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Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4639
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Posted - 2013.07.03 02:56:00 -
[1] - Quote
[Gallente light vs medium comparison] Gallente medium: 7 module slots Gallente medium 330 HP: 120 shield / 210 armor 20 shield recharge rate / 7 s shield recharge delay 5 movement / 7 sprint
Gallente light: 5 module slots 200: 70 armor / 130 armor 40 shield recharge rage / 4 s shield recharge delay 5.5 movement / 7.6 sprint
[Minmatar light vs medium comparison] Minmatar medium: 7 module slots Minmatar medium 285 HP: 150 shield / 135 armor 18 shield recharge rate / 6 s shield recharge delay 5.3 movement / 7.4 sprint
Minmatar light: 5 module slots 170 HP: 100 shield / 70 armor 40 shield recharge rate / 4 s shield recharge delay 5.7 movement / 7.9 sprint
[Conclusion] Gallente light loses 80 HP, loses 2 module slots / gains 0.5 movement speed, gains 0.6 sprint speed, gains better and faster shield recharge: not worth it IMO.
Minmatar ight loses 115 HP, loses 2 module slots / gains 0.4 movement speed, gains 0.5 sprint speed, and gains better and faster shield recharge.
The problem is the lack of module slots: think the HP loss is a fair tradeoff for the speed and shield recharging, but the loss of slots is too much. With the better hit detection, light suits are going extinct because they are way too easy to kill. Giving them one or two more module slots would make them more able to compete; either through HP tanking for combat light suits, or through increasing their natural abilities like speed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4643
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Posted - 2013.07.03 04:57:00 -
[2] - Quote
No comment? not even that long |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4659
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Posted - 2013.07.03 21:16:00 -
[3] - Quote
lights/scouts need love CCP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4660
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Posted - 2013.07.03 21:54:00 -
[4] - Quote
Krom Ganesh wrote:I would say another equipment slot + a cpu/pg boost + a buff to move/sprint speed is what scouts need.
Why?
An extra equipment slot would allow me to do more scout-y things at once, like uplink + scanner or uplink + stealth (once it gets here)
The cpu/pg boost would be so that I could actually fit this new equipment on my already cpu/pg tight suit
The move/sprint speed boost would help move the scout away from being a weak assault. 0.5-0.6 m/s difference between our assault variants isn't much to talk about. That would also be great. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4679
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Posted - 2013.07.05 08:35:00 -
[5] - Quote
Updated OP based on comment feedback:
The problem is that light suits sacrifice too much: think the HP loss is a fair tradeoff for the speed and shield recharging, but the loss of slots is too much. With the better hit detection, light suits are going extinct because they are way too easy to kill.
Give basic lights one or two more module slots would make them more able to compete; either through HP tanking for combat light suits, or through increasing their natural abilities like speed. Extra PG/CPU should be added to be able to fit modules in those slots.
Instead of giving scouts more module slots, give them an extra equipment slot, more PG/CPU to use it, and 0.5 extra speed. This would allow them to carry things like drop uplinks, and also carry more scouty stuff like the active scanner, or cloak field equipment (when it comes). This will help differentiate the specialization from its basic frame.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4706
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Posted - 2013.07.06 00:24:00 -
[6] - Quote
Buff them pew pew |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4719
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Posted - 2013.07.07 15:22:00 -
[7] - Quote
OZAROW wrote:It's the endurance nerf I'm telling you!, running jumping turning corners is gone now They also need to undo the stamina nerf |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4995
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Posted - 2013.07.16 04:13:00 -
[8] - Quote
pew pew buff buff |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5064
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Posted - 2013.07.20 05:32:00 -
[9] - Quote
Still would be nice |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5211
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Posted - 2013.07.31 08:44:00 -
[10] - Quote
Still UP |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5244
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Posted - 2013.08.03 11:20:00 -
[11] - Quote
Buff still needed, lights/scouts still not worth is compared to mediums. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5405
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Posted - 2013.08.16 07:14:00 -
[12] - Quote
Make them viable |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5480
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Posted - 2013.08.19 23:34:00 -
[13] - Quote
Renamed thread to be more clear about what I want |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5587
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Posted - 2013.08.29 20:17:00 -
[14] - Quote
Lights still need love |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5636
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Posted - 2013.08.31 18:05:00 -
[15] - Quote
Perhaps in 1.5 |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5743
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Posted - 2013.09.04 16:42:00 -
[16] - Quote
Needed now more than ever. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6070
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Posted - 2013.09.20 14:57:00 -
[17] - Quote
Spec Ops Cipher wrote:Scouts need a buff! Thank you Kagehoshi for lobbying for us : )
We don't need more health, we should be rebalanced on other factors like speed and stealth and equipment.
I would like to point out that we are a little short on CPU and PG at the moment, lemme show you.
At lv 4 skills: Minnie assault gets 400 CPU and 80 PG Minnie logi gets 488 CPU and 98PG Minnie scout gets 288 CPU 75PG Would also work. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6951
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Posted - 2013.11.07 18:23:00 -
[18] - Quote
Krom Ganesh wrote:This is somewhat similar to an idea Oswald had, but how about this:
New Dropsuit slot type
Active Module Slot - Modules that go into this slot work like active modules on vehicles (Active time & cooldown time) - Used to fit Cloaking, E-War, etc. - Each suit is given one (except Sentinels) - Scouts get more --- Amount each scout suit has is dependent on the suit's tier and race - Scouts get an additional Class Bonus that decreases fitting costs of all active modules (Could out right replace if scouts also got a ~25% decrease to scan profile) - Scouts get an additional Racial Bonus that improves the performance of an active module relevant to their race --- For example, Gallente Scout could get a bonus that decreases Cloaking cooldown time
This would change scouts so that we would be the most versatile in being anti-logis but not denying the other suits access to our abilities.
Edit: Cleaned up proposal I like the idea of active mods, but I'm undecided on how I'd like to see them applied.
I wanted each of them to be based on frame size, and specialization. Example, lights gt a speed active mod, and scouts get cloaking active mods (but the light could swap out the cloaking for speed if it wants to, since scouts are still lights). Likewise, basic heavy could have module that makes it unable to move, but increases damage output substantially, and heavy sentinels could have the option of using an sentinel HP hardener instead. In this idea, each suit only gets one. It was born out of discussion with Cat_merc on Skype, and I was waiting for his ban to be lifted so he could make the thread.
Your idea would also be a great implementation as well, though I feel bad for heavies. Would certainly be a buff to scouts, which is very much needed. Can you provide more examples of possible active modules?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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