will come back to and thank you "visionaries" for holding the course and creating an epic game that people will herald or whatever delusion of grandeur you neckbeards have.
Fact is like your existence in this game like the game itself is irrelevant and will forever be so. But i do thank you for all the lulz u give me. |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
495
|
Posted - 2013.07.18 19:32:00 -
[86] - Quote
Malkai Inos wrote:Keyser Soze VerbalKint wrote:Love how the EVEtards fight for this tooth and nail to stay out. IT should happen and there should be 1 free and 1 paid yearly. But my decisions wont matter and this isnt hardcore enough for me boo hoo. Everyone will just spec into the FOTM and nobody will spec into anything that doesnt perform. Thats why nobody specs into heavies or dropships or scout suits I totally enjoy you fools keep shooting yourselves in the foot over this dumb game. I feel most bad for CCP their aim in bringing this game to console was to bring a new community into the EVE universe in the end they will be left with the same ones who play EVE, they were simply better off putting this thing on PC and saving themselves the headache. Good job since your arrival post E3 EVEtards have systematically destroyed this game and are the direct reason for the pitiful numbers CCP has in terms of playercounts and reviews. Round of applause and pat on the back You go on insulting other people while ignoring that we are actually discussing how to improve your gameplay experience aswell. One thing i noticed in all those respec threads i was involved in is that the pro side more often than not seems wholly disinterested in solving the problems that lead to the respec thread in the first place. They'd rather abandon the thread or throw around with funny ad hominem remarks as soon as it becomes obvious that a respec might not be the best solution. I was about to say this in my last post but then thought it would be inappropriate to do so. Thank you for giving me an excuse.
You are welcome. And respecs have less to do with people wanting to get out of a rebalanced class or weapon and more about trying new things. If the content is designed for years worth of progression before having all the content availalble to use then it only makes sense that in between that time people would like the option of trying something new.
Now ive said this before if CCP has no interest in making this a monetary source for themselves (one that is far better than Boosters and would free them up to open up the SP gains) then to hell with them, people should just go ahead and make 10 free accounts and sit there for the year.
Better yet make a bunch of free accounts and subvert the whole system with RMT and get it into the hands of players despearte to try a new build. See thats what people dont get is its very easy for RMT for chracters.
I mean 1-2 years from now a person could have a character with 8-16M SP on passive alone and with direct player ISK transfer you can also set that character up with a boatload of ISK. Now you think a person cant easily sell that character off for $10-$20?
So yea lets all let people resort to creating a host of free characters because that wont create any problems at all |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
394
|
Posted - 2013.07.18 19:43:00 -
[87] - Quote
Pay for respecs will help the game survive long haul. Even if someone with 10 or 20 mil SP made all the right choices, it's too easy to burn out on current content level. There just isn't enough to go around. But instead of letting us try our hands at dropships, or scout suits, or laser commando, etc... We are forced to grind the same class we've been playing for the past 6 months.
Everyone throws out the FOTM arguement... What exactly is bad here? I honestly don't understand, if CCP fucks up and makes the plasma cannon OP, how is it worse of everyone can spec in and out of it? The way it is now, the bored top players with extra SP will get the toys, and everyone else who "made choices" not to spec into something suddenly have had the mechanics changed on them.
Plus, if the ADHD crowd with moms credit card keep spending $20 on respecs, the game will last longer. You naysayers go ahead and build you perfect dropsuit for all occasions, and let the other players respec situationally. It's not even like you can respec mid-match, so how would fighting a respeccer actually affect you ever at all ever? Maybe spais will be out of work... |
Mobius Wyvern
BetaMax. CRONOS.
2553
|
Posted - 2013.07.18 19:49:00 -
[88] - Quote
FATPrincess - XOXO wrote:I want one now. I'll gladly give you my money for a respec CCP. I have +10 million SP, there's no reason for me to buy boosters because I have a full class and weapon at max, and also a vehicle. I want a change of role, but for that I have to play the game for another 3 months to get the full class to max level (suit and weapon). I can't play this game anymore because I'm bored of my class. I don't feel like AFK farming either.
The option to buy respecs is necessary for high SP players who want to change class and keep having fun with the game without crippling themselves with inferior gear and months of grind for a new class. It doesn't matter if they use it for FOTM, doesn't matter if they made mistakes, doesn't matter if they have to live with the consequences. Consequences of what? Suck at the game? Get bored of doing the same thing over and over again?
If Dust was a true MMO where every decision you made was important then I would say no to respecs. Especially if they're were going to be used to abuse game mechanics or whatever. But right now they won't affect anything game-wise, only player experience and boredom.
-XOXO. I just love it.
People accuse CCP of pay-to-win in virtually everything they put in the game, and then request that they be allowed to gain an advantage over other players for money.
Logic, where art thou? |
Malkai Inos
Opus Arcana Covert Intervention
731
|
Posted - 2013.07.18 19:50:00 -
[89] - Quote
Keyser Soze VerbalKint wrote:You are welcome. And respecs have less to do with people wanting to get out of a rebalanced class or weapon and more about trying new things. If the content is designed for years worth of progression before having all the content availalble to use then it only makes sense that in between that time people would like the option of trying something new. Now ive said this before if CCP has no interest in making this a monetary source for themselves (one that is far better than Boosters and would free them up to open up the SP gains) then to hell with them, people should just go ahead and make 10 free accounts and sit there for the year. Better yet make a bunch of free accounts and subvert the whole system with RMT and get it into the hands of players despearte to try a new build. See thats what people dont get is its very easy for RMT for chracters. I mean 1-2 years from now a person could have a character with 8-16M SP on passive alone and with direct player ISK transfer you can also set that character up with a boatload of ISK. Now you think a person cant easily sell that character off for $10-$20? So yea lets all let people resort to creating a host of free characters because that wont create any problems at all You "try" things by using STD or MLT (where applicable). The "must V for pub" is a fallacy that will become apparent once a comprehensive matchmaking system is in place.
The money argument is also meh. A respec option would mean that, once you can max one role, you will never again need boosters unless your new preferred role requires significantly more SP. You cannibalize one revenue stream with another. Net gain: Zero - negative in the long run since boosters become less and less viable the more SP you have.
And the RMT problem is one i expect CCP to be able to cope with one way or another. The introduction of PLEX and the character bazaar pretty much killed most RMT operation EVE side so i'll let them handle this one aswell. |
Keyser Soze VerbalKint
Holdfast Syndicate Amarr Empire
498
|
Posted - 2013.07.18 20:24:00 -
[90] - Quote
Malkai Inos wrote:Keyser Soze VerbalKint wrote:You are welcome. And respecs have less to do with people wanting to get out of a rebalanced class or weapon and more about trying new things. If the content is designed for years worth of progression before having all the content availalble to use then it only makes sense that in between that time people would like the option of trying something new. Now ive said this before if CCP has no interest in making this a monetary source for themselves (one that is far better than Boosters and would free them up to open up the SP gains) then to hell with them, people should just go ahead and make 10 free accounts and sit there for the year. Better yet make a bunch of free accounts and subvert the whole system with RMT and get it into the hands of players despearte to try a new build. See thats what people dont get is its very easy for RMT for chracters. I mean 1-2 years from now a person could have a character with 8-16M SP on passive alone and with direct player ISK transfer you can also set that character up with a boatload of ISK. Now you think a person cant easily sell that character off for $10-$20? So yea lets all let people resort to creating a host of free characters because that wont create any problems at all You "try" things by using STD or MLT (where applicable). The "must V for pub" is a fallacy that will become apparent once a comprehensive matchmaking system is in place. The money argument is also meh. A respec option would mean that, once you can max one role, you will never again need boosters unless your new preferred role requires significantly more SP. You cannibalize one revenue stream with another. Net gain: Zero - negative in the long run since boosters become less and less viable the more SP you have. And the RMT problem is one i expect CCP to be able to cope with one way or another. The introduction of PLEX and the character bazaar pretty much killed most RMT operation EVE side so i'll let them handle this one aswell.
Militia and STD variants dont fully reveal a weapons characteristics since there are actual bonuses attached to speccing a weapon to proto. That weapon becomes even more powerful with proficiency but since proficiency is consistent across the board one can replicate proficiency with damage mods. So yea if you want accurate player feedback and player statistics you need people using proto versions to get a better understanding of the balance scale.
You have the pipedream of a comprehensive matchmaking system and i will tell you not going to happen, player counts are too low and it will result in subpopulations waiting for extended periods of time trying to find a match. The money argument is better because you are replacing a option that is perceived as neecessary to compete (boosters) to one that is optional and reserved for variety.
Dust is a F2P, a plexing option wouldnt exist, if you mean being able to purchase characters with a set amount of SP and ISK for real money well then now you open the door to P2W and more to the point how is this really any different from a respec, just that they are not going to have as much SP as a person with say 50M SP wanting to respec?
In the end it doesnt matter when will people realize that if a character has 10M SP thats all it needs to compete, versatility while valuable as a individual is not inherently that much of a force multiplier if you have a proper team that is balanced for the roles needed. |
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