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Stile451
Red Star. EoN.
109
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Posted - 2013.07.04 05:10:00 -
[1] - Quote
You aren't supposed to be able to fit all of your slots with prototype gear.
I certainly can't on my prototype Minmatar logistics suit(even if I had all passive skills at level 5). I could maybe fit 9 prototype items with 1 dead slot(cpu/pg upgrade). That's 9 out of 14 slots(64%).
So I gave it a shot using the fitting tool to see what I could do with proto scouts.
I was able to fit a minmatar mk.0 with 3 complex shield modules, prototype shotgun, standard smg, prototype grenades, prototype kinetic catalyzer, and advanced nanohive while using one enhanced cpu upgrade. That's 6 out of 9 slots(66%).
I was also able to fit a gallente gk.0 with 1 complex shield module, prototype shotgun, prototype nova knives, prototype grenades, 2x prototype kinetic catalyzers, a prototype cardiac regulator, stable drop uplinks(standard but uses less CPU/PG), and using 1 militia CPU upgrade. This one is very tight for PG(uses 79 of 79). That's 7 out of 9(78%).
A cheaper grenade could be used to allow you to use the dead slots with standard items. The flaylock could also be used to make these fittings work more easily as well.
It seems to me that the scout suit is balanced with other suits as far as fittings go, no PG or CPU buff is needed although one extra low slot would help(use it for CPU or PG upgrades). |
Stile451
Red Star. EoN.
110
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Posted - 2013.07.04 05:50:00 -
[2] - Quote
Ah, so you're basically asking for an 11%(1/9*100) increase in pg and cpu for each new slot given if any are given. I could see one low module with an 11% increase in CPU and PG. |
Stile451
Red Star. EoN.
111
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Posted - 2013.07.04 07:08:00 -
[3] - Quote
Maken Tosch wrote:The primary concern is not about the slots but the lack of CPU/PG for scouts. I'm not asking for too much. Just maybe a tiny little buff is enough. You've been around for a long time so I assume you already know this but for those that don't:
I presume you have your passive skills up already as they give a significant increase in fitting ability: dropsuit core upgrades(1% to both CPU and PG per level), dropsuit engineering(+5% PG per level), and dropsuit electronics(5% CPU per level). If you've ignored these then you should get them up asap. Light weapon operation and sidearm operation reduce CPU fitting costs by 3% per level for those weapons as well and shouldn't be ignored.
If those skills are already up you can get more PG from the individual weapon fitting optimizations(3% PG per level for the individual weapon).
If you still feel the need for more fitting space I'd love to know what you're trying to fit. |
Stile451
Red Star. EoN.
111
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Posted - 2013.07.04 08:30:00 -
[4] - Quote
gk.0 has 1 high, 4 low, 1 equip, 1 light weapon, 1 sidearm, 1 grenade for a total of 9 slots. The mk.0 similarly has 9 slots. 12.5% is a rounder number though. |
Stile451
Red Star. EoN.
188
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Posted - 2013.08.16 18:06:00 -
[5] - Quote
It's not really the amount of stamina that you have that determines the amount of jumping you can do. I have noticed that for every subsequent jump twice the amount of stamina is used. On my minmatar logi I can get 4 jumps out of my stamina before it's completely empty. |
Stile451
Red Star. EoN.
188
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Posted - 2013.08.16 19:21:00 -
[6] - Quote
ALPHA DECRIPTER wrote:Stile451 wrote:It's not really the amount of stamina that you have that determines the amount of jumping you can do. I have noticed that for every subsequent jump twice the amount of stamina is used. On my minmatar logi I can get 4 jumps out of my stamina before it's completely empty. My G-Scout can only pull off 3 (sometimes I'm unlucky and am only able to jump twice). I do think that a solid number would be best. Cardiacs would be much more valuable and would diversify the frames a little more. That's odd although I do have a cardiac regulator on it as well. Scouts should be able to out jump other suits(1 more than assaults, 2 more than heavies). |
Stile451
Red Star. EoN.
189
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Posted - 2013.08.17 23:47:00 -
[7] - Quote
You can't play sneaky scout but you can play maneuverable scout in ambush(use the MD so you don't have to be in the enemy sight lines). |
Stile451
Red Star. EoN.
196
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Posted - 2013.08.31 23:50:00 -
[8] - Quote
That's bad. It definitely needs to be increased(but not too much as we don't need a proliferation of bunny hopping). |
Stile451
Red Star. EoN.
235
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Posted - 2013.09.20 19:09:00 -
[9] - Quote
I still don't like the idea of a second equipment slot for scouts.
I would, however, love to see a built in, non replaceable scanner on each scout suit(not on basic light suits though) of the corresponding level(eg a standard scout suit would get a standard active scanner). By built in I mean like the built in CRUs on logistics dropships(they're there, but they don't show up on the fitting screen). |
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