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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
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Posted - 2013.07.08 16:16:00 -
[1] - Quote
Serimos Haeraven wrote:What i find even more humiliating to certain corps is that in literally every single PC i have participated in, factions like ILL OMENS, Synergy, and a few more i can't remember at this time have all used red-line sniper tanks during the PC matches. That's one thing i hate most about those "top corporations" the only reason many of them are at the top is because they understand the overpowered items and use them with 0 humility or understanding that it's completely unfair. And i know all they would say to that is "tough ****, we are the best because we don't consider right and wrong", but a corp that knows what's completely unfair and choses to say "i don't think we will participate in that" is really a corp that deserves to be on top. Look at it this way: The fact that corps abuse everything mercilessly means that looking at a corp vs corp game will show you the imbalanced aspects of the game. Preventing "cheap" tactics is the responsibility of the game/developers, not the players. The players shouldn't be responsible for making the game playable by artificially creating rules that might not even be clear cut or possible to enforce.
So, basically, I'm all for abusing the **** out of the entire game. A good game will get more interesting if you use all tactics - A bad game will get boring. Some of the best games got that way because people started abusing minor bugs, for example. That's why multiplayer games have rather short patch cycles.
I really hope CCP takes a look at high-level play. THAT is where the truth of balance comes to light, not in forums.
To be fair, low-level balance is different from high-level balance and the former might suffer from the latter. But that concern should be secondary, as higher high-level balance makes the game more enjoyable the more you play, while a focus on low-level balance makes the game more annoying the better you get. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.07.08 17:20:00 -
[2] - Quote
Someone voicing their opinion will always have an agenda. They might give good feedback, (And, judging from opinions on CCP's approach towards balance patches, this might actually be necessary) but it will never be unbiased. Using data gained from actual games, however, is quite unbiased. (You need to look in-depth in order to see why it is the way it is, though) The good players win because they do everything to win. So if you look at how they play, you will see exactly what is most efficient in the current metagame. Then again, you need a few months for the metagame to settle. Looking at high-level play directly after a balance change will just show you horribly skewed results, due to heavy amounts of testing and confusion. Worst case scenario, someone will figure out a counter to something supposedly overpowered half a year after the balance issue was "fixed", causing the originally "overpowered" element to be horribly underpowered in the new metagame.
Actually, the game might really profit from replay features or something like that. It would speed up the metagame and make balance issues even more apparent. That would help turning discussions away from name-calling and hypothetical situations and actually give them legs to stand on.
But I think we are getting too far off topic. |
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