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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Takahiro Kashuken
Red Star. EoN.
586
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Posted - 2013.07.03 11:00:00 -
[1] - Quote
The dark cloud wrote:Gallante pilot suit skill: -10% reduction on the cooldown time on ALL modules per lvl (50% on lvl5) -+2% on the efficency on shield/armor modules per lvl (+10% on lvl 5)
Minmatarr pilot suit skill: same like gallante but the second skill bonus is basically +2% on the efficency on damage mods for vehicles
My problem with that is that armor tanks would get overpowered beyond believe. It is possible to fit 2 large armor reps on a madrugar and the cooldown time is 30 secs and they are like 15 secs active. So cut the cooldown time in half what do we get? 15 secs cooldown time. So it would be possible to run 1 large armor repair module at all times by cycling trough them. And we all know how insanely good large armor repairs are. With this implemented every infantry player is basically becoming a PVE NPC that trys to kill the overtanked spaceship. Simple sayd armor tanks will farm infantry and shield tanks hard. In my opinion to balance this armor repairs+shield boosters should be excluded from this bonus.
OP is an idiot
He is afraid that his tactic of flying up onto a tower with a prototype swarm launcher wont work anymore because skilled vehicle pilots will actually have a bit more defence for that basic vehicles so they cannot be destroyed in 3 shots from proto AV
I cant wait for pilot suits
8x skill so it means 2.5mil alone into the suit for proto
Thats not including any mods we may get to put onto the dropsuit which could enhance vehicles even more but also it means most likely that we will be paper outside of vehicles which is fine by me if i can have a stronger tank
At least this means that going up against proto AV may not hurt as much or may make them take an extra shot or 2 |
Takahiro Kashuken
Red Star. EoN.
589
|
Posted - 2013.07.03 12:05:00 -
[2] - Quote
pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op.
Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure
Either way it wouldnt be OP and PC would a be a real test for it |
Takahiro Kashuken
Red Star. EoN.
591
|
Posted - 2013.07.03 15:33:00 -
[3] - Quote
Sir Meode wrote:Takahiro Kashuken wrote:pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure Either way it wouldnt be OP and PC would a be a real test for it Go home your Drunk, Your just trying to play down the fact that armour tanks will be even more unstoppable with the pilot suits. (Speaking from a vehicle on vehicle point of view) The Dark Cloud has good reason to say they will be OP, Just think of the ammount of DPS you will need to break the tank on the Armour HAV's, It will have to be stupidly high. Which it isnt possible as it is let alone with these changes they are planning. If there ever was an I WIN tool this will be it.
I win tool lolno
lol is that because it may take muliple proto AV users *gasp*
Poor AV users they cant 3 shot a tank anymore they need to use teamwork or VA nades and lolswarms as usual
Pilot suit prob get nerfed now, vehicle users end up with a suit that give 1% bonus to something useless while normal infantry dropsuits still give 5% bonus to something good
Having this suit with the current bonuses makes the basic vehicle a bit better since we have no advanced/proto vehicles and are always going against proto AV |
Takahiro Kashuken
Red Star. EoN.
595
|
Posted - 2013.07.04 09:52:00 -
[4] - Quote
Sir Meode wrote:Takahiro Kashuken wrote:Sir Meode wrote:Takahiro Kashuken wrote:pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure Either way it wouldnt be OP and PC would a be a real test for it Go home your Drunk, Your just trying to play down the fact that armour tanks will be even more unstoppable with the pilot suits. (Speaking from a vehicle on vehicle point of view)The Dark Cloud has good reason to say they will be OP, Just think of the ammount of DPS you will need to break the tank on the Armour HAV's, It will have to be stupidly high. Which it isnt possible as it is let alone with these changes they are planning. If there ever was an I WIN tool this will be it. I win tool lolno lol is that because it may take muliple proto AV users *gasp* Poor AV users they cant 3 shot a tank anymore they need to use teamwork or VA nades and lolswarms as usual Pilot suit prob get nerfed now, vehicle users end up with a suit that give 1% bonus to something useless while normal infantry dropsuits still give 5% bonus to something good Having this suit with the current bonuses makes the basic vehicle a bit better since we have no advanced/proto vehicles and are always going against proto AV I think you need to learn to read, i made it a bit easier for you as i see you struggle to understand (see bold and underlined) I dont care if it makes it harder for AV'ers, If an AV'er see a tank on the field it shouldnt mean a free kill for them.
Dont see how, everyone has access to the suit
Comes down to fit and if you get the jump on them and also if AV is around
PC is the perfect place to test it out, pub matches lolno stomping all day everyday |
Takahiro Kashuken
Red Star. EoN.
597
|
Posted - 2013.07.04 13:00:00 -
[5] - Quote
Knight SoIaire wrote:Disturbingly Bored wrote:IMO it would be pretty balanced if it were:
Pilot Suit Bonus: -2% Module Cooldown per level Gallente Pilot Suit bonus: +2% armor/shield extender efficacy per level Minmatar Pilot Suit bonus: +2% turret damage per level
Nice bonus in a game where the different between scrub and proto equipment is 10%. Not too ridiculous.
The bonuses as they are now, especially with how pre-nerfed Commando is, is simply insulting. Wouldn't even bother putting my SP into it. It has to at least be 25% or higher for me to invest that much SP.
Balanced lol
Infantry player asks for the vehicle suit to get 2% while all infantry suits get 5% standard across the board
Please remove head out of arse |
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