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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dust Project 514
Dust Evo 514
155
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Posted - 2013.07.12 19:35:00 -
[61] - Quote
Would this explain why bullets still hit me after I've ran into cover, out of the line of fire? Or is this whole thing just LAG?
Because I've had times where I've taken out people who I should have clearly missed. |
Lightning Bolt2
DUST University Ivy League
44
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Posted - 2013.07.12 19:36:00 -
[62] - Quote
CCP FIX SCOUTS SHOTTY POSTED 10 THINGS THAT SCOUND SHOULD BE ABLE TO TO BUT ONLY HURTS THEM MORE!!! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
185
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Posted - 2013.07.12 19:39:00 -
[63] - Quote
Shotty GoBang wrote:Therefore adaptation to 1.2 demands adherence to counter-intuitive commandments:
- I. Thou shalt not employ high-speed evasives.
- II. Thou shalt not attempt high-speed combat maneuvers.
- III. Thou shalt not stack KinCats.
- IV. Thou shalt not mario HMG fatties.
- V. Thou shalt not jump whilst under fire.
- VI. Thou shalt not run for cover (walking to cover is OK, though).
- VII. Thou shalt not sprint in CQB.
- VIII. Thou shalt not sprint in or through confined spaces.
- IX. Thou shalt not envy thy neighbor's sprint speed.
- X. Thou shalt not squander SP on biotics.
In theory, at least. - Shotty GoBang
In other words
- I. Thou shalt not be a scout
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Niuvo
The Phoenix Federation
190
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Posted - 2013.07.12 19:41:00 -
[64] - Quote
^ It sucks, man. It really does. |
Lightning Bolt2
DUST University Ivy League
44
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Posted - 2013.07.13 02:01:00 -
[65] - Quote
^ What he said |
Lightning Bolt2
DUST University Ivy League
46
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Posted - 2013.07.13 02:27:00 -
[66] - Quote
^What he said... oh thats me |
Akin69
Edimmu Warfighters Gallente Federation
3
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Posted - 2013.07.13 05:41:00 -
[67] - Quote
Lightning Bolt2 wrote:^What he said... oh thats me
Be your own Judge. What game looks like more fun to you? Dust.........Or these other F2P games coming this year.........
Planetside 2 (19 GOTY Awards)
Coming to PS4 this year...
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Azri Sarum
BurgezzE.T.F
56
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Posted - 2013.07.16 07:38:00 -
[68] - Quote
I've had a few deaths recently that made me yell out as to their improbability, and this could explain them. They were usually situations where i was in the process of some kind of running leap / falling, while moving at full sprint speed, and getting headshot out of the air.
Having a big hitbox though... i could see it. |
Lee Goland
Second Six Corporation
11
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Posted - 2013.07.16 22:26:00 -
[69] - Quote
I am still awaiting confirmation of this from anyone at CCP. I have alternately been told on Scouts United that CCP has confirmed this is the case, and that they have denied this is the case, and it is a result of lag.
Does anyone know for sure if this is real? |
J-Lewis
Edimmu Warfighters Gallente Federation
216
|
Posted - 2013.07.18 18:46:00 -
[70] - Quote
...
Well, ****. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2121
|
Posted - 2013.07.18 18:47:00 -
[71] - Quote
If its contributed to lag than it would be inconsistent. If yiu cant sprint through the gap even with perfect latency then its definitely not lag related.
I suggest testing on an Asian server, then an American server and check for deviations. |
AfroSunshineY Consequence
Clan Choinnich
26
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Posted - 2013.07.18 18:54:00 -
[72] - Quote
DUST Fiend wrote:All I know is heavies strafe just about as fast as scouts now....
Oh wait, it's a performance boost, ma bad.
This is SO true. I had a dance with a heavy about a week ago that lasted - not kidding - a full minute and 45 seconds. I had no ideas fatties could dance like that - it lasted so long because of the amount of time it took to make consecutive hits with the shotty (he was using a flaylock) while he was strafing up and down like a ballerina. If a teammate hadn't distracted him for a moment we would probably still be dancing right now. It was so much fun that I had to stop and send the guy a message in the middle of the battle.
But seriously though. Heavies shouldn't be able to move like that - maybe its the DS3 that I was using? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2152
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Posted - 2013.07.20 11:12:00 -
[73] - Quote
I encourage you all to view a test we performed regarding this phenomenon and help us conduct better tests so that we can prove this once and for all
https://forums.dust514.com/default.aspx?g=posts&m=1079462#post1079462 |
Duck Drahko
DUST University Ivy League
39
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Posted - 2013.07.20 11:17:00 -
[74] - Quote
People who get hit, complain about it being too easy to be hit... People who shoot, complain about it being too hard to hit. It's all related in more ways than you can imagine. In other words, be careful what you wish for. |
Nack Jicholson
DUST University Ivy League
26
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Posted - 2013.07.20 11:24:00 -
[75] - Quote
I hit a sprinting scout with a sniper rifle earlier, and by "hit" I mean I completely missed by 5 feet but still killed him. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
376
|
Posted - 2013.07.21 00:32:00 -
[76] - Quote
Nack Jicholson wrote:I hit a sprinting scout with a sniper rifle earlier, and by "hit" I mean I completely missed by 5 feet but still killed him. PC excluded, I haven't played Skirmish since Uprising 1.1 for this exact reason. Scouts used to be tough targets to snipe. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
621
|
Posted - 2013.07.21 00:48:00 -
[77] - Quote
Nack Jicholson wrote:I hit a sprinting scout with a sniper rifle earlier, and by "hit" I mean I completely missed by 5 feet but still killed him.
Most likely the scout was killed by the sound waves from the ricochet. A level 3 peeeyang usually drops a scout's shield and does 60% armor damage. Throw in the damage done by running through air, and bam, one-shot kill. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
376
|
Posted - 2013.07.21 01:11:00 -
[78] - Quote
In related news:
Death Taxi Driver speculates that his hitbox is bigger than the LAV he's driving. Suggest the same may apply to Scouts: https://forums.dust514.com/default.aspx?g=posts&t=94645&find=unread
Death Taxi Driver reports being hit by turret fire w/out Line of Sight while on the move: https://forums.dust514.com/default.aspx?g=posts&t=94426&find=unread
Cmdr Wang says "This is by design. Drivers are taking damage as intended." https://forums.dust514.com/default.aspx?g=posts&t=34746&p=3
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Mac Dac
Wraith Shadow Guards
112
|
Posted - 2013.07.21 03:33:00 -
[79] - Quote
I do believe this because i ran my militia scout fit with nova knives (havent played scout since open beta pre respec) and i remember chasing this guy who didnt see me. I jumped and near instantly was headshoted by a militia sniper. And i mean instantly like the milisecond after i left the ground, just BAM. instadeath, and i never got to the full height of the jump either.
But ya i remember in closed beta ,back when hit detection was way worse, people were having problems hitting scouts because of their small hitbox, so i think to fix this CCP introduced this mechanic too balance hit detection a little. But in 1.2 CCP improved server stability which also helped with hit detection and inadvertently lead to area of effect weapons ,ie. Mass Drivers, flaylocks, forge guns, actually having their blast radius do damage. But im thinking CCP never took out this mechanic after 1.2 which in terms became very noticeable in scouts.
ps. im surprised Maken Tosh The "Ninja Knifer" hasnt commented yet or Iron Wolf Saber he normally sees every post in the forums. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
378
|
Posted - 2013.07.21 04:05:00 -
[80] - Quote
Mac Dac wrote: ps. im surprised Maken Tosh The "Ninja Knifer" hasnt commented yet or Iron Wolf Saber he normally sees every post in the forums.
Both are here (sister thread): https://forums.dust514.com/default.aspx?g=posts&m=1081809#post1081809
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IAmDuncanIdaho II
The Southern Legion
22
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Posted - 2013.08.03 10:08:00 -
[81] - Quote
Krom Ganesh wrote:Shotty GoBang wrote:Therefore adaptation to 1.2 demands adherence to counter-intuitive commandments:
- I. Thou shalt not employ high-speed evasives.
- II. Thou shalt not attempt high-speed combat maneuvers.
- III. Thou shalt not stack KinCats.
- IV. Thou shalt not mario HMG fatties.
- V. Thou shalt not jump whilst under fire.
- VI. Thou shalt not run for cover (walking to cover is OK, though).
- VII. Thou shalt not sprint in CQB.
- VIII. Thou shalt not sprint in or through confined spaces.
- IX. Thou shalt not envy thy neighbor's sprint speed.
- X. Thou shalt not squander SP on biotics.
In theory, at least. - Shotty GoBang In other words
- I. Thou shalt not be a scout
I need to know.... that this isn't true. Or at least, it shouldn't be, and won't be soon.
This will almost certainly mean scout is pointless. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
483
|
Posted - 2013.08.03 14:32:00 -
[82] - Quote
IAmDuncanIdaho II wrote:I need to know.... that this isn't true. Or at least, it shouldn't be, and won't be soon. This will almost certainly mean scout is pointless. Hey Duncan!
Our working theory has been updated. See here: https://forums.dust514.com/default.aspx?g=posts&t=95939&find=unread
- Shotty GoBang
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X7 lion
Swamp Marines Kleenex Inc.
5
|
Posted - 2013.08.08 04:12:00 -
[83] - Quote
it didnt seem right to make a new thread about the scout hitbox issues, but i will say this, its getting too silly. Just today iv been around corners by all rights should be in cover, dead.... dropped over a ledge 90% health while being hit die from being shot mid fall out side of the line of fire from the guy shooting me, i know us scouts don't have much health and i can understand hit box expansion for the sake of making it remotely possible to kill a scout, but its just getting abit too silly. if it was made so A- we cant get shot around corners. B- we can stop colliding with objects we shouldn't be hitting. i could live with the hit box expansion (maybe alittle less dramatic expansion mind you) in open area with line of site, but im sick of dieing around corners. |
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