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mollerz
Minja Scouts
599
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Posted - 2013.07.05 18:55:00 -
[1] - Quote
That would make a lot of sense as far as sticking to things... like when you go to sprint out of a null cannon after hacking it. it becomes like you have moe and curly on your right and left. |
mollerz
Minja Scouts
632
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Posted - 2013.07.08 22:13:00 -
[2] - Quote
A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you. the physics of that is questionable, but it's to balance the incredible speed people have to outrun their enemies.
A scout suit is so small and the acceleration/top speed so slow, it would be laughable to balance speed by increasing it's mass like a spaceship weighing hundreds to thousands of tons and traveling 5+k m/s in eve.
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mollerz
Minja Scouts
633
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Posted - 2013.07.08 22:36:00 -
[3] - Quote
Spec Ops Cipher wrote:mollerz wrote:A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you. the physics of that is questionable, but it's to balance the incredible speed people have to outrun their enemies.
A scout suit is so small and the acceleration/top speed so slow, it would be laughable to balance speed by increasing it's mass like a spaceship weighing hundreds to thousands of tons and traveling 5+k m/s in eve.
Actually the physics of that is fine, assuming the ship is accelerated to near the speed of light, where Special Relativity takes effect, and the mass/length/time whatever seems to increase. But I'm talking game design, not physics. By the way, gravity on all planets is set at 20N, if anyone cares.
hehe.. that is true, but I have a suped up claw that goes 5600or so m/s and that is about as fast as i care to make it for the ISK cost. Far short of anywhere near the speed of light, so I call shenanigans on the physics, but can see the balancing side of it |
mollerz
Minja Scouts
638
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Posted - 2013.07.09 02:38:00 -
[4] - Quote
Shotty GoBang wrote:mollerz wrote:A microwarp drive in eve adds to your signature because your ship is accelerating so fast it increases your mass, thus signature, and thus easier to hit you.
@Cipher: Neat testing method . Assuming you are correct, do you think there's an upper-bound to the size of a player's hitbox? In other words, does hitbox size correlate directly with speed, or does hitbox size eventually reach a maximum value (such that more speed does not yield more penalty)? I don't know how you'd test that, but it'd be good to know if that 2nd KinCat is hurting more than helping. @Mollerz: Do you think CPM would be willing/able to chime in on this observation? If Cipher is correct, then folks who are stacking KinCats may be doing themselves more harm than good. - Shotty GoBang
I only started up this convo on here. i don't know the CPM people, or have an in with them. But I have been trying to postively engage them, and even tho none of them play scouts, they seem to be interested enough to engage us back. That's the way it should be, and I am happy scouts are in this position, as opposed to other classses that seem to want to complain more than work with people. Scouts are naturally a patient bunch
I would imagine that this is an interesting enough observation, that everyone has eyes on it. It makes sense to me, as lots of times when I am sprinting around in the null cannon (favorite knifer tactic) I get stuck, and have a hard time exiting. sometimes, I even end up inboluntarily crouching as I sprint out of the null canon. that, in particular, is a favorite way to die of mine
I've been having a bit too much fun this weekend, but i have an edit of the original post that i need to clean up, and i will post in the CPM thread I will make sure to include this for sure, with a link to this thread. CPM Heinrich made an excellent post in that thread and i actually knifed him last night, so hopefully we got his attention
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