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Maken Tosch
DUST University Ivy League
3275
|
Posted - 2013.07.13 17:28:00 -
[1] - Quote
Over the course of 12 calendar months I have been observing the folks around here on the forums to see why so many of them have posted constant requests for an optional respec system. During that time I have noticed that there are two sides of these supporters.
First Side: Misplaced SP
This is a very common one, but not as common as the other one. These people say that they have misspent their available SP into skills that didn't work out for them and thus feel that they should be allowed to rearrange the few SP they misplaced into other skills they are interested in. The opponents of this would say that choices need to have meaning and that requires accepting permanent consequences of those choices whether you failed to do your research or not. I am among those who against respeccing over the excuse of missplaced SP mainly because we are operating under the rules of New Eden that have been established for ten years already.
However, there is one compromise I found in regards to this. I thought about it and figured this may be a proper solution.
Source: https://forums.dust514.com/default.aspx?g=posts&t=86041&find=unread
Major Lee High wrote: Skillback Booster (3 days) - Fits into Passive Booster slot. Returns ~300,000 sp and only one skill can have it on at a time, as long as there are no skills that depend on it. You can't use the skill and lose it's bonuses once its active. If the booster timer expires before the skill points are returned, you lose all remaining skill points for that skill. Passive SP gains are disabled while this booster is active.
I find this to be completely fair and something that will suit those who misplaced their SP. Please note that this is not a typical respec primarily because it is slowly pulling away SP from a skill book and you are forced to lose precious time that you would have used gaining the passive SP. It also increases the risk of potentially losing some of the SP you already gain if you misuse it. The discussion is still going on. In addition to that, CCP Cmdr Wang noted that this is being looking into.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1009985#post1009985
CCP Cmdr Wang wrote: [SUGGESTION] Skillback booster Update: An intriguing idea that the dev team will discuss further.
Second Side: Respecs Make It More Fun
This is the most common excuse we see. To be honest with you, this will just make the game more boring much quicker in a game that is suppose to take 7-10 years to max out. Besides, there are better alternatives to this if these people are looking for more fun. Some of the alternatives can be implemented now or within the next 2 months (considering 1.3 is content locked).
1. Better Matchmaking. 2. District owners to change the layout of the structures and installations of their districts for PC battles. 3. Trade window of sorts since we already have ISK transfers. 4. Bringing back Skirmish 1.0 - https://forums.dust514.com/default.aspx?g=posts&t=89032 5. Fighters and hover bikes. 6. The cloaking equipment module. This is mentioned in the Dev Blogs. 7. The bubble shield equipment module. This is mentioned in the Dev Blogs. 8. More racial variant suits, vehicles, and weapons. 9. Ability to commingle with other mercs without having to go into battle. 10. Better tutorials. 11. Basic frame suits with some minor bonuses so they won't be so useless. 12. Some basic form of PVE against rogue drones. 13. Remove the entire red zone that covers the entire terrain during factional warfare or during PC battles but keep the red zone for public matches. 14. Fix hit detection and aiming. 15. Resolve the issues of the constant disconnects.
These and more can do more than enough give players more content, more fun, and will likely help retain more players introduced to Dust 514. As you can see, the respec is not the end-all-be-all of game development. Halo doesn't have a respec system and that game is doing just fine because of the content alone.
In conclusion, there are better alternatives to those in both side of the pro-respec camp. |
Orin Issa
Kirkinen Risk Control Caldari State
6
|
Posted - 2013.07.13 17:32:00 -
[2] - Quote
Two things I noticed about those not supporting respecs
1. Played since at least beginning of open beta where they got the chance to make their mistakes and then were given two respecs upon release of Uprising to fix them.
2. All of the dropsuits, weapons, and vehicles they want are already in the game. |
Matticus Monk
Ordus Trismegistus
236
|
Posted - 2013.07.13 17:32:00 -
[3] - Quote
Informative post and nice write-up. Thanks!
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DUST Fiend
OSG Planetary Operations Covert Intervention
5007
|
Posted - 2013.07.13 17:33:00 -
[4] - Quote
Orin Issa wrote:Two things I noticed about those not supporting respecs
1. Played since at least beginning of open beta where they got the chance to make their mistakes and then were given two respecs upon release of Uprising to fix them.
2. All of the dropsuits, weapons, and vehicles they want are already in the game. 3. Because EVE doesn't let you.
4. Your choices matter.
I've argued this plenty, I don't really give a flying **** about anything related to this game right now, sooo, have at it, oh forum warriors of righteous whine. |
Maken Tosch
DUST University Ivy League
3275
|
Posted - 2013.07.13 17:35:00 -
[5] - Quote
Orin Issa wrote:Two things I noticed about those not supporting respecs
1. Played since at least beginning of open beta where they got the chance to make their mistakes and then were given two respecs upon release of Uprising to fix them.
2. All of the dropsuits, weapons, and vehicles they want are already in the game.
1. That's because CCP made some major screwups with the skill system and were forced to give one more final respec.
2. Not sure you're trolling here. But last I checked even the anti-respec folks acknowledge the lack of dropsuits, weapons, and vehicles. |
Orin Issa
Kirkinen Risk Control Caldari State
6
|
Posted - 2013.07.13 17:36:00 -
[6] - Quote
DUST Fiend wrote:Orin Issa wrote:Two things I noticed about those not supporting respecs
1. Played since at least beginning of open beta where they got the chance to make their mistakes and then were given two respecs upon release of Uprising to fix them.
2. All of the dropsuits, weapons, and vehicles they want are already in the game. 3. Because EVE doesn't let you. 4. Your choices matter. I've argued this plenty, I don't really give a flying **** about anything related to this game right now, sooo, have at it, oh forum warriors of righteous whine. Reverting to claiming someone is "whining" when they disagree with your viewpoint only goes to show that you do not have the capacity to provide a proper counter argument. Both points you just made do not address what I pointed out.
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Maken Tosch
DUST University Ivy League
3275
|
Posted - 2013.07.13 17:39:00 -
[7] - Quote
@Dust Fiend @Orin Issa
I don't want this thread to go out of control here. This thread is meant to point out what I have observed over the 12 months about pro-respec folks. I have also been kind enough to show alternatives that could appease the camp I referenced. |
Orin Issa
Kirkinen Risk Control Caldari State
6
|
Posted - 2013.07.13 17:40:00 -
[8] - Quote
Maken Tosch wrote:Orin Issa wrote:Two things I noticed about those not supporting respecs
1. Played since at least beginning of open beta where they got the chance to make their mistakes and then were given two respecs upon release of Uprising to fix them.
2. All of the dropsuits, weapons, and vehicles they want are already in the game. 1. That's because CCP made some major screwups with the skill system and were forced to give one more final respec. 2. Not sure you're trolling here. But last I checked even the anti-respec folks acknowledge the lack of dropsuits, weapons, and vehicles. 1. Though that may be, it doesn't reflect the countless others who were not effected by any changes in the skill tree and still were given the opportunity to take advantage of a respec and now wave the "anti-respec" flag.
2. Not trolling. What do you say happens for the people who want to use the Combat Rifle, Gallente Heavy, or Amarr Dropship and have no option to? Are they supposed to just sit on their SP until who knows when? |
Maken Tosch
DUST University Ivy League
3275
|
Posted - 2013.07.13 17:47:00 -
[9] - Quote
Orin Issa wrote:1. Though that may be, it doesn't reflect the countless others who were not effected by any changes in the skill tree and still were given the opportunity to take advantage of a respec and now wave the "anti-respec" flag.
2. Not trolling. What do you say happens for the people who want to use the Combat Rifle, Gallente Heavy, or Amarr Dropship and have no option to? Are they supposed to just sit on their SP until who knows when?
1. The anti-respec folks are waving their anti-respec flag in regards to the constant requests for more respecs even after the deadline was passed and the last wave complete. CCP was kind enough to give us that extra respec and were just as kind to make it an option rather than force it upon us. Be happy for that at least.
2. Yes. They are suppose to be careful with the SP they gain both actively and passively. But like I said about those who misplaced their SP, there is an alternative that I mentioned if you bothered to read my post. The alternative seems fair to me. |
Orin Issa
Kirkinen Risk Control Caldari State
6
|
Posted - 2013.07.13 17:48:00 -
[10] - Quote
Maken Tosch wrote:@Dust Fiend @Orin Issa
I don't want this thread to go out of control here. This thread is meant to point out what I have observed over the 12 months about pro-respec folks. I have also been kind enough to show alternatives that could appease the camp I referenced. I am not taking anything out of hand, I am merely wishing to constructively argue. Your alternatives are not that great, however. The skill-back thing I never understood, why would anyone want to buy something to wait for a skill to partially respec while losing out on passive SP? The amount of wasted SP you are paying for with Aurum makes little sense.
As for your second point, I do not believe the majority of people asking for a respec feel that way. Sure there are some who want frequent respecs so they can keep trying out whatever they want, but they are in the minority. I am fairly confident that most people regardless of their position on respecs agree that your decisions should have long term consequences.
My counter suggestions would be to give all new players a one time offer for a respec that they can cash in whenever they want, and perhaps impose a limit whether it be a time frame from your character's creation date or an certain amount of lifetime SP in which you forfeit your one time offer. Also provide a respec for those who have skills into racial variants of newly released core content (core content being basic dropsuit frames, basic weapon archetypes, and vehicles). |
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Master Jaraiya
Ultramarine Corp
395
|
Posted - 2013.07.13 17:53:00 -
[11] - Quote
I would ammend this thread to include all three arguments for respecs.
#3
A respec once all racial variants of all existing classes and roles of dropsuits and vehicles are added into the game.
I am a heavy, telling me that I should save my SP and play in a MLT suit for a year because the Variant I wish to use is not in the game yet is ludicrous.
Telling me that if i want to have a decent suit to go ahead and spec into Amarr Basic Frames without receiving a respec for this skill line when other Heavy Variants are added is also ludicrous.
I'm fine with living with the choices I make, as long as I have the same options as any other player. Currently the Heavy class only has 1 option, so we have no choice of what to spec into. |
Malkai Inos
Opus Arcana Covert Intervention
665
|
Posted - 2013.07.13 17:55:00 -
[12] - Quote
Orin Issa wrote:Maken Tosch wrote:Orin Issa wrote:Two things I noticed about those not supporting respecs
1. Played since at least beginning of open beta where they got the chance to make their mistakes and then were given two respecs upon release of Uprising to fix them.
2. All of the dropsuits, weapons, and vehicles they want are already in the game. 1. That's because CCP made some major screwups with the skill system and were forced to give one more final respec. 2. Not sure you're trolling here. But last I checked even the anti-respec folks acknowledge the lack of dropsuits, weapons, and vehicles. 1. Though that may be, it doesn't reflect the countless others who were not effected by any changes in the skill tree and still were given the opportunity to take advantage of a respec and now wave the "anti-respec" flag. 2. Not trolling. What do you say happens for the people who want to use the Combat Rifle, Gallente Heavy, or Amarr Dropship and have no option to? Are they supposed to just sit on their SP until who knows when? 1. Just so happened to have skilled in a way that has saved them from repercussions due to the faulty skill tree and thus also had no immediate benefit from respecs.
2. As long as respcs are an option every future player will face the same situation as we do. This includes not just the combat rifle but also MTACS, jets and whatever might get released at any point in the future. This is also the reason why limiting respecs for racial symmetry of variants that are currently missing can not be justified, leaving us with the choice between an indefinite amount of respecs or none.
To answer your question. Yes. Alternatively they can reasonably spec into what they can work with right now and reserve only part of their gain for their desired content. The difference between IV and V in most skills is insignificant, yet the latter costs twice as much. Save the fith level and you can spec another variant to IV the instant it is released. That's how i do it and i'm doing just fine with just over 5m SP.
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Maken Tosch
DUST University Ivy League
3276
|
Posted - 2013.07.13 18:00:00 -
[13] - Quote
Orin Issa wrote:I am not taking anything out of hand, I am merely wishing to constructively argue. Your alternatives are not that great, however. The skill-back thing I never understood, why would anyone want to buy something to wait for a skill to partially respec while losing out on passive SP? The amount of wasted SP you are paying for with Aurum makes little sense.
As for your second point, I do not believe the majority of people asking for a respec feel that way. Sure there are some who want frequent respecs so they can keep trying out whatever they want, but they are in the minority. I am fairly confident that most people regardless of their position on respecs agree that your decisions should have long term consequences.
My counter suggestions would be to give all new players a one time offer for a respec that they can cash in whenever they want, and perhaps impose a limit whether it be a time frame from your character's creation date or an certain amount of lifetime SP in which you forfeit your one time offer. Also provide a respec for those who have skills into racial variants of newly released core content (core content being basic dropsuit frames, basic weapon archetypes, and vehicles).
It's not that hard to understand. The point I made about the first side of the pro-respec camp is that they feel that the SP they misplaced is wasted SP. Try reading the thread that I linked. It seems to be gaining support even from the pro-respec folks. Hell, I am ok with this skillback booster and I am among the most vocal of anti-respec folks so that should mean something.
The suggestion you recommended is an old idea that was brought up. It's in the feedback section of the forums somewhere but people are still even divided about that suggestion and even I opposed it. Although I think I'm starting to warm up to the idea so who knows where this will go.
There was one other alternative that I suggested ages ago.
Neural Remaps.
Eve Online has a Neural Ramp system in place. It doesn't directly affect SP but it does affect how much SP becomes needed to train a skill book over time. This is done by giving each skill book at least two of the five attributes: willpower, perception, charisma, intelligence, and memory. Each player is given a set amount of attribute points per attribute.
Every year, an Eve player is given a chance to rearrange their attribute points to whichever attribute that they like. The more points given to willpower and perception will mean that skill books that share those attributes will require less skill books to train up. However, this also means that less points in intelligence, charisma, and memory will result in all other skill books that share those attributes to take much longer to train up. It's a trade off. Every choice must have a consequence. |
Django Quik
R.I.f.t
919
|
Posted - 2013.07.13 18:41:00 -
[14] - Quote
I've always agreed with your stances on respecs Maken and appreciate your continued efforts to persuade the less understanding of the community.
I have also come around to accept the usefulness of the skillback booster idea but my preference is totally for the neural remap idea, though that would take significant work on CCP's side to get operational. |
LongLostLust
Dead Six Initiative Lokun Listamenn
72
|
Posted - 2013.07.13 18:46:00 -
[15] - Quote
At the very least a respec should be offered when all the scout, heavy, and vehicle racials are released. This doesn't mean that if we get an Amarr Jet in the future that we need a respec when the other jets are released. It should simply be fair to all of those when Uprising was released. Only medium frames had their choice. The other suits were screwed and told save SP with no release date in sight. Simply not fair.
I'll take it one step further in that everyone should be allowed a respec at the point of the racials being released and not just the points in those areas and this is my reasoning. Some folks like to RP when playing this game. THey stand by theirr races and hate the others. That's cool just not my cup of tea. If they wanted to roll Minmatar Heavy they couldn't. They are told to wait with no end in sight because the though of them rolling Amarr was worse than treason. So they rolled Minmatar Scout or something but really did want that heavy.
Should they be punished by not having all the options due to the fact that they RP? I don't think that's fair. |
RKKR
The Southern Legion RISE of LEGION
212
|
Posted - 2013.07.13 18:47:00 -
[16] - Quote
3. The game isn't finished and was released too TM ******* SOON + too much changes are being/going to me made.*
*yeah yeah I understand that the game will never be finished, there will be always new content, but the basics of this release were just ****. |
Mobius Wyvern
BetaMax. CRONOS.
2446
|
Posted - 2013.07.13 18:54:00 -
[17] - Quote
Maken Tosch wrote:Over the course of 12 calendar months I have been observing the folks around here on the forums to see why so many of them have posted constant requests for an optional respec system. During that time I have noticed that there are two sides of these supporters. First Side: Misplaced SPThis is a very common one, but not as common as the other one. These people say that they have misspent their available SP into skills that didn't work out for them and thus feel that they should be allowed to rearrange the few SP they misplaced into other skills they are interested in. The opponents of this would say that choices need to have meaning and that requires accepting permanent consequences of those choices whether you failed to do your research or not. I am among those who against respeccing over the excuse of missplaced SP mainly because we are operating under the rules of New Eden that have been established for ten years already. However, there is one compromise I found in regards to this. I thought about it and figured this may be a proper solution. Source: https://forums.dust514.com/default.aspx?g=posts&t=86041&find=unreadMajor Lee High wrote: Skillback Booster (3 days) - Fits into Passive Booster slot. Returns ~300,000 sp and only one skill can have it on at a time, as long as there are no skills that depend on it. You can't use the skill and lose it's bonuses once its active. If the booster timer expires before the skill points are returned, you lose all remaining skill points for that skill. Passive SP gains are disabled while this booster is active.
I find this to be completely fair and something that will suit those who misplaced their SP. Please note that this is not a typical respec primarily because it is slowly pulling away SP from a skill book and you are forced to lose precious time that you would have used gaining the passive SP. It also increases the risk of potentially losing some of the SP you already gain if you misuse it. The discussion is still going on. In addition to that, CCP Cmdr Wang noted that this is being looking into. Source: https://forums.dust514.com/default.aspx?g=posts&m=1009985#post1009985CCP Cmdr Wang wrote: [SUGGESTION] Skillback booster Update: An intriguing idea that the dev team will discuss further.
Second Side: Respecs Make It More FunThis is the most common excuse we see. To be honest with you, this will just make the game more boring much quicker in a game that is suppose to take 7-10 years to max out. Besides, there are better alternatives to this if these people are looking for more fun. Some of the alternatives can be implemented now or within the next 2 months (considering 1.3 is content locked). 1. Better Matchmaking. 2. District owners to change the layout of the structures and installations of their districts for PC battles. 3. Trade window of sorts since we already have ISK transfers. 4. Bringing back Skirmish 1.0 - https://forums.dust514.com/default.aspx?g=posts&t=890325. Fighters and hover bikes. 6. The cloaking equipment module. This is mentioned in the Dev Blogs. 7. The bubble shield equipment module. This is mentioned in the Dev Blogs. 8. More racial variant suits, vehicles, and weapons. 9. Ability to commingle with other mercs without having to go into battle. 10. Better tutorials. 11. Basic frame suits with some minor bonuses so they won't be so useless. 12. Some basic form of PVE against rogue drones. 13. Remove the entire red zone that covers the entire terrain during factional warfare or during PC battles but keep the red zone for public matches. 14. Fix hit detection and aiming. 15. Resolve the issues of the constant disconnects. These and more can do more than enough give players more content, more fun, and will likely help retain more players introduced to Dust 514. As you can see, the respec is not the end-all-be-all of game development. Halo doesn't have a respec system and that game is doing just fine because of the content alone. In conclusion, there are better alternatives to those in both side of the pro-respec camp. As another example of your second point, Hawken - which is currently in Open Beta - uses an experience system wherein you only earn XP for a single asset at a time while it is in use.
Each asset can be leveled to a maximum of 25, and XP from one asset cannot be transfered to another.
Thus, just like in Dust, once you reach that max, anyone who is also at that limit will be evenly matched with you, and you cannot go any higher. What you see most of the time in that game is players picking up new mechs to max out, and thus making themselves more verstatile.
Dust is not the only game that uses this type of progression system, as you can see, and Hawken is doing quite well, so any arguments that this leads to a stale game experience or will drive away players are rather misguided. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5007
|
Posted - 2013.07.13 18:55:00 -
[18] - Quote
Maken Tosch wrote:Neural Remaps.
Eve Online has a Neural Ramp system in place. It doesn't directly affect SP but it does affect how much SP becomes needed to train a skill book over time. This is done by giving each skill book at least two of the five attributes: willpower, perception, charisma, intelligence, and memory. Each player is given a set amount of attribute points per attribute.
Every year, an Eve player is given a chance to rearrange their attribute points to whichever attribute that they like. The more points given to willpower and perception will mean that skill books that share those attributes will require less skill books to train up. However, this also means that less points in intelligence, charisma, and memory will result in all other skill books that share those attributes to take much longer to train up. It's a trade off. Every choice must have a consequence. I would love this, but we need a lot more depth of skills and fitting options before we can really have that. Otherwise you're just further locking people out of things. If you did that now, you'd max out your path waaaay before the end of the year, and you'd be stuck either sitting on your SP, or spending even more SP on things that you want to try out. So, that would need to be reworked, but could in theory exist once the game is big enough.
I don't want full respecs. And I want to fly dropships again, some day. So that must say something. The Skillback Booster thingy looks promising, I'd rather have it exist only for AUR than not at all. In 4098 when they open up the player market to us, people can start selling and scamming boosters for oodles of ISKums. |
MlDDLE MANGEMENT
lMPurity
110
|
Posted - 2013.07.13 19:06:00 -
[19] - Quote
**** the anti-respec crowd. They are so bent on their choices mattering because of their senseless attachement to a virtual world.
Meanwhile all you have to do is just create multiple PSN's and set each passive and sit and wait a year. Then you can use the direct ISK transfer option and you will have all the ISK and SP you need to spec multiple character with different types of content for you to try.
Why should CCP try and make any money off of paid respecs that could be used as augmentations that could be traded on the player markert, when we can just create multiple accounts and wait. Games gonna be around for 10 years guys don't you know. Make your free characters now and accumulate that SP and spend it anyway you want, there isnt a thing the others can do about that.
It drives me up a wall that the anti-respeccers would be perefectly okay with people doing that but have issues with limited use respecs out of some nonsensical fallacy that our decisions actually matter in this video game or the delusion that somehow this feature makes the game better than other games. Hell even SOE's PS2 is looking at recertification options because they know that if there is something new and exciting players want to try they are willing to spend money to get it. It doesnt break the game and it only makes the game more dynamic and keeps it feeling fresh in b/w content drops.
But you and what remains of the ~3k players left stick to your guns. It not like this game is dying a slow and miserable death. |
dday3six
Intrepidus XI EoN.
85
|
Posted - 2013.07.13 19:06:00 -
[20] - Quote
Maken Tosch, I can't take much you say about respecs seriously considering you're dog in the hunt is you quitting both Dust and Eve Online and/or you trying to organize more Jita Riots. |
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
|
Posted - 2013.07.13 19:15:00 -
[21] - Quote
I think we need 1 respec/year
I was once in the no-respecc side, till the commando come out.
I like the new suit, but after CCP drop it to the game i found that the suit need a particular set up, different from other suit. So now im stuck with a Half commando. yeah i have my Proto Amarr Logi ready to fight and have a better KDR with it, but i have more fun with the commando suit.
If we all have a "1 at year respec" people won't simply go to the FOTM but change when something fun for them come out. For me, it's a good thing. More variety in the game.
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dday3six
Intrepidus XI EoN.
86
|
Posted - 2013.07.13 19:18:00 -
[22] - Quote
Jastad wrote:I think we need 1 respec/year
I was once in the no-respecc side, till the commando come out.
I like the new suit, but after CCP drop it to the game i found that the suit need a particular set up, different from other suit. So now im stuck with a Half commando. yeah i have my Proto Amarr Logi ready to fight and have a better KDR with it, but i have more fun with the commando suit.
If we all have a "1 at year respec" people won't simply go to the FOTM but change when something fun for them come out. For me, it's a good thing. More variety in the game.
Personally I'd like to see 2 respecs offered a year. 1 for free and 1 for AUR. |
Maken Tosch
DUST University Ivy League
3281
|
Posted - 2013.07.13 19:19:00 -
[23] - Quote
dday3six wrote:Maken Tosch, I can't take much you say about respecs seriously considering you're dog in the hunt is you quitting both Dust and Eve Online and/or you trying to organize more Jita Riots.
I'm not in the mood to get into a heated discussion with you and I don't want this thread to get out of hand because of it. If you want to talk about my stance on the issue, do that elsewhere. Not here. |
LongLostLust
Dead Six Initiative Lokun Listamenn
74
|
Posted - 2013.07.13 19:21:00 -
[24] - Quote
Maken Tosch wrote:dday3six wrote:Maken Tosch, I can't take much you say about respecs seriously considering you're dog in the hunt is you quitting both Dust and Eve Online and/or you trying to organize more Jita Riots. I'm not in the mood to get into a heated discussion with you and I don't want this thread to get out of hand because of it. If you want to talk about my stance on the issue, do that elsewhere. Not here.
What is your stance on allowing respecs after the racial scouts, heavies, and vehicles are released? |
dday3six
Intrepidus XI EoN.
86
|
Posted - 2013.07.13 19:24:00 -
[25] - Quote
Maken Tosch wrote:dday3six wrote:Maken Tosch, I can't take much you say about respecs seriously considering you're dog in the hunt is you quitting both Dust and Eve Online and/or you trying to organize more Jita Riots. I'm not in the mood to get into a heated discussion with you and I don't want this thread to get out of hand because of it. If you want to talk about my stance on the issue, do that elsewhere. Not here.
Players have a right to know your stake in respecs. |
MlDDLE MANGEMENT
lMPurity
112
|
Posted - 2013.07.13 19:27:00 -
[26] - Quote
Maken Tosch wrote:dday3six wrote:Maken Tosch, I can't take much you say about respecs seriously considering you're dog in the hunt is you quitting both Dust and Eve Online and/or you trying to organize more Jita Riots. I'm not in the mood to get into a heated discussion with you and I don't want this thread to get out of hand because of it. If you want to talk about my stance on the issue, do that elsewhere. Not here.
So you write a thread about your observations on the type of people who want respecs but take issue with someone who makes an observation about your observations? |
RKKR
The Southern Legion RISE of LEGION
212
|
Posted - 2013.07.13 19:27:00 -
[27] - Quote
Edited my previous post,
Why can't we question you about your stance in all this respec-thing? |
hooc order
Deep Space Republic Top Men.
610
|
Posted - 2013.07.13 19:35:00 -
[28] - Quote
3. Game is dying and a popular feature like respecs would make it die a little less.
4. Sick of drooling EvE fans thinking an SP/leveling system cut and pasted from an RPG is "hardcore" and would like to cause those players pain.
5. Likes to see CCP devs eat crow when they have to back track on their failed game designs. |
Chunky Munkey
Amarr Templars Amarr Empire
754
|
Posted - 2013.07.13 19:42:00 -
[29] - Quote
Well they can offer an aurum respec every few months, Or, they can let players get bored of doing the same routine for months on end and drop from the game, and force committed players to screw their match performance saving SP in anticipation of content with no ETA. |
Chunky Munkey
Amarr Templars Amarr Empire
754
|
Posted - 2013.07.13 19:44:00 -
[30] - Quote
dday3six wrote:Maken Tosch wrote:dday3six wrote:Maken Tosch, I can't take much you say about respecs seriously considering you're dog in the hunt is you quitting both Dust and Eve Online and/or you trying to organize more Jita Riots. I'm not in the mood to get into a heated discussion with you and I don't want this thread to get out of hand because of it. If you want to talk about my stance on the issue, do that elsewhere. Not here. Players have a right to know your stake in respecs.
Well, they don't. But the legitimacy of his opinion is dependent upon it. |
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