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Spec Ops Cipher
Seraphim Initiative. CRONOS.
142
|
Posted - 2013.07.05 17:11:00 -
[1] - Quote
To hit detection came in 1.2. Basically, if you are moving, you're hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
142
|
Posted - 2013.07.05 17:14:00 -
[2] - Quote
Reserved |
Son Down
SamsClub
23
|
Posted - 2013.07.05 17:18:00 -
[3] - Quote
Heres your tinfoil hat. Write "D-U-N-C-E" on it in Sharpie, sit on a tall stool in the corner and behave like the rest of the children. Cripes. |
Oso Peresoso
RisingSuns
124
|
Posted - 2013.07.05 17:32:00 -
[4] - Quote
Reserved for future trolling. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4424
|
Posted - 2013.07.05 17:36:00 -
[5] - Quote
All I know is heavies strafe just about as fast as scouts now....
Oh wait, it's a performance boost, ma bad. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
145
|
Posted - 2013.07.05 18:52:00 -
[6] - Quote
Son Down wrote:Heres your tinfoil hat. Write "D-U-N-C-E" on it in Sharpie, sit on a tall stool in the corner and behave like the rest of the children. Cripes. Be nice, I'm a software developer and a part time network services technician, I like to think I understand a thing or 2 about this. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
145
|
Posted - 2013.07.05 18:53:00 -
[7] - Quote
Oso Peresoso wrote:Reserved for future trolling. Reserved for witty remark. |
mollerz
Minja Scouts
599
|
Posted - 2013.07.05 18:55:00 -
[8] - Quote
That would make a lot of sense as far as sticking to things... like when you go to sprint out of a null cannon after hacking it. it becomes like you have moe and curly on your right and left. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
146
|
Posted - 2013.07.05 19:14:00 -
[9] - Quote
mollerz wrote:That would make a lot of sense as far as sticking to things... like when you go to sprint out of a null cannon after hacking it. it becomes like you have moe and curly on your right and left. Yep, I'm trying to find out exacltly how much bigger the frames get. I suspect 1.2-1.4x bigger, but have no proof. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2013.07.06 00:25:00 -
[10] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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Mobius Wyvern
BetaMax. CRONOS.
2166
|
Posted - 2013.07.06 01:03:00 -
[11] - Quote
Mobias Wyvern wrote:Be your own Judge. What game looks like more fun to you? Dust.........Or this......... Planetside 2
Coming to PS4 this year In the interest of presenting the full picture: The Enclave Leaves Planetside 2 After Months of No Fights and Broken Patches and Updates CEOPyrex on Supporting Dust 514 |
Shotty GoBang
Pro Hic Immortalis
228
|
Posted - 2013.07.06 01:23:00 -
[12] - Quote
This is interesting stuff, Cipher. +1.
Please keep us posted on the results of your testing. A hitbox increase of 20-40% is something we scouts should take into account.
If your observations are correct, speed tanking in Uprising 1.2 would effectively handicap a Scout, right?
- Shotty |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
149
|
Posted - 2013.07.06 09:38:00 -
[13] - Quote
Shotty GoBang wrote:This is interesting stuff, Cipher. +1.
Please keep us posted on the results of your testing. A hitbox increase of 20-40% is something we scouts should take into account.
If your observations are correct, speed tanking in Uprising 1.2 would effectively handicap a Scout, right?
- Shotty Yes, actions such as sprinting and jumping make your hitbox bigger.
So far, I know that sprinting makes the hitbox of a scout bigger than that of an assault walking, but how much past that is difficult to test reliably. I'll find a way though.
It certainly lessens the bonuses of speed tanking, if at speed we become bigger and broader. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
162
|
Posted - 2013.07.06 23:39:00 -
[14] - Quote
Scout suits are bigger than heavies when sprinting. This is ridiculous.
This means assault suits are also bigger than heavies when sprinting. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1375
|
Posted - 2013.07.06 23:41:00 -
[15] - Quote
Tested with a hvy also and yea evidence suggests this is the case. Whats not cool is the fact a sprinting scout is now larger than an fatsuit standing still.
Call us crazy but go check for yourself. |
Jason Pearson
Seraphim Initiative. CRONOS.
1687
|
Posted - 2013.07.06 23:41:00 -
[16] - Quote
Makes sense, sprinting in a scout suit gets me stuck on obstacles that aren't a problem when I'm running normally. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
52
|
Posted - 2013.07.07 02:34:00 -
[17] - Quote
Thanks for explaining the speed equals hotbox enlargement , people with SMg couldn't even touch me before I rounded a corner zig zagging , maybe take a few but with a suit close to a corner doing 10.36 an jumping a hand rail only to flank an kill the guy I missed worked so well , now being seen means death! Plus the endurance delay nerf an how badly it wears down your speed an how much it takes from one jump is insanity ! It got nerfed so bad other classes have no clue cuz they ve always been to slow to notice a difference plus scouts always have been able to jump everything it's ment too! This has made me so frustrated that it's changed my whole play stratagy an weapon choices. Shotgun bad, knives bad, speed bad so theirs like almost ten million sp friggen wasted.!!! Need new suit new guns feels like starting from scratch even tho I been here as a scout since open beta. Now it's dragonfly assault flux two faylocks joining the fu party! I want my mini back! |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
163
|
Posted - 2013.07.07 09:46:00 -
[18] - Quote
OZAROW wrote:Thanks for explaining the speed equals hotbox enlargement , people with SMg couldn't even touch me before I rounded a corner zig zagging , maybe take a few but with a suit close to a corner doing 10.36 an jumping a hand rail only to flank an kill the guy I missed worked so well , now being seen means death! Plus the endurance delay nerf an how badly it wears down your speed an how much it takes from one jump is insanity ! It got nerfed so bad other classes have no clue cuz they ve always been to slow to notice a difference plus scouts always have been able to jump everything it's ment too! This has made me so frustrated that it's changed my whole play stratagy an weapon choices. Shotgun bad, knives bad, speed bad so theirs like almost ten million sp friggen wasted.!!! Need new suit new guns feels like starting from scratch even tho I been here as a scout since open beta. Now it's dragonfly assault flux two faylocks joining the fu party! I want my mini back! I understand bro, I'm 17m into minnie scout suits and we have taken a massive nerf. The only way I can go back to being dangerous is using the godlock on it. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
174
|
Posted - 2013.07.08 18:50:00 -
[19] - Quote
Bumpety Bump. Scouts have as big a hitbox as heavies when sprinting. |
Crash Monster
Snipers Anonymous
1034
|
Posted - 2013.07.08 20:50:00 -
[20] - Quote
Note to self... if you see something running snipe at that half of the map! |
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Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
41
|
Posted - 2013.07.08 20:51:00 -
[21] - Quote
Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case.
shouldn't scouts be sniping? |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
175
|
Posted - 2013.07.08 20:53:00 -
[22] - Quote
Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping? Loooooooooooooooooooool. |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
41
|
Posted - 2013.07.08 20:56:00 -
[23] - Quote
Spec Ops Cipher wrote:Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping? Loooooooooooooooooooool.
oh, maybe the snipers are heavies? |
Deranged Disaster
Seraphim Initiative. CRONOS.
342
|
Posted - 2013.07.08 20:59:00 -
[24] - Quote
Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping?
|
Spec Ops Cipher
Seraphim Initiative. CRONOS.
175
|
Posted - 2013.07.08 21:02:00 -
[25] - Quote
Sotapopthegrey gay wrote:Spec Ops Cipher wrote:Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping? Loooooooooooooooooooool. oh, maybe the snipers are heavies? Its more likely, better slots and more HP |
Shotty GoBang
Pro Hic Immortalis League of Infamy
251
|
Posted - 2013.07.08 21:03:00 -
[26] - Quote
Cipher,
I'm inclined to think that your theory is valid. My 10.73 proto suit seems easier to hit in full sprint than my 8.01 advanced suit. I can't come up with any explanation for this. Would you mind detailing for us your testing methods and evidence?
Thanks,
Shotty GoBang |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
155
|
Posted - 2013.07.08 21:11:00 -
[27] - Quote
WOW!!!!
So all the time I am trying to get out of a hotspot I am actually easier to hit - couple that with weapon's range increase - ouch.
I was just chalking it up to some really good shots catching me in the back.
Great work Spec, though as Shotty said if you publish your methods you can gain wider support - Hope all of this can be addressed soon so we can get back to being true thorns in the enemy's side. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
187
|
Posted - 2013.07.08 21:58:00 -
[28] - Quote
Shotty GoBang wrote:Cipher,
I'm inclined to think that your theory is valid. My 10.73 proto suit seems easier to hit in full sprint than my 8.01 advanced suit. I can't come up with any explanation for this. Would you mind detailing for us your testing methods and evidence?
Thanks,
Shotty GoBang Yep. Due to lack of easy ways to measure distance on small scales, I got creative.
On the bridge map, there is a gap that I noticed you cannot sprint through, which I thought was odd, so I investigated. Turns out all suits can walk though, but none can sprint through. I know a thing or two about programming, and decided this indicated increasing player profile size with speed. Scout's size is bigger than the gap when sprinting, Heavies can still walk through.
This was enough for me to bring it to the forums, later I tried spraying (with smg) a stationary heavy and scout at 20m, then a sprinting scout and heavy, running in a circle at 20m
The results? The sprinting suits died nearly 50% faster than the stationary ones. This is much fasterthan I expected, because I assumed the shooter would've missed with many bullets on the sprinting characters, which means either my mate is a really good shot - or there is a massive increase in hitbox size.
Worrying.
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
42
|
Posted - 2013.07.08 22:00:00 -
[29] - Quote
Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case.
I think they are trying to make it just like in eve, when you use sprint mods (those kinetic things), your hit box will increase just like if you are using a micro warp drive in EVE. This should be tested or verified by CCP. But if it is as you are describing, then it looks like ccp is trying to create a similar feature. I think it's pretty darn cool. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
187
|
Posted - 2013.07.08 22:08:00 -
[30] - Quote
Daxxis KANNAH wrote:WOW!!!!
So all the time I am trying to get out of a hotspot I am actually easier to hit - couple that with weapon's range increase - ouch.
I was just chalking it up to some really good shots catching me in the back.
Great work Spec, though as Shotty said if you publish your methods you can gain wider support - Hope all of this can be addressed soon so we can get back to being true thorns in the enemy's side. I've been trying to avoid sprinting at enemies since I discovered this and its saved a few suits. Less deaths per match, but using the Godlock from time to time helps too |
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mollerz
Minja Scouts
632
|
Posted - 2013.07.08 22:13:00 -
[31] - Quote
A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you. the physics of that is questionable, but it's to balance the incredible speed people have to outrun their enemies.
A scout suit is so small and the acceleration/top speed so slow, it would be laughable to balance speed by increasing it's mass like a spaceship weighing hundreds to thousands of tons and traveling 5+k m/s in eve.
|
Spec Ops Cipher
Seraphim Initiative. CRONOS.
188
|
Posted - 2013.07.08 22:29:00 -
[32] - Quote
mollerz wrote:A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you. the physics of that is questionable, but it's to balance the incredible speed people have to outrun their enemies.
A scout suit is so small and the acceleration/top speed so slow, it would be laughable to balance speed by increasing it's mass like a spaceship weighing hundreds to thousands of tons and traveling 5+k m/s in eve.
Actually the physics of that is fine, assuming the ship is accelerated to near the speed of light, where Special Relativity takes effect, and the mass/length/time whatever seems to increase.
But I'm talking game design, not physics. By the way, gravity on all planets is set at 20N, if anyone cares. |
mollerz
Minja Scouts
633
|
Posted - 2013.07.08 22:36:00 -
[33] - Quote
Spec Ops Cipher wrote:mollerz wrote:A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you. the physics of that is questionable, but it's to balance the incredible speed people have to outrun their enemies.
A scout suit is so small and the acceleration/top speed so slow, it would be laughable to balance speed by increasing it's mass like a spaceship weighing hundreds to thousands of tons and traveling 5+k m/s in eve.
Actually the physics of that is fine, assuming the ship is accelerated to near the speed of light, where Special Relativity takes effect, and the mass/length/time whatever seems to increase. But I'm talking game design, not physics. By the way, gravity on all planets is set at 20N, if anyone cares.
hehe.. that is true, but I have a suped up claw that goes 5600or so m/s and that is about as fast as i care to make it for the ISK cost. Far short of anywhere near the speed of light, so I call shenanigans on the physics, but can see the balancing side of it |
Shotty GoBang
Pro Hic Immortalis League of Infamy
255
|
Posted - 2013.07.08 22:49:00 -
[34] - Quote
mollerz wrote:A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you.
@Cipher: Neat testing method . Assuming you are correct, do you think there's an upper-bound to the size of a player's hitbox? In other words, does hitbox size correlate directly with speed, or does hitbox size eventually reach a maximum value (such that more speed does not yield more penalty)? I don't know how you'd test that, but it'd be good to know if that 2nd KinCat is hurting more than helping.
@Mollerz: Do you think CPM would be willing/able to chime in on this observation? If Cipher is correct, then folks who are stacking KinCats may be doing themselves more harm than good.
- Shotty GoBang |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
188
|
Posted - 2013.07.08 23:07:00 -
[35] - Quote
Shotty GoBang wrote:mollerz wrote:A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you.
@Cipher: Neat testing method . Assuming you are correct, do you think there's an upper-bound to the size of a player's hitbox? In other words, does hitbox size correlate directly with speed, or does hitbox size eventually reach a maximum value (such that more speed does not yield more penalty)? I don't know how you'd test that, but it'd be good to know if that 2nd KinCat is hurting more than helping. @Mollerz: Do you think CPM would be willing/able to chime in on this observation? If Cipher is correct, then folks who are stacking KinCats may be doing themselves more harm than good. - Shotty GoBang Hmm.. This will be difficult to test... I assumed it would have a max increase and it would be at full sprint. I need a scout cannon. Nah I'll just dive out a dropship at full speed 30m off the floor and try hit em... lool |
Shotty GoBang
Pro Hic Immortalis League of Infamy
255
|
Posted - 2013.07.08 23:14:00 -
[36] - Quote
Spec Ops Cipher wrote:I assumed it would have a max increase and it would be at full sprint.
So you suspect a static penalty ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting) = x + 40%
Rather than a progressive penalty ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting @ 6 m/s) = x + 15% Hitbox (sprinting @ 7 m/s) = x + 20% Hitbox (sprinting @ 8 m/s) = x + 25% Hitbox (sprinting @ 9 m/s) = x + 30%
Right? |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
188
|
Posted - 2013.07.08 23:39:00 -
[37] - Quote
Shotty GoBang wrote:Spec Ops Cipher wrote:I assumed it would have a max increase and it would be at full sprint. So you suspect a static penalty ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting) = x + 40% Rather than a progressive penalty ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting @ 6 m/s) = x + 20% Hitbox (sprinting @ 7 m/s) = x + 30% Hitbox (sprinting @ 8 m/s) = x + 40% Hitbox (sprinting @ 9 m/s) = x + 50% Or a progressive penalty with an upper limit ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting @ 06 m/s) = x + 20% Hitbox (sprinting @ 07 m/s) = x + 30% Hitbox (sprinting @ 08 m/s) = x + 40% Hitbox (sprinting @ 09 m/s) = x + 40% Hitbox (sprinting @ 10 m/s) = x + 40% Or is it possible to tell? It is possible but tricky. Heavies move slow, and they cannot sprint through the gap, but scouts that are fast are in the same boat - also cannot fit. Difficult to test. Need to find a heavy with a sprint speed less than 3, i'll look into it. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
188
|
Posted - 2013.07.08 23:43:00 -
[38] - Quote
Shotty GoBang wrote:Spec Ops Cipher wrote:I assumed it would have a max increase and it would be at full sprint. So you suspect a static penalty ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting) = x + 40% Rather than a progressive penalty ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting @ 6 m/s) = x + 20% Hitbox (sprinting @ 7 m/s) = x + 30% Hitbox (sprinting @ 8 m/s) = x + 40% Hitbox (sprinting @ 9 m/s) = x + 50% Or a progressive penalty with an upper limit ... for example: Hitbox (stationary) = x Hitbox (walking) = x + 10% Hitbox (sprinting @ 06 m/s) = x + 20% Hitbox (sprinting @ 07 m/s) = x + 30% Hitbox (sprinting @ 08 m/s) = x + 40% Hitbox (sprinting @ 09 m/s) = x + 40% Hitbox (sprinting @ 10 m/s) = x + 40% Or is it possible to tell? I need to find a bigger gap. |
pseudosnipre
DUST University Ivy League
54
|
Posted - 2013.07.09 00:44:00 -
[39] - Quote
Park some blue LAVs facing each other and adjust gap as necessary. Start with bumpers touching and then backup at smallest measurable, repeatable unit of measure.
Example: smallest button press resulting in movement equals "1". From touch, scout cant fit til "20" and sprinting scout cant fit til "28" between bumpers. Hence 40% increase. Switch suits, rinse, repeat. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
191
|
Posted - 2013.07.09 00:48:00 -
[40] - Quote
pseudosnipre wrote:Park some blue LAVs facing each other and adjust gap as necessary. Start with bumpers touching and then backup at smallest measurable, repeatable unit of measure.
Example: smallest button press resulting in movement equals "1". From touch, scout cant fit til "20" and sprinting scout cant fit til "28" between bumpers. Hence 40% increase. Switch suits, rinse, repeat. Good idea, I'll look into it. |
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mollerz
Minja Scouts
638
|
Posted - 2013.07.09 02:38:00 -
[41] - Quote
Shotty GoBang wrote:mollerz wrote:A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you.
@Cipher: Neat testing method . Assuming you are correct, do you think there's an upper-bound to the size of a player's hitbox? In other words, does hitbox size correlate directly with speed, or does hitbox size eventually reach a maximum value (such that more speed does not yield more penalty)? I don't know how you'd test that, but it'd be good to know if that 2nd KinCat is hurting more than helping. @Mollerz: Do you think CPM would be willing/able to chime in on this observation? If Cipher is correct, then folks who are stacking KinCats may be doing themselves more harm than good. - Shotty GoBang
I only started up this convo on here. i don't know the CPM people, or have an in with them. But I have been trying to postively engage them, and even tho none of them play scouts, they seem to be interested enough to engage us back. That's the way it should be, and I am happy scouts are in this position, as opposed to other classses that seem to want to complain more than work with people. Scouts are naturally a patient bunch
I would imagine that this is an interesting enough observation, that everyone has eyes on it. It makes sense to me, as lots of times when I am sprinting around in the null cannon (favorite knifer tactic) I get stuck, and have a hard time exiting. sometimes, I even end up inboluntarily crouching as I sprint out of the null canon. that, in particular, is a favorite way to die of mine
I've been having a bit too much fun this weekend, but i have an edit of the original post that i need to clean up, and i will post in the CPM thread I will make sure to include this for sure, with a link to this thread. CPM Heinrich made an excellent post in that thread and i actually knifed him last night, so hopefully we got his attention
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Spec Ops Cipher
Seraphim Initiative. CRONOS.
197
|
Posted - 2013.07.09 03:32:00 -
[42] - Quote
mollerz wrote:Shotty GoBang wrote:mollerz wrote:A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you.
@Cipher: Neat testing method . Assuming you are correct, do you think there's an upper-bound to the size of a player's hitbox? In other words, does hitbox size correlate directly with speed, or does hitbox size eventually reach a maximum value (such that more speed does not yield more penalty)? I don't know how you'd test that, but it'd be good to know if that 2nd KinCat is hurting more than helping. @Mollerz: Do you think CPM would be willing/able to chime in on this observation? If Cipher is correct, then folks who are stacking KinCats may be doing themselves more harm than good. - Shotty GoBang I only started up this convo on here. i don't know the CPM people, or have an in with them. But I have been trying to postively engage them, and even tho none of them play scouts, they seem to be interested enough to engage us back. That's the way it should be, and I am happy scouts are in this position, as opposed to other classses that seem to want to complain more than work with people. Scouts are naturally a patient bunch I would imagine that this is an interesting enough observation, that everyone has eyes on it. It makes sense to me, as lots of times when I am sprinting around in the null cannon (favorite knifer tactic) I get stuck, and have a hard time exiting. sometimes, I even end up inboluntarily crouching as I sprint out of the null canon. that, in particular, is a favorite way to die of mine I've been having a bit too much fun this weekend, but i have an edit of the original post that i need to clean up, and i will post in the CPM thread I will make sure to include this for sure, with a link to this thread. CPM Heinrich made an excellent post in that thread and i actually knifed him last night, so hopefully we got his attention Great stuff, I've been keeping an eye on that thread too. |
Atlas Exenthal
mnemonic.
41
|
Posted - 2013.07.09 03:55:00 -
[43] - Quote
This sounds like an interpolation issue, not a *hitbox* thing. Faster moving target -> more interpolation
Back in the counterstrike league days, competition configs had smoothing and interpolation off/negligible so this sort of thing didn't happen. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
210
|
Posted - 2013.07.09 13:00:00 -
[44] - Quote
Atlas Exenthal wrote:This sounds like an interpolation issue, not a *hitbox* thing. Faster moving target -> more interpolation
Back in the counterstrike league days, competition configs had smoothing and interpolation off/negligible so this sort of thing didn't happen. Interpolation doesn't explain why we can't fit through some gaps when sprinting. It doesn't play a part in this. It is likely interpolation is used in dust, but it wouldn't affect this.
The players hitbox is larger than the area it is trying to access by sprinting, but not by walking. Ergo the players model is bigger when sprinting. |
A B Ablabab
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
|
Posted - 2013.07.09 13:20:00 -
[45] - Quote
Thanks! This explains why you can get hit while already 'around the corner' if you're sprinting, your model is in cover but your hitbox isn't I guess. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
262
|
Posted - 2013.07.09 13:40:00 -
[46] - Quote
Spec Ops Cipher wrote: The players hitbox is larger than the area it is trying to access by sprinting, but not by walking. Ergo the players model is bigger when sprinting.
Therefore adaptation to 1.2 demands adherence to counter-intuitive commandments:
- I. Thou shalt not employ high-speed evasives.
- II. Thou shalt not attempt high-speed combat maneuvers.
- III. Thou shalt not stack KinCats.
- IV. Thou shalt not mario HMG fatties.
- V. Thou shalt not jump whilst under fire.
- VI. Thou shalt not run for cover (walking to cover is OK, though).
- VII. Thou shalt not sprint in CQB.
- VIII. Thou shalt not sprint in or through confined spaces.
- IX. Thou shalt not envy thy neighbor's sprint speed.
- X. Thou shalt not squander SP on biotics.
In theory, at least.
- Shotty GoBang |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
161
|
Posted - 2013.07.09 14:04:00 -
[47] - Quote
But what about loving your neighbor as yourself - Come on CCP, adhere to the golden rule.
Love your Scouts and Heavies as you love your Logi |
Qn1f3
Seraphim Auxiliaries CRONOS.
19
|
Posted - 2013.07.11 13:18:00 -
[48] - Quote
Shotty GoBang wrote:Spec Ops Cipher wrote: The players hitbox is larger than the area it is trying to access by sprinting, but not by walking. Ergo the players model is bigger when sprinting.
Therefore adaptation to 1.2 demands adherence to counter-intuitive commandments:
- I. Thou shalt not employ high-speed evasives.
- II. Thou shalt not attempt high-speed combat maneuvers.
- III. Thou shalt not stack KinCats.
- IV. Thou shalt not mario HMG fatties.
- V. Thou shalt not jump whilst under fire.
- VI. Thou shalt not run for cover (walking to cover is OK, though).
- VII. Thou shalt not sprint in CQB.
- VIII. Thou shalt not sprint in or through confined spaces.
- IX. Thou shalt not envy thy neighbor's sprint speed.
- X. Thou shalt not squander SP on biotics.
In theory, at least. - Shotty GoBang
So you're telling me not to dance? I have to evolve my animator-style-dance to cater for the hitbox multiplier!
Impressive work and info, I'll follow this as a die hard Scout! |
Keeriam Miray
Internal Error. League of Infamy
17
|
Posted - 2013.07.11 13:38:00 -
[49] - Quote
Confirming from my sniping side, hitting running scouts way easy than heavy standing\shooting with HMG. Was few times in matches against Spec Ops Cipher, hitting you bro was much easier than Big Popa Smurf.
And those backpacks affecting much, headshotting running minmatar\gallente scout 400m away no problem, but aimed to head (not from back, from side) with sniper rifle on sitting stil caldari or minmatar med frame from !!!10m away!!! is problematic to kill |
Vrain Matari
ZionTCD
617
|
Posted - 2013.07.11 14:01:00 -
[50] - Quote
A B Ablabab wrote:Thanks! This explains why you can get hit while already 'around the corner' if you're sprinting, your model is in cover but your hitbox isn't I guess. This can also be explained by high lag. It would be hard to tell them apart in a lot of circumstances - maybe if you were firing bursts periodically to check for lag on you bullet counter.
Thinking about this, our community, devs and players, would be very well-served by a numerical lag indicator(i.e showing milliseconds) being displayed on the hud at all times.
It would go a looong way towards allowing us to diagnose other problems that were not lag-related, and teach us all to recognize what was and wasn't lag.
It would also improve the signal-to-noise ratio on the forums quite a bit.
Why not, CCP? |
|
Seymor Krelborn
DUST University Ivy League
128
|
Posted - 2013.07.11 14:07:00 -
[51] - Quote
Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case.
eve has mechanics like this, with MWDs for example... are you telling me you think CCP is slipping this type of thing into dust under the radar? or are you trolling us for this broken game? |
Shion Typhon
Intara Direct Action Caldari State
126
|
Posted - 2013.07.11 14:07:00 -
[52] - Quote
A B Ablabab wrote:Thanks! This explains why you can get hit while already 'around the corner' if you're sprinting, your model is in cover but your hitbox isn't I guess.
That's just syncing lag, not hitboxes. 2 clients + 1 server.
On your client you see yourself around the corner. Other guy still sees you, shoots, server compares results awards him the outcome because of how it handles syncing. To him it looks like he shot you just before you disappeared. |
Lightning Bolt2
DUST University Ivy League
43
|
Posted - 2013.07.11 21:11:00 -
[53] - Quote
Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case.
Good work! since Uprising 1.2 I knew CCP made my hitbox bigger from how it felt OZAROW originally told me about the sprint increases hitbox but I never knew how much bigger than a heavy I've been using a mlt caldari assault since 1.2 and I've been finding springing scouts easier to hit than a heavy.... insane CCP YOU HAVE TO FIX THIS!!!
I WANT MY SCOUT BACK I DON'T LIKE SPEEDY HEAVY THAT DIES IN 3 BULLETS!!!
been mad since 1.2 mainly using mlt assaults ( and getting better K/D than in my ADV scout with proto mods ) poor shotgun scouts sneak up on me then thier hit detection screws them SORRY TO ALL SCOUTS OR SHOTTYS (accept assault shotty or logi shotty u deserve 2 die!!!!) I KILL IN MY MLT ASSAULT FIT!!! |
WilliamMurderface Murderface
D3THKLOK
2
|
Posted - 2013.07.11 21:15:00 -
[54] - Quote
I did notice this and I've only played for a cpl weeks... Someone will be shooting at me so i run to get behind cover and somehow I die after already behind cover, it's like my guys hitbox is lagging behind my guy when I run.... It may also be the fact that cover doesn't work very well, I was killed by a tank when I was inside a building and standing next to the wall, he shot the wall from outside, killing me inside. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
265
|
Posted - 2013.07.11 21:32:00 -
[55] - Quote
Your kidding. You have to be. You...YOU LIE! PLEASE TELL ME YOU LIE! |
Lightning Bolt2
DUST University Ivy League
43
|
Posted - 2013.07.11 21:34:00 -
[56] - Quote
ZeHealingHurts HurtingHeals wrote:Your kidding. You have to be. You...YOU LIE! PLEASE TELL ME YOU LIE!
he tells the truth on this tread |
Meeko Fent
Seituoda Taskforce Command Caldari State
254
|
Posted - 2013.07.11 21:37:00 -
[57] - Quote
Sotapopthegrey gay wrote:Spec Ops Cipher wrote:To hit detection came in 1.2. Basically, if you are moving, your hitbox size increases ever so slightly. If you are sprinting it is noticeable.
Now this may have been present before the patch, but now it has been exaggerated greatly. There are gaps between objects that you can only walk through, if you sprint, your hitbox is increased and you cannot fit though anymore. It is almost certainly the case with jumping too, but it is difficult to test properly.
So far (on scouts), the increase in size is quite drastic, and the size we are at full sprint is at least bigger than an assault's, I'm developing a way to ascertain the true size,I might manage it later tonight.
I see what you did there, CCP.
EDIT - Scout suits hitbox is bigger than a stationary heavy when sprinting!
I have not tested assaults but it is likely the same case. shouldn't scouts be sniping? GTFO
You weren't here when SGs were good.
Now SGs are about as common, and as Survivable, as a DS. |
Niuvo
The Phoenix Federation
188
|
Posted - 2013.07.12 18:43:00 -
[58] - Quote
A B Ablabab wrote:Thanks! This explains why you can get hit while already 'around the corner' if you're sprinting, your model is in cover but your hitbox isn't I guess. so thats why i die as i turn the corner? I thought I was well behind cover, guess not. |
Niuvo
The Phoenix Federation
188
|
Posted - 2013.07.12 18:50:00 -
[59] - Quote
Shotty GoBang wrote:Spec Ops Cipher wrote: The players hitbox is larger than the area it is trying to access by sprinting, but not by walking. Ergo the players model is bigger when sprinting.
Therefore adaptation to 1.2 demands adherence to counter-intuitive commandments:
- I. Thou shalt not employ high-speed evasives.
- II. Thou shalt not attempt high-speed combat maneuvers.
- III. Thou shalt not stack KinCats.
- IV. Thou shalt not mario HMG fatties.
- V. Thou shalt not jump whilst under fire.
- VI. Thou shalt not run for cover (walking to cover is OK, though).
- VII. Thou shalt not sprint in CQB.
- VIII. Thou shalt not sprint in or through confined spaces.
- IX. Thou shalt not envy thy neighbor's sprint speed.
- X. Thou shalt not squander SP on biotics.
In theory, at least. - Shotty GoBang Damn, this is really bad!!!!! This all means we can't have fun and be EFFECTIVE. fix this immeadiately. |
Toyboi
Seraphim Auxiliaries CRONOS.
86
|
Posted - 2013.07.12 19:26:00 -
[60] - Quote
Why no bluepost yet ccp? |
|
Dust Project 514
Dust Evo 514
155
|
Posted - 2013.07.12 19:35:00 -
[61] - Quote
Would this explain why bullets still hit me after I've ran into cover, out of the line of fire? Or is this whole thing just LAG?
Because I've had times where I've taken out people who I should have clearly missed. |
Lightning Bolt2
DUST University Ivy League
44
|
Posted - 2013.07.12 19:36:00 -
[62] - Quote
CCP FIX SCOUTS SHOTTY POSTED 10 THINGS THAT SCOUND SHOULD BE ABLE TO TO BUT ONLY HURTS THEM MORE!!! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
185
|
Posted - 2013.07.12 19:39:00 -
[63] - Quote
Shotty GoBang wrote:Therefore adaptation to 1.2 demands adherence to counter-intuitive commandments:
- I. Thou shalt not employ high-speed evasives.
- II. Thou shalt not attempt high-speed combat maneuvers.
- III. Thou shalt not stack KinCats.
- IV. Thou shalt not mario HMG fatties.
- V. Thou shalt not jump whilst under fire.
- VI. Thou shalt not run for cover (walking to cover is OK, though).
- VII. Thou shalt not sprint in CQB.
- VIII. Thou shalt not sprint in or through confined spaces.
- IX. Thou shalt not envy thy neighbor's sprint speed.
- X. Thou shalt not squander SP on biotics.
In theory, at least. - Shotty GoBang
In other words
- I. Thou shalt not be a scout
|
Niuvo
The Phoenix Federation
190
|
Posted - 2013.07.12 19:41:00 -
[64] - Quote
^ It sucks, man. It really does. |
Lightning Bolt2
DUST University Ivy League
44
|
Posted - 2013.07.13 02:01:00 -
[65] - Quote
^ What he said |
Lightning Bolt2
DUST University Ivy League
46
|
Posted - 2013.07.13 02:27:00 -
[66] - Quote
^What he said... oh thats me |
Akin69
Edimmu Warfighters Gallente Federation
3
|
Posted - 2013.07.13 05:41:00 -
[67] - Quote
Lightning Bolt2 wrote:^What he said... oh thats me
Be your own Judge. What game looks like more fun to you? Dust.........Or these other F2P games coming this year.........
Planetside 2 (19 GOTY Awards)
Coming to PS4 this year...
|
Azri Sarum
BurgezzE.T.F
56
|
Posted - 2013.07.16 07:38:00 -
[68] - Quote
I've had a few deaths recently that made me yell out as to their improbability, and this could explain them. They were usually situations where i was in the process of some kind of running leap / falling, while moving at full sprint speed, and getting headshot out of the air.
Having a big hitbox though... i could see it. |
Lee Goland
Second Six Corporation
11
|
Posted - 2013.07.16 22:26:00 -
[69] - Quote
I am still awaiting confirmation of this from anyone at CCP. I have alternately been told on Scouts United that CCP has confirmed this is the case, and that they have denied this is the case, and it is a result of lag.
Does anyone know for sure if this is real? |
J-Lewis
Edimmu Warfighters Gallente Federation
216
|
Posted - 2013.07.18 18:46:00 -
[70] - Quote
...
Well, ****. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2121
|
Posted - 2013.07.18 18:47:00 -
[71] - Quote
If its contributed to lag than it would be inconsistent. If yiu cant sprint through the gap even with perfect latency then its definitely not lag related.
I suggest testing on an Asian server, then an American server and check for deviations. |
AfroSunshineY Consequence
Clan Choinnich
26
|
Posted - 2013.07.18 18:54:00 -
[72] - Quote
DUST Fiend wrote:All I know is heavies strafe just about as fast as scouts now....
Oh wait, it's a performance boost, ma bad.
This is SO true. I had a dance with a heavy about a week ago that lasted - not kidding - a full minute and 45 seconds. I had no ideas fatties could dance like that - it lasted so long because of the amount of time it took to make consecutive hits with the shotty (he was using a flaylock) while he was strafing up and down like a ballerina. If a teammate hadn't distracted him for a moment we would probably still be dancing right now. It was so much fun that I had to stop and send the guy a message in the middle of the battle.
But seriously though. Heavies shouldn't be able to move like that - maybe its the DS3 that I was using? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2152
|
Posted - 2013.07.20 11:12:00 -
[73] - Quote
I encourage you all to view a test we performed regarding this phenomenon and help us conduct better tests so that we can prove this once and for all
https://forums.dust514.com/default.aspx?g=posts&m=1079462#post1079462 |
Duck Drahko
DUST University Ivy League
39
|
Posted - 2013.07.20 11:17:00 -
[74] - Quote
People who get hit, complain about it being too easy to be hit... People who shoot, complain about it being too hard to hit. It's all related in more ways than you can imagine. In other words, be careful what you wish for. |
Nack Jicholson
DUST University Ivy League
26
|
Posted - 2013.07.20 11:24:00 -
[75] - Quote
I hit a sprinting scout with a sniper rifle earlier, and by "hit" I mean I completely missed by 5 feet but still killed him. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
376
|
Posted - 2013.07.21 00:32:00 -
[76] - Quote
Nack Jicholson wrote:I hit a sprinting scout with a sniper rifle earlier, and by "hit" I mean I completely missed by 5 feet but still killed him. PC excluded, I haven't played Skirmish since Uprising 1.1 for this exact reason. Scouts used to be tough targets to snipe. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
621
|
Posted - 2013.07.21 00:48:00 -
[77] - Quote
Nack Jicholson wrote:I hit a sprinting scout with a sniper rifle earlier, and by "hit" I mean I completely missed by 5 feet but still killed him.
Most likely the scout was killed by the sound waves from the ricochet. A level 3 peeeyang usually drops a scout's shield and does 60% armor damage. Throw in the damage done by running through air, and bam, one-shot kill. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
376
|
Posted - 2013.07.21 01:11:00 -
[78] - Quote
In related news:
Death Taxi Driver speculates that his hitbox is bigger than the LAV he's driving. Suggest the same may apply to Scouts: https://forums.dust514.com/default.aspx?g=posts&t=94645&find=unread
Death Taxi Driver reports being hit by turret fire w/out Line of Sight while on the move: https://forums.dust514.com/default.aspx?g=posts&t=94426&find=unread
Cmdr Wang says "This is by design. Drivers are taking damage as intended." https://forums.dust514.com/default.aspx?g=posts&t=34746&p=3
|
Mac Dac
Wraith Shadow Guards
112
|
Posted - 2013.07.21 03:33:00 -
[79] - Quote
I do believe this because i ran my militia scout fit with nova knives (havent played scout since open beta pre respec) and i remember chasing this guy who didnt see me. I jumped and near instantly was headshoted by a militia sniper. And i mean instantly like the milisecond after i left the ground, just BAM. instadeath, and i never got to the full height of the jump either.
But ya i remember in closed beta ,back when hit detection was way worse, people were having problems hitting scouts because of their small hitbox, so i think to fix this CCP introduced this mechanic too balance hit detection a little. But in 1.2 CCP improved server stability which also helped with hit detection and inadvertently lead to area of effect weapons ,ie. Mass Drivers, flaylocks, forge guns, actually having their blast radius do damage. But im thinking CCP never took out this mechanic after 1.2 which in terms became very noticeable in scouts.
ps. im surprised Maken Tosh The "Ninja Knifer" hasnt commented yet or Iron Wolf Saber he normally sees every post in the forums. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
378
|
Posted - 2013.07.21 04:05:00 -
[80] - Quote
Mac Dac wrote: ps. im surprised Maken Tosh The "Ninja Knifer" hasnt commented yet or Iron Wolf Saber he normally sees every post in the forums.
Both are here (sister thread): https://forums.dust514.com/default.aspx?g=posts&m=1081809#post1081809
|
|
IAmDuncanIdaho II
The Southern Legion
22
|
Posted - 2013.08.03 10:08:00 -
[81] - Quote
Krom Ganesh wrote:Shotty GoBang wrote:Therefore adaptation to 1.2 demands adherence to counter-intuitive commandments:
- I. Thou shalt not employ high-speed evasives.
- II. Thou shalt not attempt high-speed combat maneuvers.
- III. Thou shalt not stack KinCats.
- IV. Thou shalt not mario HMG fatties.
- V. Thou shalt not jump whilst under fire.
- VI. Thou shalt not run for cover (walking to cover is OK, though).
- VII. Thou shalt not sprint in CQB.
- VIII. Thou shalt not sprint in or through confined spaces.
- IX. Thou shalt not envy thy neighbor's sprint speed.
- X. Thou shalt not squander SP on biotics.
In theory, at least. - Shotty GoBang In other words
- I. Thou shalt not be a scout
I need to know.... that this isn't true. Or at least, it shouldn't be, and won't be soon.
This will almost certainly mean scout is pointless. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
483
|
Posted - 2013.08.03 14:32:00 -
[82] - Quote
IAmDuncanIdaho II wrote:I need to know.... that this isn't true. Or at least, it shouldn't be, and won't be soon. This will almost certainly mean scout is pointless. Hey Duncan!
Our working theory has been updated. See here: https://forums.dust514.com/default.aspx?g=posts&t=95939&find=unread
- Shotty GoBang
|
X7 lion
Swamp Marines Kleenex Inc.
5
|
Posted - 2013.08.08 04:12:00 -
[83] - Quote
it didnt seem right to make a new thread about the scout hitbox issues, but i will say this, its getting too silly. Just today iv been around corners by all rights should be in cover, dead.... dropped over a ledge 90% health while being hit die from being shot mid fall out side of the line of fire from the guy shooting me, i know us scouts don't have much health and i can understand hit box expansion for the sake of making it remotely possible to kill a scout, but its just getting abit too silly. if it was made so A- we cant get shot around corners. B- we can stop colliding with objects we shouldn't be hitting. i could live with the hit box expansion (maybe alittle less dramatic expansion mind you) in open area with line of site, but im sick of dieing around corners. |
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