|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Matticus Monk
Ordus Trismegistus
135
|
Posted - 2013.07.03 08:27:00 -
[1] - Quote
+1 indeed.
There are also some bonuses you don't mention, such as the better scan precision and profile dampening, but with all suits having the same (crappy) scan range, this doesn't seem like a benefit that is worth much to the light frames.
I'd also be in favor of an increase to walk/sprint speed by .2 for each racial suit.... and something like being able to not only charge nova knives while running, but also reload weapons, instead of a module/CPU increase.
|
Matticus Monk
Ordus Trismegistus
156
|
Posted - 2013.07.05 09:44:00 -
[2] - Quote
Here is my preference (cut and pasted from another thread). It expands on my original post in this thread, which only mentioned speed and ability to reload on the run, and charge novas on the run.
- Increase base scan range to 15m - Add 15-20 CPU per suit tier (this assumes no extra modules) - Add .2 or .3 to base & sprint speed - Increase jump height by foot or two - Fix stamina 1.2 downgrade - Add another high slot to Gallente pro, Low to Min @ pro (adjust CPU/PG to accomodate)
Not a fix to scouts directly but improved hit detection would really help a lot.
Note that I also like the idea of an additional EQ slot, and would prefer this over an extra module slot. Again, provided CPU/PG was increased to accomodate. |
Matticus Monk
Ordus Trismegistus
171
|
Posted - 2013.07.06 08:43:00 -
[3] - Quote
Krom Ganesh wrote:Matticus Monk wrote: - Increase base scan range to 15m Only beneficial to CQC scouts. Caldari and Amarr are theorized to have a more ranged focus - Add 15-20 CPU per suit tier (this assumes no extra modules) - Add .2 or .3 to base & sprint speed I fear this is too little. Someone mentioned some where that since heavies have ~1.3 less speed than mediums, lights should have ~1.3 more than mediums. That seems like it might work - Increase jump height by foot or two Sounds cool, but might make bunny hopping better (which I think is bad). Would need field testing. - Fix stamina 1.2 downgrade I actually like the downgrade. It makes stamina conservation more important, but I wouldn't complain if it was changed back - Add another high slot to Gallente pro, Low to Min @ pro (adjust CPU/PG to accomodate) As I said earlier, I fear this would push scouts to be more like assaults.
Valid points in bold.....
I agree the range extension benefits ranged scouts less, however that is no reason not to correct this (in my opinion) un-desreved nerf. Additionally, added passive scan range helps ranged scouts see those sneaking up on them sooner. Maybe not as beneficial as a buff to a ranged scout focused skill, but not entirely useless. I would appreciate this as a ranged scout, I hate when someone catches me unawares.
I'm not in favor of having scouts 1.3 M/S faster than assaults. I think it would make scouts overly and unbearably fast when compared with heavies. But, as a speed fiend, I would still gladly accept this additional speed!
Yeah, jumping... could go either way. I like the mobility personally. Same w/ the stamina, again I prefer more mobility.
Also, I'm definitely okay with an additional EQ slot instead of a high/low slot. This would provide scouts more versatility and the more I think on this idea, the more I like it (provided I can still keep a side-arm). |
|
|
|